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Best cases of revisionist history

I agree, but it the "MGS used to have amazing writing and stories, what the fuck happened with this one?!" thread of discussion running around every time an MGS game comes out.

I don't even have to say anything about V, that train is still running strong. PW got it from lots of people after the HD collection hit, saying how shit the writing was in comparison to the other games it came with. MGR was absolutely brutalized over it as soon as it was first shown. MGS4 was absolutely hammered for it, too (who doesn't remember that hilarious angryMGS4endingguy meme?). MGS3 there were the guys who threw a fit because the game didn't have as much thematic depth to it as MGS2 did. MGS2 had everyone and their grandmothers pissed for YEARS over how "bad" the game's writing and story was in comparison to 1.

It's just never made sense to me because they're all pretty damn bad on the narrative side for various reasons.

I don't know, maybe MGS is the ultimate "first game you played is your favorite" series for some. Because the poor writing and dreadful dialog has plagued the series as long as they've been coming out.



My feeling on this was always "well, if it was meant to be an RPG it was a pretty shit one". If 2 was shootbang fullforce, at least it was a fun shootbang compared to the pretty crappy "RPG" that was ME1.


Well the biggest problem with metal gear solid 5 is that it's worthless in the cannon. It really doesn't do anything with the rest of the series except explain why solid snake fought and "killed" big boss twice in mg1 and mg2. Metal gear stories were fun because they were off the wall and crazy. This was boring and contributed nothing to the rest of the series. On the other side of things though the game play was spectacular.
 
Nintendo fans during Wii era: "Graphics don't matter"
Nintendo fans during Wii U release: "OMG better graphics than PS3/360. Graphics matter!"
Nintendo fans during post-PS4/Xbone era: "Graphics don't matter"

That's not revisionist history, that's a form of hypocrisy.

Not that there's this hivemind of "Nintendo fans" or any other fans for that matter either, so ultimately your post is just nonsense. It may have been completely different people saying different things.
 
"Sony was planning on doing the same thing as the Xbox One, guys!"

Nothing about Sony crushing MS at E3 that year (by just standing still, LOL) was more satisfying than seeing that "inevitability" argument crash and burn. After the Xbox One reveal, I couldn't go on a single gaming site without people throwing that out like it was a legitimate claim, despite no evidence that it was going to happen. It's not like it would've been a good thing if Sony did the same thing anyway.

Even now, I still can't believe all that Xbox One stuff actually happened. It was like a parody of the industry becoming real life.
 
I dont know, in my experience most of the time it's not that opinion change as much as those who are critical are being very vocal and loud about it, and people judging without having tried said game, or whatever it is. And then the critics move on and the people that did try the game and liked it form the fan base that become very vocal and passionate and nostalgic, and then it looks like the general opinion has changed while there still might be a lot of people disliking said game, they simply don't express it as frequently. And some critics stop criticizing simply because they played the game and were wrong about it

This is of course not only the way it probably is but people need to stop generalizing in ways like "first you people didn't like this now you like it??" "first you thought this now you think that??" when a lot of the time there probably just are different people being heard, not people changing their minds, even if that of course happens too.

With Wind Waker I can only speak for myself and my friend and my first contact with the game was from my friend who got me interested in buying a gamecube when he talked with me about this new zelda game with cool graphics. So I waltzed in to the store on release day knowing almost nothing about it and absolutely nothing about that people disliked the graphics, and got the copy with OoT and got hooked for life. Loved them both.
 
Holds up picture of mediocre PS2 or PSone era game.

Does anyone remember this gem?


You'd think every property under the sun deserves a reboot, an HD remaster, etc. Nobody actually wants a new Stuntman or Vexx.
 
You'd think every property under the sun deserves a reboot, an HD remaster, etc. Nobody actually wants a new Stuntman or Vexx.

Awwwwwww, I'd love a new Stuntman :(

Such a weird idea for a video game. It was like a mix of racing gameplay and rhythm gameplay.
 
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Like it matters? It's a shit opinion; anyone who even remotely respects the history of the industry or has genuine non-baised tastes wouldn't entertain saying even half of that bullshit.

Holy shit.
Lol I know right? Exactly the sort of thing I keep saying is a plague in the retro scene.

Particularly KevinCow's response; the first was sarcasm bringing up a sentiment.
 
People claiming the genesis was shit outside of Sonic games must not have been there. They must be basing their opinions purely on downloading some emulator and just grabbing the top 3 game roms (probably sonic titles) then belting out bullshit.

Genesis was amazing. Sonic, RoadRash, Trouble Shooter, Gunstar Heroes, EA Sports games on their weird carts (even college football games IIRC), Phantasy Star and Hang On, Golden Axe, ThunderForce, Shining Force 2 (my first rpg!), Comix Zone, Populous? Streets of Rage!? Shinobi?

Cmon now. The SNES had the better Library but the Genesis was a beast. This wasn't a PS2 vs GCN level of gap between libraries, the gap was much smaller. SNES was better overall but the Genesis pulled its weight. EASILY.

Holy shit.

This... I don't .. I don't know where that point of view came from. Even when we were arguing the merits of Sonic vs Mario across the lunchroom table in gradeschool no one would say such a thing.
 
similarly, limiting the point to half of the company's output isn't really making a good point either, especially when the original contention was that the company as a whole doesn't do that. even then, i would say they have made 'many' new ips in the last decade on consoles.
If you're going to make a console and a handheld, then yes you will be responsible if one of them is lackluster at a certain department. I don't give Sony a pass on what happened to the VIta, and I certainly will not do the same to Nintendo's consoles.
Well the thing is, the argument that I end up seeing is rarely formed as 'Nintendo don't make enough new IPs', so much as 'Nintendo needs to make new IPs', as if they don't at all - that's what I'm trying to get at. Especially since Splatoon became a big hit, people acted as if it was the first original thing they'd done for a long time.
Hyperboles that get to the point that Nintendo does not make enough new IPs and heavily rely on their proven franchises. That has been the general consensus and those people aren't wrong.
 
Yes, that the PS2 killed the Dreamcast.

The Dreamcast died because of Sega first of all, but mostly for economical reasons.
 
Yes, that the PS2 killed the Dreamcast.

The Dreamcast died because of Sega first of all, but mostly for economical reasons.

The Dreamcast died for a whole bunch of reasons (nearly every reason a good console could die tbh), but the PS2 was a significant factor... "I'm waiting for the PS2, have you seen the fucking graphics?" was a ridiculously common reason for skipping the Dreamcast back then. Metal Gear Solid 2 was super effective, lol.
 
Cmon now. The SNES had the better Library but the Genesis was a beast. This wasn't a PS2 vs GCN level of gap between libraries, the gap was much smaller. SNES was better overall but the Genesis pulled its weight. EASILY.

I think the libraries are fundamentally different enough to leave that much more open to preference. I don't care that much for JRPGs (of the DQ/FF template variety) for example, and I really like arcade style games. It's just that the latter has largely fallen out of relevance with the gaming zeitgeist so they're hardly even considered any more when comparing the two.
 
The Dreamcast died for a whole bunch of reasons (nearly every reason a good console could die tbh), but the PS2 was a significant factor... "I'm waiting for the PS2, have you seen the fucking graphics?" was a ridiculously common reason for skipping the Dreamcast back then. Metal Gear Solid 2 was super effective, lol.

There was also the direct comparison of the DVD player. For the longest time the PS2 was one of the better, cheaper DVD players you could get, and at a time when DVD was just starting to explode.
 
Mass Effect 3 was a bad game.

It was a great game with a bad ending

Mass Effect revisionism usually less involves the admittedly average or mediocre sequels and more inflating the reputation of the first game and pretending it wasn't an unfinished mess with ludicrously terrible combat (outright bad).
 
Like, original Mega Man may be a classic to many, but he was never that big - the Battle Network isn't just the strange spinoff that nobody ever played.

I remember rolling my eyes hard at the "CAPCOM'S IGNORED MEGA MAN!!" nonsense when MML3 got canned.

I played less of the Mega Man games in the 00s because I felt that there were literally too many of them
 
I'm aware that Shovel Knight has a retail release. What I'm saying though is that Soul Reaver was considered equal to any other retail release of the time. It was most directly comparable to the Tomb Raider franchise, which was one of gaming's biggest IPs of the era. Nobody would expect to see it sold for less than half the cost of the biggest games regardless of how it's distributed. Most eShop games wish they were Mars Matrix... and it's not even like there was a lot of games like that hitting the Dreamcast during its life... there were obviously some exceptions (Mars Matrix, Chu Chu Rocket, Giga Wing etc) but these are not typical of Dreamcast releases, and would also be standout entries on something like eShop, much like how FAST Racing Neo is.

Even talking about early support... look at your list... I'm sure it's not lost on you how pretty much everything you listed are just reheated ports from the PS3 and 360. Where the Wii U received a rather standard port of TTT2 from the other consoles, the Dreamcast received a completely redone version of Soul Calibur, exclusive to the console. The major publishers were never on board with the Wii U... they simply ported a few games over to hedge their bets in case the console did in fact take off. In terms of making actual Wii U games... there was basically just Sega and Ubisoft. The Wii U doesn't have third-party contributions like Powerstone, Resident Evil Code Veronica, Soul Calibur, Speed Devils, Tokyo Xtreme Racer, Dead or Alive 2, etc... and it never did at any point in time, because nobody was making actual Wii U games but Nintendo from day 1.

Both consoles will be remembered primarily for their first-party exclusives.. which makes sense as this is Nintendo and Sega we're talking about... you could honestly say this about basically every console either put out, regardless of the support it received, or its place in the market. They also both got steamrolled in the market... but that's basically where the similarities between them end. The Dreamcast was incredibly cheap even at launch, massively more powerful than any other available console, received a constant stream of quality software, offered a good glimpse into the future of gaming (online), was propelled primarily by new IP with very little legacy franchises being leaned on to make up the library, etc... None of this is true for the Wii U. It's basically just a Gamecube successor released 7 years after its peers, with a reception and lineup to match.
I mean, the issue isn't Soul Reaver, but Soul Reaver was a relative rarity on Dreamcast. Big "console" games were the rarity, not small scale arcade ports. And that's because large console publishers mostly avoided post-Saturn Sega.

And speaking of ports, it's bizarre you'd discount 3rd party ports on Wii U and I then go on to counter list a bunch of Dreamcast games... half of which are arcade or PC ports? But that seems to the theme here with Wii U; indies don't count, ports don't count, we have to make sure most of those 400 games don't count. Meanwhile on Dreamcast equivalents of both are perfectly valid and everything was awesome with AAA games like, uh, TXR and DOA.

I don't really think DC and Wii U are good parallels either though. Their similarities are mostly circumstantial and superficial. I don't think GC and Wii U are particularly close either, especially when it comes to 3rd party games. Unlike Wii U (or Dreamcast) I'd say Gamecube actually had halfway decent 3rd party support.
 
Halo isn't iconic nor was it a cultural phenominon. I've seen the debates and people seem to have forgotten not only the effect Halo has had on the game industry but the entertainment industry as a whole.

Let alone Halo 2's launch was the first huge worldwide videogame launch event not only covered by the mainstream media but also to outgross in 24 hours what most movies make at the box office inthe first 3 days.

The industry would be alot difirent without Halo.
 
People claiming the genesis was shit outside of Sonic games must not have been there. They must be basing their opinions purely on downloading some emulator and just grabbing the top 3 game roms (probably sonic titles) then belting out bullshit.

Genesis was amazing. Sonic, RoadRash, Trouble Shooter, Gunstar Heroes, EA Sports games on their weird carts (even college football games IIRC), Phantasy Star and Hang On, Golden Axe, ThunderForce, Shining Force 2 (my first rpg!), Comix Zone, Populous? Streets of Rage!? Shinobi?

Cmon now. The SNES had the better Library but the Genesis was a beast. This wasn't a PS2 vs GCN level of gap between libraries, the gap was much smaller. SNES was better overall but the Genesis pulled its weight. EASILY.



This... I don't .. I don't know where that point of view came from. Even when we were arguing the merits of Sonic vs Mario across the lunchroom table in gradeschool no one would say such a thing.
I wouldn't even say you had to be there to get the picture: I didn't get my Genesis until 1995 for example, the same year it was officially discontinued. I played it religiously until getting a PS1 three years later, and even after that and an N64. It was my most played console out of the three of those. I've been going back and digging through the collection of both it and SNES (which I never had as a child) these days and it's library is easily on par, and in some cases superior, to offerings on the SNES.

For example, while Genesis's best stab at a Zelda clone still wasn't as topnotch as LTTP, it was at least comparable with Zelda clones on SNES like Illusion of Gaia, and superior to a fair number of others. Likewise I can't think of any SNES shmups on par with Gaires or ThunderForce IV as a total package, but Axeley is very good technically and in play systems, and beats out a decent amount of Genesis's other shmups.

There was no real equivalent to Super Metroid on Genesis? That's false. Like it or hate it Chakan: The Forever Man was a lot like Genesis's Super Metroid. Meanwhile I honestly can't think of an SNES equivalent to Alien Soldier off the top of my head, maybe someone can chime in.

There's no reason to absolutely denigrate one system over the other; they had their share of strengths of weaknesses we're all pretty much familiar with by now. Only someone completely ignorant or completely deceptive would entertain dragging either system down that far.

I think the libraries are fundamentally different enough to leave that much more open to preference. I don't care that much for JRPGs (of the DQ/FF template variety) for example, and I really like arcade style games. It's just that the latter has largely fallen out of relevance with the gaming zeitgeist so they're hardly even considered any more when comparing the two.

This is such an excellent point, and it's particularly damning and troubling when you think about it. There's plenty of reasons why it's happened, mainly b/c there was no one like Sega, SNK or NEC to push that style at the forefront for consoles once they left the market (which is why it's particularly insulting when people try to call the Wii U a "Dreamcast 2"; whatever similarities they have in common are superficial), Sony being successful in ushering in the cinematic style and Microsoft being successful in pushing big FPSers and Western games which, given their PC origins, were almost forced to go after different design styles b/c they could not directly compete with the arcade-style offerings of back in the day outside of very rare exceptions like Jazz Jackrabbit.

I mean, the thing is there's somewhat of a slow resurgence of them coming back in the non-mobile gaming space, but it's almost exclusively contained to certain indie games, and a lot of those aren't as good at it as the legends they're inspired by. Though when a few come by that are truly exceptional, like Omnikron or Freedom Planet or the upcoming 90s Arcade Racer, are definite good signs of hope.
 
"Sony was planning on doing the same thing as the Xbox One, guys!"

Can it really be revisionist history if we never know the truth? Sony had the patents to do the same thing. Microsoft couldn't have been alone in seeing digital as the industry's future.

The people who actually know what was going on behind the scenes at Sony & Microsoft at the time are locked behind serious NDAs, and we'll only get the truth a few decades from now when they can afford to burn a few bridges for the sake of a great tell-all book.
 
Much as I agree with the sentiment, that's not revisionist - people have always hailed MGS as fantastically well-written, when it's not. It's always been a series with really great ideas and moments but terrible dialogue and some real nonsense like "recessive genes are inferior". I think MGS1 is the best-written one because it has the best translation and the campy tone of the whole thing fits the material better than the generally more self-serious later games, although I still think MGS3 is my favorite.
Recessive genes are usually inferior though. It's one of the main reasons inbreeding is bad because you are more likely to express more recessive genes.
 
Earlier this year, we had a Best Genesis Games voting thread. Since I didn't own a Genesis back in the day, I went and checked out a bunch of the top games people were voting for. I played almost all of those games you listed. It turned out, the only games besides Sonic that particularly I liked were Ristar and Beyond Oasis. (I think I also put Vectorman on my list, but that was more out of nostalgia because I played it at a friend's house when I was a kid; playing it again years later, it didn't hold up).

There's not a single game on the Genesis that I would take over its equivalent on the SNES. I wouldn't take any of the Genesis platformers, even Sonic and Ristar, over DKC2, Mario World, and Yoshi's Island. I wouldn't take Crusader of the Centy and Beyond Oasis over Link to the Past. I'm not a fan of RPGs, but I'd much rather subject myself to FF6, Chrono Trigger, or Mario RPG than Phantasy Star. I'll take the SNES version of Aladdin over the Genesis version, which I found to be utter garbage, and it kinda blows my mind that you think it's the superior version. And so on. And Genesis doesn't even have an equivalent for some games like Super Metroid.

The Genesis in its own right is a weak console. Comparing the Genesis to the SNES is just embarrassing.

Thankfully there's actually a lot of objectivity we can use for this comparison.

The Genesis had -

1) a library similar in size to the SNES for english releases, about 800 games if I recall
2) Most of the large third parties on board pumping out exclusive and multi-platform games
3) heavy first party support
4) similar(?) hardware sales numbers as SNES

So... similar number of games, similar number of sales, and a swirling pool of opinions by a bunch of people that have likely only played a small (and different) fraction of each console's games (like you) = "revisionist history" that they're comparable?

Also, unless there's some well documented enjoyment levels of console owners back then that you've researched, you're talking about a history you literally didn't experience since you didn't own a genesis.
 
When people talk about how much they miss J Allard, it always seem funny to me because I seem to remember him catching shit for the hoodie/suit jacket, talking about Velocity Girl, and him being some kind of lame forced attempt by Microsoft to be "cool".

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nowadays though, he represents the "good old days of Xbox" when it was "for the hardcore" before MS "lost their way". Same thing with thinking the unimplemented DRM thing is some unforgivable offense that means MS can't be trusted again, even though it seems like the RROD was by far a more serious issue to base one's lack of trust on (since it actually affected something people spent money on and made the product nonfunctional). Yet I tend to hear more "I can't trust MS because of them trying to propose DRM" rather than "I can't trust MS because of the RROD". even though MS addressed both problems.

On a related note, one could argue it's somewhat revisionist to pretend like TV/Games/Sports/Kinect/discless play/Etc. was some kind of shocking change of plans, when for 3+ years beforehand, the Xbox 360 was always pretty much the same thing, and had great success with it. Sure, feel free to not like that approach (and obviously, there were other factors such as the $499 price that made it less acceptable), but people pretending like it was some grand "hardcore gamer betrayal", rather than the logical extension of their existing trajectory always seemed odd to me.
 
Can it really be revisionist history if we never know the truth? Sony had the patents to do the same thing. Microsoft couldn't have been alone in seeing digital as the industry's future.

The people who actually know what was going on behind the scenes at Sony & Microsoft at the time are locked behind serious NDAs, and we'll only get the truth a few decades from now when they can afford to burn a few bridges for the sake of a great tell-all book.

:/

How is people saying it as if it were fact not revisionist history? That's literally what you are doing right now. "For all we know Sony could of done it!"

Companies have hundreds of patents that they never act on. It's brand protection.
 
Thankfully there's actually a lot of objectivity we can use for this comparison.

The Genesis had -

1) a library similar in size to the SNES for english releases, about 800 games if I recall
2) Most of the large third parties on board pumping out exclusive and multi-platform games
3) heavy first party support
4) similar(?) hardware sales numbers as SNES

So... similar number of games, similar number of sales, and a swirling pool of opinions by a bunch of people that have likely only played a small (and different) fraction of each console's games (like you) = "revisionist history" that they're comparable?

Also, unless there's some well documented enjoyment levels of console owners back then that you've researched, you're talking about a history you literally didn't experience since you didn't own a genesis.
I believe the systems sold about the same outside of Japan during the actual gen itself.
 
I believe the systems sold about the same outside of Japan during the actual gen itself.

Nope. Sega beat nintendo in the US every single year the two systems went head to head. Nintendo was in a VERY bad place thanks to Sega's marketing machine, and Sega's almost complete lock on the sports genre. Sega ending support for the Genesis MUCH earlier than nintendo did for the SNES in order to push the saturn makes the gen seem a lot closer than it was.

edit: from wiki, because I'm too lazy to find a better source:

Sega's advertising positioned the Genesis as the cooler console,[43] and as its advertising evolved, the company coined the term "blast processing" (the origin of which is an obscure programming trick on the console's graphics hardware) to suggest that the processing capabilities of the Genesis were far greater than those of the SNES.[45][46] A Sony focus group found that teenage boys would not admit to owning a SNES rather than a Genesis.[47] With the Genesis often outselling the SNES at a ratio of 2:1,[48] Nintendo and Sega both focused heavily on impression management of the market, even going to the point of deception, with Nintendo claiming they had sold more consoles in 1991 than they actually had, and forecasting they would sell 6 million consoles by the end of 1992, while their actual U.S. install base at the end of 1992 was only just more than 4 million units.[49] Due to these tactics, it was difficult to ascertain a clear leader in market share for several years at a time, with Nintendo's dollar share of the U.S. 16-bit market dipping down from 60% at the end of 1992 to 37% at the end of 1993,[50] Sega claiming 55% of all 16-bit hardware sales during 1994,[51] and Donkey Kong Country helping the SNES to outsell the Genesis from 1995 through 1997.[42][52][53][54][55] According to a 2004 study of NPD sales data that presents year by year charts through 2001, the Sega Genesis was able to maintain its lead over the Super NES in the American 16-bit console market.[56] However, according to a 2014 Wedbush Securities report based on revised NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market.
 
I believe the systems sold about the same outside of Japan during the actual gen itself.

Nope. Sega beat nintendo in the US every single year the two systems went head to head. Nintendo was in a VERY bad place thanks to Sega's marketing machine, and Sega's almost complete lock on the sports genre. Sega ending support for the Genesis MUCH earlier than nintendo did for the SNES in order to push the saturn makes the gen seem a lot closer than it was.

Yeah, I'm sure the Super Famicom was a whole other beast. Not too familiar with the Japanese libraries.
 
Yeah, I'm sure the Super Famicom was a whole other beast. Not too familiar with the Japanese libraries.

Nintendo remained dominant in Japan, which explains the surplus of JRPGs on that system compared to what was available on the genesis.

But it's impossible to overstate the massive, massive amount of damage to nintendo's brand that SEGA did from 1991-1995.
 
Nope. Sega beat nintendo in the US every single year the two systems went head to head. Nintendo was in a VERY bad place thanks to Sega's marketing machine, and Sega's almost complete lock on the sports genre. Sega ending support for the Genesis MUCH earlier than nintendo did for the SNES in order to push the saturn makes the gen seem a lot closer than it was.

edit: from wiki, because I'm too lazy to find a better source:

So it's similar to the Wii vs. 360 in the US? Wii was insanely popular, but the 360 overtook in America in 2014, when both console manufacturers had moved on.

I was in the UK in the 90s and it certainly felt like Sega was more popular.
 
So it's similar to the Wii vs. 360 in the US? Wii was insanely popular, but the 360 overtook i in America in 2014, when both console manufacturers had moved on.

I was in the UK in the 90s and it certainly felt like Sega was more popular.

not the best comparison, but you're going in the right direction. SEGA underestimated demand for the genesis in the US and terminated support far earlier than they should have- they literally didn't have enough Genesis consoles to meet consumer demand in 1995, the year they launched the Saturn here. There was some fairly interesting conflict between Sega US and Sega JP over the direction of the business that explains why.

The vast majority of SEGA's fanbase was in the US, but the parent company chose to focus on JP and pretty much killed SEGA's console business because of it.
 
I believe the systems sold about the same outside of Japan during the actual gen itself.
Oof, no they did not, unfortunately. SNES kind of really steamrolled Genesis in Japan. But FWIW, Genesis did somewhat similar to SNES in most of Europe, and was definitely the goto in Brazil.

U.S was pretty contested when you average it out tho the highest marketshare Genesis got was 65% in 1993 iirc.

EDIT: Reread your comment. Still not quite true but it's closer than most are aware. Genesis did about 40 million WW, SNES around 50 million. The 28.1 number people love to quote for Genesis cuts out Brazil and a few other markets, and also only accounts for up to 1995, whereas the SNES number accounts for all markets it was available in and goes up to 1997, the year that system was officially discontinued.
 
all the people saying N64 is the best nintendo console like... u can count the good games on 1 hand. i get that super mario 64 and ocarina of time are probably the 2 best in their series and 2 of the best games ever but lmao come on. did u really enjoy quest 64 or did u just not have anything else for months?
 
Oof, no they did not, unfortunately. SNES kind of really steamrolled Genesis in Japan. But FWIW, Genesis did somewhat similar to SNES in most of Europe, and was definitely the goto in Brazil.

U.S was pretty contested when you average it out tho the highest marketshare Genesis got was 65% in 1993 iirc.

Yup, SNES definitely dominate the Megadrive in Japan, which is what I meant by "outside of Japan."
 
"Alan Wake is an incredible game".

From what I remember playing it was a poorly executed, low resolution janky game. It wasn't "awful", but far from the greatness people keep harping on about.
 
all the people saying N64 is the best nintendo console like... u can count the good games on 1 hand. i get that super mario 64 and ocarina of time are probably the 2 best in their series and 2 of the best games ever but lmao come on. did u really enjoy quest 64 or did u just not have anything else for months?

There are a ton of good games on that system, but I didn't know until recently that it got smashed in just about everything that mattered by the PS1.
 
"Halo invented dual analog FPS controls and revolutionized console FPSes"

Even Goldeneye had real dual analog controls, despite having just one analog on it's controller (you had to hold two controllers, in the same way you would hold 2 nunchucks. It works much better than it sounds). And it also "revolutionized console FPSes", a few years before Halo.
 
There sure is a lot of revisionism surrounding the MegaDrive and classic SEGA as a whole. Imo most of it comes from the bad image arcade gaming has among current gamers which was the MD's and SEGA's forte at the time.

Atleast the misconceptions of the Megadrive's soundchip has largely being addressed on this forum, even though I'm sure there are many gamers out there who still think the MD could only produce robot fart noises.

BTW how bad were the SNES' PAL50 conversions compared to the MD's? I never owned a Nintendo system in the SD era but I hear 1st party PAL conversions were pretty shitty.
 
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