You are so absolutely full of shit it's not even worth entertaining. Fanboy drivel at its most mediocre. What an embarrassment.
Whatyearisthis.gif
You are so absolutely full of shit it's not even worth entertaining. Fanboy drivel at its most mediocre. What an embarrassment.
Original plans for the Xbox One meant you could play or trade used games
/ducks for cover
"Remember when Pokemon were only based off of normal animals?"
Original plans for the Xbox One meant you could play or trade used games
/ducks for cover
Or you know, basically every Fighting type.Yep, normal animals. Like the pokeball, the floating poison rock, and the literal pile of slime.
I agree, but it the "MGS used to have amazing writing and stories, what the fuck happened with this one?!" thread of discussion running around every time an MGS game comes out.
I don't even have to say anything about V, that train is still running strong. PW got it from lots of people after the HD collection hit, saying how shit the writing was in comparison to the other games it came with. MGR was absolutely brutalized over it as soon as it was first shown. MGS4 was absolutely hammered for it, too (who doesn't remember that hilarious angryMGS4endingguy meme?). MGS3 there were the guys who threw a fit because the game didn't have as much thematic depth to it as MGS2 did. MGS2 had everyone and their grandmothers pissed for YEARS over how "bad" the game's writing and story was in comparison to 1.
It's just never made sense to me because they're all pretty damn bad on the narrative side for various reasons.
I don't know, maybe MGS is the ultimate "first game you played is your favorite" series for some. Because the poor writing and dreadful dialog has plagued the series as long as they've been coming out.
My feeling on this was always "well, if it was meant to be an RPG it was a pretty shit one". If 2 was shootbang fullforce, at least it was a fun shootbang compared to the pretty crappy "RPG" that was ME1.
"The Sega Genesis was always a terrible system and the only good games for it were Sonic 1-3."
I don't see how this is revisionist when it's true.
Nintendo fans during Wii era: "Graphics don't matter"
Nintendo fans during Wii U release: "OMG better graphics than PS3/360. Graphics matter!"
Nintendo fans during post-PS4/Xbone era: "Graphics don't matter"
You could though. Just with restrictions that don't exist in the physical market today.
"Sony was planning on doing the same thing as the Xbox One, guys!"
I know, revisionists would have you believe you couldn't.
Isn't that what the thread is about?
You'd think every property under the sun deserves a reboot, an HD remaster, etc. Nobody actually wants a new Stuntman or Vexx.
Like it matters? It's a shit opinion; anyone who even remotely respects the history of the industry or has genuine non-baised tastes wouldn't entertain saying even half of that bullshit.Whatyearisthis.gif
Lol I know right? Exactly the sort of thing I keep saying is a plague in the retro scene.Holy shit.
Yep, normal animals. Like the pokeball, the floating poison rock, and the literal pile of slime.
Holy shit.
If you're going to make a console and a handheld, then yes you will be responsible if one of them is lackluster at a certain department. I don't give Sony a pass on what happened to the VIta, and I certainly will not do the same to Nintendo's consoles.similarly, limiting the point to half of the company's output isn't really making a good point either, especially when the original contention was that the company as a whole doesn't do that. even then, i would say they have made 'many' new ips in the last decade on consoles.
Hyperboles that get to the point that Nintendo does not make enough new IPs and heavily rely on their proven franchises. That has been the general consensus and those people aren't wrong.Well the thing is, the argument that I end up seeing is rarely formed as 'Nintendo don't make enough new IPs', so much as 'Nintendo needs to make new IPs', as if they don't at all - that's what I'm trying to get at. Especially since Splatoon became a big hit, people acted as if it was the first original thing they'd done for a long time.
Yes, that the PS2 killed the Dreamcast.
The Dreamcast died because of Sega first of all, but mostly for economical reasons.
Cmon now. The SNES had the better Library but the Genesis was a beast. This wasn't a PS2 vs GCN level of gap between libraries, the gap was much smaller. SNES was better overall but the Genesis pulled its weight. EASILY.
The Dreamcast died for a whole bunch of reasons (nearly every reason a good console could die tbh), but the PS2 was a significant factor... "I'm waiting for the PS2, have you seen the fucking graphics?" was a ridiculously common reason for skipping the Dreamcast back then. Metal Gear Solid 2 was super effective, lol.
Mass Effect 3 was a bad game.
It was a great game with a bad ending
Like, original Mega Man may be a classic to many, but he was never that big - the Battle Network isn't just the strange spinoff that nobody ever played.
I mean, the issue isn't Soul Reaver, but Soul Reaver was a relative rarity on Dreamcast. Big "console" games were the rarity, not small scale arcade ports. And that's because large console publishers mostly avoided post-Saturn Sega.I'm aware that Shovel Knight has a retail release. What I'm saying though is that Soul Reaver was considered equal to any other retail release of the time. It was most directly comparable to the Tomb Raider franchise, which was one of gaming's biggest IPs of the era. Nobody would expect to see it sold for less than half the cost of the biggest games regardless of how it's distributed. Most eShop games wish they were Mars Matrix... and it's not even like there was a lot of games like that hitting the Dreamcast during its life... there were obviously some exceptions (Mars Matrix, Chu Chu Rocket, Giga Wing etc) but these are not typical of Dreamcast releases, and would also be standout entries on something like eShop, much like how FAST Racing Neo is.
Even talking about early support... look at your list... I'm sure it's not lost on you how pretty much everything you listed are just reheated ports from the PS3 and 360. Where the Wii U received a rather standard port of TTT2 from the other consoles, the Dreamcast received a completely redone version of Soul Calibur, exclusive to the console. The major publishers were never on board with the Wii U... they simply ported a few games over to hedge their bets in case the console did in fact take off. In terms of making actual Wii U games... there was basically just Sega and Ubisoft. The Wii U doesn't have third-party contributions like Powerstone, Resident Evil Code Veronica, Soul Calibur, Speed Devils, Tokyo Xtreme Racer, Dead or Alive 2, etc... and it never did at any point in time, because nobody was making actual Wii U games but Nintendo from day 1.
Both consoles will be remembered primarily for their first-party exclusives.. which makes sense as this is Nintendo and Sega we're talking about... you could honestly say this about basically every console either put out, regardless of the support it received, or its place in the market. They also both got steamrolled in the market... but that's basically where the similarities between them end. The Dreamcast was incredibly cheap even at launch, massively more powerful than any other available console, received a constant stream of quality software, offered a good glimpse into the future of gaming (online), was propelled primarily by new IP with very little legacy franchises being leaned on to make up the library, etc... None of this is true for the Wii U. It's basically just a Gamecube successor released 7 years after its peers, with a reception and lineup to match.
I wouldn't even say you had to be there to get the picture: I didn't get my Genesis until 1995 for example, the same year it was officially discontinued. I played it religiously until getting a PS1 three years later, and even after that and an N64. It was my most played console out of the three of those. I've been going back and digging through the collection of both it and SNES (which I never had as a child) these days and it's library is easily on par, and in some cases superior, to offerings on the SNES.People claiming the genesis was shit outside of Sonic games must not have been there. They must be basing their opinions purely on downloading some emulator and just grabbing the top 3 game roms (probably sonic titles) then belting out bullshit.
Genesis was amazing. Sonic, RoadRash, Trouble Shooter, Gunstar Heroes, EA Sports games on their weird carts (even college football games IIRC), Phantasy Star and Hang On, Golden Axe, ThunderForce, Shining Force 2 (my first rpg!), Comix Zone, Populous? Streets of Rage!? Shinobi?
Cmon now. The SNES had the better Library but the Genesis was a beast. This wasn't a PS2 vs GCN level of gap between libraries, the gap was much smaller. SNES was better overall but the Genesis pulled its weight. EASILY.
This... I don't .. I don't know where that point of view came from. Even when we were arguing the merits of Sonic vs Mario across the lunchroom table in gradeschool no one would say such a thing.
I think the libraries are fundamentally different enough to leave that much more open to preference. I don't care that much for JRPGs (of the DQ/FF template variety) for example, and I really like arcade style games. It's just that the latter has largely fallen out of relevance with the gaming zeitgeist so they're hardly even considered any more when comparing the two.
"Sony was planning on doing the same thing as the Xbox One, guys!"
Recessive genes are usually inferior though. It's one of the main reasons inbreeding is bad because you are more likely to express more recessive genes.Much as I agree with the sentiment, that's not revisionist - people have always hailed MGS as fantastically well-written, when it's not. It's always been a series with really great ideas and moments but terrible dialogue and some real nonsense like "recessive genes are inferior". I think MGS1 is the best-written one because it has the best translation and the campy tone of the whole thing fits the material better than the generally more self-serious later games, although I still think MGS3 is my favorite.
Earlier this year, we had a Best Genesis Games voting thread. Since I didn't own a Genesis back in the day, I went and checked out a bunch of the top games people were voting for. I played almost all of those games you listed. It turned out, the only games besides Sonic that particularly I liked were Ristar and Beyond Oasis. (I think I also put Vectorman on my list, but that was more out of nostalgia because I played it at a friend's house when I was a kid; playing it again years later, it didn't hold up).
There's not a single game on the Genesis that I would take over its equivalent on the SNES. I wouldn't take any of the Genesis platformers, even Sonic and Ristar, over DKC2, Mario World, and Yoshi's Island. I wouldn't take Crusader of the Centy and Beyond Oasis over Link to the Past. I'm not a fan of RPGs, but I'd much rather subject myself to FF6, Chrono Trigger, or Mario RPG than Phantasy Star. I'll take the SNES version of Aladdin over the Genesis version, which I found to be utter garbage, and it kinda blows my mind that you think it's the superior version. And so on. And Genesis doesn't even have an equivalent for some games like Super Metroid.
The Genesis in its own right is a weak console. Comparing the Genesis to the SNES is just embarrassing.
Can it really be revisionist history if we never know the truth? Sony had the patents to do the same thing. Microsoft couldn't have been alone in seeing digital as the industry's future.
The people who actually know what was going on behind the scenes at Sony & Microsoft at the time are locked behind serious NDAs, and we'll only get the truth a few decades from now when they can afford to burn a few bridges for the sake of a great tell-all book.
I believe the systems sold about the same outside of Japan during the actual gen itself.Thankfully there's actually a lot of objectivity we can use for this comparison.
The Genesis had -
1) a library similar in size to the SNES for english releases, about 800 games if I recall
2) Most of the large third parties on board pumping out exclusive and multi-platform games
3) heavy first party support
4) similar(?) hardware sales numbers as SNES
So... similar number of games, similar number of sales, and a swirling pool of opinions by a bunch of people that have likely only played a small (and different) fraction of each console's games (like you) = "revisionist history" that they're comparable?
Also, unless there's some well documented enjoyment levels of console owners back then that you've researched, you're talking about a history you literally didn't experience since you didn't own a genesis.
I believe the systems sold about the same outside of Japan during the actual gen itself.
Sega's advertising positioned the Genesis as the cooler console,[43] and as its advertising evolved, the company coined the term "blast processing" (the origin of which is an obscure programming trick on the console's graphics hardware) to suggest that the processing capabilities of the Genesis were far greater than those of the SNES.[45][46] A Sony focus group found that teenage boys would not admit to owning a SNES rather than a Genesis.[47] With the Genesis often outselling the SNES at a ratio of 2:1,[48] Nintendo and Sega both focused heavily on impression management of the market, even going to the point of deception, with Nintendo claiming they had sold more consoles in 1991 than they actually had, and forecasting they would sell 6 million consoles by the end of 1992, while their actual U.S. install base at the end of 1992 was only just more than 4 million units.[49] Due to these tactics, it was difficult to ascertain a clear leader in market share for several years at a time, with Nintendo's dollar share of the U.S. 16-bit market dipping down from 60% at the end of 1992 to 37% at the end of 1993,[50] Sega claiming 55% of all 16-bit hardware sales during 1994,[51] and Donkey Kong Country helping the SNES to outsell the Genesis from 1995 through 1997.[42][52][53][54][55] According to a 2004 study of NPD sales data that presents year by year charts through 2001, the Sega Genesis was able to maintain its lead over the Super NES in the American 16-bit console market.[56] However, according to a 2014 Wedbush Securities report based on revised NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market.
I believe the systems sold about the same outside of Japan during the actual gen itself.
Nope. Sega beat nintendo in the US every single year the two systems went head to head. Nintendo was in a VERY bad place thanks to Sega's marketing machine, and Sega's almost complete lock on the sports genre. Sega ending support for the Genesis MUCH earlier than nintendo did for the SNES in order to push the saturn makes the gen seem a lot closer than it was.
Yeah, I'm sure the Super Famicom was a whole other beast. Not too familiar with the Japanese libraries.
Nope. Sega beat nintendo in the US every single year the two systems went head to head. Nintendo was in a VERY bad place thanks to Sega's marketing machine, and Sega's almost complete lock on the sports genre. Sega ending support for the Genesis MUCH earlier than nintendo did for the SNES in order to push the saturn makes the gen seem a lot closer than it was.
edit: from wiki, because I'm too lazy to find a better source:
So it's similar to the Wii vs. 360 in the US? Wii was insanely popular, but the 360 overtook i in America in 2014, when both console manufacturers had moved on.
I was in the UK in the 90s and it certainly felt like Sega was more popular.
Oof, no they did not, unfortunately. SNES kind of really steamrolled Genesis in Japan. But FWIW, Genesis did somewhat similar to SNES in most of Europe, and was definitely the goto in Brazil.I believe the systems sold about the same outside of Japan during the actual gen itself.
Ah ok. I thought the idea that you'd be able to trade in was the revision.
Don't mind me.
Oof, no they did not, unfortunately. SNES kind of really steamrolled Genesis in Japan. But FWIW, Genesis did somewhat similar to SNES in most of Europe, and was definitely the goto in Brazil.
U.S was pretty contested when you average it out tho the highest marketshare Genesis got was 65% in 1993 iirc.
Lol yeah I know, caught that on the reread. My bad.Yup, SNES definitely dominate the Megadrive in Japan, which is what I meant by "outside of Japan."
all the people saying N64 is the best nintendo console like... u can count the good games on 1 hand. i get that super mario 64 and ocarina of time are probably the 2 best in their series and 2 of the best games ever but lmao come on. did u really enjoy quest 64 or did u just not have anything else for months?
There are a ton of good games on that system, but I didn't know until recently that it got smashed in just about everything that mattered by the PS1.