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Best FTL jumps in games

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Star Citizen, from the latest video.

Looks pretty gud there.

Star Citizen's fast travel definetly beats out Elite Dangerous I feel.

More cinematic, prettier and more relevant.

Who cares if the scales of planets and asteroids are off? I mean... setting aside the emotional appeal of 'authenticity', space is just a big fuck of space full of emptiness. And really, you want STUFF. You want stuff moving around you, past you.

The fact that ED's hyperspace is the same every time, coupled with the whole removal of control and linearity of the jump effect makes it feel like a very pretty loading screen in practice.

I'm really liking what I see in the Star Citizen prototype hyperjump - connected hyper tunnels that you navigate... hopefully it means you can speed up and speed down while in transit between star systems, because that'd be a more interesting and engaging way of travelling. Maybe areas that causes damage as you pass through them, and other areas that help recharge fuel.

I know that's a bit gamey, but you know what's gamey? The kinds of speeds and combat systems employed in these games is gamey. The ship designs are gamey. The whole bloody thing (both E:D and SC) are games designed around our sci-fi tropes inspired largely by Star Wars in turn inspired by naval combat and WW2 dogfighting.
 
Star Citizen's fast travel definetly beats out Elite Dangerous I feel.

More cinematic, prettier and more relevant.

Who cares if the scales of planets and asteroids are off? I mean... setting aside the emotional appeal of 'authenticity', space is just a big fuck of space full of emptiness. And really, you want STUFF. You want stuff moving around you, past you.

The fact that ED's hyperspace is the same every time, coupled with the whole removal of control and linearity of the jump effect makes it feel like a very pretty loading screen in practice
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I need to know more about quantum before I could make a judgment like that. It absolutely beats Elite in how seamless it is, but this is more like E:D's Supercruise, but limited in the same ways as Hyperspace (that is, no control).

I can't imagine NOT having control over my ship to explore a system. Exploration isn't really a priority in SC, so it makes sense it's a bit gimped and they take liberties to make it more cinematic.
 
Who cares if the scales of planets and asteroids are off?
I do... To me, this question is like "who cares if flight mechanics are bad in a flight simulator". I actually like the emptiness feeling, and the fact that, outside of relativistic and FTL flight, most stellar objects (outside asteroids and dust) appears as immobile.

I like the idea of flyable wormhole for hyperspace travels, though.
 
So how does FTL work in Elite? Looks like some sort of extra dimensional travel.

In terms of the lore, your ship has a frameshift drive, which compresses spacetime in front of you so that you effectively travel faster than the speed of light. Doing so gives of a massive heat signature that other ships can see on their radars. Heat management is one of the core parts of ship control in ED, so it's neat that the lore for how the engines work ties into it so well.

Edit:
Not really in-game, but the FTL sequence in the ME Andromeda trailer was pretty sweet. Hope it's like that in-game https://youtu.be/uG8V9dRqSsw?t=42
 
I do... To me, this question is like "who cares if flight mechanics are bad in a flight simulator". I actually like the emptiness feeling, and the fact that, outside of relativistic and FTL flight, most stellar objects (outside asteroids and dust) appears as immobile.

I like the idea of flyable wormhole for hyperspace travels, though.

Yup, agreed. Simulation and freedom are core concepts in E:D. Star Citizen will likely always be a far more controlled but cinematic experience. You can't free-fly in quantum mode and can only travel to known locations or ships, planetary landings are scripted and can only occur at certain points, etc.
 
Since this topic is about E:D, and you guys sold me on it, and I can't find this information anywhere:
Does E:D require steam? It's not mentioned on their store, but you'll never know.
 
Since this topic is about E:D, and you guys sold me on it, and I can't find this information anywhere:
Does E:D require steam? It's not mentioned on their store, but you'll never know.

No, it's not required. In fact, buying direct from FD eliminates the cut that Steam would get.
 
A fun favourite HAS to be Helldivers. Love the concept of your system/planet selection screen shunting the 'lobby' of your cruiser through hyperspace. Great sound, too.

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Hahaha, you just reminded me how much I hate everything about the ships in Destiny. Their designs (although the dlc improved this), the way they animate, their physics, and how ugly the hyperspace load screen is.

And the excruciatingly slow warp to go anywhere...

Also no love for wing commander? Was kind of simple but I loved when your ship sputtered and sparked when damaged, cool back in the day
 
Elite Dangerous dropped in price; from 50 to 37.

That's because of the upcoming expansion. If you buy it now you have to buy the expansion separately, whereas if you wait, you get both expansion and main game for the same price.
 
I'm rather unimpressed by the way the lasers look.
You shouldn't even see them... but I guess it would be strange gameplay-wise.

I love how the developpers of Star Wars games explained why there's sound in space: it's generated by the onboard computer and transmitted on speakers to help the pilot. Too bad you don't get silence when you're powered down by an ion blast...
 
You shouldn't even see them... but I guess it would be strange gameplay-wise.

I love how the developpers of Star Wars games explained why there's sound in space: it's generated by the onboard computer and transmitted on speakers to help the pilot. Too bad you don't get silence when you're powered down by an ion blast...

Star Citizen does it the same way and devs said that You will be able to turn off sound systems in ships for complete silence :)
 
Well at least Elite doesn't have these weird laser bolts that star wars has. They always bothered me.
That's because they're actually not lasers. They probably chosed badly their words (laser in the 70s was sounding high-tech), but when you look into details, laser cannons found on many ships (like KX9 on T-65) are refined and more powerful version of blasters (forearms), which don't shot light but a coherent blast of high-energy particules.

There's a lack of details on the "particules" involved, but they're definitively not photons since they apparently bear an electric charge (proved by several magnetic devices that have effects on bolts).

I've always considered those as a coherent wave packet of high energy particles, which can explain why their speed (group speed) is far below the speed of light. That can also explain why they're visible, since the energy is loosely linked to the wavelength of the light emitted by the bold. Should it be photons, you would never choose visible wavelengths since they're not that energetic...

At the end, it seems to me they're less "absurd" than classic visible lasers...

Granted, there's still a huge physics hole to fill, but that's definitively not the strangest physical mystery from Star Wars devices.


Edit: to be honest, most of the details on weapons can't come from the movies, and comes from the books, both novels and encyclopedies... most of which aren't technically canon anymore (unfortunately), but I doubt they would toss a decent explaination of the tech in favor of a one that doesn't make any (real lasers).

Star Citizen does it the same way and devs said that You will be able to turn off sound systems in ships for complete silence :)
That's a really nice touch, I like it. Especially if you can configure it so that it become silent if the ship systems are damaged.
 
You shouldn't even see them... but I guess it would be strange gameplay-wise.

I love how the developpers of Star Wars games explained why there's sound in space: it's generated by the onboard computer and transmitted on speakers to help the pilot. Too bad you don't get silence when you're powered down by an ion blast...

I feel like this is the de facto reasoning used by a lot of sci-fi. Shattered Horizons, a space-based FPS game, had a similar "silent mode".

Elite has a "Silent Running", but it doesn't COMPLETELY eliminate sound--it's extremely muffled, though. It disables your systems, including cooling, so it takes some skill to use effectively. There are some cool vids online of players using Silent Running in combat, juggling the usual combat stuff (power management, fire groups, maneuvering, etc.) in addition to deploying heat sinks.
 
In terms of the lore, your ship has a frameshift drive, which compresses spacetime in front of you so that you effectively travel faster than the speed of light. Doing so gives of a massive heat signature that other ships can see on their radars. Heat management is one of the core parts of ship control in ED, so it's neat that the lore for how the engines work ties into it so well.

Edit:
Not really in-game, but the FTL sequence in the ME Andromeda trailer was pretty sweet. Hope it's like that in-game https://youtu.be/uG8V9dRqSsw?t=42

Oh, thanks, that's what i was thinking of.
 
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