• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Best graphics this gen: Prince of Persia?

h3ro said:
Crysis looks amazing and Killzone 2 is a beast. Uncharted is grand as well. I think this game deserves a good looking at as well since it definitely doesn't get enough love...

PROJECT GOTHAM RACING 4

1484933651_b75f6f546a_o.jpg


1486083573_ad57789d58_o.jpg


lotus1.jpg


1766341098_2013c9f3ed_o.jpg


1482484244_166641911f_o.jpg


633fdf9d-ba59-447d-b8af-fd683814023.jpg


MorningWood.jpg


So good.

MOAR.

1522147697_bb05e6f612_o.jpg


e2199ce4-0303-4760-934e-7f631c201da.jpg


60secs9.jpg


fire_rain.jpg
 
h3ro said:
Crysis looks amazing and Killzone 2 is a beast. Uncharted is grand as well. I think this game deserves a good looking at as well since it definitely doesn't get enough love...

PROJECT GOTHAM RACING 4

*snip*

So good.

So good indeed. It's by far the most visually impressive game I've played. The weather effects are nothing short of stunning...New York in heavy rain...London in heavy fog...St. Petersburg in heavy snow...wowsers.

vz7s0h.jpg
 
Wow, PGR4 looks incredible in those shots. But probably too much AA and stuff for the game to actually look like that right? Photo mode shots probably.
Btw, I'm getting really tired of Crysis after page after page after page of screenshots :lol
And I like the game too, played through it twice.
 
SaggyMonkey said:
Crysis is definitely still the best first person screen shot generation engine on the market.

Good game? Not so much.

Probably one of the most interesting shooters I've play in a long time.
 
SaggyMonkey said:
Crysis is definitely still the best first person screen shot generation engine on the market.

Good game? Not so much.

I could agree that the second half of Crysis pretty much sucks, but the first half is great, and Warhead is amazing the whole way through, so you're wrong.
 
SaggyMonkey said:
Crysis is definitely still the best first person screen shot generation engine on the market.

Good game? Not so much.
Definitely disagree, while it doesn't look ZOMG WTF AMAZING on my PC like it apparently does on some others, I had a lot of fun playing the game. The power suit was a really nice game mechanic imho. One of the most entertaining shooters I've played in the past few years.
 
God I cant wait until the next generation of consoles. Im hoping for games that look as good as those Crysis screens, or better. 1080p preferably, but Id take 720p or 1080i.
 
PGR4 looks bad ass,thanks for posting those beautiful in game shots(I was too lazy to do so.) Damnit to hell, if Bizarre only were still working on this sweet series though....
 
godhandiscen said:
I took that shot for benchmarking purposes. I recognize it is an ugly shot. This is as bad as Crysis looks, which would be the equivalent to KZ2's corridor moments when there is nothing impressive to look at.

nah, the part with the hovercraft can look pretty poor in screans as well... and in motion doesn't look as good as other parts...still the game is really very consistant...play it next to something as schizophrenic as resistance 2 and you can appreciate this

Anyway, can't wait for crysis 2...warhead was fun, but obviously lower budget and less tactical
 
Ysiadmihi said:
I could agree that the second half of Crysis pretty much sucks, but the first half is great, and Warhead is amazing the whole way through, so you're wrong.

Didn't try Warhead because I disliked the first chapter so much. I just found that so many of the encounters ended up devolving into the same state. If you were taking enemies head on or trying to sneak in, etc. It would seem like you'd always end up alerting the whole base (no matter which approach you chose) then just finding a place to choke all of them off, stay put and waste them when they come through.

Also, did the suit really need to mention the mode it was in every time it switched? (i got tired of that really fast )
 
SaggyMonkey said:
Didn't try Warhead because I disliked the first chapter so much. I just found that so many of the encounters ended up devolving into the same state. If you were taking enemies head on or trying to sneak in, etc. It would seem like you'd always end up alerting the whole base (no matter which approach you chose) then just finding a place to choke all of them off, stay put and waste them when they come through.

Also, did the suit really need to mention the mode it was in every time it switched? (i got tired of that really fast )

I managed to get all the way to the excavation site in relic without setting off any alarms or alerting anyone. People underestimate just how many options and paths you have in a level. I also liked the last 1/3rd of the game. The first 2/3rds were very open ended infantry combat and the last few levels gave a really intense, linear and cinematic finale. Maybe not as replayable or dynamic but I still found it a lot of fun.

Also you can turn off the suit voice in the options menu, or set it to an alternate female one.
 
HK-47 said:
Probably one of the most interesting shooters I've play in a long time.
Yes, but the open nature of the levels gave Crytek a good excuse put the actual design of the levels to the wayside. Too many of the maps in Crysis felt like they were designed in such a way that Crytek simply threw a lot of shit at the wall, and hoped that some of it would stick.

It's a problem I have with a lot of games that encourage such openness: there's no way for the devs to really design a level that works no matter what you try and do. I'm much more of a fan of the directed linear experience. It just feels more focused, and as a result more enjoyable.

I guess some people like the idea of tackling situations in different ways, but to me, it too often means the level design ends up being far too unfocused for my liking. I'm all for semi-linear games like Crysis, I just don't think there has been one that has really delivered on the concept to the height of its potential yet.

But yeah, Crysis is definitely an interesting game. Worth a play, definitely.
 
Onix said:
Wrong, you lose ... invalid answer.


If someone said what has the best graphics in a game so far ... sure. However, when someone says 'this gen', it implies consoles, since PC's games do not technically have a 'gen'.

Stop, just please stop posting.
 
Rez said:
Yes, but the open nature of the levels gave Crytek a good excuse put the actual design of the levels to the wayside. Too many of the maps in Crysis felt like they were designed in such a way that Crytek simply threw a lot of shit at the wall, and hoped that some of it would stick.

It's a problem I have with a lot of games that encourage such openness: there's no way for the devs to really design a level that works no matter what you try and do. I'm much more of a fan of the directed linear experience. It just feels more focused, and as a result more enjoyable.
Personally, if anything, I thought the levels too restricted. There were times I managed to get on top of a cliff or something to give myself an advantage, but the game wouldn't let me be up there :/. I really don't get that. Why would you take options away from the player? In my opinion, if someone playing a game thinks he's able to do something, he should be able to do it.
 
Rez said:
Yes, but the open nature of the levels gave Crytek a good excuse put the actual design of the levels to the wayside. Too many of the maps in Crysis felt like they were designed in such a way that Crytek simply threw a lot of shit at the wall, and hoped that some of it would stick.

It's a problem I have with a lot of games that encourage such openness: there's no way for the devs to really design a level that works no matter what you try and do. I'm much more of a fan of the directed linear experience. It just feels more focused, and as a result more enjoyable.

I guess some people like the idea of tackling situations in different ways, but to me, it too often means the level design ends up being far too unfocused for my liking. I'm all for semi-linear games like Crysis, I just don't think there has been one that has really delivered on the concept to the height of its potential yet.

But yeah, Crysis is definitely an interesting game. Worth a play, definitely.

I'm sort of the same way, which is probably why I enjoyed the more linear final 1/3rd of Crysis more than most people seemed to. But it's really difficult to make relatively open-ended levels and have them seem like they're not just "throwing shit at a wall," especially in a mostly natural environment.
 
whitehawk said:
God I cant wait until the next generation of consoles. Im hoping for games that look as good as those Crysis screens, or better. 1080p preferably, but Id take 720p or 1080i.
What I hope for next next gen is artistic cohesiveness, where the actual gameplay is able to look just like it does in the pre-renders, concept art, and cutscenes. I hope we get to the point where developers don't have to make any sacrifices to their artistic vision because of technical limitations. I would also like 60fps locked to be the standard and not the exception.
 
It's a matter of personal preference what game has the best graphics.

RE5 IMO had awesome coloring and it made the games art style amazing

Killzone 2 achieved unmatched special effects

While GEoW 2 had (once again IMO) untouchable textures.


All of this in my own opinion don't hate me. :D
 
Surfheart said:
I wish PGR4 actually looked that good.

and it basically does, although people have a hard time accepting that. The difference between 'before' and 'after' pressing the button to snap the pic is quite small.

Pressing the 'back' button after snapping each of those pic would bring you back to the realtime version of the same scene, and you'd see the difference only consists in better AA and better quality motion blur and dof, while everything else is absolutely identical.

Basically an even smaller difference than the one between pr shots and actual gameplay in most cases.

The amount of people mentioning this or that game adding 'it's not even subjective' 'by far' 'not even debateable' is embarassing. With some knowledge of the tech side of things, you'd understand there's no console game so ahead of its competitors you'd be able to pick as a clear winner.
 
CHRP718 said:
[IM]http://www.gamerhotline.com/wp-content/uploads/2008/03/gran-turismo.jpg[/IMG]

It'll be interesting to see what they've done to the engine the next time they show it as they haven't shown upgrades to the engine in around a year.

942026_20080312_screen015.jpg

942026_20080307_screen009.jpg

gran-turismo-5-images-20070816051538524.jpg

gran-turismo-5-images-20070816051550195.jpg

942026_20080312_screen011.jpg
 
I don't care much about graphics, there are other things about games that draw me in and keep me playing, but I'm always astounded at the amount of people that seem to care greatly and yet don't game on the PC. Blows my mind it does.
 
Probably because the only games that looks better on PCs are either high-res console ports or FPSs. I can't remember seeing any racing sim on the PC that looks better than Gran Turismo 5P.
There's only so many times one can play through Crysis. :D
 
now, while i think pgr4 photo mode pics are rather close to their realtime representation, halo 3 pics from photo mode basically show a different game.
 
Rad Agast said:
The thread is about "Best graphics this gen" not best art direction.

P.S. correct me if I'm wrong but, are you comparing Crysis to the live action Transformers movie? :lol
I would love to hear which games are your 2001 and The good, the bad and the ugly.

To me, art direction is a big part of the overall graphics package. There's not much room for discussion if this thread is just about 'which game is the most cutting edge from a technological perspective'. And if the OP mentions PoP, surely he does that because of its art direction?

I'm not comparing Crysis to Transformers directly. I'm just saying that because one game does use all the latest technological bells and whistles, it doesn't mean every other game out there suddenly looks mediocre. I'm sure TF2 will use all ILM's and Digital Domain's latest toys, but that doesn't take away anything from the fact that many old movies are still absolutely beautiful to look at.
Examples of older games that still look timeless? I'd say Wind Waker has a shot. :)
 
Jeseus said:
HALO?? REALLY?

P1010105.jpg

I think the worst thing about Halo 3 are the textures. People always bring up the the lack of aa, but the textures are the most distracting thing in the game. Just look at that gun... You would think they would have done a better job with that considering how much time that thing is on the screen.
 
Kuroyume said:
I think the worst thing about Halo 3 are the textures. People always bring up the the lack of aa, but the textures are the most distracting thing in the game. Just look at that gun... You would think they would have done a better job with that considering how much time that thing is on the screen.

The animation is what got me seems like it was unchanged from last gen.
 
Magic Mushroom said:
To me, art direction is a big part of the overall graphics package. There's not much room for discussion if this thread is just about 'which game is the most cutting edge from a technological perspective'. And if the OP mentions PoP, surely he does that because of its art direction?

I'm not comparing Crysis to Transformers directly. I'm just saying that because one game does use all the latest technological bells and whistles, it doesn't mean every other game out there suddenly looks mediocre. I'm sure TF2 will use all ILM's and Digital Domain's latest toys, but that doesn't take away anything from the fact that many old movies are still absolutely beautiful to look at.
Examples of older games that still look timeless? I'd say Wind Waker has a shot. :)

yes, "best graphics" obviously isn't solely about cutting edge technology.

In that regard, Crysis certainly showcases the most advanced tech available, though it's somewhat true that it shouldn't be allowed to compete;
for starters, simply because it's so obviously ahead of everything on consoles that threads like this would be pointless, only consisting of people mentioning Crysis in every reply, and also because PC games are allowed to feature every single shader and rendering technique available and leave it to your hardware to handle it; someone might release a pc game doing real time (*) raytracing and that would be the most impressive game available, but would require you to build the hardware capable of running it.
While Cryengine is a very good engine even on lower level hardware (that is, crytek didn't just stuff their game with all the latest bells and whistles and told you to just go out and buy something capable of running it, but actually did an awesome job with optimization) i can see why people claim pc games shouldn't be in the same category as console games; it's designing a game to run on a specific hardware vs designing a game with no hardware limitation in mind.
 
There's no point in comparing Crysis to console games. I wish people would stop debating this issue because it's ridiculous. Crysis is the graphics king. Nothing else can touch it currently.

As far as consoles go, Killzone 2 has taken over that title decisively and may be there for awhile. I think GT5 or Uncharted 2 could definitely challenge Killzone 2, and perhaps God of War III, Alan Wake, and Heavy Rain might also be challengers, but it's not going to be easy to unseat KZ2.
 
eso76 said:
now, while i think pgr4 photo mode pics are rather close to their realtime representation, halo 3 pics from photo mode basically show a different game.

Seriously, I wish Halo 3 looked like the pics from photo mode. Sadly, the game is completely outclassed by most high-budget 360 games in the graphics department. Clearly, presentation isn't where most of the budget went for that game.
 
AKS said:
There's no point in comparing Crysis to console games. I wish people would stop debating this issue because it's ridiculous. Crysis is the graphics king. Nothing else can touch it currently.

As far as consoles go, Killzone 2 has taken over that title decisively and may be there for awhile. I think GT5 or Uncharted 2 could definitely challenge Killzone 2, and perhaps God of War III, Alan Wake, and Heavy Rain might also be challengers, but it's not going to be easy to unseat KZ2.
Killzone 2 was already unseated before it launched by Banjo, but no one played it.
 
Kabouter said:
Seriously, I wish Halo 3 looked like the pics from photo mode. Sadly, the game is completely outclassed by most high-budget 360 games in the graphics department. Clearly, presentation isn't where most of the budget went for that game.

And I couldn't be more happy about it.
 
PjotrStroganov said:
I hope they reach the level of those screenshots.
Will be interesting to see. I don't know if they could match replay mode within the confines of the game with 16 cars on the track. Prologue has a few hiccups. Water on the track and visual damage are probably prioritized ahead of matching the replays IQ and lighting.
 
On a sheer technical level, anyone whos says anything BUT Crysis, is wrong wrong WRONG!


Crysis was the only answer 2 years ago, and remains so today.







Past that we're talking art style and aesthetics. Subjective stuff, but I'll throw my support in favor of either Oboro Muramasa or Galaxy.
 
StarEye said:
Probably because the only games that looks better on PCs are either high-res console ports or FPSs. I can't remember seeing any racing sim on the PC that looks better than Gran Turismo 5P.
There's only so many times one can play through Crysis. :D

What else is there at the moment? Almost EVERY pc game these days is a high res console port. Don't forget strategy games though. WiC in DX10 with all the bells and whistles is no slouch, and nothing throws as much crap on screen at once as SupCom, or lets you zoom from looking at individual turrets on a capital ship to the entire universe as in Sins. And there are few racing game developers that can claim to be visual perfectionists as much as polyphony digital. The PC has simbin (or, well, used to) and they've always been focused on creating actual simulations. GT5 is realistic, but you can't call it a sim compared to GTR2. Almost every other racing game these days falls under the 'high res console port' category too.

And to Crysis' credit, it is MUCH more replayable than a lot of games. :D

EDIT: Can't believe I forgot to mention Empire: Total War. Goddam.
 
Top Bottom