h3ro said:Crysis looks amazing and Killzone 2 is a beast. Uncharted is grand as well. I think this game deserves a good looking at as well since it definitely doesn't get enough love...
PROJECT GOTHAM RACING 4
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So good.
MOAR.
h3ro said:Crysis looks amazing and Killzone 2 is a beast. Uncharted is grand as well. I think this game deserves a good looking at as well since it definitely doesn't get enough love...
PROJECT GOTHAM RACING 4
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So good.
h3ro said:Crysis looks amazing and Killzone 2 is a beast. Uncharted is grand as well. I think this game deserves a good looking at as well since it definitely doesn't get enough love...
PROJECT GOTHAM RACING 4
*snip*
So good.
Onix said:However, when someone says 'this gen', it implies consoles, since PC's games do not technically have a 'gen'.
SaggyMonkey said:Crysis is definitely still the best first person screen shot generation engine on the market.
Good game? Not so much.
SaggyMonkey said:Crysis is definitely still the best first person screen shot generation engine on the market.
Good game? Not so much.
Definitely disagree, while it doesn't look ZOMG WTF AMAZING on my PC like it apparently does on some others, I had a lot of fun playing the game. The power suit was a really nice game mechanic imho. One of the most entertaining shooters I've played in the past few years.SaggyMonkey said:Crysis is definitely still the best first person screen shot generation engine on the market.
Good game? Not so much.
godhandiscen said:I took that shot for benchmarking purposes. I recognize it is an ugly shot. This is as bad as Crysis looks, which would be the equivalent to KZ2's corridor moments when there is nothing impressive to look at.
Ysiadmihi said:I could agree that the second half of Crysis pretty much sucks, but the first half is great, and Warhead is amazing the whole way through, so you're wrong.
SaggyMonkey said:Didn't try Warhead because I disliked the first chapter so much. I just found that so many of the encounters ended up devolving into the same state. If you were taking enemies head on or trying to sneak in, etc. It would seem like you'd always end up alerting the whole base (no matter which approach you chose) then just finding a place to choke all of them off, stay put and waste them when they come through.
Also, did the suit really need to mention the mode it was in every time it switched? (i got tired of that really fast )
Yes, but the open nature of the levels gave Crytek a good excuse put the actual design of the levels to the wayside. Too many of the maps in Crysis felt like they were designed in such a way that Crytek simply threw a lot of shit at the wall, and hoped that some of it would stick.HK-47 said:Probably one of the most interesting shooters I've play in a long time.
Onix said:Wrong, you lose ... invalid answer.
If someone said what has the best graphics in a game so far ... sure. However, when someone says 'this gen', it implies consoles, since PC's games do not technically have a 'gen'.
Personally, if anything, I thought the levels too restricted. There were times I managed to get on top of a cliff or something to give myself an advantage, but the game wouldn't let me be up there :/. I really don't get that. Why would you take options away from the player? In my opinion, if someone playing a game thinks he's able to do something, he should be able to do it.Rez said:Yes, but the open nature of the levels gave Crytek a good excuse put the actual design of the levels to the wayside. Too many of the maps in Crysis felt like they were designed in such a way that Crytek simply threw a lot of shit at the wall, and hoped that some of it would stick.
It's a problem I have with a lot of games that encourage such openness: there's no way for the devs to really design a level that works no matter what you try and do. I'm much more of a fan of the directed linear experience. It just feels more focused, and as a result more enjoyable.
Rez said:Yes, but the open nature of the levels gave Crytek a good excuse put the actual design of the levels to the wayside. Too many of the maps in Crysis felt like they were designed in such a way that Crytek simply threw a lot of shit at the wall, and hoped that some of it would stick.
It's a problem I have with a lot of games that encourage such openness: there's no way for the devs to really design a level that works no matter what you try and do. I'm much more of a fan of the directed linear experience. It just feels more focused, and as a result more enjoyable.
I guess some people like the idea of tackling situations in different ways, but to me, it too often means the level design ends up being far too unfocused for my liking. I'm all for semi-linear games like Crysis, I just don't think there has been one that has really delivered on the concept to the height of its potential yet.
But yeah, Crysis is definitely an interesting game. Worth a play, definitely.
What I hope for next next gen is artistic cohesiveness, where the actual gameplay is able to look just like it does in the pre-renders, concept art, and cutscenes. I hope we get to the point where developers don't have to make any sacrifices to their artistic vision because of technical limitations. I would also like 60fps locked to be the standard and not the exception.whitehawk said:God I cant wait until the next generation of consoles. Im hoping for games that look as good as those Crysis screens, or better. 1080p preferably, but Id take 720p or 1080i.
Surfheart said:I wish PGR4 actually looked that good.
CHRP718 said:[IM]http://www.gamerhotline.com/wp-content/uploads/2008/03/gran-turismo.jpg[/IMG]
Jeseus said:HALO?? REALLY?
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Rad Agast said:The thread is about "Best graphics this gen" not best art direction.
P.S. correct me if I'm wrong but, are you comparing Crysis to the live action Transformers movie? :lol
I would love to hear which games are your 2001 and The good, the bad and the ugly.
Jeseus said:HALO?? REALLY?
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SolidSnakex said:It'll be interesting to see what they've done to the engine the next time they show it as they haven't shown upgrades to the engine in around a year.
Kuroyume said:I think the worst thing about Halo 3 are the textures. People always bring up the the lack of aa, but the textures are the most distracting thing in the game. Just look at that gun... You would think they would have done a better job with that considering how much time that thing is on the screen.
Carlisle said:Definitely KZ2 or RE5.
Definitely not Prince of Persia.
Magic Mushroom said:To me, art direction is a big part of the overall graphics package. There's not much room for discussion if this thread is just about 'which game is the most cutting edge from a technological perspective'. And if the OP mentions PoP, surely he does that because of its art direction?
I'm not comparing Crysis to Transformers directly. I'm just saying that because one game does use all the latest technological bells and whistles, it doesn't mean every other game out there suddenly looks mediocre. I'm sure TF2 will use all ILM's and Digital Domain's latest toys, but that doesn't take away anything from the fact that many old movies are still absolutely beautiful to look at.
Examples of older games that still look timeless? I'd say Wind Waker has a shot.![]()
eso76 said:now, while i think pgr4 photo mode pics are rather close to their realtime representation, halo 3 pics from photo mode basically show a different game.
Killzone 2 was already unseated before it launched by Banjo, but no one played it.AKS said:There's no point in comparing Crysis to console games. I wish people would stop debating this issue because it's ridiculous. Crysis is the graphics king. Nothing else can touch it currently.
As far as consoles go, Killzone 2 has taken over that title decisively and may be there for awhile. I think GT5 or Uncharted 2 could definitely challenge Killzone 2, and perhaps God of War III, Alan Wake, and Heavy Rain might also be challengers, but it's not going to be easy to unseat KZ2.
Kabouter said:Seriously, I wish Halo 3 looked like the pics from photo mode. Sadly, the game is completely outclassed by most high-budget 360 games in the graphics department. Clearly, presentation isn't where most of the budget went for that game.
I doubt fans of the series were playing for the graphics anyway, so yeah, I suppose Bungie made the right move therezaidr said:And I couldn't be more happy about it.
Will be interesting to see. I don't know if they could match replay mode within the confines of the game with 16 cars on the track. Prologue has a few hiccups. Water on the track and visual damage are probably prioritized ahead of matching the replays IQ and lighting.PjotrStroganov said:I hope they reach the level of those screenshots.
[Nintex] said:Killzone 2 was already unseated before it launched by Banjo, but no one played it.
TEH-CJ said:uhh...
...Azzwanker said:PoP was the worst game in history!
StarEye said:Probably because the only games that looks better on PCs are either high-res console ports or FPSs. I can't remember seeing any racing sim on the PC that looks better than Gran Turismo 5P.
There's only so many times one can play through Crysis.![]()
Rez said:
EviLore said:Jin-Roh