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Best graphics this gen: Prince of Persia?

Ether_Snake said:
What people should realize is that even with the tech that allows you to render such scenes, it doesn't mean much if the experience is nothing new.

You could have some really incredible experience in such an environment, but in the end you just shoot some North Koreans (or something like it).

Can't wait for a fantasy game set in such well rendered settings, made by competent game designers.
Ah yes. Another person who buys the bullshit that Crysis is all style and no substance.

Luckily, the advancements Crysis and Warhead made in gameplay are just about as pronounced as the technical graphics side of things.
 
AltogetherAndrews said:
There are serious spots of slowdown in Showdown town, especially around the Trophy Thomas area. Might just be a problem with water, but it's definitely there. I was a bit surprised given that there weren't really any serious activity that would cause the slowdown. Stability is one of the things that really impresses me with Ratchet, in that it stays above chugging no matter what happens on-screen. And there is a lot of activity in any given scene.

Yup, I definitely agree with your take on Ratchet. I remember emptying clips on 20+ enemies in the Arena using the highest spec RYNO (mega gun that shoots anything and everything at the same time) and never getting a single instance of framerate stutter or tearing. Great performing game.
 
If we are going to complain about prettied up shots for other games, then we really should demand that a good deal of the Uncharted shots have simulated v-sync issues.
 
[Nintex] said:

Grunty: "Bullshot here, bullshot there, this is quite a boring affair!"

Grunty: "The glowing eyes I guess, are fancier than my dress,
On the technical side we are, superior by far!"

Grunty: "This sad excuse for a game, looks rather lame!"

Grunty: "The plumber took a flight, to great hight,
unlike you and me, he didn't go HD!"

Grunty: "All that came before, are not impressive anymore
Crysis you see, looks good to me"

:lol This just made my day.
 
dLMN8R said:
Ah yes. Another person who buys the bullshit that Crysis is all style and no substance.

Luckily, the advancements Crysis and Warhead made in gameplay are just about as pronounced as the technical graphics side of things.

Calm down, I'm saying that the experience is the same. Gameplay mechanics might be good, but the ah fuck it I don't feel like it.
 
Zophar said:
It blows my mind how well Uncharted holds up today, seeing as it still shows up in threads like this.

Obligatory awesomecharted off-screen picture:

Uncharted5.jpg
 
AltogetherAndrews said:
If we are going to complain about prettied up shots for other games, then we really should demand that a good deal of the Uncharted shots have simulated v-sync issues.
Just scroll past them really fast. Ta da.
 
Ether_Snake said:
Calm down, I'm saying that the experience is the same. Gameplay mechanics might be good, but the ah fuck it I don't feel like it.

If you had actually played Crysis, you'd know that its large, open environments and advanced physics play a large part in the actual gameplay. Crysis is a good example of a game who's tech has a direct bearing on how its gameplay functions, and how deep it is, so yes it does have a large impact on the overall experience. Crysis' alien sections were criticized specifically because they moved away from the open-ended, sandbox nature of the rest of the game (Crysis Warhead as a whole was criticized for this as wel, with its smaller, more linear environments).
 
Ether_Snake said:
Calm down, I'm saying that the experience is the same. Gameplay mechanics might be good, but the ah fuck it I don't feel like it.
The completely dynamic, open-ended gameplay mechanics are exactly what make the experience NOT the same.
 
Zophar said:
It blows my mind how well Uncharted holds up today, seeing as it still shows up in threads like this.

The god awful tearing and framerate do an awful lot to nullify its achievements. Any game with tearing should never be mentioned in a debate about quality graphics, its something that was unacceptable in the late nineties ffs. It can and will completely destroy any visual appeal of a game. Thankfully with a PC, you can choose not to suffer tearing in any single game, and with triple buffering not even suffer a performance hit.
 
brain_stew said:
The god awful tearing and framerate do an awful lot to nullify its achievements. Any game with tearing should never be mentioned in a debate about quality graphics, its something that was unacceptable in the late nineties ffs. It can and will completely destroy any visual appeal of a game. Thankfully with a PC, you can choose not to suffer tearing in any single game, and with triple buffering not even suffer a performance hit.

The tearing pretty much only shows up the first time you go to the jungle. And awful framerate? WTF?
 
brain_stew said:
The god awful tearing and framerate do an awful lot to nullify its achievements. Any game with tearing should never be mentioned in a debate about quality graphics, its something that was unacceptable in the late nineties ffs. It can and will completely destroy any visual appeal of a game. Thankfully with a PC, you can choose not to suffer tearing in any single game, and with triple buffering not even suffer a performance hit.

I don't recall the game having issues with framerate.
 
Zophar said:
Did you even play the game?

Twice to completion, yes. Sure it was very impressive and the texture work was astounding for a PS3 game but the tearing was embarrassing. The framerate was anything but steady either. If you're limiting yourself to 30fps anyway then the least you can do is have it locked down most of the time. Naughty Dog shot too high with the original, hopefully they can keep up the standards of the rest of the game whilst not letting the IQ turn to utter shit.
 
Ysiadmihi said:
Yeah they were fine. Sounds like someone is really reaching for a reason to knock Crysis (Crisis lol).



You say this like everyone agreed on it :lol

The majority of people who whined about Crysis' art went on to suggest Killzone or another PS3 exclusive as having the best graphics. No one is taking that excuse seriously.
You can stop trolling whenever you like, either that or you're blind to all the other screens and arguments made in this thread for other games. Let alone the opening post.
 
AltogetherAndrews said:
I don't recall the game having issues with framerate.

Any time the game tears its dropping frames. If the engine was maintaing a solid 30fps it'd be in complete sync with your monitor and every frame would be complete. Well considering there's a ridiculous amount of tearing, no, its fair to say the framerate was anything but smooth. The jeep section through the jungle was a stuttery mess for example.

Zophar said:
"It's not 60 fps"
edit: hahhah called it

A locked 30fps would have been fine. A 30fps game that still dropped frames in most scenes and had tearing up the wazoo is not.


I wouldn't be happy with a PC game that averaged 25fps or so with horrendous tearing, so why in the hell should I make an exception for a console game?
 
dLMN8R said:
Ah yes. Another person who buys the bullshit that Crysis is all style and no substance.

Luckily, the advancements Crysis and Warhead made in gameplay are just about as pronounced as the technical graphics side of things.

I can't say much about the evolution of gameplay they performed as I tend to stay away from FPS's. That saying Crysis was by far the funnest FPS I've ever played that didn't say "Valve" on the box.
 
brain_stew said:
Any time the game tears its dropping frames. If the engine was maintaing a solid 30fps it'd be in complete sync with your monitor and every frame would be complete. Well considering there's a ridiculous amount of tearing, no, its fair to say the framerate was anything but smooth. The jeep section through the jungle was a stuttery mess for example.

Uhm, it's my understanding that screen tearing is there to maintain the framerate, as in keeping it from stuttering. And that's the first I've ever heard of the Jeep scene being a "stuttery mess."
 
brain_stew said:
Any time the game tears its dropping frames. If the engine was maintaing a solid 30fps it'd be in complete sync with your monitor and every frame would be complete. Well considering there's a ridiculous amount of tearing, no, its fair to say the framerate was anything but smooth. The jeep section through the jungle was a stuttery mess for example.
"The Jeep Section" is not "most scenes".

You must've been playing it forced into 1080p. At 720p the tearing is all but gone and 90% of the game is silky smooth.
 
Zeliard said:
If you had actually played Crysis, you'd know that its large, open environments and advanced physics play a large part in the actual gameplay. Crysis is a good example of a game who's tech has a direct bearing on how its gameplay functions, and how deep it is, so yes it does have a large impact on the overall experience. Crysis' alien sections were criticized specifically because they moved away from the open-ended, sandbox nature of the rest of the game (Crysis Warhead as a whole was criticized for this as wel, with its smaller, more linear environments).

It's probably better than a lot of FPS, but I guess I'm just sick of FPS in general (well actually the only FPS I liked was BF2).

I'm more thinking along the lines of Project Offset, but who knows if that game will turn out anything like originally expected.
 
PS3 > Killzone 2
PC > Mirrors Edge
Xbox360 > RE 5
Wii > Super Mario Galaxy
DS > Moon
PSP > God of War
iPhone > Need for Speed
 
CrushDance said:
You can stop trolling whenever you like, either that or you're blind to all the other screens and arguments made in this thread for other games. Let alone the opening post.

I don't consider "Crysis has bad art, so *PS3 exclusive* is the best looking game EVER!" much of an argument, sorry.
 
BruceLeeRoy said:
WTF is this?! That looks amazing.

It's a Jurassic Park mod for Crysis, using the editor. I haven't been following it closely but I believe it's been in development for quite a while. Looks like it'll be one of those promising mods that is too ambitious and time-consuming to be fully made. Happens all too often, unfortunately.
 
AltogetherAndrews said:
Uhm, it's my understanding that screen tearing is there to maintain the framerate. And that's the first I've ever heard of the Jeep scene being a stuttery mess.

In a sense it is. If you're not using triple buffering (Which consoles struggle with as it uses precious RAM) then the framerate would drop down to a factorof 60 if it can't maintain 30fps. So it'd go straight down to 20fps. If however you could rid of v-lock then you will draw however many frames you create. So with a game that has a 30fps frame lock that could be 29, 28, 27, 19, whatever but since none of those are a factor of 60, you get screen tearing as your monitor can't update a whole frame at a time.

Triple buffering completely eradicates both problems but comes at the cost of RAM. So if you don't have enough spare RAM to enable triple buffering then you sure as hell better sop your game from dropping frames in 99% of situations, as 20fps or tearing both amount to a pretty much broken game. Uncharted couldn't manage this and the result was disgusting tearing and a game that dropped frames in many, many scenes.


Zophar said:
"The Jeep Section" is not "most scenes".

You must've been playing it forced into 1080p. At 720p the tearing is all but gone and 90% of the game is silky smooth.

No, I played it in 720p. The 1080p mode was an ugly blurry mess.


jett said:
You're full of shit brain_stew.

That is all.

My posts are all backed up with sound technical explanations. Its not my fault you can't grasp the intricacies of what I'm discussing. The tearing in Uncharted is well documented, inreviews and user writeups, try to downplay it all you want but its not going to make it go away. Uncharted was the est game I played on the PS3 but the tearing was eye rape like it always is and yes, the framerate was not steady, it wouldn't have had so many torn frames if it wasn't.

Alas, ignorance is bliss.
 
Zeliard said:
It's a Jurassic Park mod for Crysis, using the editor. I haven't been following it closely but I believe it's been in development for quite a while. Looks like it'll be one of those promising mods that is too ambitious and time-consuming to be fully made. Happens all too often, unfortunately.

That is seriously some of the most impressive stuff I have seen. What I wouldn't give for a proper dinosaur game.
 
BruceLeeRoy said:
That is seriously some of the most impressive stuff I have seen. What I wouldn't give for a proper dinosaur game.

Those screens are over a year old...its a pity it will probably never see the light of day
 
AKS said:
Yeah, because Naughty Dog has such a longstanding history of struggling with tech and faking their graphics pics...

The first Uncharted is still among the best looking console games in history, and I'm not sure any game supasses its sound quality. The sequel is going to make people's eyes implode and eardrums burst from awesome overload. :D

Those Uncharted pictures are 100% bullshots. There isn't a single console game with that level of IQ, and given Naughty Dog's past history, that sure as hell isn't going to change with Uncharted 2 either.

Even a GTX 285 would struggle to render a scene of that complexity with 16xAF and 8x Supersampling aa at 720p. There's just no way in hell a 128 bit memory bus and 8 ROPS has anywhere approaching the amount of bandwidth required for that, and it'd be plain stupid to suggest it was.
 
I was gonna say the environment doesn't look like an actual Jurassic-era environment, but then I realized it's Jurassic park.
 
Feindflug said:
Talk about a shitty picture....here are some much better off-screen pics:



And the game looks even better in motion...Halo 3 looks great IMO.

Yeah, but the IQ and LOD bias is utter shit which totally ruins them. A PC port would look damn lovely, its just a shame Microsoft seem to have adandoned developing games for the platform. I honestly prefer the look of Halo 2 PC at 1080P/60hz with 8xAF/4xAA.

The model complexity isn't that much difference and since textures turn to shit within a couple of feet in Halo 3 due to the bilinear filtering (eurgh!) and harsh LOD, they look pretty damn similar. The lighting is a big loss though.
 
brain_stew said:
Those Uncharted pictures are 100% bullshots. There isn't a single console game with that level of IQ, and given Naughty Dog's past history, that sure as hell isn't going to change with Uncharted 2 either.

Even a GTX 285 would struggle to render a scene of that complexity with 16xAF and 8x Supersampling aa at 720p. There's just no way in hell a 128 bit memory bus and 8 ROPS has anywhere approaching the amount of bandwidth required for that, and it'd be plain stupid to suggest it was.
:lol :lol
go play crysis.
 
You know a game looks bad when even off-screen shots don't help.

brain_stew said:
Yeah, but the IQ and LOD bias is utter shit which totally ruins them. A PC port would look damn lovely, its just a shame Microsoft seem to have adandoned developing games for the platform. I honestly prefer the look of Halo 2 PC at 1080P/60hz /8xAF/4xAA.

Any pics of that? I would love to see some shots of H2 in the PC glory thread.
 
BruceLeeRoy said:
You know a game looks bad when even off-screen shots don't help.



Any pics of that? I would love to see some shots of H2 in the PC glory thread.

That's a good call, I'm going to try and make a few additions to the original post in that thread soon, I'll make sure Halo 2 is one of those games. It really does look great, the problem with the Xbox version was the fact that the textures were so large resolution it couldn't load them in within a reasonable amount of time which lead to the inevitable popin. The upside of that however is that you have some pretty nice resolution textures ready and waiting to be used in the PC version. Halo's artstyle really benefits from the IQ as well, its still a damn nice looking game considering its age and origins.
 
I didn't think Halo 3 was an ugly game, but I'm a lighting whore, so that's probably why. I can take muddy textures and some aliasing if the lighting is nice enough, as it is in Halo 3.

The game itself, on the other hand, left much to be desired.
 
BruceLeeRoy said:
You know a game looks bad when even off-screen shots don't help.

LOL. I'm glad I wasn't the only one who thought that....

Anyway, never understood graphical admiration in regards to Halo 3. Didn't even think the lighting was that spectacular either. I also think some poor optimisation decisions were made, but I'm not a developer so I can only delve so deep. But it always struck me as weird that some textures looked great up close, but at ordinary and long distances things looked blurry or jaggy due to the complete lack of AA and AF. Shouldn't AA/AF be more important than having decent textures at extreme close ups? Seems a terrible waste of resources to me.
 
brain_stew said:
That's a good call, I'm going to try and make a few additions to the original post in that thread soon, I'll make sure Halo 2 is one of those games. It really does look great, the problem with the Xbox version was the fact that the textures were so large resolution it couldn't load them in within a reasonable amount of time which lead to the inevitable popin. The upside of that however is that you have some pretty nice resolution textures ready and waiting to be used in the PC version. Halo's artstyle really benefits from the IQ as well, its still a damn nice looking game considering its age and origins.

That would be really cool to see since I thought H2 looked pretty amazing for its time. Ill watch for your post.

nib95 said:
LOL. I'm glad I wasn't the only one who thought that....

Anyway, never understood graphical admiration in regards to Halo 3. Didn't even think the lighting was that spectacular either. I also think some poor optimisation decisions were made, but I'm not a developer so I can only delve so deep. But it always struck me as weird that some textures looked great up close, but at ordinary and long distances things looked blurry or jaggy due to the complete lack of AA and AF. Shouldn't AA/AF be more important than having decent textures at extreme close ups? Seems a terrible waste of resources to me.

That never made any sense to me either! So disappointing considering what graphical heavy weights the other 2 were for their time.
 
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