Pacing. Put simply, it's the rate and rhythm of stuff happening in a game. When it's good, there's a nice sense of ebb and flow that keeps the player engaged while still giving you time to take a breather when you need it. Bad pacing leaves you feeling either bored because you're waiting for something to happen, or rushed and overwhelmed because the game won't let up or give you time to process what's going on.
What, in your opinion, are some games that do a really good job of managing their length, intensity, and other motivating factors?
Be nice and try to explain your choices.
What, in your opinion, are some games that do a really good job of managing their length, intensity, and other motivating factors?
Be nice and try to explain your choices.