Bigger and more complex doesn't mean better
Yeah definitely. While that Path of Exile thing is very beautiful, I can't help but wonder if it really has a lot of depth or interplay or whether it's all just like "+.01% fire damage."
There are single nodes that add +12℅ to attack speed and other things that can completely change the way your build works. Diablo 3 attack speed can only be increased by gear (which PoE has too), each piece doing about that much max. If you were to create an all out attack speed character in PoE you could be doing like 12 attacks per second. Now apply that to any possibility in the game, and believe me there are a shitload. The game makes most arpg character progression look like child's play.
Random example of a crazy attack speed build, excuse the music: https://youtu.be/UQr9SvG_Epk?t=75
Yeah, it made leveling new characters completely useless.Diablo 3 doesn't have a skill tree per se, but the way they've designed skills in that game is the best thing about it. Doing away with the traditional skill tree was a ballsy move and paid off.
I think the point is that some people (Iike me) just don't really find the idea of "look how much you can min/max!" to be a satisfying endeavor in itself. The PoE passive tree, for me, just completely seems to nullify the joy of leveling. It's very meta and feels like it's in the way, like some kind of weird secondary progression without all the excitement of actually gaining something new. Some of the skills on that tree are very cool and interesting, but they are the minority.
It just doesn't really make a difference to me whether my +AS is coming from my gear or a skill tree, because the end result is the same: I am attacking faster. My experience with the tree is that it is an intentionally inelegant solution to customization for the sake of. I would describe it as wide, but not deep.
In that way, I feel like it's a perfect example of a skill tree that actually isn't very good. It exists to play off the actual depth PoE already has instead of to add to it. It's daunting for players unfamiliar with the genre. It rarely adds to the leveling experience itself in a genre where the joy of dinging is one of the greatest to be had. It's a system you interact with throughout your entire time with the game that is still overshadowed by other systems that PoE throws to the front, such as its cool and unique skill gems. The majority of it could be removed or reworked into a much simpler, alternative statistical progression with little mechanical impact on the game itself.
I'll throw a vote in for the stat matrix from Kingdom Hearts Re:Coded.
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As well as levelling up skills, you could also use 'cheats', such as altering Sora and enemies HP, and the amount of prizes enemies drop.
Sometimes i just wonder if some people actually play other games than Blizzard ones...
Behold Path of Exile's skill forest
Like what?
Like about 6-7 other hack and slash RPGs that do the same +skills item affix synergies.
Now its a mess
That's not good design if some builds are better than othersWoW.
It could easily tell you if you are playing with bads by checking their talent tree.
Amazing that people say WoWs skill tree is the best when this marvelous thing was around. Every line was useful. TKM/Med/CH represent!!!Star Wars Galaxies at it's prime was built around the skill tree(profession) system.
The game didn't have levels or classes so your character's base attributes stayed the same, but you could pick any combination of skills at any time and train in the areas you want your character to specialize in. Elite professions are from achieving a certain skill requirement, like for example reaching Unarmed IV in the Brawler starter profession would let you unlock the Teras Kasi Artist skilltree for use. Hybrid professions are from two or more skill tree requirements, such as getting skills from Scout and Marksmen to unlock the Bounty Hunter skilltree.
You also weren't locked into your choices either, at any time you could drop the smuggler life and just retrain to play music in a Cantina, or do both at the same time if you had the skillpoints to spare.
I always went Teras Kasi Master/Master Fencer for defense stacking which would gave me a tank like role while hunting, some of the Scout skill tree for movement bonuses while traversing steep terrain and to harvest resources from the creatures we hunt.
Example of SWG's skill tree.
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That's a good point about the RO skill trees. You could build each character around several different approaches, and it produced variety. It entirely changed both the way you played your character and in some cases, it also affected what you were good at fighting against.Probably one of the few but I really enjoyed WoW's 1.0 talent tree.
Ragnarok Online also had one of my favorites. I like being able to choose a route and not being given EVERY ability for your class. Sure, people will go the cookie cutter route, but for me, I neeeeever have. I miss it.
It's interesting that so many people are mentioning FFX when the "tree" isn't really a tree at all in most cases.
While not exactly skill tree related, Tree of Savior is looking like it has a pretty awesome class tree:
That's not good design if some builds are better than others
Which is why I liked the shift in MoP. It gave the spec required abilities when you selected a spec and let you customize with cross-spec abilities from there (some with different uses depending on spec).
I was going to say Tomb Raider (reboot) but couldn't find a proper image of it.
Mechanically, absolutely no beating Diablo 2.
No way in hell.
Synergy was insane. Getting one point that became 13 with +12 all skills.. torches
Diversity of builds is also unparalleled.
... Most of them AFTER Diablo did it - Games like Torchlight and PoE actually pride themselves on having "People from the diablo 2 team on board".
... Most of them AFTER Diablo did it - Games like Torchlight and PoE actually pride themselves on having "People from the diablo 2 team on board".
Behold Path of Exile's skill forest
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Yeah, it made leveling new characters completely useless
Borderlands 2
edit: Diablo 2's is ugly as sin
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Sometimes i just wonder if some people actually play other games than Blizzard ones...
Is this sarcasm?
One might even say they parallel D2
That was the worst skill tree ever. It actually locked crucial gameplay mechanics behind mundane collectathons.
Good skill trees allow you to customize your character, not make the game feel like half a game mechanically for 50% of the game.
Its only tedium in D3, not in other games from the genre. Thats what You call shit design and Blizzard try to mitigate it currently by completely skipping leveling with OP items.Yeah, I hate not having to level an identical character just so I can try out some different abilities, how dare the game save me from tedium!
I dunno, the Act 2 was terrible most of time due to one/two tile long corridor zones.Why would they? The best you could ever hope for is that a new game maybe conjures up memories of how fucking incredible Diablo 2 was. Nothing is ever going to top that game.
PoE has interesting things, but better than D2 it ain't.