kingbean
Member
Such an ugly game! Where are the colours? Typical bland colours from Psygnosis!
I think so too, but why necrobump such an old thread?
Such an ugly game! Where are the colours? Typical bland colours from Psygnosis!
SYMPHONY OF THE-
Dammit, OP!
WELL... Guardian Heroes? Street Fighter Alpha (pretty much every Capcom Fighter, really)? Breath of Fire 3? Klonoa? Hmmm, kinda hard to come up with more...
Anything from Capcom and SNK on Saturn I guess. Not so much on PS1, usually lost tons of frames (or half the game as in x-men vs sf which was no longer a tag team game on PS1).
Also, Elevator Action Returns and Princess Crown.
I love chunky 3D 32bit games, they're not ugly.
Edit: oh, random necro...?
Xenogears!
But it looked like ass even back then.
I'm thinking Square re-releases (FF6, Chrono Trigger) don't count, eh?
Edit:FF Tactics! Gorgeous sprites.
Saturn quads are no less 3D than triangles on other systems of the era just because the methodology was different. There were early PC graphics cards that used quads, or were able to use quads, too. It's all just math calculations getting 2D stuff to appear as if they're 3D anyway. What does it matter if it's by conventional vertex coordinates or something else for the same effect. Wiki-ing Saturn specs was't my point anyway, I was talking about liking both Saturn and PS primitive 3D games cos the OP called them ugly, I happened to use Saturn games for the examples as it's my favorite.
Saturn quads are no less 3D than triangles on other systems of the era just because the methodology was different. There were early PC graphics cards that used quads, or were able to use quads, too. It's all just math calculations getting 2D stuff to appear as if they're 3D anyway. What does it matter if it's by conventional vertex coordinates or something else for the same effect. Wiki-ing Saturn specs was't my point anyway, I was talking about liking both Saturn and PS primitive 3D games cos the OP called them ugly, I happened to use Saturn games for the examples as it's my favorite.
Nice magazine blurb!The system is very much misunderstood. It was quite a lot more powerful than the PlayStation, and it could also do 3D better than the aforementioned system if there was sufficient knowledge by the developers, and/or if the later development kits were used. "The Saturn cannot do transparencies", "The Saturn was mainly designed to do 2D games" (that's why the entire launch line-up consisted of 3D titles, right?), and myths like that have clouded people's honest look at the system.
It's sad that we have never seen the full potential of this underrated and misunderstood system. From the August 1996 issue of C&VG:
I think the runaway effect of a system performing poorly at retail was a huge part of it. The hype for the system was pretty immense even in the USA, but retailers must've been fed up with yet another SEGA kit on their shelves following the 32X and the SEGA CD.
The system is very much misunderstood. It was quite a lot more powerful than the PlayStation, and it could also do 3D better than the aforementioned system if there was sufficient knowledge by the developers, and/or if the later development kits were used. "The Saturn cannot do transparencies", "The Saturn was mainly designed to do 2D games" (that's why the entire launch line-up consisted of 3D titles, right?), and myths like that have clouded people's honest look at the system.
It's sad that we have never seen the full potential of this underrated and misunderstood system. From the August 1996 issue of C&VG:
Didn't they ruin their relationship with certain retailers because they were bent on releasing the system earlier?
They got too big for their britches. It was a case of genius game developers with bad business sense. Nintendo got arrogant during this same generation, too. They were cut from the same cloth as SEGA but they have been more business-savvy so they have fared better.Didn't they ruin their relationship with certain retailers because they were bent on releasing the system earlier? Meaning there wouldn't be enough systems to meet high demand. I believe KB Toys was one of them if I remember correctly. I don't necessarily believe that the SEGA CD and 32X are entirely to blame for the lack of the Saturn's success in the West. I do however think that SEGA of America messed up basically everything post-Genesis. Their push with the horrendous SEGA CD FMV games, the lack of localization of great Japanese games, the terrible output of SEGA of America's games (most of them in my opinion), ridiculous projects like the SEGA Pico, and the refusal to market the Saturn appropriately didn't help.
Then there were these articles in magazines like Next Generation, where Tom Kalinske said that there was absolutely nothing to worry about, and that the Saturn was doing well while the interviewer countered his arguments with the facts. That guy never really believed in the system, otherwise we would've seen a Genesis-like aggressiveness coming from SEGA of America. Slashing prices when necessary? Didn't happen. Pointing out the difference between the Saturn (with built-in memory and pack-in game) and PlayStation? Didn't happen.
The Saturn was handled a lot better in Japan where it indeed outsold the Nintendo 64. Think it was also the best-selling 32-Bit system until Final Fantasy VII was announced.
Could've been worse. Compared to the likes of Atari, Hudson Soft, and SNK, SEGA got off easy.
The output of the two companies is all I care about as a gamer.How? Sega went bankrupt. Hudson outlasted all 3.
The output of the two companies is all I care about as a gamer.
No, the opposite: I'm saying SEGA's output after bankruptcy is better than Hudson Soft's. Hudson had their shot with Turbographix and it fared even worse in the console market. Their influence on gaming dwindled with the arcades.So you're saying Segas output after bankruptcy was worse than Hudsons?
No, the opposite: I'm saying SEGA's output after bankruptcy is better than Hudson Soft's. Hudson had their shot with Turbographix and it fared even worse in the console market. Their influence on gaming dwindled with the arcades.
And this is why I made the statement "Compared to the likes of Atari, Hudson Soft, and SNK, SEGA got off easy."
Rayman is the most vibrant of the 2D games on each, and actually has animations and sprites in the middle and backgrounds as well instead of a static background and maybe a 3 frame repeat "water fall" in the front. Generally the best 2D games on the Sat/PS1 were 1994-1997 then my late 97 onward became highly pixelated, blurry, low frames, low color count garbage. Or they try to take a 3D image and "2dify it" creating uncanny valley.
Breath of Fire IV for PS1 is pretty nice. And Mad Stalker.
Princess Crown for Saturn I like.
No this is false, the Saturn has limitation in its design which capped 3D, this is widely known, and it was not more powerful than the PS1. There were some late false promotions that tried to make it seem like there was some hidden power but late tech demos clearly showed the opposite, and the scrapped 3DO M2 comparisons showed that even more because they used the PSX as a benchmark.
I remember this. CVG in the mid 90's was the GOAT. I loved the enthusiasm they had. (Which sometimes led to hyperbole)The system is very much misunderstood. It was quite a lot more powerful than the PlayStation, and it could also do 3D better than the aforementioned system if there was sufficient knowledge by the developers, and/or if the later development kits were used. "The Saturn cannot do transparencies", "The Saturn was mainly designed to do 2D games" (that's why the entire launch line-up consisted of 3D titles, right?), and myths like that have clouded people's honest look at the system.
It's sad that we have never seen the full potential of this underrated and misunderstood system. From the August 1996 issue of C&VG:
I mean, he didn't try to say Saturn could do Dreamcast graphics, lol. Nothing but Dreamcast and arcade machines could at the time, never mind a last generation system. And all systems had limitations and issues manifesting in frame rate, visual clarity, draw distance, resolution, color output, polygon/texture warping/filtering etc. It was up to the game design to hide it all as well as it could be hidden, which wasn't always possible depending on the vision of the creators and the demands of the given scene. Sometimes shit just looked broken in the best of games, stills can look messy.This doesn't disprove anything I said.
The design of the saturn gave it limitations on what it could do with 3D. Shenmue as on the dreamcast, even with those graphics, wouldn't run on the saturn because it would have to make too much work for the world and characters, and DC shenmue already had its own issues with draw distance and consistent textures. The Saturn needed a controlled limited space and inconsistent graphic just to run the demo.
The design of the saturn gave it limitations on what it could do with 3D.
Shenmue as on the dreamcast, even with those graphics, wouldn't run on the saturn because it would have to make too much work for the world and characters, and DC shenmue already had its own issues with draw distance and consistent textures.
Then why is it that Virtua Fighter 2 runs at 60fps at high resolution? Not saying it was easy to develop for. Even SEGA struggled in the beginning (see Virtua Fighter 1 for example). But this says nothing about it's ability to do 3D, especially in a good programming environment.
Tekken 3 looks overall shinier though. It sacrifices 3D backgrounds, sure, but it also has more modern character modeling so they all look like they have a skin and all limbs are joined with the body and what not, vs VF2's separate chunks stuck together by the animation.
The Saturn is a good machine, but it's not "more powerful" than the PSX. When you start adding more 3D and effect on screen the Saturn starts breaking apart, and that doubles when you start increasing the playfield and start having more open games, the Saturn would have many issues running Spyro 1 for example, as it's drawing is bad, it would require to many 3D resources to keep the same draw distance and object count, they would have to cut the frame rate, and remove detail from object. They would also have to reduce objects in total.
I dunno about more going on in the background, again, Tekken 3 sacrificed 3D backgrounds completely. VF2's backgrounds weren't as detailed as the arcade version's but they were clearly more complex than Tekken 3 on PS1.
Tobal is 3D/60fps but has next to no textures.
Bloody Roar does everything at once I guess but looks quite a bit chunkier, probably lower polycount characters.
Soul Blade does that too but I don't think it looks better than any of these other games, it's quite chunky though I loved it (and the in-engine intro and outro for all characters was rad, wish they had kept that for Soul Calibur).
Etc.
Each game did its own thing, it's hard to compare 1:1 except with actual ports, like DoA which looks good on both systems.
Really what harmed Saturn was its lack of western appeal, so it stopped getting games while PS saw benefit from additional game dev evolution and experience by all kinds of different companies that never made more Saturn games.
Like said, Tekken 3 used a more modern method of modeling than VF2, but was also a game that came years later (in the arcades first). Of course SEGA weren't gonna totally remake VF2 just for the Saturn port with all new character models to match.