Good to know, thanks. I only played Dam and Facility and there were no issues.1964 saw me through the single player with some smooth-ass mouse and keyboard controls just fine. Perfect Dark as well. Great games made better.
Not from my testing, its notPJ64 is garbage.
Mupen64 is far more accurate.
Parallel has issues with Goldeneye. It squishes the screen at 2/3 and displays garbage in the bottom.How does GoldenEye 007 fare on that low-level N64 Vulkan emulator from last September? Have there been any updates since?
I really like how accurate the image quality is in that emulation - nails the N64's antialiasing.
Parallel has issues with Goldeneye. It squishes the screen at 2/3 and displays garbage in the bottom.
PJ64 is garbage.
Mupen64 is far more accurate.
Man, I'm so bummed by the lack of advancements in the development of ParaLLEl. It was positioned to be the best low-level emulation of the N64 by a wide margin and, from my tests, it was. But it still has icompatibility issues with games like Goldeneye or Banjo-Kazooie months after they were reported... What a bummer :/
Amazing contribution. Keep up the good work!
No, this issue is everlasting it seemsDoes this fix the water texture issues on the Frigate level
A completely BETTER game, you mean. Seriously, it completely trumps the original in everything except level design. And the level design is nowhere near as good as some make it out to be, btw. Same for Perfect Dark, too.
The games don't really excel at anything. There is just nothing to go back to. Quite frankly Timesplitters 2/3 are just much better games for this type of experience.
Will never get the love for these 2 games. PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed. I suppose the MP was fun but even at the time it couldn't hold a candle to Quake in that regard. Rare's most overrated games by a very wide margin and I suspect had they been released on any platform other than the N64 they wouldn't even have mattered.
Nintendo loyalists (I'm one of them, just to clarify) were just starved for content and these games got way more attention than they deserved because of it. Uncharted (1) was the exact same thing. Average games getting absurd levels of praise merely for being released on a starved platform.
Forgot to mention, ParaLLEl uses Angrylions graphics plugin basically. So if you want you could just download the standalone plugin and try it with PJ64 or Mupen. If your system can handle it that is.I really like how accurate the image quality is in that emulation - nails the N64's antialiasing.
I like the GoldenEye CoD clone, too, but I wouldn't say it's better than the original. The original GoldenEye was revolutionary for a bunch of reasons, multiplayer included. The remake did nothing new, in my opinion it lacks the replay value the original had, and it more or less had a "been there, done that" feel to it. I still enjoyed it, though.A completely BETTER game, you mean. Seriously, it completely trumps the original in everything except level design. And the level design is nowhere near as good as some make it out to be, btw. Same for Perfect Dark, too.
The games don't really excel at anything. There is just nothing to go back to. Quite frankly Timesplitters 2/3 are just much better games for this type of experience.
Will never get the love for these 2 games. PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed. I suppose the MP was fun but even at the time it couldn't hold a candle to Quake in that regard. Rare's most overrated games by a very wide margin and I suspect had they been released on any platform other than the N64 they wouldn't even have mattered.
Nintendo loyalists (I'm one of them, just to clarify) were just starved for content and these games got way more attention than they deserved because of it. Uncharted (1) was the exact same thing. Average games getting absurd levels of praise merely for being released on a starved platform.
A completely BETTER game, you mean. Seriously, it completely trumps the original in everything except level design. And the level design is nowhere near as good as some make it out to be, btw. Same for Perfect Dark, too.
The games don't really excel at anything. There is just nothing to go back to. Quite frankly Timesplitters 2/3 are just much better games for this type of experience.
Will never get the love for these 2 games. PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed. I suppose the MP was fun but even at the time it couldn't hold a candle to Quake in that regard. Rare's most overrated games by a very wide margin and I suspect had they been released on any platform other than the N64 they wouldn't even have mattered.
Nintendo loyalists (I'm one of them, just to clarify) were just starved for content and these games got way more attention than they deserved because of it. Uncharted (1) was the exact same thing. Average games getting absurd levels of praise merely for being released on a starved platform.
1964 came with a mouse injector and it actually worked really well. I prefer to use PJ64, myself, but always heard it had issues with GE. Until now, that is.
A completely BETTER game, you mean. Seriously, it completely trumps the original in everything except level design. And the level design is nowhere near as good as some make it out to be, btw. Same for Perfect Dark, too.
The games don't really excel at anything. There is just nothing to go back to. Quite frankly Timesplitters 2/3 are just much better games for this type of experience.
Will never get the love for these 2 games. PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed. I suppose the MP was fun but even at the time it couldn't hold a candle to Quake in that regard. Rare's most overrated games by a very wide margin and I suspect had they been released on any platform other than the N64 they wouldn't even have mattered.
Nintendo loyalists (I'm one of them, just to clarify) were just starved for content and these games got way more attention than they deserved because of it. Uncharted (1) was the exact same thing. Average games getting absurd levels of praise merely for being released on a starved platform.
Completely different games. Different gameplay, different philosophy, etc. I could just as easily say how laughable it is that Quake/Quake 2 and even Half-Life (that came a full year after Goldeneye) didn't even have a system to shoot different parts of the body with different effects like in Goldeneye. But whatever, if you want to shit on the game do so in some other thread. This thread is for another purpose.yep. coming from quake/quake 2 on PC to GE on the N64 is laughable xD
PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed.
Except that Powerslave and Quake weren't really remotely all that similar to Goldeneye? You don't even have to like GE to see a pretty vast difference.
Completely different games. Different gameplay, different philosophy, etc. I could just as easily say how laughable it is that Quake/Quake 2 and even Half-Life (that came a full year after Goldeneye) didn't even have a system to shoot different parts of the body with different effects like in Goldeneye. But whatever, if you want to shit on the game do so in some other thread. This thread is for another purpose.
controls+gameplay are kings. cool system to shoot on body parts came way after those...
Right.controls+gameplay are kings. cool system to shoot on body parts came way after those...
Yes, be warned, the injector sets off anti-virus software but it's clean. I used it without any issues.really? good to know. thanks. will try to see if the gameplay can be good...
you're still comparing apples to oranges.
Yes, be warned, the injector sets off anti-virus software but it's clean. I used it without any issues.
still can not walk and aim with crosshair at same time. and the retard crosshair keeps "auto centering"
I guess that's just a limitation of the game. I haven't tried this in a while but I remember messing with the controls to get it just right and then not really having any major complaints. It's also being emulated so there's only so much I can expect. But when playing this particular version, I never felt the urge to quit and pop the actual game in my 64 which is more than I can say for any other time I tried getting the game to run smoothly on an emu. It's a big step forward in terms of emulation.still can not walk and aim with crosshair at same time. and the retard crosshair keeps "auto centering"
Just play a different game on PC that supports native KB+mouse. This doesn't, it's a console exclusive made for analog controllers. With this mode you simply use the mouse to do the same thing you would do with an analog stick. It doesn't change the internal code/design of the game. The game still thinks you are using an analog because it was designed to play with an analog.still can not walk and aim with crosshair at same time. and the retard crosshair keeps "auto centering"
I guess that's just a limitation of the game. I haven't tried this in a while but I remember messing with the controls to get it just right and then not really having any major complaints. It's also being emulated so there's only so much I can expect. But when playing this particular version, I never felt the urge to quit and pop the actual game in my 64 which is more than I can say for any other time I tried getting the game to run smoothly on an emu. It's a big step forward in terms of emulation.
Just play a different game on PC that supports native KB+mouse. This doesn't, it's a console exclusive made for analog controllers. With this mode you simply use the mouse to do the same thing you would do with an analog stick. It doesn't change the internal code/design of the game. The game still thinks you are using an analog because it was designed to play with an analog.
If you care about playing console exclusive FPS games you will have to learn to get use to a controller.
Ι might. I'm perfectly happy with dual analog though. Works great for this game. Plus, i'm a couch player nowadays, stopped playing PC fps games and twitch shooters some time ago...wrong. you can turn mouse sensitivity up to 400% on injector to have very fast aiming. still no 1:1 mouse movement, of course, but leagues faster than analog sticks. you should try too...
Ι might. I'm perfectly happy with dual analog though. Works great for this game. Plus, i'm a couch player nowadays, stopped playing PC fps games and twitch shooters some time ago...
This issues is caused by GoldenEye sending the RDP commands for rendering the skies (and water) without using a display list. This means they have to be emulated low level, using a hack. The N64 doesn't render triangles. It renders slopes and edges. Someone needs to write a decent hardware implementation of this, but currently everyone uses z64gl's implementation from 2007, which is very imperfect.Does this fix the water texture issues on the Frigate level.
You're not supposed to aim with the crosshair during normal gameplay. Go play Homefront: The Revolution, or TimeSplitters 2 on its original platforms. Both developed by people who worked on GoldenEye. Do you see a crosshair? No.still can not walk and aim with crosshair at same time. and the retard crosshair keeps "auto centering"
Mupen64plus has been making fantastic progress recently. The problem is that there are no official builds. They have a massive PR problem.Not from my testing, its not.
It also never got any ports or HD remasters so the N64 is the only way to play it outside of emulation.
Not official ones. GoldenEye: Source is probably the closest thing to a HD remaster. I mean, it literally is one, but one made by fans. It really is good. And it works with Steam.
https://www.geshl2.com/
It's probably worth it to people who want to see what GoldenEye would be if it were modernized.
Also, here is a video of the official (but canceled) 360 HD remaster: https://www.youtube.com/watch?v=RRRuhviJGMQ
Hasn't Goldeneye: Source existed for many, many years now? It's impressive how people still play it to this day.
Because the default ones are absolute garbage. Like, "why is this allowed to exist?" garbage.What exactly is the purpose of using those plugins and should I use them across the board for every N64 game instead of the default ones?
I thought about it but im not sure how such a file will behave in so many different systems and configurations. So im not sure if its going to wort right for everyone.Great thread OP...seems pretty useful imo and might come in handy for me one day!
However, for certain configuration parts...can't you save the profile and upload it online somewhere and link to that somewhere in the OP post? Or is that somehow against Neogaf TOS? If you are indeed allowed to do such a thing...then it could simplify the setup process described in your OP by letting users download the profile, select "load profile", navigate to the saved profile, and that's that!
But its only multiplayer right?Yup, but it's improved vastly. I've been checking in with it every once and a while. Last year Version 5.0 came out and I suggested to Giant Bomb that they check it out on their UPF show. They were amazed how far it had come (I guess they had only seen it in its really early days).
This is why you need to play on highet difficulty modes. More missions and the levels feel more dense and satisfying.Game is kind of fun to play with the 60 fps ultrafast emulator plus the mouse and keyboard inject. Plays just like a random PC FPS, but it does trivialize things a little. Never realized how small the maps are until replaying the game like that.