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Best way to play Goldeneye in 2017 (guide)

Does this fix the water texture issues on the Frigate level?

Also can't believe I never toyed with the dual control setup for analog controls. Will give it a spin.
 
I played through Goldeneye about 1/2 way with an emulator with Mouse and Keyboard and enjoyed it way more than I did back in the day. So if anyone is interested there is another way to play that is fun too.
 
This is the way to play it in 60 fps (i was able to get 60 fps on many emulators, but this is the only way to have normal speed and 60 fps):


I play it in 1964 Ultrafast. Select 6x overclocking at the menu above and turn on speed limit and automatic frame skip on the right and you'll get fantastic 60 fps performance without speed up.

Set the controls to 2.x in game, but remember not to put aim on a trigger, as it makes problems that way.

For example, aim on L1, fire on R2 works perfectly.


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How does GoldenEye 007 fare on that low-level N64 Vulkan emulator from last September? Have there been any updates since?

I really like how accurate the image quality is in that emulation - nails the N64's antialiasing.
 
PJ64 is garbage.

Mupen64 is far more accurate.
Not from my testing, its not


How does GoldenEye 007 fare on that low-level N64 Vulkan emulator from last September? Have there been any updates since?

I really like how accurate the image quality is in that emulation - nails the N64's antialiasing.
Parallel has issues with Goldeneye. It squishes the screen at 2/3 and displays garbage in the bottom.
 
Parallel has issues with Goldeneye. It squishes the screen at 2/3 and displays garbage in the bottom.

Man, I'm so bummed by the lack of advancements in the development of ParaLLEl. It was positioned to be the best low-level emulation of the N64 by a wide margin and, from my tests, it was. But it still has icompatibility issues with games like Goldeneye or Banjo-Kazooie months after they were reported... What a bummer :/

PJ64 is garbage.

Mupen64 is far more accurate.

Amazing contribution. Keep up the good work!
 
Man, I'm so bummed by the lack of advancements in the development of ParaLLEl. It was positioned to be the best low-level emulation of the N64 by a wide margin and, from my tests, it was. But it still has icompatibility issues with games like Goldeneye or Banjo-Kazooie months after they were reported... What a bummer :/



Amazing contribution. Keep up the good work!

This is a problem with RetroArch (and emulators in general, I suppose).

Talented guy has some time, so he makes something cool (e.g. Parallel, e.g Vulkan driver for Beetle, etc) and then after the initial tranche of commits, that's it. Talented guy either loses interest or runs out of free time / gets another job / whatever.

Talented guy's work is so groundbreaking there are no other devs able to continue progressing the project. :o/
 
Does this fix the water texture issues on the Frigate level
No, this issue is everlasting it seems :P

I think it's the only noticeable glitch in the whole single player campaign, although i need to do a throughout test again since it's been a while.

I need to report this bug at some point... Although now Gonez is busy making Rogue Squadron work in HLE.
 
A completely BETTER game, you mean. Seriously, it completely trumps the original in everything except level design. And the level design is nowhere near as good as some make it out to be, btw. Same for Perfect Dark, too.
The games don't really excel at anything. There is just nothing to go back to. Quite frankly Timesplitters 2/3 are just much better games for this type of experience.

Will never get the love for these 2 games. PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed. I suppose the MP was fun but even at the time it couldn't hold a candle to Quake in that regard. Rare's most overrated games by a very wide margin and I suspect had they been released on any platform other than the N64 they wouldn't even have mattered.

Nintendo loyalists (I'm one of them, just to clarify) were just starved for content and these games got way more attention than they deserved because of it. Uncharted (1) was the exact same thing. Average games getting absurd levels of praise merely for being released on a starved platform.

Looks like I found my antagonist.
 
I really like how accurate the image quality is in that emulation - nails the N64's antialiasing.
Forgot to mention, ParaLLEl uses Angrylions graphics plugin basically. So if you want you could just download the standalone plugin and try it with PJ64 or Mupen. If your system can handle it that is.

Standalone Angrylion is even better because it supports all N64 filters, the ParaLLEl version gets rid of one particular filter and makes the games look very dithered (although, you can somewhat fix this with a shader).
 
A completely BETTER game, you mean. Seriously, it completely trumps the original in everything except level design. And the level design is nowhere near as good as some make it out to be, btw. Same for Perfect Dark, too.
The games don't really excel at anything. There is just nothing to go back to. Quite frankly Timesplitters 2/3 are just much better games for this type of experience.

Will never get the love for these 2 games. PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed. I suppose the MP was fun but even at the time it couldn't hold a candle to Quake in that regard. Rare's most overrated games by a very wide margin and I suspect had they been released on any platform other than the N64 they wouldn't even have mattered.

Nintendo loyalists (I'm one of them, just to clarify) were just starved for content and these games got way more attention than they deserved because of it. Uncharted (1) was the exact same thing. Average games getting absurd levels of praise merely for being released on a starved platform.
I like the GoldenEye CoD clone, too, but I wouldn't say it's better than the original. The original GoldenEye was revolutionary for a bunch of reasons, multiplayer included. The remake did nothing new, in my opinion it lacks the replay value the original had, and it more or less had a "been there, done that" feel to it. I still enjoyed it, though.

As for Perfect Dark, I never beat the original. But I also played it much later in life. I prefer the HD remaster, myself. I find the original's frame rate to be too unbearable now.
 
A completely BETTER game, you mean. Seriously, it completely trumps the original in everything except level design. And the level design is nowhere near as good as some make it out to be, btw. Same for Perfect Dark, too.
The games don't really excel at anything. There is just nothing to go back to. Quite frankly Timesplitters 2/3 are just much better games for this type of experience.

Will never get the love for these 2 games. PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed. I suppose the MP was fun but even at the time it couldn't hold a candle to Quake in that regard. Rare's most overrated games by a very wide margin and I suspect had they been released on any platform other than the N64 they wouldn't even have mattered.

Nintendo loyalists (I'm one of them, just to clarify) were just starved for content and these games got way more attention than they deserved because of it. Uncharted (1) was the exact same thing. Average games getting absurd levels of praise merely for being released on a starved platform.

Goldeneye was revolutionary back in the day for a lot of reasons, and then Perfect Dark came out and improved on pretty much every aspect of Goldeneye. These games were ahead of their time in many ways. Make sure to do more research before posting next time.
 
1964 came with a mouse injector and it actually worked really well. I prefer to use PJ64, myself, but always heard it had issues with GE. Until now, that is.

really? good to know. thanks. will try to see if the gameplay can be good...
 
A completely BETTER game, you mean. Seriously, it completely trumps the original in everything except level design. And the level design is nowhere near as good as some make it out to be, btw. Same for Perfect Dark, too.
The games don't really excel at anything. There is just nothing to go back to. Quite frankly Timesplitters 2/3 are just much better games for this type of experience.

Will never get the love for these 2 games. PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed. I suppose the MP was fun but even at the time it couldn't hold a candle to Quake in that regard. Rare's most overrated games by a very wide margin and I suspect had they been released on any platform other than the N64 they wouldn't even have mattered.

Nintendo loyalists (I'm one of them, just to clarify) were just starved for content and these games got way more attention than they deserved because of it. Uncharted (1) was the exact same thing. Average games getting absurd levels of praise merely for being released on a starved platform.

yep. coming from quake/quake 2 on PC to GE on the N64 is laughable xD
 
yep. coming from quake/quake 2 on PC to GE on the N64 is laughable xD
Completely different games. Different gameplay, different philosophy, etc. I could just as easily say how laughable it is that Quake/Quake 2 and even Half-Life (that came a full year after Goldeneye) didn't even have a system to shoot different parts of the body with different effects like in Goldeneye. But whatever, if you want to shit on the game do so in some other thread. This thread is for another purpose.
 
PC games from the same era were miles ahead and even Saturn and PSX had a much better FPS experience in Powerslave/Exhumed.

Except that Powerslave and Quake weren't really remotely all that similar to Goldeneye? You don't even have to like GE to see a pretty vast difference.
 
Completely different games. Different gameplay, different philosophy, etc. I could just as easily say how laughable it is that Quake/Quake 2 and even Half-Life (that came a full year after Goldeneye) didn't even have a system to shoot different parts of the body with different effects like in Goldeneye. But whatever, if you want to shit on the game do so in some other thread. This thread is for another purpose.

controls+gameplay are kings. cool system to shoot on body parts came way after those...
 
controls+gameplay are kings. cool system to shoot on body parts came way after those...
Right.

Can we stay on topic please now? This thread is about the optimal way to play Goldeneye today. Whether it's a bad game or not for you is completely irrelevant.
 
still can not walk and aim with crosshair at same time. and the retard crosshair keeps "auto centering"

Ugh. You remind me of a friend of mine whenever we play Goldeneye's multiplayer......

Also, the game was made in 1997 for the N64. What did you expect? The same exact aiming system as modern shooters or PC shooters? If you can't get used to Goldeneye's control scheme, that's your loss, not the game's.
 
still can not walk and aim with crosshair at same time. and the retard crosshair keeps "auto centering"
I guess that's just a limitation of the game. I haven't tried this in a while but I remember messing with the controls to get it just right and then not really having any major complaints. It's also being emulated so there's only so much I can expect. But when playing this particular version, I never felt the urge to quit and pop the actual game in my 64 which is more than I can say for any other time I tried getting the game to run smoothly on an emu. It's a big step forward in terms of emulation.
 
still can not walk and aim with crosshair at same time. and the retard crosshair keeps "auto centering"
Just play a different game on PC that supports native KB+mouse. This doesn't, it's a console exclusive made for analog controllers. With this mode you simply use the mouse to do the same thing you would do with an analog stick. It doesn't change the internal code/design of the game. The game still thinks you are using an analog because it was designed to play with an analog.

If you care about playing console exclusive FPS games you will have to learn to get use to a controller.
 
I guess that's just a limitation of the game. I haven't tried this in a while but I remember messing with the controls to get it just right and then not really having any major complaints. It's also being emulated so there's only so much I can expect. But when playing this particular version, I never felt the urge to quit and pop the actual game in my 64 which is more than I can say for any other time I tried getting the game to run smoothly on an emu. It's a big step forward in terms of emulation.

nvm. got the "no auto center" working. have to turn "aim mode" on. still cant walk and shoot tho. but still incredible better play this way. \o/
 
Just play a different game on PC that supports native KB+mouse. This doesn't, it's a console exclusive made for analog controllers. With this mode you simply use the mouse to do the same thing you would do with an analog stick. It doesn't change the internal code/design of the game. The game still thinks you are using an analog because it was designed to play with an analog.

If you care about playing console exclusive FPS games you will have to learn to get use to a controller.

wrong. you can turn mouse sensitivity up to 400% on injector to have very fast aiming. still no 1:1 mouse movement, of course, but leagues faster than analog sticks. you should try too...
 
wrong. you can turn mouse sensitivity up to 400% on injector to have very fast aiming. still no 1:1 mouse movement, of course, but leagues faster than analog sticks. you should try too...
Ι might. I'm perfectly happy with dual analog though. Works great for this game. Plus, i'm a couch player nowadays, stopped playing PC fps games and twitch shooters some time ago...
 
Does this fix the water texture issues on the Frigate level.
This issues is caused by GoldenEye sending the RDP commands for rendering the skies (and water) without using a display list. This means they have to be emulated low level, using a hack. The N64 doesn't render triangles. It renders slopes and edges. Someone needs to write a decent hardware implementation of this, but currently everyone uses z64gl's implementation from 2007, which is very imperfect.

The problem is that fixing LLE triangle rendering is a pretty low priority task because HLE is improving so rapidly. We're fast running out of games GLideN64 can't run using accurate HLEd ucodes.

still can not walk and aim with crosshair at same time. and the retard crosshair keeps "auto centering"
You're not supposed to aim with the crosshair during normal gameplay. Go play Homefront: The Revolution, or TimeSplitters 2 on its original platforms. Both developed by people who worked on GoldenEye. Do you see a crosshair? No.

Not from my testing, its not.
Mupen64plus has been making fantastic progress recently. The problem is that there are no official builds. They have a massive PR problem.

This fork is quite promising - https://m64p.github.io/

And mupen64plus itself is making some admirable strides - https://github.com/mupen64plus/mupen64plus-core

I'm really not keen on the overall direction Project 64 has taken in recent years. It's a good emulator, but it panders to the lowest common denominator hardware-wise to the detriment of N64 emulation.

Anyhow, the mentality some people have towards GoldenEye/Perfect Dark is quite baffling. It's like saying, "I was distinctly unimpressed by Thief and System Shock 2 because I was playing Quake II at the time." Like, they're very, very different games. It's bizarre. It's almost like a lot of people genuinely don't understand what made Perfect Dark and to some extent GoldenEye special. It's like showing Hitman 2016 to someone and having them say, "I can't see what's so cool about this. Uncharted has way better graphics and gunplay, plus it doesn't have annoying trial and error gameplay." Perfect Dark had sublime gunplay and gunfeel, but it wasn't really about the shooting. It's about completing (often non-linear) objectives in a mini-sandbox that involves a lot of live-die/fail-repeat in order to fully understand what makes the mission tick. That's what made it work. Everything about the game was driven by its core loop of understanding the mission and its objectives, just like Hitman.
 
Great thread OP...seems pretty useful imo and might come in handy for me one day!

However, for certain configuration parts...can't you save the profile and upload it online somewhere and link to that somewhere in the OP post? Or is that somehow against Neogaf TOS? If you are indeed allowed to do such a thing...then it could simplify the setup process described in your OP by letting users download the profile, select "load profile", navigate to the saved profile, and that's that!
 
It also never got any ports or HD remasters so the N64 is the only way to play it outside of emulation.

Not official ones. GoldenEye: Source is probably the closest thing to a HD remaster. I mean, it literally is one, but one made by fans. It really is good. And it works with Steam.

https://www.geshl2.com/

It's probably worth it to people who want to see what GoldenEye would be if it were modernized.

Also, here is a video of the official (but canceled) 360 HD remaster: https://www.youtube.com/watch?v=RRRuhviJGMQ
 
Not official ones. GoldenEye: Source is probably the closest thing to a HD remaster. I mean, it literally is one, but one made by fans. It really is good. And it works with Steam.

https://www.geshl2.com/

It's probably worth it to people who want to see what GoldenEye would be if it were modernized.

Also, here is a video of the official (but canceled) 360 HD remaster: https://www.youtube.com/watch?v=RRRuhviJGMQ

Hasn't Goldeneye: Source existed for many, many years now? It's impressive how people still play it to this day.
 
Hasn't Goldeneye: Source existed for many, many years now? It's impressive how people still play it to this day.

Yup, but it's improved vastly. I've been checking in with it every once and a while. Last year Version 5.0 came out and I suggested to Giant Bomb that they check it out on their UPF show. They were amazed how far it had come (I guess they had only seen it in its really early days).
 
This game plays really well in 2017 on an actual N64 with the default control scheme. It takes a bit of getting used to but it really suits the game well and you don't need to worry about any emulator jank.
 
Game is kind of fun to play with the 60 fps ultrafast emulator plus the mouse and keyboard inject. Plays just like a random PC FPS, but it does trivialize things a little. Never realized how small the maps are until replaying the game like that.
 
What exactly is the purpose of using those plugins and should I use them across the board for every N64 game instead of the default ones?
 
Great thread OP...seems pretty useful imo and might come in handy for me one day!

However, for certain configuration parts...can't you save the profile and upload it online somewhere and link to that somewhere in the OP post? Or is that somehow against Neogaf TOS? If you are indeed allowed to do such a thing...then it could simplify the setup process described in your OP by letting users download the profile, select "load profile", navigate to the saved profile, and that's that!
I thought about it but im not sure how such a file will behave in so many different systems and configurations. So im not sure if its going to wort right for everyone.

I suppose i could still upload something if someone asked for it although now i cant, im on mobile now and will be away from my main PC for a while...


Yup, but it's improved vastly. I've been checking in with it every once and a while. Last year Version 5.0 came out and I suggested to Giant Bomb that they check it out on their UPF show. They were amazed how far it had come (I guess they had only seen it in its really early days).
But its only multiplayer right?

Its not really a remaster when most of the game is absent (the single player campaign)


Game is kind of fun to play with the 60 fps ultrafast emulator plus the mouse and keyboard inject. Plays just like a random PC FPS, but it does trivialize things a little. Never realized how small the maps are until replaying the game like that.
This is why you need to play on highet difficulty modes. More missions and the levels feel more dense and satisfying.
 
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