still voting for |ot| press triangle to aiden.
I like this too. Going to use this if there's no major objection.
still voting for |ot| press triangle to aiden.
What's the deal with this game's Special Edition costing the same as the regular edition. This is the case in Canada at least. Best buy has both for $60, so what's the incentive to buy the regular one? Actually, what is included with SE? I kind of like cover art better on the regular one. SE looks a little too simplistic.
without spoilng are u allowed to say if u liked it?Haven't played the demo, but I was on the QA team. There is a nice easter egg present: as you know, as Aiden you can roam around the rooms checking out the environment and if it allows. Look around for the newspapers...
Haven't played the demo, but I was on the QA team. There is a nice easter egg present: as you know, as Aiden you can roam around the rooms checking out the environment and if it allows. Look around for the newspapers...
preorder vindcatedloved it
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just two:are there difficulty settings? and will hard really be hard? maybe the bullet-time is faster, etc.?/
Excellent. I'm going to look for that tomorrow. I already know that they teased Beyond in Heavy Rain. There was a poster for a game called "Infra something" in the mall and in a recent making of video I saw that the folder for the Beyond assets is called the sameHaven't played the demo, but I was on the QA team. There is a nice easter egg present: as you know, as Aiden you can roam around the rooms checking out the environment and if it allows. Look around for the newspapers...
You can see the selection screen for that here:are there difficulty settings? and will hard really be hard? maybe the bullet-time is faster, etc.?/
good news: looked & sounded great. curious where the story goes...
bad news: while i wasn't crazy about'm, i was willing to put up with 'cage controls' for heavy rain, but there's no way i can justify paying full price for the pleasure of putting up with'm a second time. i was surprised by just how much i despised them in this demo (they just feel like they're 'different for the sake of different', as opposed to actually being more intuitive), & are the reason i'll be grabbing this later (when cheaper) rather than sooner...
I'm not sure what you mean. The controls are as intuitive as it gets. Walking and looking around is literally like every other 3rd person game. Interacting with the world is incredible intuitive, you just press the right stick towards the white dot and that's it. Controlling Aiden also uses the same controls as every 1st person game ever. Interacting with Aiden is also very simple. "Lock on" button and pull the sticks back and let them go like a slingshot. Makes perfect sense. The idea for combat is nothing new and has sorta been done before. You just watch the movement and continue it with the right stick.good news: looked & sounded great. curious where the story goes...
bad news: while i wasn't crazy about'm, i was willing to put up with 'cage controls' for heavy rain, but there's no way i can justify paying full price for the pleasure of putting up with'm a second time. i was surprised by just how much i despised them in this demo (they just feel like they're 'different for the sake of different', as opposed to actually being more intuitive), & are the reason i'll be grabbing this later (when cheaper) rather than sooner...
with these kinds of controls, no set action for any button. any button serves a purpose at any moment of the game. x will not always be jump, l1 will never be always to zoom in with a gun.
this will, in turn, set the world more open than any other. anything is possible, any action is possible, no animation will be repeated, no fight scene will be the same, every scene is completely different...
I'm not sure what you mean. The controls are as intuitive as it gets. Walking and looking around is literally like every other 3rd person game...
Interacting with the world is incredible intuitive, you just press the right stick towards the white dot and that's it...
Controlling Aiden also uses the same controls as every 1st person game ever. Interacting with Aiden is also very simple. "Lock on" button and pull the sticks back and let them go like a slingshot. Makes perfect sense...
The idea for combat is nothing new and has sorta been done before. You just watch the movement and continue it with the right stick...
So I really don't know what you mean. How else should the game control with all the features that it has?
No game, including Beyond. The only instance I can think of is when Jodie is in the river. R1 is mapped to her right arm, L1 to her left arm. By pressing both alternatively you move both her arms and do a physical effort that mimics her effort to get through the river as fast as possible. It helps to ramp up the tension for me. It is perfectly implemented and absolutely intuitive, or are you unable to perform this action?what other games've you played that required you, at one point, to alternately tap r1/l1 to walk?...
Luckily Quantic Dream implemented the same animation system from Heavy Rain. You can just move the stick slightly and see the animation start. Then you know what the interaction is. You can then decide to go through with it or just let go and move on.that's what? i had no idea a lot of the time what exactly doing this would result in. use white dot - 'something' happens?...
The first time sure, but then you should notice that the game has strict rules for that. Orange means possess, blue with a dot means to touch them and give them shivers, red is choking and everything else is an object that you can either move or destroy in case it is static. You can always cancel an interaction of course by letting go of L1. What Aiden's action will result in is perfectly predictable all the time.again: no idea at times what employing aiden will result in...
Fair enough? Doesn't mean it is unintuitive.my last experience with this system was the swipe-screen fistfights in uncharted: golden abyss. didn't like it then, & don't like it now. combat systems predicated on camera angle just aren't my thing?...
Is there 100% all the time. You can send me a picture of any dot in Beyond and I can tell you what will happen even if I didn't play the part in question yet. And if I'm not sure, I would just use the mechanics the game provides for me to find out that I described above.coherently? consistently? in a way in which you can anticipate what the results of your actions will be?...
Fair enough.sorry, but cage's quicktime smorgasbord approach just isn't for everybody. i really liked many of the places heavy rain went, & will likely enjoy a good deal of beyond. but getting there wasn't, & won't be, half the fun for me...
So, there were talk about a PS4 version, yes? Anything confirmed about that?
If you want to play this game, buy it now!So, there were talk about a PS4 version, yes? Anything confirmed about that?
No. After Beyond they will focus their attention on the new PS4 project. If a PS4 port happens, it will take another year or two.So, there were talk about a PS4 version, yes? Anything confirmed about that?
0GB, because there is no Day 1 PSN release :/ It may come later though (not confirmed yet). Actual game is 25 GB.How big will the game be on psn on release?
It's the same bullet time as in combat. You need to press up to jump over and down to dodge obstacles. Mistakes are counted, but as long as you nail the next sequence everything is fine. If you fail at the dogs too the cops arrest you.I forgot to ask in my impressions post...when you are running down the little hill in the forest with the dogs and cops chasing you,every once in a while there was something I needed to do because the screen went red a second but I wasn't seeing any prompt on screen,so I guess I failed all of those but it didn't matter in the end,I mean I didn't die or got a game over/retry screen...what do you have to do there...?
Try the demo yeah. It is different enough that many people who didn't like the controls in HR are now liking them in Beyond. Obviously there is no guarantee, but it certainly can't hurt to try the demo at least.I hated the clunky controls in Heavy Rain and dropped that game after an hour (I know, probably too soon, but I have a backlog). Will this be more of the same or is it different enough to be worthwhile trying?
I forgot to ask in my impressions post...when you are running down the little hill in the forest with the dogs and cops chasing you,every once in a while there was something I needed to do because the screen went red a second but I wasn't seeing any prompt on screen,so I guess I failed all of those but it didn't matter in the end,I mean I didn't die or got a game over/retry screen...what do you have to do there...?
It's sad that games have actors names on the cover now.
Are you serious?
I actually wish more games would do this. Voice work is a big deal in some games. I'm surprised Call of Duty didn't do it with Worthington, Sutherland, and Oldman.
Huh? Page has a script, she is reading the lines from there.Anyone else think that the only reason Ellen Page pronounces Aiden as "Eye-den" is due to Cage's accent?
http://en.wikipedia.org/wiki/Zener_cards (somebody already updated it to include Beyond as an example rofl)
Correct. If you get arrested, and don't escape, anytime during 'Hunted' you miss out on the awesome town sequence whereI think your supposed to pull down on the right analogue to duck under the fallen trees, or up to jump over them.
Couldn't find any newspapers in the demo btw. The guard is reading one, but nothing unusual on there. Will look around in the full game once I have it to find that easteregg you talked aboutCorrect. If you get arrested, and don't escape, anytime during 'Hunted' you miss out on the awesome town sequence whereyou can have some fun with Aiden against the SWAT >D
12 hours according to a GAF reviewer. So depending on playstyle and choices probably between 10-15.The demo really sold me on the game. Maybe not day one, but I'll be there. The atmosphere and emotion was already top notch, even in such a short slice (I'm assuming there will be decent length).
Did anybody else go "holy crap, the PS3 has sixaxis controls!" Feels like years since I used them.
lol, plus, it's not something new either, it's been going on for many many years:
It often surprises me what shitty memories some people have about games.