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Beyond: Two Souls- demo impressions - now publicly available

What's the deal with this game's Special Edition costing the same as the regular edition. This is the case in Canada at least. Best buy has both for $60, so what's the incentive to buy the regular one? Actually, what is included with SE? I kind of like cover art better on the regular one. SE looks a little too simplistic.
 
What's the deal with this game's Special Edition costing the same as the regular edition. This is the case in Canada at least. Best buy has both for $60, so what's the incentive to buy the regular one? Actually, what is included with SE? I kind of like cover art better on the regular one. SE looks a little too simplistic.

the special edition is automatic for every pre-order.

it contains
30-min playable scene
avatars
dynamic themes
bonus video featurette
ost
 
Watched the demo, the graphics are unbelievably good, arguably best of the "current gen" consoles.
and are you kidding me with that menu music? sounds fucking epic as hell.
http://www.youtube.com/watch?v=7ZOdLVE68O0
No PS3 here, been a PC gamer last few years, but Ill watch a playthrough of this when it comes out, if any game lends itself to a gripping playthrough for someone not playing it, it would be this one.
oh and fuck right off with this "its not a game its a movie" crap, I heard it before with Heavy Rain and how it was representative of video games going in a bad direction, but lo and behold, four years on and these types of games are still for the niche market. I dont give a damn how much QD games offend your purist sensibilities or how much you dislike David Cage, the dude puts out games once every four years and his style of game isnt even a minuscule threat to the way games are typically designed.
edit: this rant was mostly in response to the troll posts on page 1.
 
Haven't played the demo, but I was on the QA team. There is a nice easter egg present: as you know, as Aiden you can roam around the rooms checking out the environment and if it allows. Look around for the newspapers...
 
Haven't played the demo, but I was on the QA team. There is a nice easter egg present: as you know, as Aiden you can roam around the rooms checking out the environment and if it allows. Look around for the newspapers...
without spoilng are u allowed to say if u liked it?
 
Haven't played the demo, but I was on the QA team. There is a nice easter egg present: as you know, as Aiden you can roam around the rooms checking out the environment and if it allows. Look around for the newspapers...

are there difficulty settings? and will hard really be hard? maybe the bullet-time is faster, etc.?/
 
Haven't played the demo, but I was on the QA team. There is a nice easter egg present: as you know, as Aiden you can roam around the rooms checking out the environment and if it allows. Look around for the newspapers...
Excellent. I'm going to look for that tomorrow. I already know that they teased Beyond in Heavy Rain. There was a poster for a game called "Infra something" in the mall and in a recent making of video I saw that the folder for the Beyond assets is called the same :D


are there difficulty settings? and will hard really be hard? maybe the bullet-time is faster, etc.?/
You can see the selection screen for that here:

beyond_901534.jpg


Seems like they are named identically to Heavy Rain.
 
good news: looked & sounded great. curious where the story goes...

bad news: while i wasn't crazy about'm, i was willing to put up with 'cage controls' for heavy rain, but there's no way i can justify paying full price for the pleasure of putting up with'm a second time. i was surprised by just how much i despised them in this demo (they just feel like they're 'different for the sake of different', as opposed to actually being more intuitive), & are the reason i'll be grabbing this later (when cheaper) rather than sooner...
 
good news: looked & sounded great. curious where the story goes...

bad news: while i wasn't crazy about'm, i was willing to put up with 'cage controls' for heavy rain, but there's no way i can justify paying full price for the pleasure of putting up with'm a second time. i was surprised by just how much i despised them in this demo (they just feel like they're 'different for the sake of different', as opposed to actually being more intuitive), & are the reason i'll be grabbing this later (when cheaper) rather than sooner...

with these kinds of controls, no set action for any button. any button serves a purpose at any moment of the game. x will not always be jump, l1 will never be always to zoom in with a gun.

this will, in turn, set the world more open than any other. anything is possible, any action is possible, no animation will be repeated, no fight scene will be the same, every scene is completely different. jodie can be sneaking, crawling, fighting dogs, climbing up a wall, pushing obstacles out of the way, strangling a man, breaking a window, sliding, rolling, driving, dodging, kicking, shooting a gun, unlocking handcuffs, watching tv, literally anything and it is up to the devs. it also offers a deeper experience than most games. how many times has anyone escaped from a train by going to the bathroom, punching a hole on the ceiling, climbing out and having a fight on top of the moving train, and jumping off it inside a video game? randomness might be lost, but games like beyond offer deeper experiences to moments that otherwise just come "without anything" in other games. you wanna climb a wall in assassin's creed? just mash x multiple times and direct the analog stick. very different experience in beyond.

the gameplay rests solely on how much the player knows the dualshock. playing heavy rain on hard while keeping all the characters alive was EmptySpace's most intense gaming this past generation. there was no going back, every button press counts (unlike a lot of games) and was just overall stressful a lot of times. a misfire of the gun in heavy rain vs. a misfire of the gun in uncharted are two very, very different things.
 
good news: looked & sounded great. curious where the story goes...

bad news: while i wasn't crazy about'm, i was willing to put up with 'cage controls' for heavy rain, but there's no way i can justify paying full price for the pleasure of putting up with'm a second time. i was surprised by just how much i despised them in this demo (they just feel like they're 'different for the sake of different', as opposed to actually being more intuitive), & are the reason i'll be grabbing this later (when cheaper) rather than sooner...
I'm not sure what you mean. The controls are as intuitive as it gets. Walking and looking around is literally like every other 3rd person game. Interacting with the world is incredible intuitive, you just press the right stick towards the white dot and that's it. Controlling Aiden also uses the same controls as every 1st person game ever. Interacting with Aiden is also very simple. "Lock on" button and pull the sticks back and let them go like a slingshot. Makes perfect sense. The idea for combat is nothing new and has sorta been done before. You just watch the movement and continue it with the right stick.

So I really don't know what you mean. How else should the game control with all the features that it has?
 
with these kinds of controls, no set action for any button. any button serves a purpose at any moment of the game. x will not always be jump, l1 will never be always to zoom in with a gun.

this will, in turn, set the world more open than any other. anything is possible, any action is possible, no animation will be repeated, no fight scene will be the same, every scene is completely different...

emptyspace sees 'variety'. semiconscious sees 'quicktime'...

I'm not sure what you mean. The controls are as intuitive as it gets. Walking and looking around is literally like every other 3rd person game...

what other games've you played that required you, at one point, to alternately tap r1/l1 to walk?...

Interacting with the world is incredible intuitive, you just press the right stick towards the white dot and that's it...

that's what? i had no idea a lot of the time what exactly doing this would result in. use white dot - 'something' happens?...

Controlling Aiden also uses the same controls as every 1st person game ever. Interacting with Aiden is also very simple. "Lock on" button and pull the sticks back and let them go like a slingshot. Makes perfect sense...

again: no idea at times what employing aiden will result in...

The idea for combat is nothing new and has sorta been done before. You just watch the movement and continue it with the right stick...

my last experience with this system was the swipe-screen fistfights in uncharted: golden abyss. didn't like it then, & don't like it now. combat systems predicated on camera angle just aren't my thing?...

So I really don't know what you mean. How else should the game control with all the features that it has?

coherently? consistently? in a way in which you can anticipate what the results of your actions will be?...

sorry, but cage's quicktime smorgasbord approach just isn't for everybody. i really liked many of the places heavy rain went, & will likely enjoy a good deal of beyond. but getting there wasn't, & won't be, half the fun for me :) ...
 
Man I dont know about this one...just finished the demo and I just have a hard time getting the right feel for the controls...I was getting better I guess near the end when I was starting to get the idea but there so much stumbling at times or vagueness to them that draws me out of it,instead of into it...especially when you have to move the whole controller up and down,it doesnt seem to work for me....the running down the forest I didnt like but the motorcycle part and what you do on the bridge was pretty cool...

Maybe in the full game,by the time I get to parts like in the demo,I will be comfortable with the controls and enjoy it more and find it less confusing,I want to play it for the story and voice acting and all without the constant fumbling and wondering what to do with the controls...
 
what other games've you played that required you, at one point, to alternately tap r1/l1 to walk?...
No game, including Beyond. The only instance I can think of is when Jodie is in the river. R1 is mapped to her right arm, L1 to her left arm. By pressing both alternatively you move both her arms and do a physical effort that mimics her effort to get through the river as fast as possible. It helps to ramp up the tension for me. It is perfectly implemented and absolutely intuitive, or are you unable to perform this action?

that's what? i had no idea a lot of the time what exactly doing this would result in. use white dot - 'something' happens?...
Luckily Quantic Dream implemented the same animation system from Heavy Rain. You can just move the stick slightly and see the animation start. Then you know what the interaction is. You can then decide to go through with it or just let go and move on.

again: no idea at times what employing aiden will result in...
The first time sure, but then you should notice that the game has strict rules for that. Orange means possess, blue with a dot means to touch them and give them shivers, red is choking and everything else is an object that you can either move or destroy in case it is static. You can always cancel an interaction of course by letting go of L1. What Aiden's action will result in is perfectly predictable all the time.

my last experience with this system was the swipe-screen fistfights in uncharted: golden abyss. didn't like it then, & don't like it now. combat systems predicated on camera angle just aren't my thing?...
Fair enough? Doesn't mean it is unintuitive.

coherently? consistently? in a way in which you can anticipate what the results of your actions will be?...
Is there 100% all the time. You can send me a picture of any dot in Beyond and I can tell you what will happen even if I didn't play the part in question yet. And if I'm not sure, I would just use the mechanics the game provides for me to find out that I described above.

sorry, but cage's quicktime smorgasbord approach just isn't for everybody. i really liked many of the places heavy rain went, & will likely enjoy a good deal of beyond. but getting there wasn't, & won't be, half the fun for me :) ...
Fair enough.
 
I absolutely loved Heavy Rain and Fahrenheit but for some reason this is harder to get into. I weren't crazy about the run through the woods or the motorcycle sequence. It didn't feel right, it felt clunky.

I'm still gonna get this game no doubt but I'll wait until next year. :)
 
So, there were talk about a PS4 version, yes? Anything confirmed about that?
No. After Beyond they will focus their attention on the new PS4 project. If a PS4 port happens, it will take another year or two.


How big will the game be on psn on release?
0GB, because there is no Day 1 PSN release :/ It may come later though (not confirmed yet). Actual game is 25 GB.
 
I forgot to ask in my impressions post...when you are running down the little hill in the forest with the dogs and cops chasing you,every once in a while there was something I needed to do because the screen went red a second but I wasn't seeing any prompt on screen,so I guess I failed all of those but it didn't matter in the end,I mean I didn't die or got a game over/retry screen...what do you have to do there...?
 
I hated the clunky controls in Heavy Rain and dropped that game after an hour (I know, probably too soon, but I have a backlog). Will this be more of the same or is it different enough to be worthwhile trying?
 
I forgot to ask in my impressions post...when you are running down the little hill in the forest with the dogs and cops chasing you,every once in a while there was something I needed to do because the screen went red a second but I wasn't seeing any prompt on screen,so I guess I failed all of those but it didn't matter in the end,I mean I didn't die or got a game over/retry screen...what do you have to do there...?
It's the same bullet time as in combat. You need to press up to jump over and down to dodge obstacles. Mistakes are counted, but as long as you nail the next sequence everything is fine. If you fail at the dogs too the cops arrest you.


I hated the clunky controls in Heavy Rain and dropped that game after an hour (I know, probably too soon, but I have a backlog). Will this be more of the same or is it different enough to be worthwhile trying?
Try the demo yeah. It is different enough that many people who didn't like the controls in HR are now liking them in Beyond. Obviously there is no guarantee, but it certainly can't hurt to try the demo at least.
 
I may have enjoyed that part with aiden fucking shit up a little too much...

Turns out i'd love to be a ghost, scaring the shit out of someone!
 
I forgot to ask in my impressions post...when you are running down the little hill in the forest with the dogs and cops chasing you,every once in a while there was something I needed to do because the screen went red a second but I wasn't seeing any prompt on screen,so I guess I failed all of those but it didn't matter in the end,I mean I didn't die or got a game over/retry screen...what do you have to do there...?

I think your supposed to pull down on the right analogue to duck under the fallen trees, or up to jump over them.
 
Really impressed with it, far more control in certain parts than heavy rain.

It is well scripted and has some genuine action and drama scenes, the OS is brilliant and the main screen music is a good intro to it.

The woods chase is very good and has a lot more control than I thought you would get, but visually it is the BEST looking game this gen. The character models with sub service scattering, real high quality textures, superb lighting, great animation and a stable framerate at a solid 720p, and on my 42 " led Sony tv it looks incredible and you don't even notice the borders, so bodes well for the order 1886.

I may pick this up now!!
 
Wow, that was incredible. I have only played the "Hunted" section so far, and I'm already sold. The technical scale of this game is much greater than Heavy Rain (that forest and chase), the voice acting is much better, and I find the sci-fi-ish setting much more intriguing.

I can't wait to see what Quantic Dream comes up with on the PS4.
 
QD have some of the most accomplished programmers and artists working today. The engine, the OST and the overall attention to details dwarf those of HR. Really impressive stuff, going by the demo. Let's hope the story is as gripping and enticing one would expect of this type of experiences...
 
Cross posting from the OT, since this is from the demo. Holy shit this game is fucking detailed. I just played the experiment section again and looked around the environment a bit with Aiden. You can actually read most of the papers that are lying around and the notes on the bill-boards too.

One of them describes the room layout and where Jodie and Kathleen are supposed to sit:


Then right next to it there is some writing actually explaining the experiment with the cards:

That's why they make her do it exactly 3 times. Because it reduces the chance of it being luck under 1 percent. Then I googled "Zener Cards" and found out that this experiment is real lol (didn't even know).

http://en.wikipedia.org/wiki/Zener_cards (somebody already updated it to include Beyond as an example rofl)

Damn. Some crazy attention to detail there. I love it :)
 
I think your supposed to pull down on the right analogue to duck under the fallen trees, or up to jump over them.
Correct. If you get arrested, and don't escape, anytime during 'Hunted' you miss out on the awesome town sequence where
you can have some fun with Aiden against the SWAT >D
 
Correct. If you get arrested, and don't escape, anytime during 'Hunted' you miss out on the awesome town sequence where
you can have some fun with Aiden against the SWAT >D
Couldn't find any newspapers in the demo btw. The guard is reading one, but nothing unusual on there. Will look around in the full game once I have it to find that easteregg you talked about :D
 
Don't remember if was on interior or exterior pages of the newspaper. I first saw it in latter portion of the game about mid-way through
If you curious as to what it was
a news story about the Origami Killer
 
The demo really sold me on the game. Maybe not day one, but I'll be there. The atmosphere and emotion was already top notch, even in such a short slice (I'm assuming there will be decent length).

Did anybody else go "holy crap, the PS3 has sixaxis controls!" Feels like years since I used them.
 
Got the game early from my work, about 4 hours into it.

I loved Heavy Rain, and I love this game too, so there's something for you HR fans.

Also, there are parts in this game when the graphics are SCARY good. Theres a snowman at the start of a chapter, that I honestly thought was real. I can practically hear the game squeezing my ps3's last ounce of power.
 
The demo really sold me on the game. Maybe not day one, but I'll be there. The atmosphere and emotion was already top notch, even in such a short slice (I'm assuming there will be decent length).

Did anybody else go "holy crap, the PS3 has sixaxis controls!" Feels like years since I used them.
12 hours according to a GAF reviewer. So depending on playstyle and choices probably between 10-15.

The Last of Us used sixaxis to recharge your flashlight lol
 
lol, plus, it's not something new either, it's been going on for many many years:



It often surprises me what shitty memories some people have about games.

I'm pretty sure there was a Jackie Chan game on the PS1 as well. I seem to recall a demo doing the rounds, and it was shit. Was better off watching Rush Hour and Police Story 2 for the umpteenth time than playing that garbage. Classics.

Hopefully I didn't dream the whole thing.
 
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