• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Beyond Two Souls PS4 vs PS3 Frame-Rate Test - Digital Foundry

So did The Order have black bars for the same reason?
Hint: it wasn't; the developers even said it themselves that they could push image quality and graphics more with less stuff on screen whilst maintaining a sound frame rate.

Also, just curious then, why didn't Heavy Rain have black bars?
You can disable the bars on the PS3 version and it has almost no performance penalty. They could have shipped the game without them if they wanted to do so.


I dont think having a last gen remaster running at 60fps is asking for a lot. The Last of Us gave us that option.
Beyond was also a lot more demanding to render than The Last of Us (as fantastic as it looked). And as soon as you try to have high resolution shadows in The Last of Us, you go back to 30 fps anyway. QD just decided to push the visuals even further, which by all accounts is the better idea for this kind of game.


What people don't understand about the black bars is that it also impacts camera works. All cameras where setup with them. Removing them might break a lot of shots (with "off screen" broken animation or that kind of stuff for example) and would have meant a lot more work to make sure everything was all right.
This is correct btw. Removing the bars on PS3 does break quite a few camera shots and reveals stuff you don't want to see. Offering an option to remove the bars would have required quite a lot of work to make the game look as intended.
 
Just watched and am I missing something or is there actually anything of note wrong with this re-release vs the PS3 version? Cuz it looks like it's been well cleaned up as far as I can tell... or has this thread just been a case of people seeing a Quantic Dream game in a thread title and just rushing to post? Just seems to be something you see happen a lot on GAF is all.
 
To be honest, I just don't think options to turn it on/off (a la Evil Within) would be a bad thing. That's all.
Well, as Jux pointed out and I came to realize again, disabling the bars on PS3 breaks a lot of the camera shots during cutscenes, as it reveals unfinished parts of the level, unfinished animations, sub-par texture work and floating objects. This game has a lot of cutscenes and a ridiculous amount of individual camera shots. Even playing the game with the bars disabled, noting and fixing up every wrong shot you encounter (making it fit in both cases) would have required a very high level of time investment. Since it turns out this is not even officially labelled as a remaster, they probably didn't have that kind of budget.


Just watched and am I missing something or is there actually anything of note wrong with this re-release vs the PS3 version? Cuz it looks like it's been well cleaned up as far as I can tell... or has this thread just been a case of people seeing a Quantic Dream game in a thread title and just rushing to post? Just seems to be something you see happen a lot on GAF is all.
Apart from 60 fps and black bars hater outrage, this is a very fine "remaster", which turns out is not even labelled as one. As a port its absolutely fantastic then.
 
As some users pointed out, this is probably relevant when you complain about no 60 fps:

LwGJzPG.png


QbaERpk.png


bWWYgNh.png


Not only is it the cheapest, it's not even labelled as a Remaster by Sony themselves. It's thus more of an enhanced port. For the asking price it offers quite a bit.
 
Well, as Jux pointed out and I came to realize again, disabling the bars on PS3 breaks a lot of the camera shots during cutscenes, as it reveals unfinished parts of the level, unfinished animations, sub-par texture work and floating objects. This game has a lot of cutscenes and a ridiculous amount of individual camera shots. Even playing the game with the bars disabled, noting and fixing up every wrong shot you encounter (making it fit in both cases) would have required a very high level of time investment. Since it turns out this is not even officially labelled as a remaster, they probably didn't have that kind of budget

Yeah fair point. Also didn't mean to come across as a hater; I did state in this thread they have put in effort and it is a solid remaster.
 
Luuk. Eye um Daveed Kaij. Wotch ma moovie at dirty freem pur zecond. It iz wery sinemotic.


:-) Only joking. Don't ban me mods. People need to get over the 1080penises60penisesasecond fascination. Some games just really don't need it.
 
Luuk. Eye um Daveed Kaij. Wotch ma moovie at dirty freem pur zecond. It iz wery sinemotic.


:-) Only joking. Don't ban me mods. People need to get over the 1080penises60penisesasecond fascination. Some gamas just really don't need it.

No, I really don't need to get over better image quality and smoother motion.
 
30€ is a LOT, you can find a PS3 new copy for around 10€ here.
Paying an extra 20€ for these extras and getting a discount on HR PS4 (which will likely make it 19.99€) doesn't seem very unreasonable. The official price for Beyond on PS3 is still 19.99€ and the DLC costs you 4.99€ in every case. This seems extremely fairly priced considering GoW 3 Remaster was €45 and you didn't get a discount on anything.


No, I really don't need to get over better image quality and smoother motion.
When it is not feasible nor expected given the asking price and gaming genre, then yes you do.
 
If they had 16x stronger GPU, they'd just do SSAA, even better every effect etc. You know it wouldn't be 60FPS no matter what. It's Quantic Dream game :)

Well they did "apparently" show off the PS4 version of the wizard demo thing at anunlocked framerate.

on a pc
:D
 
The visual changes in effects are pretty substantial. I just gave the video a quick look earlier so I didn't get to the showdown in the town. The rain and explosion effects are hugely improved.
 
Aren't some of these games from PS3 to PS4 just ports? Did people forget that they can use the word ports to define these straight up releases.
 
Well they did "apparently" show off the PS4 version of the wizard demo thing at anunlocked framerate.

on a pc
:D
It was shown on a real PS4 devkit with final specs, but only 4GB GDDR5 RAM actually. In dev mode the framerate was unlocked and mostly hovered around the 30 fps mark. It could go up to 60 or whatever, but only if you focussed on a single rock ;)


Aren't some of these games from PS3 to PS4 just ports? Did people forget that they can use the word ports to define these straight up releases.
This is actually labelled as a port yes.


The visual changes in effects are pretty substantial. I just gave the video a quick look earlier so I didn't get to the showdown in the town. The rain and explosion effects are hugely improved.
Most particle effects are. Rain is better, they added volumetric smoke everywhere in the Condenser chapter, re-did the fire and pretty much every explosion in the game. Water in general is improved too.
 
Well they did "apparently" show off the PS4 version of the wizard demo thing at anunlocked framerate.

on a pc
:D
I don't think they've ever publicly shown that, even they no doubt must have it in house. The old E3 demonstration was still 30FPS and running on PS4 (and wasn't a complete demo, but rather a more tech demo version of it)

Still, regardless, for a full game I doubt they'd ever do it. It's almost counter to anything that they're doing.

Any link to videos showing this "volumetric smoke"?
Helicopter explosion also has very much volumetric looking smoke in the PS4 version, whereas it was much more flat on PS3. It's probably BF4-style precalculated volumetrics though. But it looks much better either way. You can see this in the DF comparison video.
 
The only really disappointing thing for me is that this game isn't packaged together with Heavy Rain as a physical release. :/ I'm not too big on digital only releases. Is there any hope this game will be packed in with Heavy Rain on discs in the US?

I still feel kind of burned buying Resident Evil digitally, then finding out it's getting a physical release with Resident Evil Zero.
 
You can disable the bars on the PS3 version and it has almost no performance penalty. They could have shipped the game without them if they wanted to do so.



Beyond was also a lot more demanding to render than The Last of Us (as fantastic as it looked). And as soon as you try to have high resolution shadows in The Last of Us, you go back to 30 fps anyway. QD just decided to push the visuals even further, which by all accounts is the better idea for this kind of game.



This is correct btw. Removing the bars on PS3 does break quite a few camera shots and reveals stuff you don't want to see. Offering an option to remove the bars would have required quite a lot of work to make the game look as intended.
Beyond ran considerably better than TLoU which ran in the mid 20s for almost the entirity of the game, so bythe virtue of what "demanding" means Beyond wasn't more demanding to render.

Secondly, TLoU shadows at 60FPS were still twice the resolution of the ones in PS3. And you are approaching it the wrong way, by saying higher resolution shadows in TLoU meant lower framerate i.e. 30FPS. TLoU remaster was not 30FPS because of the improved shadows...but rather that when the game got hardcapped to 30FPS the game would double the shadow resolution. I am sure without the hardcap the game would have still ran at a perceptual 60FPS.

The 30FPS was not a choice out of performance reason but for people who wanted the game to be as close to the original as possible.
 
"rare" out of like 300M TVs or whatever is installed in the US, etc? Yeah, I'd say it's somewhat rare.

Also going for 24fps on the vast majority of those TVs will still result in 30fps. Very few of those TVs actually use a 5:5 cadence. Most will still use a 3:2 cadence for pulldown, and then multiply that up to the TVs refresh. Getting a TV that truly displays 24fps content at 5:5 or 10:10 cadence IS very rare.

I wouldn't say it's that rare: Most Samsung LED TVs do this properly from 2013 on at least. (The plasma from 2013 did not however. -- but my cheap barebones 46" model does 5:5 cadence) But honestly this is a silly argument.

I will be picking up the PS4 version as I never snagged the PS3 version, hooray for good framerate during QTEs.
 
That's exactly what The Evil Within did. Removing the borders had zero impact on performance and there was even a little wipe animation showing the borders gradually minimising after turning them off, revealing them to be nothing but black bars over the top of the image.
You are wrong.

The reason why The Evil Within had no performance impact was not because it rendered at 1080P with Black borders but because it rendered at 1920*768 which is 1:1 pixel ratio when WITH black borders.

Removing the Black borders meant the game used the same resolution and upscaled it to 1080P...so it didn't have 1:1 pixel ratio anymore.


You can see the change in IQ whenever you switch between bordered and borderless.
 
It should be running at 200fps, if its a port of a PS3 game, or is PS4 and PS3 so similar in performance? :/
A good chunk of the extra performance goes away to the resolution, which is more than doubled compared to the PS3 release. Making sure the game renders scenes who used to render at 17 fps now at 30 fps instead eats some more. Add a better AA algorithm, higher AF, improved particle effects, much increased shadow resolution, more precise hair animation, improved lighting and more accurate post processing (motion blur, DoF) and pretty much the entire advantage is gone. Plus some of the bigger environments have higher draw distances and much improved environment textures as well. Another difficulty is that QD's engine was heavily optimized for the CELL to the point that the entire post processing part was handled on it. So this upgrade is very good considering all of that.
 
Got the game today and since there is a lot of negativity, I wanted to share I think it's fantastic on PS4. It looks spectacular, I would not suspect it to be a PS3 port. I'm super happy they brought it over as I had moved on to PS4 when it first came out.

Would buy again.
 
You are wrong.

The reason why The Evil Within had no performance impact was not because it rendered at 1080P with Black borders but because it rendered at 1920*768 which is 1:1 pixel ratio when WITH black borders.

Removing the Black borders meant the game used the same resolution and upscaled it to 1080P...so it didn't have 1:1 pixel ratio anymore.


You can see the change in IQ whenever you switch between bordered and borderless.
Yikes.
 
I dub this a 'sidemaster', in some instances the PS3 has a cleaner picture due to the lack of shitty post processing layered on top with a spade.
 
don't sleep on this awesome game. i was really hoping for DLC that had more of her military missions abroad similar to the African one. they really missed that opportunity

as long as they're porting heavy rain, maybe maybe they can resurrect 'heavy rain chronicles' and resume development of those side chapters that got cancelled so they could add PS move compatibility.
 
The only really disappointing thing for me is that this game isn't packaged together with Heavy Rain as a physical release. :/ I'm not too big on digital only releases.

Yep, pretty much. It was a missed opportunity and I think it would have enticed more people buying the two games bundled together for $40 because a) It's more bang for your buck and b) The releases aren't spaced out and therefore what "hype" there is, isn't long gone and c) More awareness of course as a physical release when sold in shops and just general awareness that it's two games in one package
and of course because people may buy it just for Heavy Rain which is the better game - seriously though, Heavy Rain was really popular on YouTube and was obviously more critically well received

Maybe I'm missing something big here, but I just don't see any reason why they didn't package the two games together and sell them for $40/£30 as a physical/digital release next year (when it's not lost in the holiday season). Seems like they missed a massive opportunity to get people anticipating not only their next game, but make some cash from the sales.
 
Helicopter explosion also has very much volumetric looking smoke in the PS4 version, whereas it was much more flat on PS3. It's probably BF4-style precalculated volumetrics though. But it looks much better either way. You can see this in the DF comparison video.
Looks like a sprite in the video. A nice sprite though.
 
Top Bottom