sirseanconnery
Banned
For the love of God stop giving David Cage money.
For the love of God stop giving David Cage money.
For the love of God stop giving David Cage money.
For the love of God stop giving David Cage money.
QD has been very successful this gen so they deserved what ever money they get.For the love of God stop giving David Cage money.
While there are many problems with his games, I don't understand why this/he is such a contentious topic. In a AAA world dominated by FPS games, he makes unique and fairly enjoyable games/experiences that you'd be hard pressed to find elsewhere.
I sort of understand why everyone bashes his writing, but at the same time don't. While there are many holes, problems, etc. people jump on him for the smallest things. Do you see people bashing shoddy CoD, BF, RPG, and more writers as much as people do David Cage? No. I know when I enter the BF4 OT, or the CoD campaign discussion, or FFXIII threads, I see people complaining about them, but I don't think many people have flat out said don't buy it or it's not worth it in comparison to David Cage, where people seem mind boggled that people buy and enjoy his games.
In relation to gameplay, The Walking Dead got many GOTY with similar gameplay and branching paths that Cage's games have, and people loved it. So what's the problem with Cage's games? (I'm referring to The Walking Dead in a strictly gameplay manner)
e: To clarify, I have tons of problems with his writing, and I'm happy that he'll have better writers with him. That being said, I don't like the all the negative and double standards going around on this.
For the love of God stop giving David Cage money.
This is shocking, actually. Consider how controversial its release was and how niche its audience is. That's awesome that Quantic Dream and Sony pulled off 7 figures.
It's the kind of game that would have a decent tail as well, especially with the way sony does console bundles, but as well as just sales it seems that beyond positively impacts the perception of the playstation brand as being more diverse than its direct competitor and so it benefits sony much more than just the direct sales money.
A million seems low if you look what names were involved.
Wonder if this will turn a profit like this.
Page and Dafoe are not expensive names. The budget was $27 million. The game is probably on the border between break even and profit at this point.
They get a million each at least, no?
They get a million each at least, no? Not that this isn't worth it, better to spend on good actors for a game like this I think. They don't necessarily have to be recognizable actors/actresses per say like Ellen Page and Willem Dafoe, but good ones!
Dunno. Dafoe's role in the game is really minor. I'm sure they were compensated but even if it were $5MM total, that's probably like 20% of the total budget of the game max.
QD just isn't that big a studio and they have been efficient in getting games out. Their motion capture technology is probably the most expensive part of what they're doing but I think they own their own studio now.
Good points! I've spent the last half hour trying to think of a good response and I can't, because everything you've said is spot on. I suppose comparing this game to CoD and BF was a bad idea, I should've stayed within the genre(s) that QD makes games in. I know people compare Beyond and The Walking Dead all the time, I was trying to avoid that, but perhaps it would've been better to focus on that. I guess if Cage is always trumpeting how story is the focus of his games then he needs to put more effort and emphasis on a well written, well thought out, and more consistent story. Like you said, story is the core of QD's games with not much to back it other than the weak game mechanics. On Final Fantasy, I went and read some lttp threads and I definitely see how strong the distaste with the game is, and like you said it moreso over it's story. While, I remembered people complaining about, I didn't remember people having problems with it to such a degree, so I was mistaken there.To hop on the other side of this fence now, there is a clear reason why there is a difference between a game like Heavy Rain and a game like Call of Duty and Battlefield. Or even Final Fantasy XIII, really (although I'd disagree with your characterization: the story in those FFXIII games almost always gets demolished by this community, and it is routinely listed as one of the primary reasons people who dislike the game don't like it, right next to its extreme linearity and the automated nature of its combat system).
Heavy Rain, Indigo Prophecy, Beyond is almost entirely about its story. It is a game that functions as a delivery mechanism for its story. All its mechanics are in service to telling that story. The weird QTE mechanics and stuff were deemed one of the best ways to get the player to feel agency during the game's more tense story moments. The branching paths are so that the player can feel they have a say it the outcome of the story. Unlike any of those other games you mentioned, Quantic Dreams titles live and die by the quality of the narrative they possess, because David Cage and his team intentionally made telling these unique stories THE primary motivation for playing these games. Even if you're like dragonbane and add "exploring pretty environments" as a primary motivation, the reason he enjoys it is partially because it helps inform him more about the world and the story its telling.
In Call of Duty, the primary motivation for the vast majority of its fanbase is not to get through the story. It's to either enjoy the shooting mechanics and its variety of weaponry and enemies or learning the different strategies that will lead to your twitch skill improvement. Then you can either go online against real human competitors, or you can try to beat the primary story mode on higher difficulties. In other words, even IF you did play these games partially because of the story, there is so much else to fall back on to enjoy if it's bad. The games focus is on its shooting mechanics, not its story. The same is true of Battlefield. And, not coincidentally, the focus on story is greatly enhanced in a title like Final Fantasy XIII, and thus it is a far bigger bone of contention among the fan community. It is more likely to contribute to someone's dissatisfaction with the game, because it has a greater focus.
Heavy Rain, Beyond, Indigo Prophecy are all the way at the other spectrum... they are almost entirely, 100%, about the story. If you hate the story, what do you fall back on? There's nothing to improve your skills on; the QTE mechanics are extremely shallow and there is not really any way to get "better" at playing a game like Heavy Rain, only to make choices within the story that you are personally more satisfied with. Therefore, by definition, the amount of people willing to dismiss a Quantic Dream game over its story will ALWAYS be higher than the amount of people willing to dismiss a Call of Duty over its story. One is defined by its story and the choices you make in that story; the other is defined by its shooting gameplay.
There is no hypocrisy or double standard. In fact, there is one consistent standard that seems to ring loud and clear: the more emphasis a developer places on their story, the more central it is to their games mechanics, the more likely it is that consumers who buy the product are going to take you to task for failing at telling a story.
What, you haven't played it? What is wrong with you, aren't you supposed to be the holy defender of Playstation? Come on, rectify this now.Really, Dafoe doesn't even have a big role? Did not know that, very interesting.
What, you haven't played it? What is wrong with you, aren't you supposed to be the holy defender of Playstation? Come on, rectify this now.
Page and Dafoe are not expensive names. The budget was $27 million. The game is probably on the border between break even and profit at this point.
What, you haven't played it? What is wrong with you, aren't you supposed to be the holy defender of Playstation? Come on, rectify this now.
Good points! I've spent the last half hour trying to think of a good response and I can't, because everything you've said is spot on. I suppose comparing this game to CoD and BF was a bad idea, I should've stayed within the genre(s) that QD makes games in. I know people compare Beyond and The Walking Dead all the time, I was trying to avoid that, but perhaps it would've been better to focus on that. I guess if Cage is always trumpeting how story is the focus of his games then he needs to put more effort and emphasis on a well written, well thought out, and more consistent story. Like you said, story is the core of QD's games with not much to back it other than the weak game mechanics. On Final Fantasy, I went and read some lttp threads and I definitely see how strong the distaste with the game is, and like you said it moreso over it's story. While, I remembered people complaining about, I didn't remember people having problems with it to such a degree, so I was mistaken there.
Admittedly, I've only played through parts of Heavy Rain, I have played through Beyond twice now, and I've never had the opportunity to play Indigo Prophecy, so my experiences with QD games may not be as knowledgeable as yours.
Going forward, aside from better writers, I'd love if alongside the emphasis on story QD did include much more immersive and varied gameplay. For example: the mission in Beyond, I was positive it might actually be a TPS segment, but no it was just a fairly linear traversal section as always. I'd love if they defined different segments of the game with different focuses on gameplay, but I can understand how the game may feel disjointed because of that.where you have to assassinate that politician
what are you talking about. Amirox is the one who proclaimed the end of the era of Sony.
Even if I don't agree with that statement, they seem to learn. None of the points you mention even remotely reach the issues Heavy Rain has. And Heavy Rain's issues are small compared to the nosedive that Fahrenheit takes. Not to mention that Omikron before that was very ambitious, but outright broken in several ways. There is a curve from Omikron to Beyond and it will only get better now that they have hired 2 additional writers to help out Cage. They are a big studio, it takes time to change the course of the ship and alter things. Unlike an indie studio the next game already has to be finished story wise when the current game ships. Because you can't have 200 people sitting around doing nothing, which is completely different from the way indies handle things. Deadlines are tight, so Cage has to juggle directing actors, producing the game, do most of the interviews and the marketing, fly to all major gaming events in the world and making sure that he finds the spare time to write his next game. That's incredibly challenging, so I'm glad some of the burden is going to get removed from his shoulder soon.So to see them fail when it comes to one of the most important aspect of their games is incredibly frustrating.
This is probably the deepest they get: http://youtu.be/BmYFigb6pcQ?t=18m1sDo the controls become any more interesting than they are in the demo though? I don't mean like a fully fledged third person scheme or anything, but from what I played of Beyond, I thought Heavy Rain did the controls for cinematic interactions better. The shaking prompts and difficult tasks being difficult to pull off on the controller kind of helped draw me in-- so much so that I sometimes felt too exhausted to keep going during a session, even though I wanted to. With Beyond, it seemed like a lot of stick-flicking and very little else. The Aiden bits were pretty cool though.
You definitely won't be disappointed by the graphics.Holy shit........I might need to pick this up now.
As long as developers continue to try new things and advance the medium I'll be happy. I love seeing new and unique things and that's what drew me to playing QD's games in the first place. I hope they improve, they truly do have a lot of promise if they can nail their writing problems down.My main thing is I am glad there is someone like David Cage and Quantic Dream at least starting a conversation about games that are, let's face it, wildly different than the industry norm. That doesn't mean I have to be forgiving of those faults, but it does mean I am way more fascinated in participating in discussions revolving his games than I am of many others. It's an interesting conversation going on right now about what these types of games can be.
I do believe that people are able to change and improve, and my expectation is that now that they have a team of writers, they are going to be taking the most significant step yet toward changing the core problem most people have with QD's games. That doesn't mean it's a guarantee, but it does mean I am once again willing to give them a shot. Because the type of games they're making, if they nail it, really does have the potential to change how people view what games are capable of.
Exciting times to be a gamer, don't you think?
Doubtful. Page still acts in indie movies that have a total budget of like $10k. Money is of no real interest to her at this point, she takes roles out of interest. She turns down an incredible amount of offers I heard, just because the character wasn't interesting enough to her. I would be surprised if she got more than $500k for this. Same for Dafoe.They get a million each at least, no?
Yeah it is. Especially most of the stuff that wasn't officially released. You can find most of it here: http://www.youtube.com/watch?v=NcAIgicJfTUthe soundtrack is beautiful. Still listen to it to this day.
Doubtful. Page still acts in indie movies that have a total budget of like $10k. Money is of no real interest to her at this point, she takes roles out of interest. She turns down an incredible amount of offers I heard, just because the character wasn't interesting enough to her. I would be surprised if she got more than $500k for this. Same for Dafoe.
Also what happened to you? You are so strangely calm and positive. It's actually a little bit scary lol
That's good to hear Hopefully it will work out.It's just we're moving into the next phase of Quantic Dream development, and it's the one I've been waiting for a long time to happen, so I'm in an optimistic mood today
Quickly going back to the graphics, this is partially correct. However the game still looks great even when it starts pushing the highest number of particles and crazy special effects I have seen in a game in a long time. The other stuff looks pretty damn good, but this right here is truly incredible how it manages to render all of this at a steady 30 FPS on PS3 while you are fully controlling Jodie at the same time!Well I understand what you're saying, that technically these scenes aren't actually pushing that much
Thankfully it's relatively early on. And the last one is not a spoiler, just what happens when you fail xD I have even better stuff from late in the game, unfortunately that enters spoiler territory, so I won't post thatgreat now you just spoiled the game for me dragonbane how can I ever play it now!
Do people actually think they're being clever repeating this same tired nonsense over and over again?
Cue someone quoting this and saying the same about Cage.
I'm not sure what this has to do with anything or to what or whom you are replying. This doesn't change the fact that you tried to tell people what they should or shouldn't do with their own money. In a rather arrogant way.I like how people defend QD asinine writing but as soon as someone says they like Bioshock the entire community's ass puckers hard enough to form diamonds.
SO I wonder that is next for QD?
They already did like 2 PS4 tech demos.
SO I wonder that is next for QD?
They already did like 2 PS4 tech demos.
Oh yeah my bad.I recall only one PS4 tech demo?
Kara was PS3.
Hmm dont really know.I'll never understand why no one else licenses the tech and puts out similar works.
Particularly if one guy's writing is supposed to be the thing holding these games back.
After Heavy Rain, I imagined all kinds of games in that "engine." Fuck I think a horror game would be great in that control scheme.
But no.
Singularity is next for PS4 (working title). We have a couple of rumours:SO I wonder that is next for QD?
They already did like 2 PS4 tech demos.