Blizzard was the worst thing that ever happened to
Swingin' Ape Studios. For those who don't remember them, they crafted this criminally underrated gem:
This was the company's very first (and disappointingly their final) project. You'd think otherwise about a game which spawned from a relative no-name company that also suffered from some development woes thanks to Vivendi's involvement (their publisher at the time), but Metal Arms was a remarkable third-person shooter that stood toe-to-toe with some of the best action games (FPS, TPS or otherwise) that came out of the PS2 / GC / Xbox generation. The shooting was extremely satisfying for a number of reasons: the enemy A.I. was surprisingly good for its time and right up there with Halo's, robots got chunked with explosive graphical splendor comparable to Binary Domain's, you could disable individual bodyparts of massive threats without wasting valuable ammunition to truly destroy them, there was a lot of variety in both your arsenal as well as the enemy types and its weapon upgrade system opened up considerable diversity in terms of viable playstyles. Its vehicular sections were underwhelming, but nonetheless there was a lot to like with the way it executed the core principles of a console shooter. The single player was unusually lengthy without grating repetitiveness too, Metal Arms didn't take itself seriously in the slightest, the game busted your balls (which is why the highest difficulty is aptly named Balls of Steel no less), the overall audio design was
simply rad at times - the Zombiebots in particular were memorable - and its multiplayer was filled to the brim with potential. The latter was sadly ahead of its time, since services such as Xbox Live had not yet become popular enough to make a robust online multiplayer mode seem like a worthwhile investment for the majority of developers, much less smaller ones. So what happened?
Metal Arms didn't sell well and Vivendi owns the rights to the sequel that never officially materialized. Blizzard in their wisdom somehow noticed them; they bought Swingin' Ape to steer the troubled Starcraft: Ghost in the right direction... only to cancel it altogether while simultaneously dissolving the promising fledgling studio. In the end they made use of their talents by... absorbing them into their CG cinematics team.
Brilliant.
For all the flak Blizzard got over the last few years no thanks to mismanaging all of their key franchises (World of Warcraft + Diablo III + Starcraft II), to me this is by far the worst call they've made as a company. One that I used to respect back in their prime. Now they can go fuck themselves...
not that they haven't already been doing this with their internal circlejerking / self-congratulatory pats on the back by gloating about the x million copies they've sold of their latest uninspired sequel.