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Biggest "Blue-Balls" Moments In Games

Came here looking for the first Legacy of Kain: Soul Reaver ending.

With one screen, 19-year-old me destroyed the CD and bailed on the entire series.

[Fade to black] To be continued
 
I know barely anyone played it but Deus Ex The Fall has a shitty "to be continued" ending, right in the middle of a boss fight cutscene.

It built up these characters is the Icarus Effect novel, which was pretty decent, to then carry on their story in a half baked game with zero conclusion.

To top it off, they're never going back to the story or the characters. It was a failed experiment as far as their concerned.
 
Everyone keeps saying Zero Time Dilemma and it's giving me hives of anxiety as I'm still powering through it. Please stop harshing my buzz.

Back on topic, mine has to be the Bioshocks. Never finished 2, but 1 and Infinite both managed to magnificently muck up their final bosses after crafting some mighty fine narratives beforehand. At least Infinite had a more interesting ending besides
"and then the Little Sisters grew up!"
, but still...
 
Metroid Other M

What I was gonna say.

Just in case people were wondering what it is...

You're about to go into this Tourian area with Unfreezable Metroids, but lolno Adam shoots Samus for some SUPER EMOTIONAL CUTSCENE that is not only incoherent, but insane, irrational and treats the protagonist like a Dog and is happy about it.
 
Came here looking for the first Legacy of Kain: Soul Reaver ending.

With one screen, 19-year-old me destroyed the CD and bailed on the entire series.

[Fade to black] To be continued

But it was continued! Soul Reaver 2 exists! As does Legacy of Kain: Defiance!

The true blue balling is at the end of Defiance if anything.
 
What I was gonna say.

Just in case people were wondering what it is...

You're about to go into this Tourian area with Unfreezable Metroids, but lolno Adam shoots Samus for some SUPER EMOTIONAL CUTSCENE that is not only incoherent, but insane, irrational and treats the protagonist like a Dog and is happy about it.

Oh yeah there's that too.
As I said more way than 1.
I'll also add the pixelhunt moments that are the textbook definition of shite (look up a dictionary and you'll see a picture of it and everything!)
 
Despite being a great game, Infamous 2 (and I guess Second Son too) disappointed me based on what the ending of the first game seemed to set up. I was expecting crazy time travel plots that tie the good and bad versions together but what we got was a safe story with nothing like that. I still kind of hope Sucker Punch goes there one day since I believe there is a lot of potential in the Infamous storyline.
 
Mass Effect 3: The ultimate anticlimatic ending. The last 10 minutes are bizarre on their own, but tarnishing the potential of the three-game-buildup that precedes them makes them even worse.

Halo 5: Loved the game, but the clash between Master Chief and Osiris was... underwhelming, to say the least. Very interested in how 343i is going to move the universe forward, given the relatively cold reception that Locke got.
 
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Spolier-ing since many new people might pick this up in the next few months before Persona 5.

Persona 4 bad ending, especially if you weren't aware (or like me, totally forgot) that there's a good ending.
The game ends so abruptly and on such a down note that it sucks the wind out of you.
 
I was so confused by Golden Sun's ending back in the day...

Speaking of Golden Sun, Dark Dawn basically pulled the same thing. From what I remember, the game introduces a threat early on and you're tasked with investigating it. During the investigation a second threat is introduced and the entire game focuses on resolving that. The end of the game is essentially reminding the player that the first threat exists, is real bad, and then rolls credits.
 
Oh yeah there's that too.
As I said more way than 1.
I'll also add the pixelhunt moments that are the textbook definition of shite (look up a dictionary and you'll see a picture of it and everything!)

Ending the game on a Pixel Hunt was poetic, really

A poetic kick in the balls
 
The ending of DOOM 2016.

The ending of Half Life 2 E2.

Metroid Other M doesn't count because in order to have blue balls you have to be turned on in the first place and I'm pretty sure Other M didn't excite anyone.
 
I know barely anyone played it but Deus Ex The Fall has a shitty "to be continued" ending, right in the middle of a boss fight cutscene.

It built up these characters is the Icarus Effect novel, which was pretty decent, to then carry on their story in a half baked game with zero conclusion.

To top it off, they're never going back to the story or the characters. It was a failed experiment as far as their concerned.

Yeah that pissed me off a lot. I know The Fall wasn't good, but I want to conclude that story. Maybe we'll get another novel...
 
Infamous second son.

I was expecting some crazy last fight in the facility where they kept conduits. Instead you just get a cutscene that wraps everything up in a nice bow.
 
Star Fox Adventure for sure.

Hey you know that Scales dino bad guy we've been building up to the whole time? Surprise, you ain't gonna ever fight him.
Here's Andross....again. Zzzz
 
Star Fox Adventures.

I spent ages blocking at General Scales, waiting for him to make the first move. He wouldn't do anything. Finally I give up and take a poke at him, a cutscene immediately happens and he's taken out of the story, replaced with That Andross Boss Fight Again.
This right here!
 
Infamous second son.

I was expecting some crazy last fight in the facility where they kept conduits. Instead you just get a cutscene that wraps everything up in a nice bow.

Bigger blue balls here is the fact that Insomniac is unlikely to return to the inFamous series after Second Son. SS+First Light were fine for PS4 launch-window games, but absolutely NOT the right game to conclude the series with. inFamous 2 took painstaking lengths to conclude the series in very definitive and final ways, and they retconned the endings so that they could have another game in the series...which proceeded to leave the overarching narrative unfinished without a satisfying conclusion for the character or the general game's universe.

Super weak and disappointing. I'm probably just going to consider Second Son non-canon in my head.
 
The
Deathstroke fight
in Arkham Knight. After doing all those side-missions to earn that fight, it's just
another tank battle.

He even taunts you beforehand about
using a tank being a cowardly move
, so I thought the climax would be a knockdown, drag out hand to hand brawl in the streets. But nah, let's just reskin the
Cloudburst
battle and call it a day.
 
HL2: Episode 2's ending is interesting. It's one hell of a cliffhanger but I didn't feel ripped off for a second. The White Forest sequence is right up there with the best endings in an FPS.

It only became the all time worst blue balls moment when it was clear that Valve couldn't be bothered to finish the stupid game.

And yes, I'm entitled to an ending. The last two minutes of that game is a goddamned promise to their fans.
 
Star Fox Adventure for sure.

Hey you know that Scales dino bad guy we've been building up to the whole time? Surprise, you ain't gonna ever fight him.
Here's Andross....again. Zzzz

Oh god, how could I forget this.

I didn't get into Halo 2 until way, way after the fact so this right here was by FAR the worst blue balls moment for me for at least 4 years after.

Terrible.
 
Chrono Cross.

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^Oh shit. Lucca's house. There's a fire?!

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^Hold on Lucca we're going to save you!

wxDt4Cq.jpg

^Lucca's glasses! Damn, we're too late?!

eG5tDsB.jpg

^No! Murderer!!!

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^Yamanekoooooooooooooo!!!!
 
Mario Sunshine



when you beat bowser and have around 60/70 stars, and find out there are no extra stages and pretty much all the remaining stars are blue coin collecting.
 
Killzone 2 ending -> Killzone 3 intro

Set up:

Your mission is to storm the capital building and take the leader of the Helghast alive to force a ceasefire and end the war that started in Killzone 1.

Twist:

Our good friend Rico can't contain himself and instead of ending a war that has killed millions of civilians on both sides (or at least having a chance to), he shoots the supreme leader in the stomach, killing him, ensuring that what ever possible peace that could have been brokered is now impossible.

Sev (you) and Rico walk outside of the building where the majority of the remaining ISA forces are.

The radio starts going crazy, the Helghast fleet isn't destroyed (as shown at the start of the game), but is now in full force in a major counter attack that starts to decimate the ISA fleet. Everything is chaos, the ISA ground forces are not equipped for any major engagements and the Helghast fleet is all but ready to destroy the remaining ISA fleet, stranding the remaining ISA forces on an enemy planet.

The camera pans above Sev as you see giant ships fly overhead, engaging your fleet. Everyone is running around trying to figure out what to do next, and Sev just sits down in complete disbelief at what he is seeing and what Rico just did.

So the next game is going to be about trying to escape the planet with limited resources, maybe even trying to fight a guerrilla war within the decimated ruins of the capital city while waiting for ISA reinforcements?

Nope.

Killzone 3 starts with a really strange intro, and then cuts back to the end of Killzone 2 where apparently the situation Rico and Sev are in isn't quite registering with them. When the captain of the current ISA forces tells them they are doing a full retreat, they both seem shocked that they are being forced to leave the planet when they have zero air superiority and the majority of their military was literally killed in a nuke. Ok, so our characters seem to be stupid (well, Sev now seems to be stupid, Rico always had some brain damage).

So the game moves forward for a level and a half doing the exit plan and trying to evacuate. Plan goes to shit, and a small company of troops are left behind including our main characters. Cool, so now the game is going to be a lot of guerrilla warfare, lots of just trying to survive from engagement to engagement, right?

SIX MONTHS LATER

Yea, game does a total time skip and ignores all of the interesting parts of "how the fuck are they alive for six months, what have they been doing" and instead opt for a stupid story about how a single company of troops need to go against an entire military to stop a magic super-weapon from killing Earth and forcing the ISA to surrender.

oh, and at the end of the game, there are like 13 people left and they manage to literally wipe out all life on Helgast by mistake, and the game ends there with zero resolution, no warp up on our heros, no mention of the public broadcast of Rico's probable court-martial and execution. Nothing, just an entire game wasted of one of the most interesting set up's in any FPS story.

Thanks Rico

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Zone of the Enders 1

I didn't know that you DIDN'T fight anubis at the end and you just exchange looks as he gets away. Luckily I first played it through the HD edition so the sequel was right there for me anyway
.
 
Pretty much all of Arkham City is setting up a climactic confrontation with Hugo Strange and then
it's revealed he was just a puppet and then he dies in a cutscene. And then the final boss is a jobber who is only there to provide a lame plot twist.

Definitely the most anticlimactic ending i can remember.
 
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