Killzone 2 ending -> Killzone 3 intro
Set up:
Your mission is to storm the capital building and take the leader of the Helghast alive to force a ceasefire and end the war that started in Killzone 1.
Twist:
Our good friend Rico can't contain himself and instead of ending a war that has killed millions of civilians on both sides (or at least having a chance to), he shoots the supreme leader in the stomach, killing him, ensuring that what ever possible peace that could have been brokered is now impossible.
Sev (you) and Rico walk outside of the building where the majority of the remaining ISA forces are.
The radio starts going crazy, the Helghast fleet isn't destroyed (as shown at the start of the game), but is now in full force in a major counter attack that starts to decimate the ISA fleet. Everything is chaos, the ISA ground forces are not equipped for any major engagements and the Helghast fleet is all but ready to destroy the remaining ISA fleet, stranding the remaining ISA forces on an enemy planet.
The camera pans above Sev as you see giant ships fly overhead, engaging your fleet. Everyone is running around trying to figure out what to do next, and Sev just sits down in complete disbelief at what he is seeing and what Rico just did.
So the next game is going to be about trying to escape the planet with limited resources, maybe even trying to fight a guerrilla war within the decimated ruins of the capital city while waiting for ISA reinforcements?
Nope.
Killzone 3 starts with a really strange intro, and then cuts back to the end of Killzone 2 where apparently the situation Rico and Sev are in isn't quite registering with them. When the captain of the current ISA forces tells them they are doing a full retreat, they both seem shocked that they are being forced to leave the planet when they have zero air superiority and the majority of their military was literally killed in a nuke. Ok, so our characters seem to be stupid (well, Sev now seems to be stupid, Rico always had some brain damage).
So the game moves forward for a level and a half doing the exit plan and trying to evacuate. Plan goes to shit, and a small company of troops are left behind including our main characters. Cool, so now the game is going to be a lot of guerrilla warfare, lots of just trying to survive from engagement to engagement, right?
SIX MONTHS LATER
Yea, game does a total time skip and ignores all of the interesting parts of "how the fuck are they alive for six months, what have they been doing" and instead opt for a stupid story about how a single company of troops need to go against an entire military to stop a magic super-weapon from killing Earth and forcing the ISA to surrender.
oh, and at the end of the game, there are like 13 people left and they manage to literally wipe out all life on Helgast by mistake, and the game ends there with zero resolution, no warp up on our heros, no mention of the public broadcast of Rico's probable court-martial and execution. Nothing, just an entire game wasted of one of the most interesting set up's in any FPS story.
Thanks Rico