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Biggest "Blue-Balls" Moments In Games

____Elma____
is definitely not part of the purple faction from the opening cutscene. That faction (which is called the "Ghosts", by the way, though I'm not sure if this name is actually mentioned in the game itself) doesn't appear at all after the opening cutscene, with their final action being attacking the white whale while it's in close proximity to Mira.

Also, several details are potentially explained by the theories that (Xenoblade 1 spoilers)
Xenoblade X takes place in the new universe created by Shulk, that Mira is the planet that the ending of the first Xenoblade take place on, and that the Samaarians may actually be the Homs.
The first theory is heavily implied, the second is a logical extension of that, while the third is a bit more of a stretch, but the details line up well enough.


If Elma isn't of the race that fought in the beginning, then who or what is she and why/how was she with the humans?

Seems more likely she was one of them who realized their enemies feared the humans so she committed to protecting them until she could figure out why.
 
Whats the deal with the Darksiders one (I never finished the game)
The other horsemen are dropping to Earth as meteors to join War in the coming battle.

Darksiders 2 was a prequel, it told Death's story during the time that War was imprisoned during the intro of the first game. Darksiders 3 was supposed to have all four horsemen and finish the story that began in 1.
 
Whats the deal with the Darksiders one (I never finished the game)

Promised badassness of
the rest of the four horsemen of the apocalypse
.

The next game was a prequel/sidequel that really didn't have much to do with the first, so it didn't capitalize on the badassness of the ending.

Then THQ went under and the series is basically dead.
 
If Elma isn't of the race that fought in the beginning, then who or what is she and why/how was she with the humans?

Seems more likely she was one of them who realized their enemies feared the humans so she committed to protecting them until she could figure out why.

She is not affiliated with either faction. She is just a friendly stranger who decided to help out the humans. That is about the depth that her backstory is covered in game.
 
Oh, let me add one more: Pokémon X & Y

They laid out a bunch of little mysteries throughout the game. The locked Power Plant door, the girl lookong for "the one", and the giant crystal. Not to mention Zygarde (though I guess we're getting Sun & Moon for that). But the hints made it seem like they'd be resolved in a hypothetical Z version. But instead, we're moving to a new generation already. Does this mean the small clues left behind mean absolutely nothing now?
 
Hey guess what? You did it. You pushed back the darkness and stopped Ahriman from taking over the world. All it took was sacrificing the princess to do so.

But of course that's not really meeting the requirements of the thread. The blue balls were twofold here. The Prince couldn't stand the loss of Elika (his blue balls) so he basically undid the seal and let Ahriman out to get her back. The game ends with him walking away with Elika asking (what have you done!) and that's where my blue balls first came in.

Then, after playing the rehashed content on the epilogue they meet again where she abandons him because of his terrible decision. My blue balls are getting tighter thinking about that double whammy of an ending for a game I'll never see a sequel to.

(I'm not counting the DS side game)
I never had problem with the end of the game, it felt pretty good and the only logical conclusion after the Prince spent so much time with Elika and their interactions with her father.

The ending of the DLC Epilogue was absolute basura and I hate them for it.
 
Probably the big recent ones for me:

Zero Time Dilemma for obvious
C O M P L E X
reasons for those who played the game.

Kirby and the Rainbow Curse: while the first half or 2/3rds of the game were actually quite great, when you get to some of the final worlds, bosses get reused, there's a world full of transformation levels, and while the last world was actually kinda cool, the last boss was lackluster. It felt as if the game's budget got cut short mid-development and they had to make do

Bayonetta 2: while the first game had the best escalation in fights over its runtime, this game
has the rather lackluster fight with Aesir.
 
Bioshock Infinite: You never fight
Songbird
. Talk about an unfired Chekov's gun!

I think what made this worse was just how terrible the final few fights were in general. Arena mob sections complete with bullet sponges were the game at its weakest.

Really bummed out to see ZTD mentioned so much. I'm starting it soon and initial impressions made me think it would actually cover everything it set out to
 
Mass Effect 3 for its ending, and also its many, many, MANY moments of cutscene incompetence regarding anything related to Kai "but Bioware says I'm cool" Leng
 
for me it is the Assassins Creed original trilogy - They kept building up to being able to be an Assassin in present day and there was no payoff whatsoever.
 
for me it is the Assassins Creed original trilogy - They kept building up to being able to be an Assassin in present day and there was no payoff whatsoever.
Desmond doesn't count, huh?

hqdefault.jpg
 
What no Leisure Suit Larry blue ball jokes, come on.

leisure-suit-larry-in-the-land-of-the-lounge-lizards_8.png


Halo 2 is the clear winner, sir finishing this fight...Left thinking another mission is going to load for you to play.
 
Bioshock Infinite: You never fight
Songbird
. Talk about an unfired Chekov's gun!
idk, with the way they build the relationship with it I'm glad I didn't fight it. I didn't really see that as a missed opportunity or hanging thread at all. I can see the disappointment, though. Just looking back at that game I think
Songbird
was one of the big things they did right.
 
Bayonetta 2's finale and the RE7 demo spring to mind.

Can I just use Bayo 2 from Bayo 1 as most blue balls moment in gaming?

That was a very disappointing finale. The entire game was pretty disappointing for me, not to mention the incredibly frustrating changes to the mechanics. They had everything perfect in the first one and then??? How??? Going back to the finale, they just kept
throwing "boss fights" at you and they just seemed like regular enemies. I mean, in the first one, the boss fights were spread apart and actually felt like boss fights with multiple stages but in this one it's just like ok have one now another one 2 chapters later have another!!!".
By the time I got to the end, I was left feeling a bit caught off guard.
 
Pretty much all of Arkham City is setting up a climactic confrontation with Hugo Strange and then
it's revealed he was just a puppet and then he dies in a cutscene. And then the final boss is a jobber who is only there to provide a lame plot twist.

Definitely the most anticlimactic ending i can remember.
It's kind of sad when
taking out the snipers outside of the Monarch Theater is both more challenging and fun than the final fight.
 
Is there proof of this?

Her stated reason for going to Earth was to warn humans of the impending conflict. She arrived about 30 years before the battle in the opening takes place. There is no suggestion that she has affiliation with either the Ganglion or the Ghosts. You could maybe argue that she could be somehow associated with the Ghosts, but that's only because the Ghosts are so mysterious that we basically know nothing about them aside from the fact that they oppose the Ganglion and appear to use some form of biological weaponry.
 
I'll go a bit abstract with the definition of a "Blue-Balls" moment and say World of Warcraft: Wrath of the Lich King, specifically Ice Crown Citadel.

Now, a lot of people fondly remember WotLK, and probably enjoyed ICC, but it was literally built on top of a mountain of wasted potential and broken promises. When the patch was being teased we were told it would be an epic showdown between us and the Lich King, that it would features cameos way more fun than the ones in BT or MH, and that the story would be amazing. There were promises of a ton of bosses we would recognize and new lore that helped delve into the history of ICC, the Scourge, and the Lich King\Arthas' motivations. There were also promises of Blizzard making use of the massive area outside of ICC to do some pre-launch events for ICC, involving the Alliance/Horde storming the gates, with quest lines to connect everything. So everyone got super hyped, and waited for the patch to come out releasing it.

Then the patch came out and almost none of that was present. There was literally nothing done with the area outside ICC, and the only questline we got was related to the 3 dungeons released to explain ICC--dungeons that you could just fly to and gave insanely good rewards for not much actual work. Then there was ICC, where we saw a total of 2 cameos (Varian\Jaina and Saurfang depending on if you were Horde or Alliance, then Tyrion at the end), and a crapload of bosses with no real connection to anything or established lore--outside of Sindragosa who was shown briefly in the WotLK trailer--and a majority of the actual story elements were in the dungeons everyone could do, and the final boss fight. Outside of that, it was just use marauding through the Lich King's playground fighting a bunch of nobodies (oh and some Vampires we had a brief encounter with in the past) until we got to Arthas, and weakened him so Tyrion could actually kill him--my favorite part, that we actually didn't accomplish much other than buying time so Tyrion could just kill him anyway.

It shouldn't be surprising though. In retrospect that entire expansion was built atop broken dreams and wasted potential. At least it did have some amazing quality content--Ulduar, ICC was fun, Argent Tournament was an interesting concept, etc.
 
I'll go a bit abstract with the definition of a "Blue-Balls" moment and say World of Warcraft: Wrath of the Lich King, specifically Ice Crown Citadel.

Now, a lot of people fondly remember WotLK, and probably enjoyed ICC, but it was literally built on top of a mountain of wasted potential and broken promises. When the patch was being teased we were told it would be an epic showdown between us and the Lich King, that it would features cameos way more fun than the ones in BT or MH, and that the story would be amazing. There were promises of a ton of bosses we would recognize and new lore that helped delve into the history of ICC, the Scourge, and the Lich King\Arthas' motivations. There were also promises of Blizzard making use of the massive area outside of ICC to do some pre-launch events for ICC, involving the Alliance/Horde storming the gates, with quest lines to connect everything. So everyone got super hyped, and waited for the patch to come out releasing it.

Then the patch came out and almost none of that was present. There was literally nothing done with the area outside ICC, and the only questline we got was related to the 3 dungeons released to explain ICC--dungeons that you could just fly to and gave insanely good rewards for not much actual work. Then there was ICC, where we saw a total of 2 cameos (Varian\Jaina and Saurfang depending on if you were Horde or Alliance, then Tyrion at the end), and a crapload of bosses with no real connection to anything or established lore--outside of Sindragosa who was shown briefly in the WotLK trailer--and a majority of the actual story elements were in the dungeons everyone could do, and the final boss fight. Outside of that, it was just use marauding through the Lich King's playground fighting a bunch of nobodies (oh and some Vampires we had a brief encounter with in the past) until we got to Arthas, and weakened him so Tyrion could actually kill him--my favorite part, that we actually didn't accomplish much other than buying time so Tyrion could just kill him anyway.

It shouldn't be surprising though. In retrospect that entire expansion was built atop broken dreams and wasted potential. At least it did have some amazing quality content--Ulduar, ICC was fun, Argent Tournament was an interesting concept, etc.
This is Blizzard's MO with WoW and always has been.

"We're going to do all the things."

*Hype builds*

"Actually we're going to do some of the things. Maybe."

Ironically, I think Cata is the expansion with the least amount of explicitly broken or unfulfilled promises, and it's regarded poorly.
 
Dying Light, because
QTE final boss.

First thing I thought of seeing this thread. In a game that excels at melee combat you don't
reduce the fight - the fight with the guy you have been waiting to engage in battle with that excellent melee combat - to a weak, interactive cutscene.
 
Street Fighter 5 story mode spoilers.

The story establishes that the Shadowloo soldiers are powered up, and it is later revealed that Abel is acting as a double agent. He then gets "activated" by his Shadowloo suit, causing him to attack his friends. Despite attacking playable characters for multiple scenes, the cutscenes never transitions to a real fight against him. It's clear that we were supposed to, but it got cut. So his cameo presence is pretty much completely wasted.
 
Ironically, I think Cata is the expansion with the least amount of explicitly broken or unfulfilled promises, and it's regarded poorly.

I think Cata was okay, but it started the problem of Expansions being too front-heavy. As in, Blizzard puts in a majority of the work to make the leveling experience the most interesting. Once you get to max level it's basically Heroics, Raid (if you can), and really uninspired daily quests. Since then they have tried to change that, but all they've managed to do is to make the daily quests on a rotation, and cut down the number of Heroics while dragging out each Raid tier for 3x as long as anyone wants to spend in it.

At least with Cata they did what they said they wanted to; Revamped the Vanilla world to make leveling not so miserable, explored new stories with old characters, introduced some truly original zones, made heroics difficult again (and then everyone complained lol), and explored new concepts like an underwater zone. Cataclysm was a success in that Blizzard did do everything they said they wanted to--but a failure because it was really lopsided when it came to endgame content versus leveling content.
 
Metroid other M, the traitor mainquest didnt have an End, start another main quest about being emotional and
backstabbed
by your daddy.
 
Dragon Warrior Monsters for Gameboy. I remember I just beat the story randomly and that was it. Wasn't even close to the hardest fight, and was not ready for it to just end. Once the story was over, you could play on kinda, and there were even harder fights left but with no story and thus no attachment, what was the point

Also even though it's one of my favorite games ever, Dungeon Siege and DS: LoA have this. The end bosses are way too fucking easy, and here's nothing left to do with all the phat lewt (unless you wanted to multiplayer)
 
Castlevania set in 1999, when Julius, the strongest Belmont in history, battled the most powerful incarnation of Dracula. It was IGA's take on the Nostradamus' end of the millenium prophecy.

IGA hyped it up so much in Aria and Dawn. He was saving it to be the most epic Castlevania ever. Konami thought otherwise and Lords of Shadow happened.
 
Castlevania set in 1999, when Julius, the strongest Belomt in history, battled the most powerful incarnation of Dracula.

IGA hyped it up so much in Aria and Dawn. He was saving it to be the most epic Castlevania ever. Konami thought otherwise and Lords of Shadow happened.
1999.jpg


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I mean, TWEWY wrapped up nicely and I would love to see more, but there was no point in this if they weren't gonna follow up. C'mon SE!
It's been almost 4 years and not a peep from SE. Not even an acknowledgement. Seriously, were they even actually considering a sequel?
 
Dragon Age Origins...

You finally track down the man that killed your family. The impetus for your entire quest is at hand... and you get a line or two acknowledging it. No one really seems to care. It just isn't a big deal, apparently.

This was one of those moments that emphasized the weakness of the less linear storytelling of games that give you more autonomy. They have a hard time giving certain story beats the appropriate emphasis. Super deflating.
 
The answer was Shenmue 2 for years and years but hopefully that will finally change in a couple years when Shenmue 3 comes out.

As such, the answer is now Mega Man Legends 2. Holy lord, what an ending that will probably never ever be resolved. Feels Batman. Feels really Batman.
 
Congrats for beating this incredibly hard, cheap ass game, Ghosts and Goblins! Oh, you want to rescue the princess? Well fuck you, beat it all again, and you have to beat the final level/boss with this awful weapon, if you can even get back (in the sequels at least).
 
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