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Biggest graphical leap in a series in a single generation?

I suppose it's a good sign that they've been reluctant to announce anything for their next game yet.

My guess is that they started out as a cross gen game, not expecting next gen to do as well as it did. But then realized that was a horrible idea, because if ANY games benefit from going from 512mb of ram to 8000mb of ram, its Bethesda games.


Falllout 3, and New Vegas were both plagued with loading cells. And the Elderscrolls series has been held back by city cells and indoor outdoor cells for way too long.

I want to be able to see through windows. Sit by a fire and watch the thunderstorm outside of the inn I am staying at, every time lightning strikes wondering if that shadow was a vampire, or bandits come to kill me in my sleep.


I want to wait outside a victims home, watch him eat dinner with his family, blow his candles out, and crawl into bed. Then I want to break into his second floor window and rob him blind.


/Tangent.

If FO4 is cross gen, God help us all.
 
Most other examples in this thread were games whose first entries were considered to be quite good looking at the time already. I'll do you guys one better, and pick a series that went from downright laughably ugly to something quite impressive looking.
0RWiP4K.png

Leaps don't get much bigger to me than this. Far from the best looking game on the system, but jump of quality between Dragon Quest 5 and 6 is astonishing.
 
Different games, we are talking the same franchise.
That somehow slipped my mind for a moment there, but my pick IS Mario still. Mario Bros. to SMB3 definitely shows the same level of difference roughly, and even disregarding Mario Bros SMB1 to 3 is pretty damn close.

Although, Startropics had a pretty insane jump from 1 to Zoda's Revenge for games that came right at the end of the generation and when it should've been dead, respectively.
 
Actually, now I'm also wondering partially how old some people are and when they seriously got into games, because while I'm clearly underestimating last gen jumps they're not the ones that jump to mind as the biggest examples, but rather mainly NES games where we went from stuff like Ice Climber and ended with Kirby's Adventure.

And I just went with first US year of the NES for Ultima IV and last pre-SNES year in the case of Ultima VI specifically. If I went with the Japanese launch I could pull out Ultima III, which would make the jump absolutely unreal just from III to VI, maybe even V really.

I'm 23 so my first gaming memories were of the SNES and Dreamcast. There were some pretty big graphical changes in a number of their series, especially when we started getting closer to the end of their era.
 
That somehow slipped my mind for a moment there, but my pick IS Mario still. Mario Bros. to SMB3 definitely shows the same level of difference roughly, and even disregarding Mario Bros SMB1 to 3 is pretty damn close.

Although, Startropics had a pretty insane jump from 1 to Zoda's Revenge for games that came right at the end of the generation and when it should've been dead, respectively.

SMB to SMB3 is a really good example, SMB3 is amazing.

Can we compare SMW to SMW2?
 
SMB to SMB3 is a really good example, SMB3 is amazing.

Can we compare SMW to SMW2?
Well, it is the same type of gameplay, and the same characters, although I do kind of think the Super FX 2 chip throws a wrinkle in. Well, it probably could've still done MOST of those graphics anyway.
yeah super-early 360 games are kindof easy as they were practically PS2 ports :D Same goes for that Resident Evil Code Veronica, isn't that a Dreamcast game originally.
It's why CoD2 was probably a better example than most early games given it was a PC/360 exclusive. And while not as extreme as a full on cross gen title versus a high end last gen exclusive (or where that too is cross gen but the LESSER version) that IS entering the PC-esque territory where you had stronger computers from one point to the next, where a computer could run game great (Witcher 1) but not its sequel (Witcher 2.) I think they're kind of fascinating to look at anyway, but my Ultima example there... well, can't run Ultima VI on an Apple II, and probably not the computers that could run the DOS port of Ultima IV when it was contemporary either.

EDIT: Oh yes, for just how crazy of a jump Startropics did for something that was already late gen:

StarTropics (1990)

Zoda's Revenge: StarTropics II (1994)

... Although the time gap between those is at least half a generation anyway, damn. And the dungeon graphics aren't as dramatically improved.
 
On topic, I'm going to say Virtua Fighter to Virtua Fighter 2 on Satrurn. The former made the Saturn look cheap next to things like Toshinden. The latter was a graphical marvel and the jewel in the Saturn's crown.

You beat me to this. I worked in a game store when the Saturn hit, and I remember the game itself (2) had a demonstration of the improvements as the attract mode introduced each character.

Found it! https://www.youtube.com/watch?v=KLL_9EC-hmg

This is better than pics. Skip to about :35 to get to it.
 
Gears of War and Gears of War 3

GoW1-and-GoW3-Comparison.jpg


Another big step between each other.

yeah probably this one for me. i don't know how much or if judgment looked better than 3, but it doesn't exist to me anyways.

playing the first to the third was definitely an eye opener on how much better looking it got each time, gameplay aside.
 
This is a little unfair. Code Veronica was indeed ported to the Cube but it's really a Dreamcast game.
Incidentally the fairer comparison probably won't impress much, might actually look BAD in comparison: REmake to RE4. If you forget the backgrounds are pre-rendered I'd think REmake could be argued as looking superior to RE4 out and out.

. . . Although come to think of it RE1 to RE3 is a great example in and of itself.
 
Say a game comes out relatively early in a consoles life cycle and it gets a sequel (or several). Well often times those sequels have improved graphics, as to be expected as developers spend more time learning the ins and outs of a particular console.

It isn't always the case but oftentimes it is. This thread is dedicated to games who leaped an enormous amount in quality from one game to the next.

For example. Halo 3 - Halo 4

343 Halo was... not so good... but the graphics were leaps and bounds over Halo 3 IMO.
uQzxnpm.jpg

halo_4_13482398946434.jpg


Screenshots would be nice.

SAME GENERATION. SAME CONSOLE. FOR FUCK SAKE.

You picked a boring picture from Halo 3. Halo 4 looks like they turned of a bunch of the light tech and added a bunch of lense flair. The muzzle flashes and grenades aren't even light sources. Halo 3 is really awesome when multiple dynamic sources fly by in the dark and trigger their sweet HDR stuff. Reach looked even better. Halo 4 ripped all that out for slightly higher res textures. If you Halo 4 screenshot was in Halo 3 that guns muzzle flash would lighting the gun and the enemies. Halo 3 really looks better in motion than in screenshots. The complexity of the light and shadows really immerses me more than the flatter higher res textures of Halo 4.


Halo 4 can't do this:

S51xYRl.jpg



Or this:

j2sFMnI.jpg
 
PGR3:
215121-project-gotham-racing-3-xbox-360-screenshot-yes-it-s-a-british.jpg


PGR4:
333049-project-gotham-racing-4-xbox-360-screenshot-i-had-to-start.png
I agree 100% and entered this thread to post this! The difference is very noticeable when playing PGR 3 and PGR 4 back to back.

I'd also include a leap from PGR 4 to Blur. The graphical engine for Blur was a lot more advanced than PGR's based on the Digital Foundry face off and interview with the Blur dev team.

Blur has 4xMSAA vs PGR 4's 2xMSAA & a lot more cars on screen etc. Digital Foundry state:
..this appreciation is only strengthened when you experience the scale of the technical achievement on offer: full 720p resolution, high levels of anti-aliasing, up to 20 cars on-screen at any point, a large, highly detailed rear-view mirror, masses of post-processing effects, no LOD popping. The list goes on.

Blur maintains 30FPS even with masses of cars and effects on-screen. Bizarre's achievement here really has to be seen to be believed: there's no lag in the controls, no slowdown on-screen.
 
SLY-COOPER-1.jpg

Sly Cooper 1

Sly_Cooper_Collection_PS3.jpg

Sly Cooper 3

I remember Sly 1 looking even worse than that in the first pic, and the gameplay felt clunky.
Sly Cooper 2-3 are amazing improvements.
 
Oh! I Have a good one!

Street Fighter 2 SNES

street_fighter_ii_snes_hadoken.jpg


Street Fighter Alpha 2 SNES

Alpha2Inline_1260556885.jpg

Street Fighter Alpha 2 isn't entirely using stock hardware though. The game uses a heavy amount of compression in the cartridge to store all the game data. Because of this it had a special decompression chip in the cartridge. This is also the reason why the game has loading present before each fight.


Well, it is the same type of gameplay, and the same characters, although I do kind of think the Super FX 2 chip throws a wrinkle in. Well, it probably could've still done MOST of those graphics anyway.

All of the sprite scaling and rotation and transformation effects were done with the SuperFX2 chip, there were also some polygons thrown into the game as well. There's no way that the SNES could achieve any of those effects on its own.
 
SFA2's kind of an awkward example because it was primarily a PS1/SS game. Was a miracle they got the game on SNES by all accounts, though looking at those screens the difference seems pretty tame compared to other games listed. I'm sure in motion it's a different story, but I haven't played SFA2 SNES for myself to know for sure.
 
every game from 2D -> 3D.

For instance mario kart snes <-> mario kart 64

But if we look to the 3d games : mario kart wii <-> mario wii u
 
Can't believe anyone has mentioned Metal Gear Solid 2 ----- > Metal Gear Solid 3 on the PS2.

The leap was insane considering the hardware. Better character models, better textures, better lighting, grass "simulation", better special effects...

Dude, you gotta provide screenshots. MGS3 was a downgrade in plenty of areas. Textures and attention to detail was better in MGS2, the rain and water effects were better. MGS2 didn't have grass, so that comparison is weak. Character models were better in MGS3, the fire effects were awesome in MGS3. Shadows didn't seem to exist in MGS3, whereas MGS2 has plenty of areas with shadows. Lighting is either a tie or leaning towards MGS2.

The leap wasn't insane, different things were prioritized. MGS3 has massive areas compared to MGS2, MGS2 has insane attention to detail due to how small the environments were.

You're the same person that argued that MGS4's Solid Snake model was on par with Big Boss's model in the 360/PS3 versions of Ground Zeroes, until a lot of people asked for screenshots.
 
every game from 2D -> 3D.

For instance mario kart snes <-> mario kart 64

But if we look to the 3d games : mario kart wii <-> mario wii u
Not the same generation, 2D to 3D is generally subjective, and most any same gen 2D to 3D example is probably going to be ESPECIALLY subjective. At best you get going from SSFII Turbo HD to SFIV, at worst you get Alundra to Alundra 2, and if you seriously want to argue that one you may be blind.
 
Street Fighter Alpha 2 isn't entirely using stock hardware though. The game uses a heavy amount of compression in the cartridge to store all the game data. Because of this it had a special decompression chip in the cartridge. This is also the reason why the game has loading present before each fight.


The SNES was designed to interface with the extra chips though. You can look at the bottom of a cartidge and see if it has an extra chip since there are extra contacts.
 
From the games I played:

TES Oblivion -> TES Skyrim

Mass Effect 1 - > Mass Effect 2
 

I still don't understand why everyone keeps posting this picture when they want to show of Uncharted 3. Yes, U3 is visually stunning and one of the best looking games of last generation. That said, this screenshot is not representative of what it actually looks like, particularly when it comes to IQ.
 
The big ones that come to mind:

Infamous --> Infamous 2

Tomb Raider Legend --> Tomb Raider

GTA IV --> GTA V

In all of those examples the later game looks like it's running on the next generation of hardware, the improvement in graphics is so dramatic.
 
I think Infamous to Infamous 2 was a big leap too...
(sorry no screenies, Im at work and this is a stealth post) ...

damn, beaten like a stuck pig!! ;)
 
First thing i thought of was Halo 1 to Halo 2. Better lighting, ragdolls, insane bump mapping on everything, much more detail in textures, higher poly models. Halo 2 really pushed that console and it looked great for a console game at that time.
 
Positive jumps:

The Witcher to The Witcher 2

Dragon Age Origins to Dragon Age Inquisition

Negative jumps

FFXIII to Lightning Returns
 
Gears of War and Gears of War 3

Another big step between each other.

The change in Gears is pretty crazy when you consider much more Gears 3 puts on screen and all of it looks better. More effects, more light, more cloth, more meat, more space and more enemies. Now I not sure Gears or CoD made a bigger leap. I think those two are the frontrunners for me.
 
This is pretty subjective/controversial...but it's definitely the biggest "leap" I can think of.

The Wind Waker 2003 ---> Twilight Princess 2006

It caused meltdowns because it was such a surprising leap.
 
I still don't understand why everyone keeps posting this picture when they want to show of Uncharted 3. Yes, U3 is visually stunning and one of the best looking games of last generation. That said, this screenshot is not representative of what it actually looks like, particularly when it comes to IQ.

Wrong. I'm currently replaying the game and it actually looks like that.
 
Here's a better Cod2 vs Ghosts comparison.

Call-of-Duty-1-2.jpg


cod-ghosts-stonehaven-mp-current-gen-1.jpg

Yup.

I'd argue this and Halo 3 to Halo 4 are the single biggest jumps. (Uncharted 1 was still good looking... Uncharted 3 was jaw dropping, but the jump between the two was smaller than the jump between COD). Resistance definitely should get a mention because that first game was ugly.
 
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