XtremeXpider
Member
but rather mainly NES games where we went from stuff like Ice Climber and ended with Kirby's Adventure.
Different games, we are talking about the same franchise.
but rather mainly NES games where we went from stuff like Ice Climber and ended with Kirby's Adventure.
I suppose it's a good sign that they've been reluctant to announce anything for their next game yet.
That somehow slipped my mind for a moment there, but my pick IS Mario still. Mario Bros. to SMB3 definitely shows the same level of difference roughly, and even disregarding Mario Bros SMB1 to 3 is pretty damn close.Different games, we are talking the same franchise.
call of duty 2 ---> ghosts
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Actually, now I'm also wondering partially how old some people are and when they seriously got into games, because while I'm clearly underestimating last gen jumps they're not the ones that jump to mind as the biggest examples, but rather mainly NES games where we went from stuff like Ice Climber and ended with Kirby's Adventure.
And I just went with first US year of the NES for Ultima IV and last pre-SNES year in the case of Ultima VI specifically. If I went with the Japanese launch I could pull out Ultima III, which would make the jump absolutely unreal just from III to VI, maybe even V really.
That somehow slipped my mind for a moment there, but my pick IS Mario still. Mario Bros. to SMB3 definitely shows the same level of difference roughly, and even disregarding Mario Bros SMB1 to 3 is pretty damn close.
Although, Startropics had a pretty insane jump from 1 to Zoda's Revenge for games that came right at the end of the generation and when it should've been dead, respectively.
Come off it, was released for 360 same time as the othersP
Well, it is the same type of gameplay, and the same characters, although I do kind of think the Super FX 2 chip throws a wrinkle in. Well, it probably could've still done MOST of those graphics anyway.SMB to SMB3 is a really good example, SMB3 is amazing.
Can we compare SMW to SMW2?
It's why CoD2 was probably a better example than most early games given it was a PC/360 exclusive. And while not as extreme as a full on cross gen title versus a high end last gen exclusive (or where that too is cross gen but the LESSER version) that IS entering the PC-esque territory where you had stronger computers from one point to the next, where a computer could run game great (Witcher 1) but not its sequel (Witcher 2.) I think they're kind of fascinating to look at anyway, but my Ultima example there... well, can't run Ultima VI on an Apple II, and probably not the computers that could run the DOS port of Ultima IV when it was contemporary either.yeah super-early 360 games are kindof easy as they were practically PS2 portsSame goes for that Resident Evil Code Veronica, isn't that a Dreamcast game originally.
StarTropics (1990)
Zoda's Revenge: StarTropics II (1994)
Oblivion:
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Skyrim:
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Pretty big jump between these two games.
Probably helps that the first was a rushed launch title and the second notably wasn't.Red steel to red steel 2 but thats more art style than anything.
On topic, I'm going to say Virtua Fighter to Virtua Fighter 2 on Satrurn. The former made the Saturn look cheap next to things like Toshinden. The latter was a graphical marvel and the jewel in the Saturn's crown.
Gears of War and Gears of War 3
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Another big step between each other.
Resident Evil: Code Veronica
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Resident Evil 4 (GC)
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Incidentally the fairer comparison probably won't impress much, might actually look BAD in comparison: REmake to RE4. If you forget the backgrounds are pre-rendered I'd think REmake could be argued as looking superior to RE4 out and out.This is a little unfair. Code Veronica was indeed ported to the Cube but it's really a Dreamcast game.
Say a game comes out relatively early in a consoles life cycle and it gets a sequel (or several). Well often times those sequels have improved graphics, as to be expected as developers spend more time learning the ins and outs of a particular console.
It isn't always the case but oftentimes it is. This thread is dedicated to games who leaped an enormous amount in quality from one game to the next.
For example. Halo 3 - Halo 4
343 Halo was... not so good... but the graphics were leaps and bounds over Halo 3 IMO.
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Screenshots would be nice.
SAME GENERATION. SAME CONSOLE. FOR FUCK SAKE.
I agree 100% and entered this thread to post this! The difference is very noticeable when playing PGR 3 and PGR 4 back to back.PGR3:
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PGR4:
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..this appreciation is only strengthened when you experience the scale of the technical achievement on offer: full 720p resolution, high levels of anti-aliasing, up to 20 cars on-screen at any point, a large, highly detailed rear-view mirror, masses of post-processing effects, no LOD popping. The list goes on.
Blur maintains 30FPS even with masses of cars and effects on-screen. Bizarre's achievement here really has to be seen to be believed: there's no lag in the controls, no slowdown on-screen.
That's... wow, yeah, I swore the gap wasn't that big but if it isn't then we at least have the most improved character model from start to end of a generation.Jak and Daxter to Jak 3:
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Maybe your other examples fare better, but 7 >>>>> R&F aesthetically. By far, if those screenshots are to be the barometer.Mega Man games often do this.
MM to MM6
MMX to MMX3
MMZ to MMZ4
And my favorite:
Mega Man 7:
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Rockman & Forte (Super Famicom):
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Oh! I Have a good one!
Street Fighter 2 SNES
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Street Fighter Alpha 2 SNES
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Well, it is the same type of gameplay, and the same characters, although I do kind of think the Super FX 2 chip throws a wrinkle in. Well, it probably could've still done MOST of those graphics anyway.
Can't believe anyone has mentioned Metal Gear Solid 2 ----- > Metal Gear Solid 3 on the PS2.
The leap was insane considering the hardware. Better character models, better textures, better lighting, grass "simulation", better special effects...
Not the same generation, 2D to 3D is generally subjective, and most any same gen 2D to 3D example is probably going to be ESPECIALLY subjective. At best you get going from SSFII Turbo HD to SFIV, at worst you get Alundra to Alundra 2, and if you seriously want to argue that one you may be blind.every game from 2D -> 3D.
For instance mario kart snes <-> mario kart 64
But if we look to the 3d games : mario kart wii <-> mario wii u
Street Fighter Alpha 2 isn't entirely using stock hardware though. The game uses a heavy amount of compression in the cartridge to store all the game data. Because of this it had a special decompression chip in the cartridge. This is also the reason why the game has loading present before each fight.
Saints Row 2 -> Saints Row the Third
call of duty 2 ---> ghosts
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Yup.
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Gears of War and Gears of War 3
Another big step between each other.
I still don't understand why everyone keeps posting this picture when they want to show of Uncharted 3. Yes, U3 is visually stunning and one of the best looking games of last generation. That said, this screenshot is not representative of what it actually looks like, particularly when it comes to IQ.
Here's a better Cod2 vs Ghosts comparison.
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