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Bigscreen Byond, the smallest VR headset ever

64gigabyteram

Reverse groomer.



Oled screen, 5120 × 2560 resolution, comes with an audio solution similar to the Valve Index, and it's the small, light, 'like a pair of glasses' VR headset that most of GAF has been waiting for. It'll be coming out in Q3 2023 according to the website. only issue is the 90 degree FOV and the 90hz refresh rate... and also the fact you need to get one custom made for your face, like an actual glasses perscription. is that enough of a dealbreaker for you?

ZZ12iLE.png
 
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Wouldn't buy but it's a step in the right direction for VR

Now find that form factor or smaller, with half dome 3 like varifocal, PSVR 2 eye tracking or better, 120Hz bare minimum and we'll truely be in a next wave of adoption
 
Wouldn't buy but it's a step in the right direction for VR

Now find that form factor or smaller, with half dome 3 like varifocal, PSVR 2 eye tracking or better, 120Hz bare minimum and we'll truely be in a next wave of adoption
also foveated rendering for better performance, cant forget that!!
that being said with all that stuff it's gonna be expensive as hell so dont know about the 'next wave of adoption' thing... but VR headsets are getting better by the day!
 
also foveated rendering for better performance, cant forget that!!
that being said with all that stuff it's gonna be expensive as hell so dont know about the 'next wave of adoption' thing... but VR headsets are getting better by the day!

I initially thought that Quest 3 would include the half dome tech for varifocal, but it seems not.. Facebook had so much tech R&D, I just hope they don't deflate. Maybe for Quest 5?.. I hope

It has to be affordable
 
This is more the future where people might use it more. It's a bit too expensive but I understand for now.

Nice panels and weight, plus they shape it to your face, ipd, and even perscription.
 
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Bigscreen's own trailer

Btw, i would totally be ok with the prescription lenses, it's already the best way for peoples with glasses to use VR. The problem is headsets who do NOT provide any form of prescription lenses, fuck em. Would cost me more on the front but if it reduces headset size and allows me to remove glasses, i would be all in.
 
90 degree FOV is similar to what the Quest 2 has?

Yea, Quest 2 is 89 +/-4

But this has pancake lenses so it will better use that field of view.

But at that price.. it's DOA except for a very niche audience. Especially if you need the controllers and so on.

It might be a good headset for peoples on sim rigs, as they need a good display most importantly, and with insane resolution microOLED giving highest ppd of any headsets at 28ppd, pancake lenses, 127 grams compared to 700-800.. it might be attractive for them.

Its optics and display alone costs more than a Quest 2

For a first gen product from a company that never made headsets, and they don't have the economic weight to lower material prices by the million units for stuffs like the microOLED displays, it's quite an impressive first entry.
 
Norm got to test it



It's a deluxe product, scan of face for molded face cushion and perfect IPD, pancake lenses to your vision.

Wow, must be so comfortable. If my sim rig was up and running, I think i would actually preorder. The more I read the more I like it.
 
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This seems to be sacrificing too many features in order to be compact, the most important being FoV.
Exactly, doesn't even have inside out tracking, I do like the form factor though, but no use in my house as we all share the headset which you can't do with this
 
It's cool but standalone Quest VR is simply awesome. Many VR games are stylized anyway, and you can wirelessly play PCVR.

Not to mention Quest 3 is really looking small compared to Quest 2 with a built in 2.4TF chipset/pcvr combo, wireless, and cheaper

ghyR98B.jpg
 
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That is fucking awesome. ^^^Quest 3 is looking nice and compact, though. Make psvr2 look bulky in comparison. That's supposed to be very light and that's half the battle tho.

This is tiny though and it's really exciting to see. The future is bright.
 
Can't even write basic info that it's a lighthouse tracked HMD (so you need base stations and controllers on top whether from Valve, HTC or Pimax or whoever else has some) with no frills like eye tracking or passthrough or anything, plus a fairly small fov for that ~1370 Eur.

Clearly a niche within a niche product (also kind of pointless to not come with the premium strap by default at those prices it makes next to no difference if you add a bit more) but sure, it's cool to see future-but-now stuff that will eventually trickle down to us VR plebs too.

I would think Bigscreen would want a cheap stand alone VR set to expand their app's userbase with but nah. I guess it could also have a stand alone variant with the snapdragons and whatever else going on the back of the strap to maintain the form (and increase the price).
 
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First of all this thing looks amazing. However, feature-wise it's barebones to the extent that it's pretty much pointless.

Personally, I'm not interested in headsets that aren't standalone with wireless capability. Headsets like Pico 4 and Quest 3 are more my jam. They are small, but also pack a massive punch when it comes to features.
 
Can't even write basic info that it's a lighthouse tracked HMD (so you need base stations and controllers on top whether from Valve, HTC or Pimax or whoever else has some) with no frills like eye tracking or passthrough or anything, plus a fairly small fov for that ~1370 Eur.
I suppose from a purely technical standpoint it is cool in that it shows viable VR is possible in such a tiny form factor.

Just like Mike from the VR Oasis channel, I didn't expect to see anybody putting out a product like this for another 5 years or more. Granted it's expensive but I suppose it makes sense given that the people willing to spend a bunch of money on a HTC Vive/Vale Index with all the base stations (ie stuff needed to even use the Bigscreen Beyond) probably have the disposable income and the desire to spend it on early adopter tech like this.
 
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I can't get over that dude wearing his stupid mask during the whole video, even when no one else is around lol.

Anyway, the form factor is nice (and seems to be pretty much the only thing this headset has going for it). Though I wonder if the eye-sight issue will ever be properly solved when it comes to VR. Having each headset be manufactured personally for each user isn't really suitable for mass production, and makes it more expensive than it needs to be (not to mention that it means headsets can't be shared with others). The way I see it, the only way to get around this is if future headsets include a way to mechanically change the focus of the lenses with a dial or something (similar to binoculars), to allow users to set it to their own eye prescription. Because otherwise, VR will always have a significant entry barrier for a huge part of the population.
 
I can't get over that dude wearing his stupid mask during the whole video, even when no one else is around lol.

Anyway, the form factor is nice (and seems to be pretty much the only thing this headset has going for it). Though I wonder if the eye-sight issue will ever be properly solved when it comes to VR. Having each headset be manufactured personally for each user isn't really suitable for mass production, and makes it more expensive than it needs to be (not to mention that it means headsets can't be shared with others). The way I see it, the only way to get around this is if future headsets include a way to mechanically change the focus of the lenses with a dial or something (similar to binoculars), to allow users to set it to their own eye prescription. Because otherwise, VR will always have a significant entry barrier for a huge part of the population.
HTC's new Elite thing does that focus thing. Costs similarly or more depending on the region but at least comes with all you need in the box (stand alone and PC VR too). Still a premium product though, not mass market.
 
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This is the only way for vr to become mainstream.

All the major gaming headset are TOO FUCKING BULKY.

Maybe in 15 years from now something like this but for vr is gonna be possible while still having enough power to render realistic graphic.

850870
 
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They should've stayed away from the word "big" in the name.

Also this form factor is the next big step for the future of VR. Bring it even smaller. More elegant looking. A device that someone could wear in public without looking stupid.
 



Oled screen, 5120 × 2560 resolution, comes with an audio solution similar to the Valve Index, and it's the small, light, 'like a pair of glasses' VR headset that most of GAF has been waiting for. It'll be coming out in Q3 2023 according to the website. only issue is the 90 degree FOV and the 90hz refresh rate... and also the fact you need to get one custom made for your face, like an actual glasses perscription. is that enough of a dealbreaker for you?

ZZ12iLE.png

Also it's a PCVR headset, so the processing is outsourced to, well, the PC. Which means it needs to be tethered, which sorta defeats the purpose of a slim form factor.
 
HTC's new Elite thing does that focus thing. Costs similarly or more depending on the region but at least comes with all you need in the box (stand alone and PC VR too). Still a premium product though, not mass market.
Still more value than a Quest Pro
 
Yep.

That's more the size this shit needs to be to go mainstream. When they can produce stand alone headsets like that, we're off to the races.
 
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Maybe in 15 years from now something like this but for vr is gonna be possible while still having enough power to render realistic graphic.
thats being offloaded to another device like a PS5 or PC. the quest 3 is small as hell too according to rumors so this future is far closer than you think it is
 
thats being offloaded to another device like a PS5 or PC. the quest 3 is small as hell too according to rumors so this future is far closer than you think it is
I was more talking about a completely wireless device.

Good luck on replicating high end graphic on a small wireless device before 10-15 years from now.

You have to solve the shitty performances, how hot it gets, battery life and so many other stuff, modern tech is not nearly close to get all these things sorted out and 15 years is an already optimistic prevision, battery tech alone is stagnating since forever.
 
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Thats definitely a step in the right direction
An inconvenient truth is that the first "perfect VR headset" is still gonna be a bulky, ugly mess with wires sticking out since that's the path of least resistance.

By "perfect VR", I don't mean something that is sleek, or sexy, or comfortable, or 'desirable' to the mainstream. I simply mean things like visual fidelity, contrast, FoV, and so on. True VR believers don't care whether it makes you look presentable in a Starbucks. Though this is indeed the threshold for mass adoption.
 
I was more talking about a completely wireless device.

Good luck on replicating high end graphic on a small wireless device before 10-15 years from now.

You have to solve the shitty performances, how hot it gets, battery life and so many other stuff, modern tech is not nearly close to get all these things sorted out and 15 years is an already optimistic prevision, battery tech alone is stagnating since forever.
The standalone Pico 4 headset Virtual Desktop mode runs on Wifi 6 at 150mbps bandwidth (the max that an XR2 can decode at).

Using a high-end PC like 4090 Gigabyte OC with Ryzen 7 5800x3d people have been able to run HL:Alyx on VD "God mode" at 3120x3200 resolution @90fps. So, already today, quite high-end wireless streaming from a PC can be done. This will no doubt get better in the future as resolution grows from the current ~10 megapixels to 25 megapixels "retina" displays.

Battery life only needs to be ~2 hours (the time it takes to recharge) with hot-swappable batteries, and you can have indefinitely long play sessions (though I don't see why you would want that).
 
Using a high-end PC like 4090 Gigabyte OC with Ryzen 7 5800x3d people have been able to run HL:Alyx on VD "God mode" at 3120x3200 resolution @90fps. So, already today, quite high-end wireless streaming from a PC can be done. This will no doubt get better in the future as resolution grows from the current ~10 megapixels to 25 megapixels "retina" displays.

Battery life only needs to be ~2 hours (the time it takes to recharge) with hot-swappable batteries, and you can have indefinitely long play sessions (though I don't see why you would want that).
So we just need the same tech in something as small and comfortable as a pair of glasses.
 
So we just need the same tech in something as small and comfortable as a pair of glasses.
I think some of the unsolved issues with a pair of glasses form factor include light leakage and small field of view. To increase FoV, we probably need fundamental breakthroughs in waveguide optics, similar to what Magic Leap was supposed to have.
 
I think some of the unsolved issues with a pair of glasses form factor include light leakage and small field of view.
Yeah, Glasses don't even cover your full field of view most of the time. Having a vr headset thats literally a pair of glasses would break immersion heavily. Not to mention being hung on your ear mean they could fall off more easily as opposed to a strap that more comfortably covers your head, and the lack of durability that comes from them being THAT thin and light

In my opinion a pair of snowboard goggles is a better target to strive for. more comfortable, lighter than a traditional VR headset, and more secure than glasses while also having full FOV. The form factor of this headset works as well.
 
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I think that would be overkill. Our binocular vision is only about 120, which seems like a good target.
Human-field-of-view-FOV-for-both-eyes-showing-different-levels-of-peripheral-vision.ppm
The fact that the outer rims of our peripheral vision aren't in stereo (they're not in color either, btw) doesn't mean that a lot of immersion and situational awareness isn't lost when the edges are cut out. Imagine living your life wearing a ski mask, it would feel very claustrophobic.
 
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The only thing about this that seems good is that it's small, approaching "VR goggles", but to achieve that it seems to sacrifice pretty much everything else. Do not want.
 
Pimax 12K

  • 6k per eye
  • 200deg Horiz, 135deg Vert FOV
  • 35ppd, 1200 ppi
  • QLED backlight with array of 5,000 LEDS
  • newly designed hybrid aspherical and fresnel lens
  • claim of practically no distortion due to new processing algorithm
  • up to 200hz refresh rate
  • eye tracking
  • dynamic foveated rendering
  • Auto-IPD adjustment
  • facial tracking, hand tracking, etc. 11 cameras in total
  • Wireless 60ghz module
  • Deluxe Speaker Module included with standard 12k package
  • Changeable faceplate modules for MixedReality cameras
  • Price announced: "starting at $2,399".

Probably >1000g weight easy. But i mean, you cannot have everything. VR is a tradeoff game. I'm surprised they don't have pancake lenses, i have no idea about their hybrid aspherical and fresnel lenses, can't wait to hear feedback on that. Eye tracking is a thumbs up.

I think we're too far off high FOV headsets yet. They went bonker with that. The problem with too high FOV is you will have to raise up the PPD by having crazy resolutions, thus very expensive displays and hard to run. Standalone chip on that headset immediately drops resolution when not connected, of course. Would you not prefer a reduction of FOV and PPD on that same headset above and cut costs back to say, $1600 ? It's already too expensive for majority of peoples, but 2.4k is ridiculous.

I think Valve Index's 130° was a sweet spot, if they made an index 2 with same FOV but with pancake lenses, it would be fine. I really hope Valve makes a new headset.

Anyway, 2023-24 is gonna be oozing with new VR headsets. It's a good time. There will be a big battle of features and price eventually.
 
I think that would be overkill. Our binocular vision is only about 120, which seems like a good target.
Human-field-of-view-FOV-for-both-eyes-showing-different-levels-of-peripheral-vision.ppm
You have never been too the omni have you?

The imersion you get from having stuff triggering your motion sensititvity in your perpherials is overwhelming even in 2d.

Not to mention that that charts only if you never mover your eyes and just stare foward.
 
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This is the only way for vr to become mainstream.

All the major gaming headset are TOO FUCKING BULKY.

Maybe in 15 years from now something like this but for vr is gonna be possible while still having enough power to render realistic graphic.

850870

Pretty much, VR headsets are far to bulky they need to be simple glasses to become anything useful in my view. And for that we will have to wait for a long time.
 
The fact that the outer rims of our peripheral vision aren't in stereo (they're not in color either, btw) doesn't mean that a lot of immersion and situational awareness isn't lost when the edges are cut out. Imagine living your life wearing a ski mask, it would feel very claustrophobic.
I mean if we want to be walking about with it on and getting our world as some kind of reprojected AR, but for general use I think 120 would be fine, I feel like we will probably figure out how to fake the peripheral with a secondary display of some sort.
 
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