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Bigscreen Byond, the smallest VR headset ever

I think some of the unsolved issues with a pair of glasses form factor include light leakage and small field of view. To increase FoV, we probably need fundamental breakthroughs in waveguide optics, similar to what Magic Leap was supposed to have.
What would be the solution for light leaks? Shooting the image directly into the retina with a laser or something so your whole vision is covered by the image? Maybe it's too futuristic\scifi but sooner or later we are gonna end there.

Vr Engineer are gonna have their hands full in the next years...
 
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Would you not prefer a reduction of FOV and PPD on that same headset above and cut costs back to say, $1600 ? It's already too expensive for majority of peoples, but 2.4k is ridiculous.

I think Valve Index's 130° was a sweet spot, if they made an index 2 with same FOV but with pancake lenses, it would be fine. I really hope Valve makes a new headset.
Well, Pimax Crystal is literally $1,600 with 35 PPD, 125° horizontal, 140° diagonal. There's also a swappable 42 PPD lens. This gets 2/3rd of the way to retina resolution with a still respectable FoV, which is pretty much the sweet spot for me.

As for the ultra high-end, normal rules of price elasticity don't apply. The people who buy headsets like the 12K are willing to throw any money at it in order to have the ultimate cutting-edge product.
 
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Interesting tech in the pipeline

Oculus' Holocake 2, which is holographic optics + pancakes. Crazy form factor.

meta-s-holocake-2-combines-a-u00a0holographic-lens-with-a-so-called-polarization-based-optical-folding-technique-to-drastically.jpg


MeganeX, micro-OLED, pancake lens, 2,560x2,560 pixels per eyes, 6 DOF tracking inside out, snapdragon XR1 processor, rumoured to be around 95 FOV (no official numbers, suspicious), 320g.

63ca0f831618afa066b1c138_meganeX_wear-p-800.jpeg


Arpara Tethered 5k, micro OLED, pancake lens, 2,560x2,560 pixels per eyes, 3 DOF tracking inside out sadly, needs external sensors for 6 DOF, 95° FOV, 200g only.

Arpara-5K-Tethered-VR-Headset-for-phone-PC-VRchat-Steam-game-consoles-xbox-one-and-more.jpg


Really like the form factor here. Just... i think its not ready for full features.

With Apple VR, Valve's Deckard and Samsung in the picture also somewhere in 2023-24, i think it will shake things up. Next wave of VR after these will be insane.

Well, Pimax Crystal is literally $1,600 with 35 PPD, 125° horizontal, 140° diagonal. There's also a swappable 42 PPD lens. This gets 2/3rd of the way to retina resolution with a still respectable FoV, which is pretty much the sweet spot for me.

As for the ultra high-end, normal rules of price elasticity don't apply. The people who buy headsets like the 12K are willing to throw any money at it in order to have the ultimate cutting-edge product.

Yes i know, there's a market for that just like there's a market for the bigscreen. It's just super niche. It wont budge the VR market into any expansion. It's interesting though as we basically see the first forms of what VR will eventually be at lower prices. These companies also don't expect million unit sales either so the price on parts is even tougher on them than say, Oculus or Sony knowing full well they'll sell well.
 
I mean if we want to be walking about with it on and getting our world as some kind of reprojected AR, but for general use I think 120 would be fine, I feel like we will probably figure out how to fake the peripheral with a secondary display of some sort.
This sort of thing is very subjective, I myself think FoV is almost as important as resolution. Probably you will start to hit diminishing returns well before human maximum FoV is achieved; but I don't think we're there yet with the current mainstream offerings.

As for "faking" periphery FoV, whatever works. If the illusion is convincing enough, as in the human visual system notices no difference, I would still consider that effective FoV.
 
Im guessing they are looking to market this as a portable virtual big screen. To be honest I use my Quest 2 for that quite a lot as hotel TVs generally suck.
 
A no name company famous for making a vr theater app all of a sudden making the smallest form factor vr that's meant to compete with the big dogs...

I guess we'll see but I get "what's the catch" smells all over this... lighthouse tracking is already a red flag
 
Yea, Quest 2 is 89 +/-4

But this has pancake lenses so it will better use that field of view.

But at that price.. it's DOA except for a very niche audience. Especially if you need the controllers and so on.

It might be a good headset for peoples on sim rigs, as they need a good display most importantly, and with insane resolution microOLED giving highest ppd of any headsets at 28ppd, pancake lenses, 127 grams compared to 700-800.. it might be attractive for them.

Its optics and display alone costs more than a Quest 2

For a first gen product from a company that never made headsets, and they don't have the economic weight to lower material prices by the million units for stuffs like the microOLED displays, it's quite an impressive first entry.

This product is stupid. I like the idea but it's not ready yet.
 
A no name company famous for making a vr theater app all of a sudden making the smallest form factor vr that's meant to compete with the big dogs...

I guess we'll see but I get "what's the catch" smells all over this... lighthouse tracking is already a red flag
i already listed the catch, 90 degree fov, 90hz and you need to get one custom made for your face.
oh and uh wired if you care about that i guess. youre sacrificing quite a bit for the small comfortable size
 
This is probably why oculus went with the self tracked controllers in the pro, they might be needed so they can remove cameras from the hmd going forward to reduce size.

If the HMD doesn't have cameras, how will it track its own position? They added cameras to the controllers so that they can be tracked independently of the headset, including where the headset cameras can't see them.
 
we used to be at the "gonna wait until VR is wireless" part but these new headsets are so expensive we've been set back to the "gonna wait until VR is cheap" part.

slim headsets are pricey headsets i suppose

I doubt even Quest 3 will be as cheap as Quest 2. I think anything tech has been fucked by the delays and costs of the fabs. The « covid » tax is ridiculously high.

I had at my job a supplier that basically raised prices by 400% with the « it's because of Covid » excuse, I couldn't believe it.

But realistically, these are niche. PSVR 2, Quest 3 and the eventual Valve Deckard will move the needle. Valve deckard is the one I'm most hyped about, their patents shows promising things.

One is putting the processing IN the controllers, eye/hand tracking, laser position tracking, pass through, etc.
 
i already listed the catch, 90 degree fov, 90hz and you need to get one custom made for your face.
oh and uh wired if you care about that i guess. youre sacrificing quite a bit for the small comfortable size
I agree to all that you are saying but I was meaning when it's in people's hands what is the catch gonna be...

Is it gonna overheat and burns people's faces or the panels gonna burn out etc.

It feels like one of those indiegogo campaigns that release with 100s of issues
 
But realistically, these are niche. PSVR 2, Quest 3 and the eventual Valve Deckard will move the needle. Valve deckard is the one I'm most hyped about


This is why I believe we will never see alyx on psvr2. Hell steam deck with zero optimization can boot and run alyx at 30fps. No way in hell their standalone VR isn't capable of running it with optimization + newer hardware. Wouldn't be shocked if HL2 is easily playable on it as well even though it's essentially a mod.
 
This is why I believe we will never see alyx on psvr2. Hell steam deck with zero optimization can boot and run alyx at 30fps. No way in hell their standalone VR isn't capable of running it with optimization + newer hardware. Wouldn't be shocked if HL2 is easily playable on it as well even though it's essentially a mod.

Greg Coomer, a product designer at Valve, answered a question about whether the Steam Deck's custom APU might appear in a standalone VR headset by saying, "We're not ready to say anything about it, but it would run well in that environment, with the TDP necessary... it's very relevant to us and our future plans."

If i were Valve, i would include Half Life Alyx, Half life 2 + episode 1 VR for free with the deckard and announce Half Life 3 VR for it on launch day, all standalone on the headset.

Bryan Cranston Mic Drop GIF


The preorder site would melt down
 
I mean it was only a matter of time for headsets to be the size of glasswear. Question is though, is it just big enough to wear your glasses?
 
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