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Biohazard 4 (Resident Evil) for PS2 pics from famitsu

border said:
"10 months late" would mean you were comparing to Xbox build. Cube versions of Splinter Cell have always been made around the PS2 engine, though. IIRC the first SC is considered to run better on PS2 than the GC, actually.

My point had little to do with graphics and everything to do with content. Other systems got exclusive levels, and that's what made their versions better. As long as graphical downgrades do not hamper gameplay, I would always cite the more content-complete version as the better one.
Point taken. ^_^

I have to disagree with you on one thing though... the more content-complete version is not always the better one. Games are like books and movies to me. I will often watch a movie or read a book based simply on the author or director. Same for games. So if the original creator has nothing to do with the added content, sometimes it can actually detract from what the original creator intented your experience to be. A prime example of this philosophy in action on my behalf:

I'm a big fan of MGS, but the moment Kojima isn't involved, I could care less about it. He has a vision for that series, that I believe only he can communicate. I feel similarly about this in regards to the Terminator movies. Only James Cameron's mythology is of interest, some anonymous producer trying to cash in on the franchise is of little interest.

That's not to say I apply this philosophy wholesale to movies, books and games. I can enjoy a beloved franchise when the spirit of the original creators' intention is left intact (even if it's not executed as well). Zelda WW would be an example of this.

I'm getting off track now, but I would agree that sometimes, more content = better version (ie: MGS Substance, MGS3 Subsistence - for reference, both improved versions were overseen by the original creator of the series and accompanying sequels).

[edit: I certainly don't expect everyone to give a rats ass about who the actual content creators are, and then base their game playing habits partly on who is actually making the game. Just thought I should clarify that. Some people don't care about directors, composers, editors, etc... I do. They are as important to me as the franchises they create. It's why I was willing to give Mikami's PNO 3 a chance, or Cameron's Ghost of the Abyss.]
 
Kiriku said:
Doesn't look as good as GC version

The extras are pointless and ruins the original experience

New weapons look out of place

New costumes are worthless

GC controller is superior

Widescreen sucks

GC version will be cheaper


Did I miss anything?
:lol Whatever makes you feel better :lol
 
TheJollyCorner said:
RE4 will be a great seller for PS2 this holiday season. It will give the game the sales it deserves.

Well I hope so but if the PS2 userbase couldn't even push MGS3 to over 1 million in a year what makes you think that RE4 will have better sales when its available on another platform? I know RE4 is better then MGS3 but I just don't see it putting up the multimillion sales that it deserves.
 
bogg said:
Any new info on those Ada missions? New mercenaries maps?
Damn i dont want to buy this game again ):

Assignment Ada, in the GC version, was basically Ada running around the same areas Leon ran around at the start of the 2nd disc. It was the same gameplay and levels, but the story sequences were different - we got to see her side of the story.

From the shots of Ada here, it looks like all the areas will once again be familiar. We'll probably get to see how her story played out through the whole game, instead of just near the end of the game like we saw in the GC version.

Personally, if this makes Assignment Ada even longer, it will DEFINITELY make the game weaker. The GC Assignment Ada was a real chore for me to play through, but I did it because I wanted to complete the whole game. All the areas were the same, and Ada herself didn't get any cool weapons and couldn't upgrade. Boring.

My opinion assumes that the expanded sections of AA will be of the same quality as the original AA. If they somehow make the expanded version more fun.... well, they'd better. :p
 
LakeEarth said:
Holy shit. See that one pic with the monks in the fricken hedge maze? There was a gate in the hedgemaze that I don't remember being able to get through. Maybe Ada can :o

Yeah, I remember expecting some big ass monster to come bursting through that gate, but it never happened.
 
I'll definitely be picking this up on the first day. Ada missions look great and I need a good excuse to play through RE 4 a few more times. :D
 
Kiriku said:
Doesn't look as good as GC version

The extras are pointless and ruins the original experience

New weapons look out of place

New costumes are worthless

GC controller is superior

Widescreen sucks

GC version will be cheaper


Did I miss anything?

you forgot this

15_damage_control_L.jpg
 
PS2 users without a Cube; BUY THIS GAME
PS2 users with a Cube; BUY THIS GAME, YOU SHOULD HAVE BOUGHT IT ALLREADY
Xbox only users; buy a cube, buy RE4, cheapest way to go, and it's worth it.
 
Gaia Theory said:
I was making a PS2/GC comparison on Splinter Cell. GC's build was more akin to the Xbox version. If you remember, it was the PS2 version that had to be rebuilt from the ground up, and like RE4, it was done, it looked okay, but not nearly as good as the build for Xbox and GC. And my point wasn't really about 'better graphics.' Most of us, I hope, have realized that great gameplay doesn't rely on great graphics.

Bzzzt, sorry. All three GameCube Splinter Cell games are ports from the PLAYSTATION 2 versions of the games, not the PC or Xbox versions. Nice try.
 
CosmicGroinPull said:
751056biohazard4ps2b.jpg

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

HAWT.

Oh.

so.

HOT.

So do we go through the game, or most of the game again as ADA from her perspective ala Resident Evil 2? That would be pretty cool. I only checked out a bit of Assignment Ada on the GC but that started only at the island, these are pics of the villages/castles.
 
I really hope they gave ada some new USEFUL mellee moves and a knife otherwise her parts are gonna be a real bitch to play. I bet she can't even use the Leons shotgun because of her girly figure. The games graphics do look good in those scans however so the game is mine. I see monks in the gardern and they AREN'T suppose to be there so this might be the increased difficulty level I was looking for......just not with Leon. :(
 
Shaheed79 said:
I really hope they gave ada some new USEFUL mellee moves and a knife otherwise her parts are gonna be a real bitch to play. I bet she can't even use the Leons shotgun because of her girly figure. The games graphics do look good in those scans however so the game is mine. I see monks in the gardern and they AREN'T suppose to be there so this might be the increased difficulty level I was looking for......just not with Leon. :(

"As Ada, gamers will unload on enemies with the same arsenal of weapons (handguns, shotguns, and more) that Leon uses. There were no details on the side plot's storyline, but screens in Famitsu do show the heroine in scenes with Luis Sera, another character from RE4."


http://www.gamespot.com/news/2005/08/24/news_6131832.html
 
Doom_Bringer said:
I love ur FAQs bro. Have a question though; how come u didn't write a faq for RE4? Have you stopped writting FAQs/reviews?

RE4 is a lot more linear than Remake.
 
I have the GCN version and I'm going to buy this version too. Capcom did an amazing job with this game and I'll gladly replay it with added content. Besides, the extra sale will only help :)
 
Man, those screenshots look awesome. But to be honest, when I played it it definitely looked...well, still good, but not "amazing". I have a feling it was the way it was hooked up to a large widescreen tv, but it looked slightly blurred.

I hope the pauses after leaving the inventory screen are fixed up. Because that would definitely ruin the experience somewhat (I get annoyed at small things like pause screens that have delays).
 
mrkgoo said:
Man, those screenshots look awesome. But to be honest, when I played it it definitely looked...well, still good, but not "amazing". I have a feling it was the way it was hooked up to a large widescreen tv, but it looked slightly blurred.

I hope the pauses after leaving the inventory screen are fixed up. Because that would definitely ruin the experience somewhat (I get annoyed at small things like pause screens that have delays).

Wait, you got a chance to play the PS2 version?
 
Kiriku said:
Doesn't look as good as GC version

The extras are pointless and ruins the original experience

New weapons look out of place

New costumes are worthless

GC controller is superior

Widescreen sucks

GC version will be cheaper


Did I miss anything?


You missed the best one: "Ashley can wear an armor"
 
HomerSimpson-Man said:
Wait, you got a chance to play the PS2 version?

Yup. Not sure what level build - I;m not sure I believe it was a near-final. As IGN reported, teh controls feel... ever so slightly off. Not sure if it was the controllers fault (ie the analogue stick) or the programming. Also, I didn't have a side-by-side comparison - I may just have an overly positive memory of the GC version.
 
mrkgoo said:
Yup. Not sure what level build - I;m not sure I believe it was a near-final. As IGN reported, teh controls feel... ever so slightly off. Not sure if it was the controllers fault (ie the analogue stick) or the programming. Also, I didn't have a side-by-side comparison - I may just have an overly positive memory of the GC version.

Question, it was the same as the village GC demo right? I read they changed some windows around like took them out so you couldn't escape the same way and the one that got a raised eyebrow from me was that it took longer for the villagers to dissapear. Is there any truth to that?

As for the menu thing I think the GC used the A-ram to buffer in the menu for instant access.
 
Sorry, I never played the demo, and I haven't played a game so intensely that I've memorised everythiing inside out for a long, long time. I feel so....'casual' :)

But yes, it was in the village. They claimed it was like a complete debug version, but I never played beyond the village. I didn't get a long go at the PS2 version.

And I'm still kicking myself for not paying attention to the villagers bodies. So I don't know. Yeah, I'm terrible - about the only thing I can truly confirm, difference wise is the action button being an 'X' instead of 'A' :p
 
HomerSimpson-Man said:

"As Ada, gamers will unload on enemies with the same arsenal of weapons (handguns, shotguns, and more) that Leon uses. There were no details on the side plot's storyline, but screens in Famitsu do show the heroine in scenes with Luis Sera, another character from RE4."


http://www.gamespot.com/news/2005/08/24/news_6131832.html

Thanks but that was just sarcasm about the GC Ada not being able to use shotguns for no apparent good reasons.
 
Shaheed79 said:
Thanks but that was just sarcasm about the GC Ada not being able to use shotguns for no apparent good reasons.

I forget, did Ada have a knife? I know she had a spinning kick or something like that for her content sensitive A button move. They didn't include shotgun usage for her? I'm just finishing up my first playthough, I didn't save so I only had a chance to check out the Ada mission for a bit.
 
HomerSimpson-Man said:
I forget, did Ada have a knife? I know she had a spinning kick or something like that for her content sensitive A button move. They didn't include shotgun usage for her? I'm just finishing up my first playthough, I didn't save so I only had a chance to check out the Ada mission for a bit.

She had a spink-kick and gut kick both of which were pretty weak in the GC version and no she had no knife. I hope they fix both of those if they want me to actually enjoy playing through most of Leons game with her. No Suplex move equalivalent = :(
 
Doom_Bringer said:
I love ur FAQs bro. Have a question though; how come u didn't write a faq for RE4? Have you stopped writting FAQs/reviews?

Didn't really feel like it. Maybe I'll do it on PS2.

That said, the way the praisers act on this port is pretty fucking retarded, and it makes me NOT want to play the port. But I will, because I'm a true fan.
 
When I played RE4 for GC, no one was talking about, anywhere (in the real world mind you). I wonder if when this comes out for Ps2 if it'll cause a big buzz.
 
Damn, those Ada pics has gotten me excited about the PS2 version. Hope they release a new pack for GC with the Ada missions. I wonder if they'll include extras for Mercanaries.
 
tt_deeb said:
When I played RE4 for GC, no one was talking about, anywhere (in the real world mind you). I wonder if when this comes out for Ps2 if it'll cause a big buzz.

Sony and Capcom better advertise like a mother when the PS2 version comes out, I'm talking about like "Best games this generation" "Game of the Year" "finally returns to PS2" or something, they need the ball rolling, it would really suck if next gen RE5 doesn't do big numbers because of people's apathy to RE without realization just how much it's changed.
 
HomerSimpson-Man said:
Sony and Capcom better advertise like a mother when the PS2 version comes out, I'm talking about like "Best games this generation" "Game of the Year" "finally returns to PS2" or something, they need the ball rolling, it would really suck if RE5 doesn't do big numbers because of people's apathy to RE without realization just how much it's changed.

Yeah, I think the past RE titles had an affect on the GC version aswell. Many gamers that I have talked to(obviously ill informed), believed that the graphics and gameplay will be or were exactly the same as the original. Hopefully with the PS2 having such a large userbase, the title can take off like it should have.

Retailers will push it, some money is in need.
 
763832biohazard4ps2e.jpg

Obviously nitpicking, but her hair texture is ugly. I still can't wait to play this, though. Superior Version all the way.
 
I have a question, when has a port of a system specific game ever been better on the the other system?
 
Shard said:
I have a question, when has a port of a system specific game ever been better on the the other system?
Content wise: DOA2 DC -> DOA2 PS2 (US versions)

Soul Calibur Arcade -> DC (if you count that one)

Skies of Arcadia DC -> GC (excluding audio quality?)

Resident Evil PSX -> Resident Evil GC :D (perfect, exceptional, above and beyond the call of duty) :b
 
Shard said:
I have a question, when has a port of a system specific game ever been better on the the other system?

How about making it easy and say the Resident Evil games? They've been ported to hell and back, there's bound to be superior versions in there somewhere. Res Evil 2 for N64 perhaps?
 
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