AdmiralViscen
Banned
mabuza said:well since duckroll started the whole thing, i guess the retard award goes to him.
nope
mabuza said:well since duckroll started the whole thing, i guess the retard award goes to him.
Wow :loljj984jj said:I have a weakness for memes.
Seriously though, there are people actually writing off/bashing the game based on what little information we have and what's still early build footage. Unless you hated RE4 I see no reason to write it off completely or call the game RE4.5 at this point, yet some people have done that already simply because of what seems to be the lead SKU for the game. Those people are the ones with some serious issues.
yep. i award duckroll the most retarded poster in this thread for starting the whole mess.AdmiralViscen said:nope
CrushDance said:What the hell. Do you guys really enjoy this console war bullcrap? Knock it off.
CrushDance said:I think all the translations are getting to duckroll. He's been acting unlike himself lately.
Tom Penny said:You really can't walk and shoot at the same time. Time to upgrade that shit. Maybe they keep the worste inventory system ever too. At least the graphics are good.
The tank controls need to fuckin go though.
Tom Penny said:You really can't walk and shoot at the same time. Time to upgrade that shit. Maybe they keep the worste inventory system ever too. At least the graphics are good.
:lolsolid2snake said:infected with Las Plagas?
Then it just turns into a regular shooter. As "archaic" as that design may seem, it is very purposeful and appropriate for a horror game. That said I would prefer some sort of "duck and weave/site step/dash back" mechanic like God Hand has to compensate for it because it does get sluggish and annoying when an enemy gets too closeTom Penny said:You really can't walk and shoot at the same time. Time to upgrade that shit. Maybe they keep the worste inventory system ever too. At least the graphics are good.
Well I couldn't get into the old REs (not because of ammo issues but because of the fixed perspective and resulting control problems) so RE4 did that right for me. Of course it's more action oriented but not to the extent that it's just another third person shooter.epmode said:By throwing tons of enemies and ammo at you, yeah.
It was a bad decision in RE4, it's a bad one now. Worse, even.
its resident evil, thats why, controls stuck in the 90s, shame, graphics are really nice, nice HDR, nice shadowing, lots of nice texturing effects, same old archaic control system :/
I'm going to force myself to beat it, just to know if it gets better, but the movement restrictions really turned me off. Not being able to strafe? I mean, I have no problems with slow movement, but at least give me the option to make a step to the right when a fucking axe is coming at me!!!
Yeah, I think based on that footage it seems like there's no creativity to keep moving forward without Mikami. How dissapointing, after what a big leap forward RE4 was I didn't want them to just stand still with the franchise
Yoboman said:Then it just turns into a regular shooter. As "archaic" as that design may seem, it is very purposeful and appropriate for a horror game. That said I would prefer some sort of "duck and weave/site step/dash back" mechanic like God Hand has to compensate for it because it does get sluggish and annoying when an enemy gets too close
Open GL for realtime in most 3D apps. Looks Maya-esque.Francias Castiglione said:The 3D package appears to have lighting and shaders turned off.
zoukka said:Yeah why not change the perspective to First Person and those stupid zombies to terrorists who can shoot back.
Morons.
When will you realise, they're not going anywhere anytime soon. This is Resident Evil, not Strafedent of move while you shevil.
Yes I'm hoping so, but the new vid worries me cause it shows nothing of the sort - nor aggressive enough enemies to need it.jett said:Well, RE5 does have that, going by the second trailer. Nobody knows how it works exactly.
Cliffy B cites RE4 as a big influence on Gears of War FYI.f@luS said:its based on 4 because of the camera view? roflmao. Gear of war based on RE4 am confirmed. fos
Ello said:So just because you can walk and shot at the same time it would atomaticly turn into a shooter like any other game?
Wow...
RE4's gameplay was designed around the fact you couldn't sidestep or move and shoot at the same time, and it was great.Ello said:So just because you can walk and shot at the same time it would atomaticly turn into a shooter like any other game?
Wow...
The-Switcher said:If you had full analog control, you would be fucking unstoppable in RE. Like, that's why the original RE4 became DMC.
The fact that your hampered with tank control, is what balances the game, considering most enemies are slow. This is what makes RE4 as intense as it is. You'd need to be half-way retarded not to realize this.
The-Switcher said:If you had full analog control, you would be fucking unstoppable in RE. Like, that's why the original RE4 became DMC.
The fact that your hampered with tank control, is what balances the game, considering most enemies are slow. This is what makes RE4 as intense as it is. You'd need to be half-way retarded not to realize this.
zoukka said:Did I say so? But if they did allow you to do that, they would have to change a hell of a lot other things too. I reckon it would be pretty hard to create zombies that would pose any threat to a player that keeps running in circles and firing. They would have to be ultra-fast/strong or equipped with revolutionary AI.
In RE4 there was always a way out of tight situations. No need for strafe I say. (I'm glad the developers know what they are doing)
they don't want to.Ello said:I never said aim and run at the same time, I said walk. Like Snake walks while he aims in MGS4 when it's over the shoulder.
That means they really don't have to change a lot, maybe have a few more zombies (or whatever they are) coming at you and make them a little faster.
commariodore64 said:Open GL for realtime in most 3D apps. Looks Maya-esque.
Yep, it works fine and the fear remains, just try the RPD siege and no doubt your pulse will be racing.I never said aim and run at the same time, I said walk. Like Snake walks while he aims in MGS4 when it's over the shoulder.
That means they really don't have to change a lot, maybe have a few more zombies (or whatever they are) coming at you and make them a little faster.
i thought the enemy animations looked much improved, but i guess you're talking about Chris's animation which there's nothing wrong with, but yes, they do look like very similar movements to Leon's._Alkaline_ said:I can't wait for this game, but i have to admit that Capcom really need to change the animations (though one would think that they will change as development continues). It looked extremely similar to RE4, and as good as RE4 is, RE5 still needs to innovate and change things up a bit.
commariodore64 said:Open GL for realtime in most 3D apps. Looks Maya-esque.
Draft said:Console warriors go jump into a pit.
You mean less physics.The Faceless Master said:yeah, needs more physics.
Draft said:Game of the year.
Going to be the best looking title on both next-gen systems.
Console warriors go jump into a pit.
f@luS said:anyway cant wait to play the PS3 version with the best controller, and since RE is an ambiance game, cant be bothered by the system noise, so PS3 for me
oh no a sequel to a hugely loved game that completely rewrote the rule book for an entire genre doesn't do it again.Tom Penny said:I guess the Madden theory works for fans of the game like RE. Barely update the game and people are still happy with it even though it's just more of the same. I liked RE4 but it had plenty of flaws.
The-Switcher said:If you had full analog control, you would be fucking unstoppable in RE. Like, that's why the original RE4 became DMC.
The fact that your hampered with tank control, is what balances the game, considering most enemies are slow. This is what makes RE4 as intense as it is. You'd need to be half-way retarded not to realize this.
Honestly, I don't expect RE5 to be better than RE4 as a whole. Simply because few members of the original team are even working on it. And well...Mikami's non-involvement is another reason.
sorry?gkrykewy said:Oh, Christ.