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BioShock demo impressions SPOILERS (also Bioshock leaked at Toys R Us)

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Doodlebug

Member
Okay, here's what I posted in the other BioShock Demo thread. Someone directed me over this way, suggesting I should post it here, too -- I didn't see this one. It's just a few quick initial impressions, before I fall asleep.

I quoted my earlier post, too, one I had submitted before playing.

Doodlebug said:
Here I go. A person who did not "Believe." enters the world of Rapture...

Doodlebug said:
Okay, I've ran through the demo fairly briefly. I'm finding it a little hard to focus right now as I'm so deprived of sleep. I will play it through again once I'm rested.

What I will say: WOW. Holy freakin' crap. Absolutely NOTHING I have seen has done this game any justice in the visual department. It looks INCREDIBLE.
The part at the very beginning, after he reaches the surface of the water? I waited like 5 minutes, thinking, "Okay, when the hell is he going to do something," not realizing that it was in-game and that I had to move. :lol
It runs very smoothly. It's definitely locked at only 30 FPS? I just did a Google search to see what I could find: someone, somewhere said 30. *shrug* Anyway, looks better than anything I've seen to date. All animations also seem pretty darn flawless.

The audio is also fantastic. Combined with the visuals and execution of certain scenarios, it's suprisingly spooky. I was honestly feeling scared during some of the earlier parts -- something I've not felt with a video game since...I can't remember.

Gameplay is far more engaging that I thought it could be. Great controls, first of all, give it a very comfortable, easy-to-approach feel. This leaves the player capable of focusing more on using the weapons and abilities available. Something which is also executed well. Combat is rather satisfying. I will say no more.

Lastly, I'm very intrigued by the subtle hints at what seems to be a very deep, dark storyline that I just have to explore further. GAF, I am sold. BiOMGShock sales +1.
 
N'gai, this better have a spread in Newsweek. We know you're reading this.

This is f'ing art. Best opening ever. His clothes were dripping when he got out of the water! I stayed and watched the plane go under.

The rest is...just too much.
 

purg3

slept with Malkin
Demigod Mac said:
Yeah, the weapons and spells have a tangible "kick" to them. Very satisfying.

I absolutely love the subtle hand animations when you have a plasmid equipped. Also from the demo, it seems like ammo will be readily available.
 
You know, it's almost a shame that this game is being given the form of a first person "shooter". Not the perspective in itself, but the format has [unjustly] come to be viewed as so limited and specialized, and this clearly goes beyond that. Hopefully people can see past the perspective and whatever preconceived notions there are about what does or does not go into this format.
 

DKo5

Respawn Entertainment
I didn't get to play through it all yet, but two things;

1) Download speed maxed my 15mbit connection. After all the complaining here, and me being over an hour late to the party, I figured I wouldn't be playing until tomorrow.

2) Wow - that intro in the water with the fire; AWESOME.

I only got to kill a few baddies before being pulled away, but I'll definitely be playing this in the theater room at work tomorrow. :D :D :D
 
Wow. The immersion and realism is apparent more so than any other game I've played. The graphics are easily the best I've seen in a shooter, period. The atmosphere. It's hard to describe, but its incredible. All the things that you've heard the developers say about it are true. No hype. No PR bullshit. It's all true.

But the water in the opening sequence (and the opening sequence itself for that matter) has to be one the most impressive things I've seen an FPS. And then there's the fire! It's very cinematic, even though you can turn away from the action, you can't escape from witnessing its cinematic presence.

There is a segment where you come upon a grieving mother, and you know she's there to kill you, but she isn't attacking. And you really feel emotionally responsible for your actions. There's a twist to this encounter. I hope you're surprised!

The menu system is very easy. I was worried about this game being overly complex due to the amount of things you can do, but its so simple and fun to use (unless you've never played a game before :-/). The plasmids don't make the game easier. It's going to be challenging no matter what you're equipped with. I used the the elctro bolt quite a bit. Its excellent for surprising enemies in a pool of water.

The melee combat feels a little bit like Condemned, but not quite as visceral. Not quite as hard either, which based on the numbers of enemies you encounter is a good thing. It fits the gameplay very well, and you'll probably rely on it quite a bit to conserve ammo.

Hacking security bots is one thing I could not grasp, but for $10 you can have it automatically done. I had two of them following me, and I probably would've died if I hadn't.

Overall, I've got to say, I'm impressed with the demo. It's probably the most well thought out demo I've played in ages. It can be very short depending on how you approach it. I looked around and found items and power ups just to look around.
 

xsarien

daedsiluap
voltron said:
2. Microsoft really need to assess the gold/silver tier structure. What do we pay for with gold now? Times like this they should insist on a staggered gold-->silver release.

Because while Microsoft may be getting away with murder on the pricing structure for microtransactions, basically telling people that they have to pay for content that is free might be a BIT over the line.
 

Danielsan

Member
What I posted in the other thread.
Danielsan said:
I just went through the demo for the first time and all I can say is WOW GOTY confirmed.
The graphics are absolutely mindbendingly gorgeous and the atmosphere.. god damn not even the videos do this game justice you really need to play it to fully get it. I spent a lot of time just looking at the surroundings, just checking out the posters and billboards while listening to the music. The gameplay didn't dissapoint either, in fact I was pleasantly suprised at how damn smooth it controlls. I am so glad I pre ordered the Collectors edition, August 24th can't come soon enough..

I loved the intro, when I came up through the water I was waiting for something to happen only to realize that I should be playing.. amazing.
I also loved that you could hear that the water was cold by the characters breathing, such a great attention to detail in this game.
 

Alex

Member
Phaethon0017 said:
Wow. The immersion and realism is apparent more so than any other game I've played. The graphics are easily the best I've seen in a shooter, period. The atmosphere. It's hard to describe, but its incredible. All the things that you've heard the developers say about it are true. No hype. No PR bullshit. It's all true.

But the water in the opening sequence (and the opening sequence itself for that matter) has to be one the most impressive things I've seen an FPS. And then there's the fire! It's very cinematic, even though you can turn away from the action, you can't escape from witnessing its cinematic presence.

There is a segment where you come upon a grieving mother, and you know she's there to kill you, but she isn't attacking. And you really feel emotionally responsible for your actions. There's a twist to this encounter. I hope you're surprised!

The menu system is very easy. I was worried about this game being overly complex due to the amount of things you can do, but its so simple and fun to use (unless you've never played a game before :-/). The plasmids don't make the game easier. It's going to be challenging no matter what you're equipped with. I used the the elctro bolt quite a bit. Its excellent for surprising enemies in a pool of water.

The melee combat feels a little bit like Condemned, but not quite as visceral. Not quite as hard either, which based on the numbers of enemies you encounter is a good thing. It fits the gameplay very well, and you'll probably rely on it quite a bit to conserve ammo.

Hacking security bots is one thing I could not grasp, but for $10 you can have it automatically done. I had two of them following me, and I probably would've died if I hadn't.

Overall, I've got to say, I'm impressed with the demo. It's probably the most well thought out demo I've played in ages. It can be very short depending on how you approach it. I looked around and found items and power ups just to look around.


Hacking is quite easy. Just open 'er up and open all the panels, swaping out the bits accordingly. Once you've made a path for the electricity/whatever tap Y to instantly activate it.
 

xsarien

daedsiluap
Karma Kramer said:
I didn't read anything in this thread but I just wanted to say...

I HATE FUCKING ALL OF YOU

Hate me after this fucker finishes downloading. Thankfully the 360 can do that while it's (more or less) powered off.
 

puebla

Member
/sigh i'm really gonna have to get a 360 soon.

i wasn't really interested in this game but from the screens that were posted it looks really atmospheric and beautiful. really different from the usual fps, and i'm glad that the reviews have all been good. looks like this game will be talked about for a long time.
 

Bebpo

Banned
Ok, so the demo is the greatest thing since sliced bread and all.

But I'll say one aspect where I wasn't blown away: Water.

The opening scene with the plane has like the best water ever, I was going "damn, this is what those 2 guys were doing all that time". But then in the actual game...I dunno, it's good, but the water just seems like water in any other AAA game. I was expecting to be completely blown away at each leak or puddle with realistic volumetric looking water that had never been seen before in any game, but the demo sections didn't do that for me.
 

Demigod Mac

Member
Bebpo said:
Ok, so the demo is the greatest thing since sliced bread and all.

But I'll say one aspect where I wasn't blown away: Water.

The water isn't doing anything that hasn't been done in a game before. It just looks insanely good.

I really expected it to have volume and fill up over time. But that's just for scripted events, apparently.

A puddle stays the same size no matter how long you watch a leak in the wall spray onto it.

Also, I'm baffled at the step backward games have taken in terms of making water interactive. Before we had BDGA and UT2k4, where water would ripple in response to objects moving through it. But now we get the flat bitmap "splash" graphic on top of the beautiful- but immutable pixel shaders.
 

USD

Member
Awesome. The demo was pretty much on-rails, but it felt so good. It plays great, and it looks great. And I hope I was the only one who played the piano the difficulty selection screen for like a minute or two.
 

gray_fox224

Junior Member
I was always a fan of retro American style and the fact the Lavine and his team chose classic american culture as an art style is a A++++++++++++++++++++++++++++++++ in my book

I love you ken
 
Alex said:
Hacking is quite easy. Just open 'er up and open all the panels, swaping out the bits accordingly. Once you've made a path for the electricity/whatever tap Y to instantly activate it.

Ahh. I think I get it now. Thanks for the tip.
 
Before I pass out from exhaustion, the most important think I can say about Bioshock is that you don't know how fucking good this game looks until you play it.

Videos are doing their best, but just can't manage to do it justice.
 
A very creepy and atmospheric game. I thought the part in the beginning was a cutscene and sat there for a minute trying to figure what the hell was going on. And then I died and couldn't figure my way out of one of the spawning chambers so I shut it off.

The full game will be so good.
 

nubbe

Member
I wish you had more "mana" in the demo. Inferno + lightning is a fun combo.
Paralyzing the enemy while seeing him burning and screaming to death is really enjoyable.
 

Alex

Member
There's so much food and and so many Eve capsules, I never really had a problem... until that large skirmish at the end. I went through all my medkits and capsules and then died due to tryng to blaze through like a total bonehead.

My poor turrets...
 
eh is this the official demo impressions thread?

I guess I will post what I posted in that other thread.

About the water yes. When I first started the game, I was watching the intro...then I thought the intro would continue...and I just stared...waiting for the rest of the intro...but then realized it was time to play. thats how good the graphics are....I still thought it was part of the cutscene or something.

Also, about hacking.....hacking in this game OWNS. its so sweet.

but wow, this demo has Blown me away. I was gonna buy this game anyway, but now I am gonna preorder. (the last game I preordered ever was halo 2) Usually I don't preorder games cause I am patient and don't mind getting a game a few days or a week or two or even months later depending on the game...But this..I need asap.

I can also see this game lasting quite a long time, even tho it is a FPS...its not a fps you can just burn and fly through. I found myself moving through this very slowly...looking around at everything and being careful with every step.

Graphics, are just unbelievable...in fact everything about this demo is amazing so far. This will probably be my GOTY. I haven't been this blown away this gen since when I first played Gears of War.

Gears of War and Bioshock = epitome of Next Gen gaming.

I don't know how Halo 3 will be able to top Bioshock this year.
 

theBishop

Banned
My only complaint is it has a bit of the Doom3 effect where it almost feels too intimidating. The enemies pack a punch and the game throws a lot of them at you at once. The atmosphere is so oppressive, ammo is scarce, and the "Splicers" will fucking kill you. I didn't die once in the demo, but i always felt like i was about to die. That can get a little tedious over time. We'll see how its paced in the final game.

Other than that, Garnett wasn't kidding, this is sick.
 
theBishop said:
My only complaint is it has a bit of the Doom3 effect where it almost feels too intimidating. The enemies pack a punch and the game throws a lot of them at you at once. The atmosphere is so oppressive, ammo is scarce, and the "Splicers" will fucking kill you. I didn't die once in the demo, but i always felt like i was about to die. That can get a little tedious over time. We'll see how its paced in the final game.

Other than that, Garnett wasn't kidding, this is sick.

but with those capsule things....dying doesn't seem to matter. they are scattered all over the place.
 

Alex

Member
You can't play the game like a typical shooter. The rooms across the demo and in the previews I've watched basically seem to make the combat boil down into puzzles, taking advantage of proper plasmids, hacking and things in the general environment
 
Alex said:
You can't play the game like a typical shooter. The rooms across the demo and in the previews I've watched basically seem to make the combat boil down into puzzles, taking advantage of proper plasmids, hacking and things in the general environment

it's so not like a typical fps....especially the pace I was playing at.

and I can't stress how fun hacking is.
 

Bebpo

Banned
theBishop said:
My only complaint is it has a bit of the Doom3 effect where it almost feels too intimidating. The enemies pack a punch and the game throws a lot of them at you at once. The atmosphere is so oppressive, ammo is scarce, and the "Splicers" will fucking kill you. I didn't die once in the demo, but i always felt like i was about to die. That can get a little tedious over time. We'll see how its paced in the final game.

Other than that, Garnett wasn't kidding, this is sick.

That's the point though. If it didn't feel oppressive the game wouldn't be doing its job.

Same thing that SH, Fatal Frame, games try to do. At least in Bioshock the controls are pretty good :p
 

nubbe

Member
I love the fact that it feels like your going to die at any moment. It just show how awesome the atmosphere is.

It isn't hard when they throw lots of emenys at you... You just need to use the envoierment. Lightning + water = many corpses :p
 

theBishop

Banned
Alex said:
You can't play the game like a typical shooter. The rooms across the demo and in the previews I've watched basically seem to make the combat boil down into puzzles, taking advantage of proper plasmids, hacking and things in the general environment

Yeah, I don't think you could survive the security breach bit without hacking.

Did anyone approach that area differently?
 

MercuryLS

Banned
Ok I've been skeptical ever since I saw the first few screens of this game, but from what I've seen of the demo I'm truly blown away. Irrational Games haven't created simple game visuals, they've created atmosphere, a sense of weight and a true living breathing world. Everything is so meticulously crafted with the utmost attention to detail that it seriously blows my mind. I also though the graphics merely looked "good" in trailers, in person it is the most stunning piece of work period. Sure stuff like Crysis push more polys, and have more destructibility and buzz words going for it. But I have never played a game that has made me feel like I'm part of a world, not a game world mind you, I get a feeling of being part of something that is so genuine in it's representation that it truly feels real. This is the type of realism I feel from really great movies that strive to create an amazingly realized universe, and up until this point I've never had a game approach that feeling. I'm truly flabergasted.

I also want to go back in time and punch myself in the face for ever saying that I would rent this game and not purchase this.

One more thing, did anyone else think that the part at the beginning of the game where the main character was in the water with the fire around him was CG at first? I was like "when is this cutscene going to get going..." and then I moved the analogue stick and went :O :O :O".

Now back to more Bioshock goodness. I now BELIEVE in the power of this game, it will be GOTY, there is no doubt in my mind.
 
MercuryLS said:
One more thing, did anyone else think that the part at the beginning of the game where the main character was in the water with the fire around him was CG at first? I was like "when is this cutscene going to get going..." and then I moved the analogue stick and went :O :O :O".

yea same here. I sat there for about a minute...then I started moving the stick and thinking "holy crap"
 

theBishop

Banned
MercuryLS said:
One more thing, did anyone else think that the part at the beginning of the game where the main character was in the water with the fire around him was CG at first? I was like "when is this cutscene going to get going..." and then I moved the analogue stick and went :O :O :O".

My eyes were bugging out of their sockets. :D
 

Muppet345

Member
theBishop said:
Yeah, I don't think you could survive the security breach bit without hacking.

Did anyone approach that area differently?
I hacked the bot in the bathroom and camped like a motherfucker. If any made it further than that I'd shoot them in the head as they passed me. I don't know how else you could have survived.
 

DrBo42

Member
theBishop said:
Yeah, I don't think you could survive the security breach bit without hacking.

Did anyone approach that area differently?

I stood outside the bathroom and lured the enemies toward a corner of the larger room. As soon as the 1st enemy would I arrive I would incinerate him or her. That would cause the 1st person to run back to the water setting the 2nd and 3rd guy on fire along the way. After they jumped in the pool of water I electrobolted them. Kentucky fried splicer.
 

Phthisis

Member
I'll try and add some impressions that people haven't mentioned yet (though I ado agree with a lot of it):

-The omnipresence of the environements and game world are really tangible. There's an amazing sense of feeling like you're underwater, and you can "feel" the crushing pressure all around you. When you get your first glimpse of Rapture from the bathysphere, you will be too stunned to say "wow". It's amazing. Another part of this environmental presence is the ambient music/noise, which brings me to my next point...

-The sound is excellent. I have the game hooked up via a 4.1 system, and it sounds fantastic. The drips, the creak of steel, the scratchy music over the radio. Some truly excellent sound design; this game reminds me a lot of Condemned, and the sound is one of the reasons. You can hear the splicers talking and grunting as they wander around, and it's really unnerving.

-There's a lot of small little touches that add to everything (for example, try drinking several alcoholic beverages quickly in a row). Some of the textures are truly incredible.

The demo shows you just enough to make you want more; I already have the CE preordered, but I would definitely recommend checking out this demo if you're on the fence or have not really followed any info.

I will also echo the unimpressiveness of the water. I was expecting more given all the hype it got; it still looks damn good, though, especially looking out the windows of Rapture into the ocean.

All in all, the game has a really great feel to it. It's not exactly scary or creepy, just kind of ominous. So awesome.

EDIT- The splicer assault at the end, my strategy was pretty simple: I hacked two security bots, so I had them both following me. Once the splicers came, the bots would chase them, and they would run away behind some of the pillars, which gave me time to pick them off with my pistol.
 
A Bioshock-Demo? WTF?

It's available on German marketplace. \o/

Why is this demo only 1GB in size?

Wow, the Bioshock-demo on the Austrian marketplace has 1,3GB.
 
Kevar said:
I hacked the bot in the bathroom and camped like a motherfucker. If any made it further than that I'd shoot them in the head as they passed me. I don't know how else you could have survived.
That was a great scene. That gun mowed down anything that came near it.

I'd light'em on fire and let the gun do its thing.

marvelharvey said:
I found a dead cat :(

Someone will pay for killing poor kitty!
Yeah, don't tell Kittonwy. That dead cat was...well, dead.

So I hit it...
 
BEST FUCKING GAME EVAR! Everything about this game oozes polish.
When that splicer runs in front of you with their blades scraping the ground creating sparks..I almost wet 'em.
 

theBishop

Banned
By the way, there aren't many games that dig deep into their source material like this.

Listening to the splicers ramble on about individualism was chilling.
 

Router

Hopsiah the Kanga-Jew
Like I said in the other thread...


I wept like a little girl hugging my 52" Samsung and Xbox
 

gray_fox224

Junior Member
theBishop said:
By the way, there aren't many games that dig deep into their source material like this.

Listening to the splicers ramble on about individualism was chilling.


I agree, Irrational Games FTW
 
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