TetraGenesis
Member
This is the second worst post I have ever seen.
Hahahahahahaha! Truth.
This is the second worst post I have ever seen.
From a gameplay perspective, Infinite is decidedly mediocre. Great first twenty minutes and a thought-provoking ending.
If developers learn anything from Bioshock Inifitite is make a great impression and you can laugh all the way into GOTY awards.
Still in disbelief this game was seen as a failure.
That's what happens when you have 100+ people working on a game for 4+ years.
Maybe I just have higher standards than you
I always laugh when ppl think there's "objective quality". It's the reason shit games like this sell 6m copies; critics are complicit in this "oh well it has great graphics and oh gosh look college level social awareness we have to respect that" and bam 9.5 for a game that's awful.
Great reviews and sales = failure?
Story and style were great, but the gameplay was so boring compared to the first two. Just waves of enemies. So sick of it by the end.Please tell me you're kidding. I don't like First Person Shooters, yet this one hooked me enough to actually finish it. The game oozes style and the story was pretty good.
Now that I think about it, I think this is the only FPS that I have actually finished...
This is a horribly simplistic view of the world. Martin Luthor King Jr was considered an extremist. There is no objective standard for what is extremist.Because it's showing that extremism of all kinds is toxic?
I will harp them for the Songbird. Good God, what a tease.On a certain level I don't want to harp on them too much for Fitzroy, since that section of the game seems like a remnant of the rumored rebels vs. authorities multiplayer mode. It was an awkward way of recycling ideas and content that they had obviously put some work into.
It was really just another one of the game's many disappointing twists and turns.
Hahahahahahaha! Truth.
Well, a lot about the plot of Booker Dewitt/Comstock can be found mirrored in the plot of Adam Warlock and The Magus from Warlock #9 back in 1975. The way Warlock deals with the Magus is VERY similar. I had that comic as a kid.
Ignorance - "This was a breakthrough for Levine. He explained that writing Comstock, the religious, ultranationalist antagonist of BioShock Infinite, had been a long and difficult struggle due to his lack of personal religious knowledge."
Ignorance - noun
lack of knowledge or information.
Racism.. is everywhere in it, not only from it's gross depictions of black people being abused, and how callously they are just thrown out one after the other, but key story points just adhere to the ignorant world view that is omnipresent in the game.
It's a walking simulator with shit shooting and a boring story, acted poorly.
It's total style over substance bullshit. Pretty much represents everything I hate.
Lame. Game is a piece of shit and it's success brings shame on the medium.
In before the NeoGAF Infinite hate train... those sales are well deserved. I've played through it over eight times now; the combat is god tier. Still my fave game of last gen. I thought TLoU was better initially but after replaying it recently it's nowhere near as good in retrospect.
Lame. Game is a piece of shit and it's success brings shame on the medium.
Infinite was rad. Y'all high on that reefer.
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Completely. Look, this is my serious face.
I 100% disagree btw but I'm too lazy to refute your points and it'd be a waste of effort anyway. I'm not going to convert you and you aren't going to convince me that my 8+ playthroughs of the game weren't ridiculously fun. God tier combat is god tier.
There's no way that there won't be another Bioshock. Yeah, it'll be sans Irrational and 2k Marin, but I'm sure a faster development time, cheaper studio and other factors will be very lucrative for Take-Two.Still in disbelief this game was seen as a failure.
I thought it was excellent. Sad we won't see any more.
If you think Infinite is God tier FPS game-play, then you haven't actually played FPS the entire history of the genre.
End of story.
Lame. Game is a piece of shit and it's success brings shame on the medium.
Nearly every fight was an arena battle where the best vigors and weapons to use were the ones you had near the start of of the game. There was very little variety and almost no challenge, except for the handimen. But they sucked compared to the Big Daddies, since they were all the same, and your main way of taking them down was just throwing everything you had at them. There was far more tactics involved in COD's horde mode than ever was in Infinite.Conversely, it IS possible to have been playing FPS for the entire history of the genre and find the shooting in Bio Infinite enjoyable. They way to have a good time is to pump all your upgrades into salts, and go wild with the vigors. Don't stop moving, shoot from the hip and just embrace the chaos.
The hit detection, enemy AI, and feel of the guns is pretty bland... but I'd take skylines, tears and vigors over stop and pop COD-esque shooters any day of the week. At least it felt somewhat unique!
Nearly every fight was an arena battle where the best vigors and weapons to use were the ones you had near the start of of the game. There was very little variety and almost no challenge, except for the handimen. But they sucked compared to the Big Daddies, since they were all the same, and your main way of taking them down was just throwing everything you had at them. There was far more tactics involved in COD's horde mode than ever was in Infinite.
There's no way that there won't be another Bioshock. Yeah, it'll be sans Irrational and 2k Marin, but I'm sure a faster development time, cheaper studio and other factors will be very lucrative for Take-Two.
Worth it for the story, atmosphere and art direction alone.
I hope you're right.
Nearly every fight was an arena battle where the best vigors and weapons to use were the ones you had near the start of of the game. There was very little variety and almost no challenge, except for the handimen. But they sucked compared to the Big Daddies, since they were all the same, and your main way of taking them down was just throwing everything you had at them. There was far more tactics involved in COD's horde mode than ever was in Infinite.
I hope he's not. Without Ken Levine the game just won't be the same. The game was what it was because of his vision and writing.
Without him I feel, IMO, the best anyone can hope for is a Minerva's Den. A solid story with a less inspiring game to go with it. But frankly I would bet - if it is done at all - it will be one of those series that loses all its magic due to corporate meddling.
6 million and the studio got closed up?
360 million in revenue (if they were all retail priced), and it's somehow not enough.
These publishers badly need to cut costs, if that isn't enough to make a huge profit.
Honestly I would not hesitate to put Bioshock 2 ahead of 1 and Infinite in a few categories. If I can get a few more Bioshock games that are on the level of Bioshock 2, I would be elated.
Great reviews and sales = failure?
How can a studio that sells that much with a game be destroyed?
It's almost straight line linear and is shit from a gameplay point of view.
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