Mindlog said:They were spoiling the intro.
It all makes sense now
Mindlog said:They were spoiling the intro.
Calibrating.FieryBalrog said:
But you can grind for hours to get enough Space Rox to make yourself all pretty again!EmCeeGramr said:oh my god shepard is dead...
*ten minutes later* oh he's alive again and according to Science, dying and coming back to life literally has no effect on you or your humanity other than Evil Sith Face, so let's just shelve any possible meaning or exploration of this topic for the rest of the game
Good man.G-Fex said:I'm going to make a Femmy Shepard.
GAF is incredibly lucky that our only "exposure" to Sonic obsession was HUELEN. HUELEN was downright tame.Zeliard said:You mean HUELEN's green eyed Sonic? That was hilariously obsessive, but this is simultaneously obsessive and terrifying.
Hey, you can't expect that level of deep level of self exploration in a VIDEO GAME!EmCeeGramr said:oh my god shepard is dead...
*ten minutes later* oh he's alive again and according to Science, dying and coming back to life literally has no effect on you or your humanity other than Evil Sith Face, so let's just shelve any possible meaning or exploration of this topic for the rest of the game
Not to mention "they leave no trace", but "lol they left a bug behind to do research on"Vamphuntr said:Miranda is supposedly a genius of medecine that is in charge of the Lazarus Project but yet she's absolutely incompetent in finding a solution to the paralysis induced by the collectors' swarm. You need another genius of medecine to do so. She brought back someone to life whose corpse has been completely pulverized but cannot find way to prevent a simple paralysis.
And people disagree with me that 1 is the better of the two.EmCeeGramr said:oh my god shepard is dead...
*ten minutes later* oh he's alive again and according to Science, dying and coming back to life literally has no effect on you or your humanity other than Evil Sith Face, so let's just shelve any possible meaning or exploration of this topic for the rest of the game
B_Rik_Schitthaus said:And people disagree with me that 1 is the better of the two.
A bug that got onto the ship as if by magic.Billychu said:Not to mention "they leave no trace", but "lol they left a bug behind to do research on"
Or scale. Or mechanics.Fimbulvetr said:They might not care about the story of either game.
Cerberus has teleportation tech. They just forgot to tell us.Ponti said:A bug that got onto the ship as if by magic.
Goddamn. ME1 gets better every time I think about ME2.jim-jam bongs said:Or scale. Or mechanics.
Fine Ham Abounds said:Tali was interesting in 1 just because she was in a suit for an actual interesting, reasonable reason
Well, I guess, yeah.Fimbulvetr said:So you just like Quarians and she wins out by being the first one you meet as well as the only one in the game?
Or music.jim-jam bongs said:Or scale. Or mechanics.
mxgt said:ME1 first play through gave me a feeling of pure awesome that ME2 could never touch, sadly.
You just made the bioware forums 300% more efficient.hateradio said:Code:if(forum === 'bioware')}
Well, we already have the complaint thread. Unless the thread would actually lead to something that isn't very redundant.jim-jam bongs said:I've been meaning to make a thread about this for a while, but ME2 suffers from the "design by statistics" mentality in a huge way. When I start a good RPG it should give me the same feeling I get when I arrive in a city I've never visited before; that feeling of exploration, and the certainty that whatever is around the corner is something new.
jim-jam bongs said:I've been meaning to make a thread about this for a while, but ME2 suffers from the "design by statistics" mentality in a huge way. When I start a good RPG it should give me the same feeling I get when I arrive in a city I've never visited before; that feeling of exploration, and the certainty that whatever is around the corner is something new.
Sometimes this means hiding content from your players though, otherwise there's no pay-off for discovering it. But what's happening these days is that studios like Bioware and Blizzard are getting the finance team to look at how much was spent on developing each piece of content and then compare it with the percentage of players who actually saw that content. Then they use that to inform future decisions about where to put resources for their future projects.
The thing is, I don't give a fuck if only 1% of players explored distant planets with the Mako because I was one of that 1% and I enjoyed it. I completely understand doing what it takes to bring your development costs down but removing the hard to reach content which is often the very reason your most dedicated fans enjoy your games is completely asinine.
I'll finish my kinda off-topic polemic with an example of the kind of thing I love. I've played about 110 hours of The Witcher according to Steam, and the last play-through I discovered a side-quest in the first chapter I'd somehow missed the two other times I'd played the game. That side-quest also happens to be extremely significant to the lore of the series, and it's going to be missed by 90% of the people who play the game. To me that's not a bad thing, it's why I play RPGs.
How did they embrace it exactly? The recent vote on the femshep design?Glix said:Doesn't Bioware kind of go in a different direction though? I mean, they see how most people don't make a femshep, yet they keep the option in the game, and embrace it even.
Billychu said:What's that Witcher sidequest?
Typographenia said:Well, we already have the complaint thread. Unless the thread would actually lead to something that isn't very redundant.
I'd still read it.
Wow. Mind blown. I'll have to do that because I lost my save file.jim-jam bongs said:Declan Leuvarden asking you to recover his associate's body then get permission to bury it under the chapel, which leads you to an encounter with The King of the Hunt. It's really easy to miss because Leuvarden only shows up for a short time each day in the inn, the creatures in the cave can be extremely tough on hard and you only get a brief window between being allowed to bury the body and the point of no return at the end of the chapter which basically ceases all NPC activity.
That might actually make for a pretty interesting thread, but I hope it doesn't become a "that's not difficult to find! I found that without even trying!" thread.jim-jam bongs said:Hmm I guess we could talk about our favourite bits of hard to reach content?
Rodney McKay said:If you died at the end of ME2 you should get to play as Conrad in ME3. In the end it turns out it's just Conrad's dream and he wakes up just as the reapers take over the earth.
Exploring the Citadel was one of the best things about ME1.jim-jam bongs said:I've been meaning to make a thread about this for a while, but ME2 suffers from the "design by statistics" mentality in a huge way. When I start a good RPG it should give me the same feeling I get when I arrive in a city I've never visited before; that feeling of exploration, and the certainty that whatever is around the corner is something new.
Sometimes this means hiding content from your players though, otherwise there's no pay-off for discovering it. But what's happening these days is that studios like Bioware and Blizzard are getting the finance team to look at how much was spent on developing each piece of content and then compare it with the percentage of players who actually saw that content. Then they use that to inform future decisions about where to put resources for their future projects.
The thing is, I don't give a fuck if only 1% of players explored distant planets with the Mako because I was one of that 1% and I enjoyed it. I completely understand doing what it takes to bring your development costs down but removing the hard to reach content which is often the very reason your most dedicated fans enjoy your games is completely asinine.
I'll finish my kinda off-topic polemic with an example of the kind of thing I love. I've played about 110 hours of The Witcher according to Steam, and the last play-through I discovered a side-quest in the first chapter I'd somehow missed the two other times I'd played the game. That side-quest also happens to be extremely significant to the lore of the series, and it's going to be missed by 90% of the people who play the game. To me that's not a bad thing, it's why I play RPGs.
TheSeks said:Fuck that. The game should end with Conrad not waking up and the reapers taking over the Earth.
Fine Ham Abounds said:The end of Mass Effect 3 should be the galaxy falling to the reapers, everyone dying, and as a reaper runs Shepard through, she wakes up in bed, hears the shower running, goes into the bathroom, pulls the shower curtain back, and Conrad is in there played by Patrick Duffy.
I need to stop reading this thread. Seriously. I will NOT Google that forum. I swear it.RustyNails said:I must admit, I was creeped out by those posts. But I understand that there are way worse creepo subcultures out there, like posting about your real dolls and shit. I remember that forum where people treated their real dolls as real humans, like having dinner with them and what not. That was crazy.
Billychu said:I need to stop reading this thread. Seriously. I will NOT Google that forum. I swear it.
http://www.neogaf.com/forum/showthread.php?t=438630&nojs=1Kayo-kun said:I wonder what Bioware will do when the Old Republic bombs.
And I seriously think it will, since they seem to have wasted so much money on it and have too high expectations.
You won't have to, because bioware fans are already on the case.Billychu said:I need to stop reading this thread. Seriously. I will NOT Google that forum. I swear it.
Typographenia said:
Typographenia said:
Typographenia said:
Uriah said:Oh. My. God.
Fine Ham Abounds said:http://www.neogaf.com/forum/showthread.php?t=438630&nojs=1
They're obviously happy about the pre-order numbers, how long it needs to survive to be profitable is probably less than 6 months I'd guess.
And in a thread about freaky fans, Star Wars fans are possibly the most dedicated and scary.