Mass Effect was released in 2007. Dragon Age: Origins in 2008. I sped through a playthrough of KOTOR on iOS for the first time in years recently. It's one of my favorite games and an RPG that I would praise as finding a solid balance between accessibility, presentation and the usual WRPG depth—arguably the same balance BioWare has been chasing ever since. That + reading Durante's thread on the 2014 rebirth of the CRPG made me realize: Bioware has been terrible for a really really long time now.
Their writing is terrible (though it wasn't ever that good to begin with) now, barely a step up from Bethesda. That's about it. Mass Effect was good. Dragon Age: Origins was a little worse. Everything after that has been a dumpster fire writing-wise. And, frankly, something like ME2 retroactively makes ME1's writing worse considering that ME functions as the first chapter, of sorts, to a larger story and rather than write chapter 2, BioWare just decided to write a whole new (and far shittier) chapter 1.
Their game design, from the systems to the quests, are uninspired and bland. They value polish over ambition, and still manage to crank out buggy jankfests. I have had zero expectations for Bioware since Dragon Age: Origins—we were promised a BG2 successor and were given a game that was even more watered down than KOTOR. seriously, it's incredible: I usually think of KOTOR as a my-first-RPG type game... and then you realize it's 10x the depth/complexity of any of the games they're released since then. Sadly. ME2 was salt in the wound, DA2 was a cruel joke.
Bioware isn't even a jack of all trades, master of none because they're competent at nothing. They had forsaken any identity they might have had long ago... and for what? metacritic scores? It is fucking criminal that the collective gaming journalism community have given them a pass for churning out one stale, dull, empty game after another.
I'm not even sure I can blame EA (though I would very much like to) because Jade Empire sucks too.
edit: more thoughts
Their writing is terrible (though it wasn't ever that good to begin with) now, barely a step up from Bethesda. That's about it. Mass Effect was good. Dragon Age: Origins was a little worse. Everything after that has been a dumpster fire writing-wise. And, frankly, something like ME2 retroactively makes ME1's writing worse considering that ME functions as the first chapter, of sorts, to a larger story and rather than write chapter 2, BioWare just decided to write a whole new (and far shittier) chapter 1.
Their game design, from the systems to the quests, are uninspired and bland. They value polish over ambition, and still manage to crank out buggy jankfests. I have had zero expectations for Bioware since Dragon Age: Origins—we were promised a BG2 successor and were given a game that was even more watered down than KOTOR. seriously, it's incredible: I usually think of KOTOR as a my-first-RPG type game... and then you realize it's 10x the depth/complexity of any of the games they're released since then. Sadly. ME2 was salt in the wound, DA2 was a cruel joke.
Bioware isn't even a jack of all trades, master of none because they're competent at nothing. They had forsaken any identity they might have had long ago... and for what? metacritic scores? It is fucking criminal that the collective gaming journalism community have given them a pass for churning out one stale, dull, empty game after another.
I'm not even sure I can blame EA (though I would very much like to) because Jade Empire sucks too.
edit: more thoughts
of course I'm bitter!
Bethesda and Bioware were, for the better part of six or seven years, basically the two developers that had a stranglehold on the WRPG market and all they have done is move backwards. People asking for examples.... it's just a fact that BioWare's systems have gotten smaller and more simplistic with every single game they've made. Mass Effect 1 is a flawed game, neither a great RPG nor a great shooter, but at least it was trying to be something.
Its sequels are cover based third person shooters. That's it. We don't have 100s of games that play exactly like that (some of them, much better) than that on the market already? It's one thing to say "let's find a balance between action based games and RPGs" and it's another to just stop making RPGs entirely.
My biggest problem with a game like KOTOR is that it provides you with a ton of different feats, skills, whatever... and while a lot of them came into play in the game, at the end of the day, the thing that was most important was whether or not you could fuck shit up with your lightsaber. A good developer would have said: let's expand the gameplay for all those other ways to play (hint: it's called a ROLE playing game), Bioware says: let's just cut out everything else.
it's lazy, it's bullshit, and yes—the problem is that the games media praises bad RPGs for not being RPGs and shits on good RPGs for being good RPGs. knowing how the industry fetishizes their metacritic scores, this is a problem.