speaking of Bioware, I just started playing ME3, three hours in and I realizedthese games aren't self contained, they're all connected
Looking at this thread, the first Mass Effect is well regarded, should I ditch this game and start from the beginning?
-snip-.
I agree with just about everything here but on the subject of protagonists, do you think Hawke was too far in the other direction "christ-like"?
Hawke was the character no one wanted to be.I agree with just about everything here but on the subject of protagonists, do you think Hawke was too far in the other direction "christ-like"?
I don't read reviews, but I imagine that your scale would be based on how much you really liked or disliked the first game and then 2.So, is this just the inevitable backlash or is DAI worth playing and as good as the reviews have been saying? (been waiting for it to go on sale)
Hawke was the character no one wanted to be.
However, as a character, I think Hawke had a lot more personality and charisma than the Inquisitor, who was a bland victim of circumstance.
So, is this just the inevitable backlash or is DAI worth playing and as good as the reviews have been saying?
So, is this just the inevitable backlash or is DAI worth playing and as good as the reviews have been saying? (been waiting for it to go on sale)
So, is this just the inevitable backlash or is DAI worth playing and as good as the reviews have been saying? (been waiting for it to go on sale)
A defined personality is not something you want to give a player character in an RPG.
Shall I go back through this thread and Durante's thread to compile all the condescension and hostility therein? As much as I'd like to I don't think I've got the time nor the stomach for it.
I don't know. It worked well for ME, right? I mean you could be good or dubious, but Shepard was a self-contained personality.A defined personality is not something you want to give a player character in an RPG.
You seem upset for some reason.
A defined personality is not something you want to give a player character in an RPG.
If nothing else, DA:I ensured BioWare is going to have to pick a new direction to go in regards to player progression. I mean, they made you literal Jesus, so it's not like they can go back to having playing start as the newjack in shadowy organization X. Once you've got NPCs calling the player "your worship" and bowing, they really can't go any further up that particular tree.
Dragon Age: Just a Regular Joe is gonna be so cash.
Yeah, I'm honestly curious how Bioware is going to either top the Inquisitor, or pull off reverting back to a more Warden-like sense of scale (somehow, I doubt they'll try to pull off a one-city only retread of DA2).
Yeah, I'm honestly curious how Bioware is going to either top the Inquisitor, or pull off reverting back to a more Warden-like sense of scale (somehow, I doubt they'll try to pull off a one-city only retread of DA2).
Yeah, did you guys play that single player mmo with terrible combat, 95% full of fetch bear ass questing and creepy writing.
I don't follow the whole discussion. But the big difference for me is this:
The old infinity games (Baldur's Gate, Icewind Dale) were set in the Forgotten Realms and followed the AD&D ruleset. And the thing is ... there is a lot of lore in the Forgotten Realms. Books, Games, ... that's why it always felt great to play a game in this world with all the characters. Basically like going to Middle-Earth.
Maybe it's not particularly the writing of dialogue and such when people say "bioware sucks"... but that Bioware has to make everything up themselves instead of using a whole universe/ruleset. That way you can focus on gameplay, story and dialogue. In Dragon Age they had to invent the world and stuff which costs a lot of ressources ... and is a hard thing to do.
Just saying.
Are you honestly getting upset because they are making their game to be sold?
I'm not upset, not sure why you'd think that.
Simply stating that by making their games more accessible they water down what has traditionally been what makes an RPG an RPG.
They turn it into easily-digestible baby food. Some of us still want to chew our food.
I'd like more Masks of the Betrayer and fewer Dragon Ages but it doesn't really matter what I'd like since the older I get the more niche my favored genres become.
Oh and if you spend most of the combat merely jumping you can still beat DA:I on any difficulty other than Nightmare. Your companions can handle all that tedious combat for you.
I don't know. It worked well for ME, right? I mean you could be good or dubious, but Shepard was a self-contained personality.
Obviously, they mishandled DA2 and that pertains to Hawke and his role as a character. However, I feel like I liked Hawke as things went along, where I don't really know where I fall in terms of "The Inquisitor" who is just some random with a magic hand.
If nothing else, DA:I ensured BioWare is going to have to pick a new direction to go in regards to player progression. I mean, they made you literal Jesus, so it's not like they can go back to having playing start as the newjack in shadowy organization X. Once you've got NPCs calling the player "your worship" and bowing, they really can't go any further up that particular tree.
Dragon Age: Just a Regular Joe is gonna be so cash.
Well, at the end of the day BW's still making money and that's all that matters.
I just wish they devote time and energy to ME4's plot, because DAI was mediocre in that department. They have a chance to redo the whole world building they did in ME1, so they should really try not to fuck that up.
I'm not finished DA:I but from what I've played so far, they did a terrible job building up to you becoming the inquisitor. People were basically deferring to you and letting you make all the major decisions from like 10 minutes into the game so when you get this apparently significant title it's pretty underwhelming.
Yeah that is one of my problems with the game. Your character went from being accused of killing the divine and god knows who else to being the unofficial leader in about zero seconds flat.
Without even so much as a hand wave, either. Cassandra, the right hand of the Divine herself and a Seeker, turns to you and says "What do you think we should do?" Clearly, this was meant as a placeholder, but they just said "Eh, fuck it. Good enough."
Here, you're Jesus and the king and queen defer to you. Unless the next game has you as the Maker in human form ... crap. That's what they're going to do, isn't it?
It did make Cassandra and Leliana seem freaking Alistar levels of indecisive. Which makes no sense for people who are supposed to be the right and left hand of the Divine. Though that was just the start. For example I also found it weird the the ruler of Ferelden didn't have any problem with this unknown group claiming keeps and territory in their kingdom.
Don't be crazy. Your character will obviously be Andraste reborn and the Maker will just be one of your many romance options.
what?Where are people getting the whole animations suck in DA:I?
I don't own a consoles so maybe this gen has just set the bar way high but visuals and animations are definitely the one area that game excels on. Having a hard time believing The Witcher 3 will look better next year.
this is awful (and a good example that sometimes taking the male animation and using it for females just doesn't work) and it's looks to me like the same sitting animation they used since ME1, maybe I'm just going crazyI'll admit I was disappointed in some of the animation, especially the cloth physics as well as the fact that they didn't adjust some poses.
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Without even so much as a hand wave, either. Cassandra, the right hand of the Divine herself and a Seeker, turns to you and says "What do you think we should do?" Clearly, this was meant as a placeholder, but they just said "Eh, fuck it. Good enough."
EDIT: And that goes back to the fact that DA:I was the culmination of the entire thing. Hawke was important, but he wasn't the leader of really anything. The Hero was, until the very end, just a Grey Warden. (Maybe the Grey Warden). Shepard didn't run the Navy, the Citadel or the Council. KotoR you were, until the big reveal, just another Jedi.
Here, you're Jesus and the king and queen defer to you. Unless the next game has you as the Maker in human form ... crap. That's what they're going to do, isn't it?
Oh, I totally forgot about that. I really disliked when people called me that. I mean, I guess I'm lord of the keep, but do they have to go all formal? Plus, I don't really like how they jumped to and forced the conclusion that I was a herald. That was poorly constructed.Once you've got NPCs calling the player "your worship" and bowing, they really can't go any further up that particular tree.
Dragon Age: Just a Regular Joe is gonna be so cash.
I don't think anyone can say that the game had a good starting point. As far as BW games go, it's as dry and quick as it gets. It's as if Origins never existed. . . .I'm not finished DA:I but from what I've played so far, they did a terrible job building up to you becoming the inquisitor. People were basically deferring to you and letting you make all the major decisions from like 10 minutes into the game so when you get this apparently significant title it's pretty underwhelming.
Goes without saying. ME3 felt like fan fiction and was so self-referential that I almost couldn't handle it. The Citadel DLC was jarring in that respect, I just couldn't tell if it was supposed to be a joke at times. I know fans loved it, but I've always been a cautious fan.Plots have easily been the weakest part of Bioware's writing for a long time now.
I've been dying to go to Tevinter since DAO. I think the magic, the lore, the alternate view of the chantry, etc., would have been amazing. However, now that they've spoiled some of the mysteryInquisition seems to cap off the Southern Thedas storyline. My guess is the next game is going to be about the Tevinter/Qunari war, and you are the only guy/girl who can (somehow) stop it!
Seems right.
I don't know. It worked well for ME, right? I mean you could be good or dubious, but Shepard was a self-contained personality.
Obviously, they mishandled DA2 and that pertains to Hawke and his role as a character. However, I feel like I liked Hawke as things went along, where I don't really know where I fall in terms of "The Inquisitor" who is just some random with a magic hand.
The advantage CD Projekt Red have over Bioware in terms of character animation is that they don't have a character creator and pretty much build every character seemingly from scratch. They also have an actual main character, instead of a character creator that has to support at least millions of different combinations on top of different genders on top of different races that have different body structures that all have to conform to the same moveset.what?
I enjoy bioware games, although I increasingly feel like I'm no longer part of their desired audience but that's a different issue, but the animations in most of them are dogshit along with way too many clipping issues
going by that 30 mins demo, witcher 3 isn't perfect but it seems to be miles ahead of your average bioware animation (I wasn't even interested in the witcher until a week back when i finally started playing the second one, which is mazing but that's a different topic ^^)
just look at this from few pages back
this is awful (and a good example that sometimes taking the male animation and using it for females just doesn't work) and it's looks to me like the same sitting animation they used since ME1, maybe I'm just going crazy
Exactly. AP has some nice storystuff and the interactive conversations are nice, as well as the characters but the core gameplay is B-grade and a testament to how Bioware after all always seem to put out some games that play well at their core, just to all those comparison you keep seeing that Obsidian is apparently a much better developer.
I'd say, like Dan and Sam Houser's continued involvement ensures every game Rockstar game has exceptional stories, Chris Avellone from Obsidian does too, where Bioware is overall a great developer but they have too many mediocre or bad writers for their own good. The problem with Bioware I think is that they lack talented directors and writers. Their programming is pretty solid even if their games always end up feeling a bit unpolished, they're not complete trash at their core like Alpha Protocol... and I think it's also impressive how BIoware never seems to just milk a franchise using the same engine and just adding some new environments.
You know what, that actually would be fine if they used it in an interesting way.
Problem is: The game acts like you are the fantasy-jesus but you still behave just like random dude. It would be kinda cool if you could become totally power-hungry and self absorbed in the game.
But most of the "evil" options I have chosen basically were just "I'm a huge asshole". Nothing clever or interesting about it. (The whole "good option - evil option" is so badly done cause I've never ever encountered a situation where the evil option gives you any real benefit that you wouldn't get from the good option. You're just being an unreasonably large ass and damaging your relation with your followers)
If you act like I'm a super badass let me also act like I'm one. Let me threaten Queens and Kings with my power and might. But let me do it in an interesting, engaging way. Let me turn my goody-goody followers into horrible people. (remember: Kotor 2 did that and it was awesome). Let me use my infinite charisma to corrupt them, contort them and then spit them out when they fit my vision. THAT would be really cool.
Watch any cutscene. They are almost laughable for the most part.
Threads like this are why the Two Doctors left the industry, which remains as much of a crying shame now as it was in 2012.
I'll never understand all the praises Rockstar gets for the stories (at least from GTA and Max Payne 3, haven't played RDR and Bully). Max Payne 3 is a huge downgrade from the Remedy games and GTA's sarcasm is paper-thin. I'd qualify Bioware's writing above Rockstar's (then again I haven't played RDR, but I also haven't played Baldur's Gate, which is said by many to be Bioware's best writing).
The advantage CD Projekt Red have over Bioware in terms of character animation is that they don't have a character creator and pretty much build every character seemingly from scratch. They also have an actual main character, instead of a character creator that has to support at least millions of different combinations on top of different genders on top of different races that have different body structures that all have to conform to the same moveset.
They have the benefit of having one playable character for the actual game.
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who's animations3 belong to him and only him, tradeoff being that he doesn't use a bunch of different weapon types.
They also use realtime hack and slash combat with way more motion captured animation, (they've apparently had the same guy doing the combat motion capture for Geralt since Witcher 1), compared to Bioware's more MMO-ish style combat that seems to have a lot of keyframed animation mixed in with the motion capture. And another big benefit is working on a pc centric/next gen only title, way more memory, they even want to have it so there's no loops in Witcher 3. Witcher 2 does suffer from some uncanny valley syndrome in the faces, which they seem to address in Witcher 3. A more fair comparison would be Bioware compared to a Bethesda game.
Threads like this are why the Two Doctors left the industry, which remains as much of a crying shame now as it was in 2012.
Witcher 3 will have 2 protagonists male and female try to find another excuses for Bioware incompetence