My best guess is that in the darkest hours of the Reaper War, the Council ensured the continuation of their species and cultures by sending a fleet of ark ships to another Galaxy.
Using the mothership as a base (and a conveniently familiar setting for veteran players), you set out to explore new worlds for permanent resettlement, running afoul of the new species out there.
The handing of this seems really botched to me. Stop being so needlessly coy, and tell us what you're doing. So us something other than "We're making this game, but we can't tell you shit about it. So, here's my personal speculation!"
Also, something tells me the story in ME4 won't be any good. BioWare painted themselves into a corner with the way ME3 ended, so if they continue to use the same galaxy setting, they might have to retcon a lot of things...
Mass Effect: Hardline
Of all the directions they can go, not doing a sequel will piss off the most people.Right. No better than a sequel in my mind really, i'd rather not have ME3, or it's like events happen. Especially the latter, because knowing things could have been different but weren't, and i had to experience all the crap pisses me off.
Me, i don't need that familiarity beyond the audio-visual design (and perhaps keeping the old species).
In any case, i doubt i will be satisfied with whatever BW comes up with, not after ME3.
Picking a canon ending will piss people off. And handwaving stuff away would piss me even more off. As noted, i oppose the game being a sequel of any sort.
Of all the directions they can go, not doing a sequel will piss off the most people.
My best guess is that in the darkest hours of the Reaper War, the Council ensured the continuation of their species and cultures by sending a fleet of ark ships to another Galaxy.
Can you explain why you feel this way, or link me to an explanation you already posted?I don't care what most people think. They're wrong.
EDIT and if... when people realize stuff they did doesn't affect things, it is going to piss people off, i think. No Shepard is going to piss off people too, i reckon.
Im hoping they stay in the milky way galaxy, i think there is too much established there to just throw it away in regards to the different races, the citadel, etc. I'd not be opposed to it taking place across two galaxies though, and since this is supposedly a new trilogy, maybe one of the games takes place mainly in our, and the others mainly in andromeda or wherever else they decide. Im just hoping we get to play as humans still, with humanity having a big role in the story. Call me boring.
Can you explain why you feel this way, or link me to an explanation you already posted?
I'm wondering...
What if they took the Krogan genophage extinction as canon?
I don't care what most people think. They're wrong.
EDIT and if... when people realize stuff they did doesn't affect things, it is going to piss people off, i think. No Shepard is going to piss off people too, i reckon.
I see your point and I agree with most of what you said. I would want a reboot before anything, but I know we will never get that. I will not buy a prequel. I may buy a sequel depending on which direction they go. Thanks for your answer.BioWare wrote themselves into a corner with ME3 ending. A sequel picking canon ruins many people's "canon" games (like mine, i picked refusal, though even it wasn't satisfying). Alternate universe sequel ignores stuff equally as much.
Mass Effect trilogy's point was that you make choices and these have an effect to the whole trilogy. Continuing the series but ignoring this... well, you just threw away a cornerstone of the trilogy. Ignoring that ME3 ending did that already really.
Making a proper sequel, one i'd approve, one that takes account people's choices is impossible, it requires, as EatChildren said, basically unlimited budget and manpower. It would have to be like 3 games in one.
Alternatives:
Hard reboot allows familiar, yet different, without being a sequel.
This "colony ark" concept, continuing a story that "branched" from ME2/3 and set elsewhere, is not bad but it has a lot of issues, issues i doubt BW writers will really address. Perhaps they do, if so, i'd be interested. Of course, it would be guilty of ignoring ME3... but if set in a new galaxy, that would be a moot point.
I just don't have much faith in BW after ME3 ending. Like... zero.
This is why ME1 is my favourite in the series. The citadel was actually a citadel i stead of cut off areas.I think I would prefer a smaller game in scope but more fleshed out so exploring something like the Citadel doesn't feel like four corridors.
Seems now we might get another "The whole galaxy will be destroyed!" scenario only now it isn't even the Mass Effect galaxy.....
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So basically anything you did in the OT will be worthless? The endings should change the 'verse radically each, even the extended cut ones. EDIT assuming it is a sequel.
Less humanity the better. Volus/Hanar team up time.
Would another galaxy have mass relays to allow travel though?
Mass Effect 3 already saw to that. Even before the end game, a lot of choices you made in prior games were retconned in the laziest, most illogical manner ever.
i'd bet that it's a prequel dealing with the first contact wars and the nods won't be historical in nature, but more wink-y things like pieces of dialogue.
I hope they make an exploration game like ME1 and not a shooting game like ME3.
Space exploration games are so rare, they got it right without first one.
It could be set at the same time as the original trilogy, just in different bits of the galaxy.
That way you could still have oblique references.
Considering that Dragon Age: Origins is one of their best selling games, I don't understand why they can't seem to see that their base is made up of RPG lovers. Mass Effect was space exploration RPG, yet by the 3rd game it turned into a gears clone with a better story mode.
So this basically confirm it's not a prequel. Phew.
Sound like they're going to have Liara travel through a wormhole, meet up with her younger self, and introduce humanity to the galaxy before a war can break out.
Mass Effect's origins and pre-release versions may have been an RPG, but the first one was a shitty shooter when it came to gameplay, ME2 and 3 were big improvements on that front.
I reckon at some point they just thought that the game would work better as more like a shooter game than as a tactical RPG.
Look at that one old trailer/vidoc, where the game had party member switching and more tactical combat, and then look at later footage, and the retail footage. ME2 and 3 were logical refinements, not 180s on design.
Jeff Gerstmann has said that during Judges' Week, the Bioware people showing off Dragon Age: Inquisition said to pay attention to it, as it would be the template for all future Bioware games.
Wish they'd just pick/construct a "canon" and use that as a template, but I guess it'll be something like "set in a new galaxy", and fans don't seem to agree with what I'd want. People seem fond of the "ark to a new galaxy" concept so maybe they'll go with that.
That sounds awful, not the Dragon Age part, but using the same template with all your games. It depends on what they mean exactly, but still.Jeff Gerstmann has said that during Judges' Week, the Bioware people showing off Dragon Age: Inquisition said to pay attention to it, as it would be the template for all future Bioware games.
Thus, I suspect people can glean some ideas of how Mass Effect: Contact may play by looking at Inquisition.
Template, in what way? Gameplay-wise? Story (structure)?
(I don't bother following any Dragon Age stuff so i don't know)
EDIT in any case, i was talking about ME trilogy, not future MEs.