Did Naughty Dog not care about Uncharted?
It's actually a pretty standard industry move to allow your big team to do something new while getting people who've worked on a project before in a limited capacity to try the next installment. It's almost a win/win situation as it prevents the big team from burning out on the same shit over and over again. And that team is probably more equipped to be creative and do new things. I'd be willing to bet that's what CDPR is doing with Witcher 3. The team that did Blood and Wine is likely working on a new installment while the team from W3 is moving on to Cyberpunk.
This is actually what we want in the industry. We all cry that we don't get any new IPs and then bitch and moan when the creative studios try and make one? It's silly. At some point your favorite IPs either have to be handed off to someone else to get their feet wet and/or try something new or they just disappear altogether.
Naughty Dog didn't hand the Vita game off to a team nearly as inexperienced as the Montreal Bioware team though. And that was also a portable game and not a full on major entry in the series. Though I get that they didn't know the Vita would fail and hoped it would have been a bigger seller for Golden Abyss. I'd argue that now they don't care that much about Uncharted, and probably won't make one in-house after the coming expansion and will let Sony pawn it off to another dev if they want more games. That's the way to do it--if a team tires of an IP, have the publisher get another qualified team to take it forward instead of getting half-hearted efforts from a developers B or C team.
Same with CDPR. They gave the B team experience with DLC expansions before letting them making a full game.
Unless Bioware are just a bunch of idiots, and maybe they are with all the employee reviews about "bro culture" etc." it's hard to see them really caring about the future of the IP if they were willing to pawn it off to a team that had little experience beyond a tacked on (but very good) MP mode in ME3.
At the end of the day they poured 40 million bucks and 5 years of development into this thing. So I don't think it is a case of "not caring". At the end of the day god knows how Bioware arrived at this position but I don't think it is a case of "they don't care". It is possible that they actually think they released a great product (Mac and co do have delusional tendencies when it comes to "artistic integrity")
"Not caring" was an overstatement, but they clearly don't view it as their key IP going forward or they would have kept it with their main team. They clearly care more about whatever that team is working on.
Also, I imagine most of the $40 million was from EA rather than them. Which would play into the above if EA was pressuring them for an ME game when most wanted to work on whatever the main team is making.
Also, I'm sure the people at Bioware Montreal who worked on the game care about it greatly after all that time invested in making it. I'm talking about the company at large, the CEO etc. maybe not caring about the ME francshise all that much relative to whatever they have the main team on.