Phil Kollar covered a GDC roundtable discussion by professor and game designer Derek Manns and Dennis Mathews of Revelation Interactive Studios.. I've posted some excerpts, but there's more at the link.
On developer demographics and the lack of coverage:
On how the production process affects what type of character gets put into their games
On why hiring and developers need to be more diverse and considerate:
On non-Black developers creating something they are unfamiliar with beyond their own comfort zone:
On how game companies should actively do something
On hiring practices and networking events
http://www.polygon.com/2015/3/5/8158645/black-developers-stereotypes-gaming
On developer demographics and the lack of coverage:
"Blacks in gaming should not just be about developing positive characters," Manns said, "but also about what can be created by diversity in development."
Manns noted that while the industry has seen some improvement in the last decade in its distribution of demographics, the percentage of black developers has increased a measly .5 percent from 2 to 2.5 percent of all developers. Those stats come from the IGDA, which Mathews said is the only organization in gaming that is actively gathering analytics on demographics.
On how the production process affects what type of character gets put into their games
Mathews said one of the sources of stereotypes in gaming comes early in the process, stemming from the very concept of a "target audience." Developers attempt to pinpoint who will be playing their game and, in doing so, turn to stereotypes, even unknowingly.
"Those stereotypes tie into publisher decisions of what games get picked up and what should be put into games," Mathews said.
On why hiring and developers need to be more diverse and considerate:
Mathews summed up the biggest reason why diversity is needed in one phrase: "People don't know what they don't know." He explained that often developers who aren't black don't even realize when they're drawing on stereotypes because they don't have any black coworkers to call it out.
"Hiring is done via word of mouth," Mathews said. "It's people you know you work well with, which often means people who are like you, which often means people who are the same race."
On non-Black developers creating something they are unfamiliar with beyond their own comfort zone:
For the last portion of the roundtable, the group moved onto a complex discussion of whether developers should try to create characters of other races, genders and cultures if they might not know or understand those races, genders and cultures themselves.
"Can you trust yourself to create something about a type of person you're not familiar with?" one audience participant asked. She conceded that it's possible, but you have to commit to doing the right research.
"You have the ability to create something that's outside your culture," another audience member said. "You just need to understand that it's not your culture. We spend too much time trying to analyze if you're authentic to an experience. Don't be scared of trying something new and getting rejected."
Others argued that said research should include specifically reaching out to and talking to people. "It's not enough that you're researching on the internet," said one participant.
On how game companies should actively do something
Finishing with a discussion on how the industry can better address these issues, Manns said that more opportunities need to be given to black developers, especially by platform operators like Microsoft and Sony.
"Give us a deal for one game," Manns said. "I have plenty of friends in this industry who are black developers and very talented, but I don't have the money to pay them."
On hiring practices and networking events
Another audience member noted that change needs to start on an individual level, particularly with hiring managers. "If you're a hiring manager, come to events like this, and if someone says something that impresses you, introduce yourself and exchange cards," she said. "You have to realize that you yourself have a bias to hang out with people like you and hire people like you, so you have to actively fight against that bias."
As the roundtable ended, Manns and Mathews highlight Blacks in Gaming, an organization in its first year of existence that is seeking talented people to fill leadership positions. They also promised more panels throughout the week further discussing the issues facing African American portrayals and representation in gaming.
http://www.polygon.com/2015/3/5/8158645/black-developers-stereotypes-gaming