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Black Ops 3: Thoughts and impressions

Movement - I thought the nailed it. This is what I wanted out of AW, and didn't get. Wall running is a blast and I love how your gun is always at ready, so you can fire or reload no matter what you're doing. The swimming and the seamless transition to it is probably my favourite addition to the entire game, after the wall running. Popping out of water and surprising people never gets old.

Graphics - They're fine. Treyarch's games have always been a bit behind the other CoDs visually. This trend continues as it doesn't look quite as good as AW, but overall I think it's still a good looking game. I'd say the animation is a big improvement though, AW always felt a little stiff to me.

Audio - Another area I feel Treyarch was behind in previous years (especially in BO1), I thought the sound design in this one was great. It's much better sounding than Ghosts and AW.

Weapons - It's too early to comment on balance, but they were fun to use and I'm glad the handguns are viable again, like they were in BO2. The rocket launcher needs a serious buff when being used in combat. Rockets fly too randomly and the splash damage does next to nothing. It's almost pointless to use as a weapon when you have so many 1-hit kill specialist weapons going off during the match. That's depressing because I loved using the RPG in Black Ops 2.

Equipment - Shock Charges and Black Hat return! Yay! I didn't get to try out the Shock Charges, but the Black Hat is amazing.

Scorestreaks - It's nice that can all be countered but honestly, they're so easy to take out now, there doesn't seem to be any point in going for the higher ones anymore. Seems like the strategy will be looping the lower end ones over and over again.

Now the big change: Specialists.
I'm not against the idea of specialist skills and I think they'll really shine in objective modes, but the weapons are way too powerful. Especially when you consider how easy it is for them to shoot down scorestreaks or get multiple kills but just randomly shooting down a pathway.
I also think they'll be really detrimental when new players are trying to get into the game. I had a few friends who were either fairly new or haven't haven't played CoD in a couple of years in the beta and they were less than pleased by all the random 1-hit kills seemingly coming out of nowhere.
These need some serious tweaks. It's odd everything else can be countered so easily, but there's nothing you can do against these.

Overall, I love it, but I won't be upset if the specialists don't return in future games.
 
Not everyone enjoys hitmarker galore and people eating my entire magazin...
You're into halo, you should be use to whole clips to kill people.


My thoughts
It feels like a COD game again, particularly a treyarch COD game.

No 2 bullet kill ttk like MW2/MW3/Ghost for example is a huge plus.

Same bad COD issues (object of the game is to spawn camp, you 'win' when you make the other team quit) as well as bad Spawns.

With that said, wall running feels nice and balanced so you can't abuse the thrusters

Ttk is just high enough for you to fight back.


Really really looking forward to zombies more than the mp and split screen SP co-op campaign
 
Wasn't it the biggest beta on PS4 so far? I'm sure it'll do just fine.

There haven't been many betas on the PS4 and it was free to everyone.

I hope that BO3 sells much worse than AW simply because I want Activision and the devs to realize that this hyper futuristic nonsense isn't resonating with fans and maybe, just maybe they'll go back to the series' roots with another WW2 game.
 
There haven't been many betas on the PS4 and it was free to everyone.

I hope that BO3 sells much worse than AW simply because I want Activision and the devs to realize that this hyper futuristic nonsense isn't resonating with fans and maybe, just maybe they'll go back to the series' roots with another WW2 game.

It's a Treyarch CoD, It has the real zombie mode, Arena( League Play), Nuketown, Theater Mode, etc.
BO3 would have to be worse than Ghosts to sell less than AW imo and it's not.
I honestly don't see BO3 selling less than AW when BO3 has the things CoD fans having been waiting a few years for.
 
There haven't been many betas on the PS4 and it was free to everyone.

I hope that BO3 sells much worse than AW simply because I want Activision and the devs to realize that this hyper futuristic nonsense isn't resonating with fans and maybe, just maybe they'll go back to the series' roots with another WW2 game.

I wouldn't get your hopes up, for the same reason I won't get my Battlefield 1944 any time soon -- there aren't a million stupid tacticool doodads to grind for unlocks. :[
 
It's a Treyarch CoD, It has the real zombie mode, Nuketown, Theater Mode, etc. BO3 would have to be worse than Ghosts to sell less than AW imo and it's not.

I honestly don't see BO3 selling less than AW when BO3 has the things CoD fans having been waiting a few years for.

Does it have Nuketown and Theater?

Well at least I hope sales don't grow. For the betterment of the series.
 
I love what I've played so far. Maps are great, not overly huge like the past two cods. I think the time to kill is just fine where it's at. Pretty sure ghosts and mw2 were much worse in this regard. It's also my first time playing cod on pc, so it's been quite a new experience.

I said this in another thread, but treyarch to me is now the only good cod developer.
 
There haven't been many betas on the PS4 and it was free to everyone.

I hope that BO3 sells much worse than AW simply because I want Activision and the devs to realize that this hyper futuristic nonsense isn't resonating with fans and maybe, just maybe they'll go back to the series' roots with another WW2 game.

I really want to see a break for the CoD Series. Come back in 3-4 years with a amazing WW2 shooter again and i will most likely buy it. But at the moment CoD gets just so repetitive. I have the same feeling towards the Asscreed Series. Its just too much now.

There are better games for me out at that time when BO3 comes out. I really cant deal with that dinosaur Engine and its Netcode anymore.
 
I largely enjoyed the core of it. My main worries regard the inclusion/exclusion and perceived strengths/weaknesses of certain load out options.

Here were my impressions during the PS4 beta.

8/20

There are a few weapon changes that I'm feeling less and less fond of.

I think it's dumb that you have to select the combat knife as a pick-ten weapon. The no-weapons fists are completely useless (having not so much as a speed advantage over the weapon melee) and the knife itself isn't that great. You still have to get in really close, and you can't use it as quickly as in Black Ops 2. The one perk is that they greatly decreased the chance to miss with it, which I'm sure a lot of folks enjoy.

Moreover, its presence has me worried that we won't be seeing hide or hair of the ballistic knife. :(

Also, the Sheiva, the new semi-auto rifle, seems massively nerfed from the FAL in Black Ops 2. It kills in two bullets, yes, but you move like molasses when aiming and the fire-rate is terrible. I loved the FAL, but unless there's another semi-auto option, I'm

And the starter pump-action shotgun pumps too slowly. The Remington was fine. Folks need to understand weapon ranges.

Also, as cool as the new primary gunfighter thing is (stacking three for a total of 5 attachments, plus a sight), why can't we do the same for secondaries? You can only put two attachments on those (plus a sight).

Moreover, where are my dual wield options? I never saw them being abused in Black Ops 2. They weren't overpowered. Why take them out? This makes me especially grumpy. First Treyarch wouldn't let you have any other attachments with dual-wielding equipped, and now it's gone altogether? Ghhhh....


I know folks complain about SMGs and Shotguns in Black Ops 2 but... so? Just because they were finally as viable as assault rifles? Can't get over the vanilla guns not dominating, or what?

I'm sorry AR users, that was unfair.

8/21

I think the overall game plays really well, but I'm not liking some of the create-a-class design choices.

I don't think there are enough sidearms. There's no grenade launcher. There's no crossbow. There's no ballistic knife. The handguns are so basic it hurts, and that the burst pistol is much better than the other two for most encounters.

I wish there was more attachment variety. There are no underbarrel attachments, or dual wield for the sidearms, or select fire for rifles and smgs, and the variety of optical sights has been greatly reduced (including scrapping reticle customization altogether?) Some attachments, like rapid fire or quick draw, don't provide much in the way of noticeable difference for certain guns, making them feel pointless. I don't think that they should be removed, but I think that they should improve the gun to the point that they have some value versus other attachments or pick-ten choices.

I think snipers are just a little bit too unwieldy, now that quick-scoping is no longer possible through auto-aim, and now that players are so much more mobile.

I think there should be more variations on gun styles. I'd like to see a faster, weaker semi-auto rifle. I'd like to see a slower, stronger burst rifle. I think something like that was actually in the game, if I'm not mistaken. I'd like to see a burst SMG. I'd like to see a semi-auto pistol that's better for close-range encounters. I'd like to see a revolver-style pistol that's strong and viable for medium-long range encounters. I'd like to see a machine-pistol that has a higher fire-rate but is less accurate/stable.

Equipment seems pretty lame too. Concussions got wayyy buffed, to the point that flash-bangs are pretty pointless. The bouncing betty/claymore hybrid has terrible range (paired with the faster movement system, this leaves me scratching my head). Tac insert doesn't seem to be in at all. Neither do motion sensors.

And some of the new perks suck. Ante Up is so boring. Hard Wired got overbuffed. Gung Ho is useless, since there's still a delay when firing your gun while sprinting. You just don't slow down, which is great if you want to give your enemy a bigger target. Cold Blooded is much less useful since Target Finder and Millimeter scanner are gone (it only hides you from thermal scopes [poorly] and ground scorestreaks).


I want to believe that there will be more in the full game, but... if these things were going to be available, wouldn't they have just put them behind a "classified" wall?

I wouldn't mind so much if they had introduced more new stuff, but most of the guns/equipment are futuristic rehashes of previous stuff, only there's less of it to play with.

I just don't get why certain things were removed. The person on the cover/title screen holds two pistols. I'll bet my bottom dollar that it's going to be available in the campaign/Zombies. Was there any great outcry about dual wield being abused or unbalanced? Why take it out? First you couldn't dual wield with most attachments in Black Ops. then you couldn't dual wield with any attachments in Black Ops 2. Now it's just not an option? Why? Why can't I go John Woo style all over the place? I guess that's what this all really boils down to.


I still really like the game, but sometimes Treyarch's decisions make me scratch my head.

8/24

So it's over?

Shame I was too busy with school work to enjoy the last day, but I supposed I've had my fill. Looking forward to November in confidence.

How do you folks feel about the weapon/attachment/perk selection?

I still feel like there's less to play with then there was in Black Ops 2, which is a bit of a bummer. Fewer sights, fewer sidearms, no underbarrels, no dual wielding, no motion sensors, no proper claymores, no non-specialist grenade launchers.

The stuff that is there is fun and feels good (save that somewhat OP 4-burst AR, and the snipers), but I miss the wider selection of the previous title. And as ecstatic as I am that primary gunfighter can be stacked, I'm just as bummed out that they don't allow the same for secondary gunfighter.

I'm a handgun kind of guy, and after being very pleased with Treyarch sprucing handgun viability a great deal in Black Ops 2 (though I still don't see why they wouldn't allow dual-wield and an attachment), I was pretty disappointed to see that there were only three vanilla flavors of handgun in Black Ops 3, and that they had removed my favorite aspect of them (dual wielding).

But yeah, I don't see people here talking about how that feel regarding what was included versus what wasn't. So...?



Kind of repeating myself a bit in these, but I couldn't get any discussion going while the beta was actually running.

I feel pretty good about everything else in the beta, though I'm sick to death of Combine, and I pray that it doesn't become Black Ops III's Nuketown/Hijacked.
 
Stuttery unplayable mess on PC. Unless of course I drop from 1440p to 1080p, then it runs butter smooth and looks like someone rubbed some butter on my screen. Is there something very wrong with their game engine. Maybe very tightly optimized to 1080p and anything above that suffers tremendously? It's a beta but recent Call of Duty games have a history of very little being fixed so I don't have high hopes in anything changing this time around either.

Basically at 2560x1440, everything at low/off/minimum and it stutters and hitches constantly. With those settings VRAM usage is lower than at 1080p (with high settings). Meanwhile 1080p runs almost perfectly, some little stuttering here and there but when it runs normally, it's so smooth.. Maybe also some issues with 970 crippled memory? The game seems to want way more VRAM than my 970 has even at medium settings (and 1440p) but 970 really doesn't have more than 3.5GB usable. It doesn't look that great so I wonder why the high memory & VRAM usage. Maybe the game needs someone outside of the dev team with technical knowledge to fix some memory issues, like with Watch Dogs? No idea. The past few call of Duty games have been memory hogs.

So all in all, I wish it was smooth at 1440p. I wouldn't hesitate day 1 purchase at all because I think it plays much better than AW. Blops 1&2 were perfect on my computer but I know people had terrible stuttering issues with both games so I guess it was inevitable I would suffer them now.
 
A lot of changes to the game this early already, they are listening

https://youtu.be/35BsRG1TqiY

Haymaker got a buff? :D

I loved that thing, even though it seemed kind of weak. Second weapon I maxed out in the beta. I was hoping that rapid fire would have been a more noticeable change than it was.

I feel like they should have kept the scorestreak stuff with Rejack though. Without that, the ability just becomes a worse version of a tactical insertion (which appears to be no longer in the game :[ ).

I also don't think the Drakon should have been nerfed. If anything, the other sniper should have gotten buffed. In my 4 days of playing the beta on PS4, I saw so few sniper rifles being used, and my own experience with using them wasn't too hot. The scope in time is too slow for the game now. There's no auto-aim, so quick-scoping shouldn't be such a big issue anymore, but sniper rifles have become fairly useless outside of very specific instances. Almost feels like they should be secondaries at this point.
 
I didn't like it all. Maps were too small and they have the boring 3 lane design. TTK is way too low and flinch is awful. Movement is not as fluid or well integrated into the game design as Titanfall. Finally, there were a couple weapons that basically dominated everything else. I'll stick to Gears Ultimate and Halo 5 this fall for my MP shooter fix.
 
I've really been enjoying my time with it, the game feels a lot faster without feeling completely chaotic. Connection and hit detection both seem to be spotty at times but hopefully that's due to it being a beta and that stuff is ironed out by launch.

I'm looking forward to sinking some more time into the beta before it ends.
 
You're into halo, you should be use to whole clips to kill people.


My thoughts
It feels like a COD game again, particularly a treyarch COD game.

No 2 bullet kill ttk like MW2/MW3/Ghost for example is a huge plus.

Same bad COD issues (object of the game is to spawn camp, you 'win' when you make the other team quit) as well as bad Spawns.

With that said, wall running feels nice and balanced so you can't abuse the thrusters

Ttk is just high enough for you to fight back.


Really really looking forward to zombies more than the mp and split screen SP co-op campaign
What? It has a faster time to kill than either of those games. The time to kill is horrendously bad in Black Ops 3.
 
I'm a fan and it would be a damn shame if the network performance and matchmaking doesn't improve with the final build. I really wish they completely shift to dedicated servers.

I thought the PS4 beta felt great. I liked the size of the maps and the pace of the game. I enjoyed the mobility options of AW but it got out of hand and the TTK felt too low for a game that's trying to promote mobility.

I felt BLOPS3 nailed the blend of TTK and mobility. It reminded me a lot of BLOPS2 with a touch of mobility options. There were plenty of times where I saw someone late, they fired, and I was still able to get into cover and retaliate. I didn't feel like that was the case with AW or in any COD title since BLOPS2. Guns still feel lethal when targets are within the optimal range but the bullet damage drop off seems to be more drastic outside that range which could explain how I'm surviving more firefights.

The idea behind the AW suit powers was good but the execution was flawed because I felt it wasn't worth the sacrifice of an attachment or a perk. Giving everyone an added ability via the Specialist class without occupying a crucial class slot was the right choice. They served like mini-scorestreak rewards which could be the one thing that turns around a player's performance in a round.

I also felt the SMG class was actually useful in this game. It's the first time in a long time since I felt the SMG class was a viable option for me in certain maps. I can't recall a game after COD4 where I actually made an SMG class. I also noticed that silenced weapons were no longer a prevailing option for people. In the last few games, I felt like I was a huge disadvantage if I wasn't using a silencer.

Again, unlike previous titles, it was also a relief to not be bombarded with UAVs and other score streaks.

I like the fact that maps actually had character and wasn't just a maze of corridors. Again, it reminded of COD4 and BLOPS2 where maps and battles flowed through a few select giant alleys.

I know it's a beta but I hope the final release addresses the texture draw in issues; especially around shrubbery. And it may be too late to address this but I wish it was easier distinguish friend or foe outside of the obvious name tag. Everyone appeared too similarly.

So far so good and it'll be interesting to see if anything surfaces to completely wreak havoc in the game.
 
Does it have Nuketown and Theater?

Well at least I hope sales don't grow. For the betterment of the series.

It sure does, Vonderhaar confirmed theater mode and Nuketown was leaked on the Brazil PS store and a Gamestop ad. The CoD website also had a page up supposedly.
 
At least Ghost had great netcode going for it. Don't know why the other devs keep using an old game ancient; you can't polish a turd. Anyway, no buy on BO3.
 
At least Ghost had great netcode going for it. Don't know why the other devs keep using an old game ancient; you can't polish a turd. Anyway, no buy on BO3.
Beta?

The game worked fine for me, only a couple of times that it didn't work and that was globally for everyone, not just me
 
Gameplay aside, I can't believe how much worse it looks on Xbone than it does on PS4. I feel like I need to wipe my eyes as I'm looking at the screen.

Hopefully it is a bit more optimized for release. I saw in another thread that there PS4 and XB1 were using two different beta builds with the XB1 using an earlier build. I know AW didn't look as blurry as that mess.
 
At least Ghost had great netcode going for it. Don't know why the other devs keep using an old game ancient; you can't polish a turd. Anyway, no buy on BO3.

I'll tell you man and this is coming from someone that has been playing CoD for ages, MW2 had the best netcode. It was the only game CoD game where I could run around a corner and be protected by that corner without the game lagging shots around corners and cover.
 
I liked it more than Ghost and AW..so... That works for me. I didn't have much of a problem with the game, and overall enjoyed the time I spent with it. I just hope they actually do something with the feedback given to them.
 
Let's just say my break from CoD since Black Ops 2 is over.

Absolutely loved the beta. Specialties is the highlight for me thus far along with the mobility options. Power sliding into a door while someone is shooting at you, wall running in a way to get the sneak on foes and the jumping are a joy.
 
To fast and to much bullshit.

Especially the specialists and their weapons/abilities.



And I don't like how the specialists are characters and not just equipment sets.

Having the same character multiple times on your team is stupid.
Stuff like that annoys me.
How do they explain that?
Cloning?
 
Beta?

The game worked fine for me, only a couple of times that it didn't work and that was globally for everyone, not just me
Netcode meaning hit detection/latency/rubberbanding/lag compensation or whatever. Seems to be at the limit of the engine's capabilities and I can't see a sudden improvement since it's been like this for years.
I'll tell you man and this is coming from someone that has been playing CoD for ages, MW2 had the best netcode. It was the only game CoD game where I could run around a corner and be protected by that corner without the game lagging shots around corners and cover.
Yup, the talent drain is real.
 
I'll tell you man and this is coming from someone that has been playing CoD for ages, MW2 had the best netcode. It was the only game CoD game where I could run around a corner and be protected by that corner without the game lagging shots around corners and cover.

Damn right. Netcode went to shit starting with Blops 1. I have a world of complaints about MW2, but netcode absolutely isn't one of them.
 
Plays like the typical CoD game with a few new features.
Wall-run really isn't useful. You'll just get clipped easily. Mobility is weird considering the invisible walls.
Hero selection is neat but really basic. All it changes is your character model and the ability you can use every few minutes or so. That you might use effectively for a few kills or just squander.

Kills remain unsatisfactory. Hard to feel good when you know the guy never had a chance since he was looking in a different direction or was obstructed by his/her teammate.
 
Enjoyed what I played of the beta, I like the movement way better than I did with the exos in AW (which I hated). I just think I'm tired of CoD at this point though. Too many other shooters coming out this fall to jump in on day 1 with BLOPS3. I might pick it up later on.
 
I also felt the SMG class was actually useful in this game. It's the first time in a long time since I felt the SMG class was a viable option for me in certain maps. I can't recall a game after COD4 where I actually made an SMG class. I also noticed that silenced weapons were no longer a prevailing option for people. In the last few games, I felt like I was a huge disadvantage if I wasn't using a silencer.
So confused with this part. SMG's have been the main weapon to use by EVERYONE, even moreso than AR's.

But yeh it did at least feel like you can use any weapon now and do good
 
In the end I didn't care for it. It runs well on my PC, another game that makes me glad I upgraded when I did, and I like some of the systems that are included (I've always liked how Treyarch handled things on this front) but wasn't having much fun in the end all things considered. It's not even a case of being burnt out on Call of Duty. The last on I really played a LOT was Black Ops 2. Ghost annoyed me a lot and I didn't bother with Advanced Warfare. However BO3 made me realize I would have hated AW because from what I read about it and experienced in BO3 the jet packing and movement is pissing me off to no end. I say that as someone that actually likes TitanFall.

One of my biggest issue is having the wall running and boosting movement in addition to all the crap that comes with CoD games. Crap raining from the sky, bad spawn system, hit detection, etc. It's all to much. More is not better. Then there are the limitations on what can be boosted over, etc and the general jankiness of the wall running itself. It's to much and it
doesn't work as well as it should.

I did like the Specialist idea a lot as a way of picking your avatar and special abilities. Sparrow I think was my favorite. The sound in the game was good as well but explosions felt like they were going off right next to you at times even though you were tossing them away from you. That should be fixable I think.

Another thing that annoyed me is it always felt it took a lot for me to kill someone. However I always died very quickly when I did die. It did not feel as if they were hitting me with the same number of shots it would take me to kill someone. I have my annoyance with Ghosts but that was never something I felt was at play. I died quickly but felt others died quickly as well when I killed them. Speaking of Ghosts I would have to admit I think I enjoy my time I spent there then I did in Black Ops 3. That was certainly something I did not expect to happen and perhaps that was a good place for me to have stopped playing these games.

Having to use the same guns we have always used in the last several games was a big disappointment to me considering how far this is suppose to take place in the future. Calling them stuff like "Man o War" doesn't change the fact it an assault rifle we've pretty much used in the past. The only weapons that really were interesting were the specialist weapon abilities. More of that would have been nice.

There were a few hours left when I last played but didn't wait for the beta to end before I uninstalled. Clearly the game isn't for me and I was so hoping it would be as I enjoyed the last two Black Ops games a LOT. They're my favorite Call of Duty experiences save the Modern Warfare 2 campaign. That was crazy.

Now depending on what they reveal about Zombies I could still purchase the game. I would just not bother with the competitive multiplayer. It's not that I've soured on that experience overall, just how Call of Duty does it. So if Zombies offers something interesting and the campaign looks interesting I could be convinced to hit that buy button on steam or grab a physical copy from somewhere. However that might be after it drops in price a little as I see no reason to pay full price when I know I'm only interested in 2 out of the 3 modes..
 
It can be fun for those type of shooters but coming from BO2 going into this.. It just seemed like they added just more easy kills. But more than that the just kinda took other game elements and put into one game and called it their own.

It seems like they threw AW.. Titanfall.. and Destiny together and called it a new experience. Overall it felt like skill base was totally out of the game and it is a lot more of luck this time around. It felt like I didn't really have any one on one fights but getting killed from someone behind me when I just spawned. Even when there was a one on one.. I died from a number of power ups the person had. Really got bored.

COD really needs to lose all of the extra BS
 
Too fast, too furious. Not a lot of thought or coordination required, just a lot of redbull, a fast twitch reaction and a good ping.

Its fun but ultimately shallow and unsatisfying in the long run, like most COD games.
 
The game is fun, but needs a lot of work. It's probably because I've skipped a few years and it's fresh that I'm so accepting of it. I've enjoyed my time with the beta, but I can't help but see the most bullshit in a long time since the OMA infinite care package shit in MW2.

The specialists suck, I said it. Every single specialist weapon is bullshit 1 hit kill cross level uncounterable, unknowable bullcrap. They need to tone these wayyy down, or mark the people with big red circles over their heads so I can stay far far away from them. People have caught on to this and you'll notice a huge makeup of players are either sparrow or demolitions. It's really one of the bad lows of the entire series. The other abilities are all pretty harmless.

The weapon balance feels pretty off. I don't see a point to using anything but the first shotgun, vesper/first LMG, or the semi auto assault rifle. Those are all kings of their respective ranges, short, short-mid, and mid-long. The semi auto assault is particularly a bad offender, obsoleting almost the entire library of guns. What in the world is the point of using the other guns when you can have a laser accurate 2 shot kill weapon, 1 shot kill headshot (with high caliber) with a respectable ROF? It also doesn't randomly glitch jam like the old FAL did in previous games (they finally fixed that, yay), and it doesn't kick remotely as much as the old semi autos either.

And yeah, like others mentioned, proximity bombs are useless, flashes are worse than concussions, half the perks are pointless/sucky, and there's a huge lack of secondary weapons. There's no synergy in anything. I remember when bomb squad was the shit in COD4. Now it's pointless because proximity are the easiest things ever to avoid. Your best bet is to just pick a pointed out primary weapon from the above and slap all the best attachments on it (high caliber, rapid fire, grip, quickdraw, red dot). You have to think a lot less then and can focus on twitch shooting and aiming. You'll lose out on some things like grenade throws and running out of ammo, but considering your lifespan with all the specialist weapons running amok, it's better to just have the best primary you can for the 1 on 1s.


But my absolute biggest problem:

Stuttery unplayable mess on PC....

Absolutely. I don't have an enthusiast rig but I've got a beast and this game is kicking my PCs ass, not in a good way. It's crashing my video drivers, crashes in general, eats 100% of my cpu, memory leaking me until windows fails, and is the most stuttery game I've ever played. I'm playing at 60-80fps and it seriously plays at about 15-20ish every few seconds due to the awful awful stuttering. I even get full 2-3 second freezes where the entire game just stops. It's skyrim PS3 levels of bad, think that gif of 0fps. I must have got lucky that first night because damn, tonight was pretty aggravating. You can tell it's happening to other people too. They just freeze mid-air or just stop playing for a few seconds mid fight.


===
I had fun, but yeah, it really needs some balancing and like, another year of development.
 
I really enjoyed the beta after swearing off COD after BLOPS II.

You can feel Treyarch are trying to refresh the COD formula but still feeding us that satisfactory game play loop. I like the movement, wall running and boost jumps, it all feels highly polished to perfection.

The guns are great especially the auto rifles like Man O' War but TTK is a little too high and flinch in this game is ridiculous. Map design is awesome too and little things like shooting under water and while wall running now help keep the pace and action going at all times.

I didn't try all the Specialist classes but they are a nice added spin to the gameplay that help keep things varied and help you feel like a bad ass when you use stuff like Glitch, the bow and arrow and the grenade launcher. Basically I treat them as Destiny Supers.

So overall I've been surprisingly impressed by what Treyarch have done and I'm seriously considering picking Blops 3 up after 4 years of being off COD. I know I was hooked as I tried to play the beta accidentally when it was down on PS4 lol.

Also, I know this was a beta but please have the nasty lag sorted by launch :p
 
Finally a good cod on current gen, i loved it. At first i hated it but then suddenly it clicked and couldn't stop playing.

I dont really like the specialist and they need to reduce flinch a lot
 
I loved the Beta. Hit detection sucked most of the time, but during the times it didn't I had a lot of fun. The specialist abilites where very cool and didn't feel too out of place to me, and I was fine with the ttk, since it felt very similar to Blops 2 to me. Now a game like Ghosts, that game had way to short of a ttk, during the beta it felt fine. Although,I think if Treyarch reduces bullet flinch, they're gonna have to up the ttk in response, otherwise I think most weapons will be too easy use. We'll see I suppose...
 
For the most part I am not a fan of annualised series, they seem to lose what made them great and for me, become incredibly boring as there's little creativity.

That said I am really enjoying playing this, it likely comes down to the fact the last time I bought a Call of Duty Game was probably the a good 5 years ago, so I have had some time away.

I think the game feels well balanced and very fluid, I'm thinking I may end up buying it now.
 
Hated it at the start. Grew into it a little. In the end, it is alright.

It is Call of Duty. The new mechanics do put something in the mix, but it is not the step change that COD needs for me. The masses may still buy it, but not me.

It is not a bad game. It isn't a great game. It is good. But a good FPS when you have something fresh in Halo 5 and Battlefront landing? COD is the one that I will personally be giving a miss.

Talking on specifics:

Abilities: for the most part, unbalanced. There are a few which are crippling. Some are not worth the slot. I feel Abilities should be the more tactical/defensive as opposed to offensive. Help those players out who are unable to get a 10 kill streak.

Kill Streaks: I've seen most, largely thanks to Care Packages. They are alright - but there is little new of note. Also, Kill Streaks are dawn hard to earn. It is fair game saying that 'git gud' but at least give some average players a chance? I liked Advanced Warfare giving you the option to accumulate points for a kill streak over from death (at a cost).
 
For me, it's a massive step in the right direction after the disappointment of AW for me. I wasn't expecting much from BO3, in fact - I thought my days with COD were probably over but the beta has railed me back in so much I have pre-ordered the Digital Deluxe edition on PSN. Can't wait for the zombies!
 
All game mechanics aside, this game is typical CoD, in that, the better your connection the more fun you'll have, and the worse your connection the less fun you'll have. I had hoped that connections would be improved vastly with the news pre-beta that there were dedicated servers, but since that news was seemingly false, the issue persists. The inconsistency in connections is what will ultimately make this game not enjoyable to most, and no amount of patches will fix that -- The game is just in need of true dedicated servers.

tl;dr: Connection is king and this game's connections are inconsistent.
 
It can be fun for those type of shooters but coming from BO2 going into this.. It just seemed like they added just more easy kills. But more than that the just kinda took other game elements and put into one game and called it their own.

It seems like they threw AW.. Titanfall.. and Destiny together and called it a new experience. Overall it felt like skill base was totally out of the game and it is a lot more of luck this time around. It felt like I didn't really have any one on one fights but getting killed from someone behind me when I just spawned. Even when there was a one on one.. I died from a number of power ups the person had. Really got bored.

COD really needs to lose all of the extra BS
I disagree, you definitely need skill, if you go on a streak it's because you know what you are doing, not random luck
 
OP I agree completely with you, last COD I liked was Blops 2. Ghosts and AW were just horrible, pisses me off that I wasted so much money on them. All of the maps were way too open and they just simply sucked in those games and TTK was completely fucked, fucking hell I didn't really like anything about those games.

Blops 3 ain't perfect either but it's definitely a welcome return to form and I'm definitely excited to get a new MP game which I can sink so many hours in to. Been playing the TLOU MP almost exclusively this year and while that is fantastic too it's starting to be enough for me since I started playing it on PS3 already.

Treyarch definitely has the best scorestreak, perk system and map design compared to all the other devs games. They get it just right, love the new specialist system too.
 
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