ThirstyFly
Member
Movement - I thought the nailed it. This is what I wanted out of AW, and didn't get. Wall running is a blast and I love how your gun is always at ready, so you can fire or reload no matter what you're doing. The swimming and the seamless transition to it is probably my favourite addition to the entire game, after the wall running. Popping out of water and surprising people never gets old.
Graphics - They're fine. Treyarch's games have always been a bit behind the other CoDs visually. This trend continues as it doesn't look quite as good as AW, but overall I think it's still a good looking game. I'd say the animation is a big improvement though, AW always felt a little stiff to me.
Audio - Another area I feel Treyarch was behind in previous years (especially in BO1), I thought the sound design in this one was great. It's much better sounding than Ghosts and AW.
Weapons - It's too early to comment on balance, but they were fun to use and I'm glad the handguns are viable again, like they were in BO2. The rocket launcher needs a serious buff when being used in combat. Rockets fly too randomly and the splash damage does next to nothing. It's almost pointless to use as a weapon when you have so many 1-hit kill specialist weapons going off during the match. That's depressing because I loved using the RPG in Black Ops 2.
Equipment - Shock Charges and Black Hat return! Yay! I didn't get to try out the Shock Charges, but the Black Hat is amazing.
Scorestreaks - It's nice that can all be countered but honestly, they're so easy to take out now, there doesn't seem to be any point in going for the higher ones anymore. Seems like the strategy will be looping the lower end ones over and over again.
Now the big change: Specialists.
I'm not against the idea of specialist skills and I think they'll really shine in objective modes, but the weapons are way too powerful. Especially when you consider how easy it is for them to shoot down scorestreaks or get multiple kills but just randomly shooting down a pathway.
I also think they'll be really detrimental when new players are trying to get into the game. I had a few friends who were either fairly new or haven't haven't played CoD in a couple of years in the beta and they were less than pleased by all the random 1-hit kills seemingly coming out of nowhere.
These need some serious tweaks. It's odd everything else can be countered so easily, but there's nothing you can do against these.
Overall, I love it, but I won't be upset if the specialists don't return in future games.
Graphics - They're fine. Treyarch's games have always been a bit behind the other CoDs visually. This trend continues as it doesn't look quite as good as AW, but overall I think it's still a good looking game. I'd say the animation is a big improvement though, AW always felt a little stiff to me.
Audio - Another area I feel Treyarch was behind in previous years (especially in BO1), I thought the sound design in this one was great. It's much better sounding than Ghosts and AW.
Weapons - It's too early to comment on balance, but they were fun to use and I'm glad the handguns are viable again, like they were in BO2. The rocket launcher needs a serious buff when being used in combat. Rockets fly too randomly and the splash damage does next to nothing. It's almost pointless to use as a weapon when you have so many 1-hit kill specialist weapons going off during the match. That's depressing because I loved using the RPG in Black Ops 2.
Equipment - Shock Charges and Black Hat return! Yay! I didn't get to try out the Shock Charges, but the Black Hat is amazing.
Scorestreaks - It's nice that can all be countered but honestly, they're so easy to take out now, there doesn't seem to be any point in going for the higher ones anymore. Seems like the strategy will be looping the lower end ones over and over again.
Now the big change: Specialists.
I'm not against the idea of specialist skills and I think they'll really shine in objective modes, but the weapons are way too powerful. Especially when you consider how easy it is for them to shoot down scorestreaks or get multiple kills but just randomly shooting down a pathway.
I also think they'll be really detrimental when new players are trying to get into the game. I had a few friends who were either fairly new or haven't haven't played CoD in a couple of years in the beta and they were less than pleased by all the random 1-hit kills seemingly coming out of nowhere.
These need some serious tweaks. It's odd everything else can be countered so easily, but there's nothing you can do against these.
Overall, I love it, but I won't be upset if the specialists don't return in future games.