I'm reading the Japanese stuff.I'd suggest spleunking through DL for the most (relatively) accurate changes, since the SRK article itself is essentially pulling from DL, and the list(at DL) is being revised often to weed out mistakes like that.
I'm reading the Japanese stuff.
Pretty sure the nerfs are system-wide. Litchi looked nerfed CT to CS1, and... well...
Overdrive stuff sounds pretty cool
I really hope they change air recovery to holding down the button like in P4A instead of pressing them fast. I got accidentally countered so much because of that shit.
This is the secret best change ever. Holy shit. Oh my god. I'm so happy I can't believe it.I really hope they change air recovery to holding down the button like in P4A instead of pressing them fast. I got accidentally countered so much because of that shit.
Very good newsthe pdf says that this is in the game.
This is the secret best change ever. Holy shit. Oh my god. I'm so happy I can't believe it.
the pdf says that this is in the game.
Any new details or vids?
if you use a move with same move proration twice in a combo "same attack combo" shows up on the screen
Any reports so far on Carl?
1) You can no longer combo after cantabile (lift height is too low)
2)5B on block can't be j.c'd
3)4D sends opponents flying upward
4)2D bounce height lower, but still combo-able
5) Fuoco really fast, comparable to unlimited nirvana fuoco lol
6) 6D hitstop possibly got lower, easier to break from sandwich combos
7) After J5C it's possible to cancel into j2C
8) 3D forces down
9) Anima doesn't cause opponents to bounce
Wow, sounds like Tager has a midair Tager Driver and an alternate input to Spark Bolt that aims it diagonally.
SoWL@Dustloop said:A friend of mine pointed out this great Bullet write-up, so I couldn't walk away without translating it:
http://jbbs.livedoor.jp/bbs/read.cgi...1344171071/142
5A, 2A the usual jabs
6A an overhead, similar to Bangs 5C
2B the usual low-hitting kick
5B a kick, similar to P4U Naotos 5B
6B a kick upwards
5C a fiery strike forward, may be FC
2C a long-reaching kick, probably hits low
6C an ankle strike
3C a kick after a short delay, hits low
jA the usual punch
jB a kick, similar to Hazamas jB
jC a strike with both legs, floor-bounces on counter-hit
Drive: Lock-On
Generates a ring around Bullet.
The ring follows the enemy and hits them when they get into it.
If it hits the enemy, Bullet enters the Heat-Up state. It makes the ring bigger and changes some of the moves properties.
There seems to be 2 or 3 levels of Heat-Up.
5D hits mid, but the start-up is very fast
2D hits low
6D an overhead
jD a dive kick, Bullet falls to the ground along with the enemy
Wadcut Engage
A follow-up for the D attacks, blows the enemy away with fire. If it hits, it raises the Heat-Up level. Wall-bounces on counter-hit.
236A Flint Shooter
Spinning fireball shot. It charges for a moment, and then explodes.
623B Cutting Shear
A command grab. Seems to have some start-up invul.
41236B - Miquelet Capture
A running grab. Covers about half a screen.
(j)623C Snap Hans Fist
Bullet makes a low jump and grabs the enemy in midair.
214D Afterburner
Bullet wraps herself in flames and gains the Heat-Up state.
2363214C Rage Aggressor
May lack invul frames, since it got interrupted with a jab. Probably cant follow it up with a combo?
Her regular throws cant be comboed from, but you can follow it up with 5B in the Heat-Up state.
Alas, no info on the seven-spin super yet.
Japanese people don't like 360 so they probably forgot to mention it? I can't imagine them skipping out on a 360 version considering the series' historySet for PS3 but makes no mention of 360, weird.
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Here's the character select which I saw on UltraChenTV's chat.
I honestly don't think they have the roster to be removing characters. It's strange.Love the new character select layout.
I hope Mu returns.
Some more concrete info on Bullet:
I honestly don't think they have the roster to be removing characters. It's strange.
I honestly don't think they have the roster to be removing characters. It's strange.
Hmm...Haha that is true.
http://andriasang.com/con260/blazblue_net_mode/
Not sure if posted.
That is strange to be only announced for PS3...
Good to know that they aren't sleeping on the series after all these years. I expect ASW to lead the pack in the online department next gen. Can't wait to hear more concrete details about the gameplay and story mode. Persona will surely have some influence on how they handle stories.In his interview Mori says that the concept of Chrono Phantasma is "Making with a new feeling," meaning the team is treating it as a new title.
The home conversion will have a lot of effort placed into its network mode. Mori teased that if they're able to realize all their goals in this area, they'll end up with something amazing.
Mori also said that he hopes to add lots of gameplay elements to keep players playing. He also gave a nod to the story mode.
VIDEOS VIDEOS VIDEOSSSSSS (not the best cam)
http://www.youtube.com/playlist?list=PL44D50B286EC0335B&feature=view_all
VIDEOS VIDEOS VIDEOSSSSSS (not the best cam)
http://www.youtube.com/playlist?list=PL44D50B286EC0335B&feature=view_all
it just can't be for PS3 only, i just sold my TE R2 'cause i only use the 360 one for beat 'em up ç_ç
Cool to provide vids ;, but this is way too far i can't see much
I saw the Famitsu scan, the label lists only PS3.
I saw the Famitsu scan, the label lists only PS3.