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Blizzard admits Diablo 3's end-game is lacking, would like to fix eventually

Made this in 20 minutes with MS paint.

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Thought it summed things up nicely.
 
Ya really.

It's been a month and a half since release. People paid fifty to sixty dollars for something that let's say "sixty days after release" they're saying they got wrong.

C'mon. This was a surprise to them? Really?

They shipped it when they shouldn't have.

I don't care if they're being open and honest. In the really real world of realness; honesty doesn't make everything better. A company that worked on a game for a very long time...a company like Blizzard...I expected more.

The upside is that I no longer expect more. They made a very safe...very boring game and now they're being "open and honest" about things and of course...it curries favour with Blizzard fans.

Diablo's fanbase has never known what it is they actually want. Delaying the game longer would not have affected this particular issue. No one ever objected to the idea of D3's endgame being about running Inferno again and again for better loot. That's what D2's endgame was, and gameplay-wise it was far dumber because all there was to do was powerlevel new characters and do super-fast boss runs of content that is no longer challenging at all. I think Blizzard's biggest mistake was not realizing how incredibly niche that experience was, and how many people today who want to like D3's endgame would not enjoy that.
 
What exactly do you think "rush" means, if not a reference to time?

What I meant is this. Let's say you have 4 years overall on a game. You spend the first two years designing a specific mechanic and implementing it. Then, you realize that the feature doesn't work and you scrap it or salvage it into something different. 4 years overall, 2 years on each feature. Some overlap between the two and recycling helps cut down on wasted time, but you sure didn't polish that feature.

I mean, purely from a content perspective, Diablo 3 isn't that big of a game. The AH and the RMAH have a rudimentary interface with very few options. The coop system is bare-bones and lacks any kind of depth. The PVP is missing, with the feature coming who knows when.

Worst of all, Inferno was never properly tested by Blizzard. They just took the Hell damage and life values and tripled them. I think they went on record saying that not one member of their QA team finished Inferno. Then, you have the big debate regarding the itemization and the AH in relation with progression and gear.

So yeah, to me, even if Blizzard took 5-6 years to ship D3, they still rushed it. But that's just my own interpretation of the word "rushed". I guess I fell more it's regarding the game quality and not just related to an arbitraty amount of time spent building the game.
 
I don't think the game is shit. I think the game has a lot, and I really mean a lot, of questionable design decisions. Some features seem rushed out (like the AH interface and legendaries), patches and hot fixes are not really though out and tested properly before deployment, very few patches have alleviated these problems, and it seems very few will in the short term.

There seems to have been very little foresight on Blizzard's part on how players would behave, what they wanted out of the end game and how it would sustain an enjoyable playing experience for many months. The worst part of it is that many answers could've been gotten by just looking back at Diablo 2, or holding a more comprehensive beta than they did (which was basically just an early mechanics demo). At this point it's just a game that is reaching the breaking point for a lot of people (not for me yet) and once you get over the enjoyable parts of it, it stops being a good experience and becomes a repetitive chore. For as much as there is really "no point" in treadmill games like this one, D3 really takes the cake on the "there's really no point" to it, an a lot of that comes down to the poor random layouts (that aren't really that random), poor itemization and overall lack of fun stuff to do. Once you sold a couple of items for real moneys even that gets stale pretty fast.
well said. I think someone said it really well a month or so ago when they said that it may have been a bit more enjoyable (longevity) if they had gone with 8 short Acts with aesthetic and enemy diversity rather than 4 long acts. Different locals and ideas may have added to the lifespan of the game for me since I honestly hated most of Act II's styling (the sewers especially) and others.

but there are plenty of other problems that are more pressing. perhaps this one is just a matter of expansion packs. by the time those arrive I'll have moved on, though.
 
D3 isn't a loot whore game, it's a trash collector simulator. Sometimes when taking out the trash you find something valuable if you're lucky. Sometimes you throw out valuable things mistaking it for another piece of trash since you're in a rush to destroy it all for recycle money.

To be loot whoring you have to be crossing good loot that you are collecting and replacing your current gear for not willing to be satisfied with the new shiny loot you just got and going in for more upgrades. Well that's how it was for me in every other loot game I played that's not D3 (trash collector game).

I probably have like 250 hours logged in the game by now. Beat Inferno with my DH and Barb, and I cannot deny the absolute truth in this.

Its a shame really. You dont play to find gear that are upgrades, because that happens to rarely. You play to find items that sell on the AH so you can buy your upgrades. I think we all know why they did this, it synergizes with their plans to monetize the game through the AH.

The problem is, this is a game breaking issue, and it cannot be fixed unless they are willing to let go of their insistence to drive the game through the fucking Auction Houses. I dont think its likely that whoever runs them now nor whoever runs them after they are sold will want to change that. So the game might actually be doomed. Probably would have turned out a better designed game if it had a monthly fee. The fact that they have cemented on monetizing it through the AH is spilling over into the game a bit and causing some serious issues. It needs to be abandoned.

Add a new shard that has no Auction houses, and that has ladders and whatnot. Then adjust drop rates and itemization accordingly on that shard. Then sit back and watch the shards with AH's die off.
 
Diablo 3 ending... Coming Soon(TM)

Seriously. I still don't understand why they didn't just make a a longer more immersive game with 1-2 difficulty levels instead of making a short boring game with four difficulty levels. I guess the jokes on us though as Blizzard has our money and could care less.
 
So the way to fix this is to replace "Buy Better Gear from the Auction house" with "Farm better gear"?

Make the item farming exciting and rewarding for the player. Give him the chance to actually upgrades. I mean, the AH broke any kind of balance between normal gear farm and buying your gear. In seconds, I can buy the best gear for my class. D3 loot is disappointing, bland and terribly frustrating. It doesn't help that legendary items can be worse than magic and rare items. Why even call them legendaries at this point?
 
Make the item farming exciting and rewarding for the player. Give him the chance to actually upgrades. I mean, the AH broke any kind of balance between normal gear farm and buying your gear. In seconds, I can buy the best gear for my class. D3 loot is disappointing, bland and terribly frustrating. It doesn't help that legendary items can be worse than magic and rare items. Why even call them legendaries at this point?

It's funny that we were complaining about the loot drops back in May and it's still a depressing thing today. I don't know how this changes considering Blizzard's end-game is the RMAH. Their goal isn't for you to get good enough in-game drops to upgrade all 12 item slots, after all. They need us to interact with and eventually buy things from the RMAH.

I suppose they could scale back the number of item drops after level 60 entirely while increasing their overall quality) to make finding something even more rewarding...but I don't see why they would.
 
What killed it for me was the lack of a skill tree.

Why should I level two wizards to level 60 when I can simply change every skill on the first one to "create" the second...
 
New flash, if Blizzard upped the drop rates of items than people would just get sick of the game even faster.

Do you guys remember Diablo 2? At a certain point, if you wanted good gear, you basically banged your head against Pindleskin or Baal ad-nauseum. If anything, upgrades were much fewer and far between.

But if you were doing that then you already beat hell, people chose to do that because they wanted better gear for PVP or for faster farming. It wasn't something everyone wanted to do nor did people feel obligated to do it just to complete the game. D3 requires you to bang your head just to beat inferno.
 
I still don't understand all the the hate for this game:

1) Is D3 as good as D2? No

2) Does D3 have fundamental problems? Yes

3) Is D3 a great game? Not Especially

4) Did I get my money's worth? YES

The reality, as I see it, is that I've sunk 90+ hours, into a game for which I paid $100. Not only were those hours fun, but value wise it's pretty crazy. I mean it costs $15 for a ticket to a 2 hour movie, and I could easily drop $100 on a dinner with the wife. To sum this up while I agree with most of the complaints, does anybody really think they didn't get their money's worth?
 
They must be seeing an abnormally large drop off of players. I'm not really surprised since each difficulty is an almost exact cookie cutter copy of the others. They should have added new content to each difficulty, something for players to strive to see. That would have kept more regular people cracking away at it. Or better yet different missions for each of the classes. Does anyone really care about the story at all after making it through nightmare? I've been just clicking through all the text and cinemas since that difficulty.
 
I still don't understand all the the hate for this game:

1) Is D3 as good as D2? No

2) Does D3 have fundamental problems? Yes

3) Is D3 a great game? Not Especially

4) Did I get my money's worth? YES

The reality, as I see it, is that I've sunk 90+ hours, into a game for which I paid $100. Not only were those hours fun, but value wise it's pretty crazy. I mean it costs $15 for a ticket to a 2 hour movie, and I could easily drop $100 on a dinner with the wife. To sum this up while I agree with most of the complaints, does anybody really think they didn't get their money's worth?

No one is debating the money/time ratio. We're just discussing which issues we feel the game has. Which is something I can do even if I must have sunked over 100 or so hours in the game.


They must be seeing an abnormally large drop off of players. I'm not really surprised since each difficulty is an almost exact cookie cutter copy of the others. They should have added new content to each difficulty, something for players to strive to see. That would have kept more regular people cracking away at it. Or better yet different missions for each of the classes. Does anyone really care about the story at all after making it through nightmare? I've been just clicking through all the text and cinemas since that difficulty.

Bashiok mentionned that they still had hundreds of thousands of players every day. I doubt they are seeing anything but a slight drop. Which is always happen following a game release. Of course, he's a Blizzard employee so why wouldn't he say that? :tinfoil: :consipracy:
 
Diablo 3 is for me the most disappointing game of the last few years if not the last decade, Played Diablo 2 for 10 years Diablo 3 lasted less than 2 weeks.

Around mid way though Hell difficulty I never dropped a single upgrade to my gear if I wanted to progress I had to buy off the the AH, whats the point of a loot based game if they're no loot.

Force hit the nail on the head Diablo 3 is a Auction house simulator with a game tacked on.
 
Everything about the endgame feels way too restricted and guided.

Just accumulate 60 bucks from the RMAH and uninstall. That's beating the game.
 
I probably have like 250 hours logged in the game by now. Beat Inferno with my DH and Barb, and I cannot deny the absolute truth in this.

Its a shame really. You dont play to find gear that are upgrades, because that happens to rarely. You play to find items that sell on the AH so you can buy your upgrades. I think we all know why they did this, it synergizes with their plans to monetize the game through the AH.

The problem is, this is a game breaking issue, and it cannot be fixed unless they are willing to let go of their insistence to drive the game through the fucking Auction Houses. I dont think its likely that whoever runs them now nor whoever runs them after they are sold will want to change that. So the game might actually be doomed. Probably would have turned out a better designed game if it had a monthly fee. The fact that they have cemented on monetizing it through the AH is spilling over into the game a bit and causing some serious issues. It needs to be abandoned.

Add a new shard that has no Auction houses, and that has ladders and whatnot. Then adjust drop rates and itemization accordingly on that shard. Then sit back and watch the shards with AH's die off.

Wow I would love this. Plus 5 trillion points for this post.
 
I don't think the game is designed around the AH, and it certainly doesn't explain the drop rates. D2 already had a good system for an AH if it wasn't for the duping, uniques worth quite a bit, but perfect uniques being worth a fuck ton. They can make good loot drop like candy and people will still pay an arm and a leg for a very small stat increase over what is common.
 
Diablo 3 was one of those strange games for me. I liked it, played through it twice, and I'm likely done. But I was left thinking....Where was all the money and development time spent? It was a short, pretty basic hack and slash. Blizzard has endless cash for development and I just didn't see it with this game. Personally, I thought the graphics for Sacred 2 were better especially in the detail found in the weapons and armor. I guess my expectations were set too high.
 
Diablo 3 was one of those strange games for me. I liked it, played through it twice, and I'm likely done. But I was left thinking....Where was all the money and development time spent? It was a short, pretty basic hack and slash. Blizzard has endless cash for development and I just didn't see it with this game. Personally, I thought the graphics for Sacred 2 were better especially in the detail found in the weapons and armor. I guess my expectations were set too high.
Did you watch the credits? It seems like 50 people were working on the game and 500 in accounting.
 
Blizzard has always troubles in the endgame with every product/release. But the most issues are fixed before the masses see them.
Diablo 3 hadn´t that luck of holding the players of long enough to see most flaws.
 
not for me. I want to build dozen of different chars with differen builds and each with different items.
I want to find a cool item with Char A to create a complete new Build with the new Char B.

It's there (in a limited sense), the helms, weapons, and offhands tend to provide bonuses to certain skills. eg. 10% dmg to hungering arrow or +5% critical chance to twister.
 
But if you were doing that then you already beat hell, people chose to do that because they wanted better gear for PVP or for faster farming. It wasn't something everyone wanted to do nor did people feel obligated to do it just to complete the game. D3 requires you to bang your head just to beat inferno.

This. A million times. I'm not asking for godly gear, just good enough gear to play through the game. Those who want to keep farming after that can and those that find farming tedious will still feel satisfied with what they accomplished and move on.

Indead, we hit level 60 and spend 400+ hours on our character, forced to grind for weeks to progress. Yes, we get it, loot in diablo 2 was harder to get. BUT YOU FELT LIKE A FUCKIN BADASS looking for it.

In D2, you could do a baal run then go fuck around in other acts. Look for runes, whatever... All in the same game.

What kind of stupid ass idea... Whose stupid ass idea was it to separate the acts and feed us stupid story and cutscenes constantly in a loot game based on REPETITION?

I'm not sure why I'm still playing... I have a lot of gold laying around, none of it made from farming. I haven't farmed in over a week yet I made the most money I've ever had during that time. Meanwhile, my friend farms all day and has nothing to show for it. 138M to his 6M... So am I "playing" the game right? If so, then it's broken.
 
The problem of shit loot is that D3 is ONLY based around loot and nothing else. They coud've added so much more content and ways to upgrade your character, approach battle situations etc.. They just tried to make a streamlined copy of D2 which hopefully appeals to WOW crowd. They didn't fail at selling the game but they certainly failed at making it real shine.

Also, instead of getting rid of boss runs etc, they should've implemented them! After you beat the game you see all "run possibilities" for a certain act and you can directly approach them choosing them in the menu and then go for it. They could've added some sort of ladder just for that and then put out daily rewards for the "fastest runs", the "runs with most damage" etc. pp. - they did not understand the true nature of their own game and constantly tried to force the player to play the game like he doesn't want to at a certain point, that is playing through the game from start to finish over and over again, going through the story over and over again. It's just so fucking tedious. There is no surprise and no reward in the game.
 
Yeah...one of the biggest problems I have with the game is, how the hell did Blizzard release Inferno without any sort of internal testing. There is no way in fucking hell they release Inferno the way it is if they actually played it through, especially since they tested the game internally without AH. The difficulty spike from Act I -> Act II -> Act III is just...ridiculous to say the least.
 
Yeah...one of the biggest problems I have with the game is, how the hell did Blizzard release Inferno without any sort of internal testing. There is no way in fucking hell they release Inferno the way it is if they actually played it through, especially since they tested the game internally without AH. The difficulty spike from Act I -> Act II -> Act III is just...ridiculous to say the least.

On the other hand, if Inferno was any easier, there would be even less people playing. Without pvp, the only carrot on the stick is finishing inferno.
 
On the other hand, if Inferno was any easier, there would be even less people playing. Without pvp, the only carrot on the stick is finishing inferno.

That part is true, but its still ridiculously unbalanced. You can have the gears that finishes or farm Act I comfortably. And with the same set up, you can (and probably will) get killed by a regular Wasp within first 5 minutes of Act II. It just doesn't make sense.

Oh...and let's not even bring up the enrage timer. A big "fuck you, go to the RMAH and buy some better gears if you want to progress" to the players.
 
Yeah...one of the biggest problems I have with the game is, how the hell did Blizzard release Inferno without any sort of internal testing. There is no way in fucking hell they release Inferno the way it is if they actually played it through, especially since they tested the game internally without AH. The difficulty spike from Act I -> Act II -> Act III is just...ridiculous to say the least.

Supposedly they tested inferno and tweaked the difficulty until the "hardcore" testers said it was challenging, then they doubled it, because the actual players would no doubt be better than their testers.

Personally, I find inferno too easy now, it only becomes difficult when you play with people who are under geared for the act and you have to carry them.

Deaths to wasps in act II are completely avoidable, and is one part of the game that actually depends on the players ability to pay attention to what is going on.
 
Might be a bit too late to fix anything since the AH system is already set in stone. D2 was so much better (even though jsp still existed) due to system/more sense of community. Also, they could bring back interest and still gain revenue through ladder resets, but I doubt they'll implement ladder anymore.
 
Supposedly they tested inferno and tweaked the difficulty until the "hardcore" testers said it was challenging, then they doubled it, because the actual players would no doubt be better than their testers.

Personally, I find inferno too easy now, it only becomes difficult when you play with people who are under geared for the act and you have to carry them.

Deaths to wasps in act II are completely avoidable, and is one part of the game that actually depends on the players ability to pay attention to what is going on.

Congrats on winning the item lottery, selling said item for millions on the AH, then proceed to purchase all your gears on the AH to finish Inferno.

See how fun that is?
 
With all the best items in the auction house how can you have an end game really. If you buy an item that is better than anything getting dropped and you stop caring about basic loot (besides putting it back into the opera house) then really of course there will be no point. It does take awhile to get there though (depending on how you use the auction house early on), so you'd think people would be getting their money's worth
 
Congrats on winning the item lottery, selling said item for millions on the AH, then proceed to purchase all your gears on the AH to finish Inferno.

See how fun that is?

My gearing through inferno has been based upon slow and steady farming to trade for gear, be it by the AH or not, exactly the same as D2 was.

I haven't had any jackpot sales, my most expensive item that sold was for 2 mil. I just have a lot of time right now to invest into the game.
 
I still don't understand all the the hate for this game:

1) Is D3 as good as D2? No

2) Does D3 have fundamental problems? Yes

3) Is D3 a great game? Not Especially

4) Did I get my money's worth? YES

The reality, as I see it, is that I've sunk 90+ hours, into a game for which I paid $100. Not only were those hours fun, but value wise it's pretty crazy. I mean it costs $15 for a ticket to a 2 hour movie, and I could easily drop $100 on a dinner with the wife. To sum this up while I agree with most of the complaints, does anybody really think they didn't get their money's worth?

I put about 12 hours in, and didn't find even a minute of it remotely interesting, it's dull. I didn't get my moneys worth.
 
First people were complaining that D3 is not a single player game. Now they are complaining it's not an MMO. I never expected an MMO like 'end game' with mega-dungeon raid events etc. It's Diablo (version next). You kill monsters, you farm gear (or buy it), you fight an end boss and then either the game is done for you, or you play some more in higher difficulty curves.

I bet the vast, vast majority of people get 100+ hours on this game before they start complaining about some of these issues that are discussed in the OP. If you just didn't like the game as the poster above didn't during the first 12 hours, that's a whole other
(much more legitimate)
concern, IMHO. Claiming you no longer enjoy a game after reaching inferno, i.e. tons of hours spent, is more a case of broken expectations than a broken game - again, IMHO.

For a normally priced one-time up front payment game ($60), this is what I would expect. People are complaining that their 3rd, 4th or nth play-through of a basically static game is no longer fun and therefore this game is [broken, not fun, not worth the money, etc.]. I personally find the game to be pretty much what I expect, which is a AAA SP dungeon crawler. Throw in the co-op elements, the many improvements to small things that made D2 a chore, the game in a game which is the AH, and the promised PvP, and I find this to be beating my expectations.

Best advice, if you're not enjoying it now, take a break / stop playing for now. There will be more content soonish (PvP), and long term there will be real new content (expansion pack) with new levels. At which point, even if you don't buy the expansion, all this level 60 gear will be considered crappy, and you can buy and enjoy it for a song on the AH - but that's also a whole new thing to bitch about, for another thread.
 
First people were complaining that D3 is not a single player game. Now they are complaining it's not an MMO. I never expected an MMO like 'end game' with mega-dungeon raid events etc. It's Diablo (version next). You kill monsters, you farm gear (or buy it), you fight an end boss and then either the game is done for you, or you play some more in higher difficulty curves.

I bet the vast, vast majority of people get 100+ hours on this game before they start complaining about some of these issues that are discussed in the OP. If you just didn't like the game as the poster above didn't during the first 12 hours, that's a whole other
(much more legitimate)
concern, IMHO. Claiming you no longer enjoy a game after reaching inferno, i.e. tons of hours spent, is more a case of broken expectations than a broken game - again, IMHO.

For a normally priced one-time up front payment game ($60), this is what I would expect. People are complaining that their 3rd, 4th or nth play-through of a basically static game is no longer fun and therefore this game is [broken, not fun, not worth the money, etc.]. I personally find the game to be pretty much what I expect, which is a AAA SP dungeon crawler. Throw in the co-op elements, the many improvements to small things that made D2 a chore, the game in a game which is the AH, and the promised PvP, and I find this to be beating my expectations.

Best advice, if you're not enjoying it now, take a break / stop playing for now. There will be more content soonish (PvP), and long term there will be real new content (expansion pack) with new levels. At which point, even if you don't buy the expansion, all this level 60 gear will be considered crappy, and you can buy and enjoy it for a song on the AH - but that's also a whole new thing to bitch about, for another thread.

That's some quality projecting right there. Perhaps you could go back and read what a lot of people have actually been saying.
 
From what I've heard of Inferno, the problem is that the items you drop seem to suck... so you're not really playing "item hunt", you're playing "auction house".

This is why I stopped playing. It was satisfying in other games to see items drop you can use but with D3 it's like all I'm doing is grinding gold until I can afford a nice new shiny off the AH.

This is how the RMAH screwed up their game design. Everything is now meant to push you there....
 
Thx god that we have PoE, ARPG with on mass Endgame :)

After the start of the RMAH i played 0 minutes D3, sold all my items and it was over for me. RMAH was really a great option to stop playing this game.
 
Oh...and let's not even bring up the enrage timer. A big "fuck you, go to the RMAH and buy some better gears if you want to progress" to the players.

Wait, "enrage timer"? Do the inferno monsters get stronger over time as you fight them or something?
 
Those items drop or they wouldn't be in the auction house in the first place.

But, they are extremely rare. I spent over 60 hours in Inferno before I found an item that would sell for close to a million gold. I have yet to find an upgrade for my own character while in Inferno. Every single piece of gear I use is from the AH.
 
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