nintendoman58
Member
Made this in 20 minutes with MS paint.
Thought it summed things up nicely.
Thought it summed things up nicely.
Ya really.
It's been a month and a half since release. People paid fifty to sixty dollars for something that let's say "sixty days after release" they're saying they got wrong.
C'mon. This was a surprise to them? Really?
They shipped it when they shouldn't have.
I don't care if they're being open and honest. In the really real world of realness; honesty doesn't make everything better. A company that worked on a game for a very long time...a company like Blizzard...I expected more.
The upside is that I no longer expect more. They made a very safe...very boring game and now they're being "open and honest" about things and of course...it curries favour with Blizzard fans.
What exactly do you think "rush" means, if not a reference to time?
well said. I think someone said it really well a month or so ago when they said that it may have been a bit more enjoyable (longevity) if they had gone with 8 short Acts with aesthetic and enemy diversity rather than 4 long acts. Different locals and ideas may have added to the lifespan of the game for me since I honestly hated most of Act II's styling (the sewers especially) and others.I don't think the game is shit. I think the game has a lot, and I really mean a lot, of questionable design decisions. Some features seem rushed out (like the AH interface and legendaries), patches and hot fixes are not really though out and tested properly before deployment, very few patches have alleviated these problems, and it seems very few will in the short term.
There seems to have been very little foresight on Blizzard's part on how players would behave, what they wanted out of the end game and how it would sustain an enjoyable playing experience for many months. The worst part of it is that many answers could've been gotten by just looking back at Diablo 2, or holding a more comprehensive beta than they did (which was basically just an early mechanics demo). At this point it's just a game that is reaching the breaking point for a lot of people (not for me yet) and once you get over the enjoyable parts of it, it stops being a good experience and becomes a repetitive chore. For as much as there is really "no point" in treadmill games like this one, D3 really takes the cake on the "there's really no point" to it, an a lot of that comes down to the poor random layouts (that aren't really that random), poor itemization and overall lack of fun stuff to do. Once you sold a couple of items for real moneys even that gets stale pretty fast.
D3 isn't a loot whore game, it's a trash collector simulator. Sometimes when taking out the trash you find something valuable if you're lucky. Sometimes you throw out valuable things mistaking it for another piece of trash since you're in a rush to destroy it all for recycle money.
To be loot whoring you have to be crossing good loot that you are collecting and replacing your current gear for not willing to be satisfied with the new shiny loot you just got and going in for more upgrades. Well that's how it was for me in every other loot game I played that's not D3 (trash collector game).
Diablo 3 ending... Coming Soon(TM)
Made this in 20 minutes with MS paint.
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Thought it summed things up nicely.
So the way to fix this is to replace "Buy Better Gear from the Auction house" with "Farm better gear"?
Make the item farming exciting and rewarding for the player. Give him the chance to actually upgrades. I mean, the AH broke any kind of balance between normal gear farm and buying your gear. In seconds, I can buy the best gear for my class. D3 loot is disappointing, bland and terribly frustrating. It doesn't help that legendary items can be worse than magic and rare items. Why even call them legendaries at this point?
New flash, if Blizzard upped the drop rates of items than people would just get sick of the game even faster.
Do you guys remember Diablo 2? At a certain point, if you wanted good gear, you basically banged your head against Pindleskin or Baal ad-nauseum. If anything, upgrades were much fewer and far between.
What killed it for me was the lack of a skill tree.
Why should I level two wizards to level 60 when I can simply change every skill on the first one to "create" the second...
I still don't understand all the the hate for this game:
1) Is D3 as good as D2? No
2) Does D3 have fundamental problems? Yes
3) Is D3 a great game? Not Especially
4) Did I get my money's worth? YES
The reality, as I see it, is that I've sunk 90+ hours, into a game for which I paid $100. Not only were those hours fun, but value wise it's pretty crazy. I mean it costs $15 for a ticket to a 2 hour movie, and I could easily drop $100 on a dinner with the wife. To sum this up while I agree with most of the complaints, does anybody really think they didn't get their money's worth?
They must be seeing an abnormally large drop off of players. I'm not really surprised since each difficulty is an almost exact cookie cutter copy of the others. They should have added new content to each difficulty, something for players to strive to see. That would have kept more regular people cracking away at it. Or better yet different missions for each of the classes. Does anyone really care about the story at all after making it through nightmare? I've been just clicking through all the text and cinemas since that difficulty.
It's kind of a love/hate relationship for me but I did get my money's worth.
Yeah me too, then they add achievements for lvling two of each class?!?!
Yeah me too, then they add achievements for lvling two of each class?!?!
It's to further incentivize selling level 60 characters when it becomes available on RMAH!
I probably have like 250 hours logged in the game by now. Beat Inferno with my DH and Barb, and I cannot deny the absolute truth in this.
Its a shame really. You dont play to find gear that are upgrades, because that happens to rarely. You play to find items that sell on the AH so you can buy your upgrades. I think we all know why they did this, it synergizes with their plans to monetize the game through the AH.
The problem is, this is a game breaking issue, and it cannot be fixed unless they are willing to let go of their insistence to drive the game through the fucking Auction Houses. I dont think its likely that whoever runs them now nor whoever runs them after they are sold will want to change that. So the game might actually be doomed. Probably would have turned out a better designed game if it had a monthly fee. The fact that they have cemented on monetizing it through the AH is spilling over into the game a bit and causing some serious issues. It needs to be abandoned.
Add a new shard that has no Auction houses, and that has ladders and whatnot. Then adjust drop rates and itemization accordingly on that shard. Then sit back and watch the shards with AH's die off.
Did you watch the credits? It seems like 50 people were working on the game and 500 in accounting.Diablo 3 was one of those strange games for me. I liked it, played through it twice, and I'm likely done. But I was left thinking....Where was all the money and development time spent? It was a short, pretty basic hack and slash. Blizzard has endless cash for development and I just didn't see it with this game. Personally, I thought the graphics for Sacred 2 were better especially in the detail found in the weapons and armor. I guess my expectations were set too high.
Did you watch the credits? It seems like 50 people were working on the game and 500 in accounting.
not for me. I want to build dozen of different chars with differen builds and each with different items.
I want to find a cool item with Char A to create a complete new Build with the new Char B.
But if you were doing that then you already beat hell, people chose to do that because they wanted better gear for PVP or for faster farming. It wasn't something everyone wanted to do nor did people feel obligated to do it just to complete the game. D3 requires you to bang your head just to beat inferno.
Yeah...one of the biggest problems I have with the game is, how the hell did Blizzard release Inferno without any sort of internal testing. There is no way in fucking hell they release Inferno the way it is if they actually played it through, especially since they tested the game internally without AH. The difficulty spike from Act I -> Act II -> Act III is just...ridiculous to say the least.
On the other hand, if Inferno was any easier, there would be even less people playing. Without pvp, the only carrot on the stick is finishing inferno.
Yeah...one of the biggest problems I have with the game is, how the hell did Blizzard release Inferno without any sort of internal testing. There is no way in fucking hell they release Inferno the way it is if they actually played it through, especially since they tested the game internally without AH. The difficulty spike from Act I -> Act II -> Act III is just...ridiculous to say the least.
Supposedly they tested inferno and tweaked the difficulty until the "hardcore" testers said it was challenging, then they doubled it, because the actual players would no doubt be better than their testers.
Personally, I find inferno too easy now, it only becomes difficult when you play with people who are under geared for the act and you have to carry them.
Deaths to wasps in act II are completely avoidable, and is one part of the game that actually depends on the players ability to pay attention to what is going on.
Congrats on winning the item lottery, selling said item for millions on the AH, then proceed to purchase all your gears on the AH to finish Inferno.
See how fun that is?
I still don't understand all the the hate for this game:
1) Is D3 as good as D2? No
2) Does D3 have fundamental problems? Yes
3) Is D3 a great game? Not Especially
4) Did I get my money's worth? YES
The reality, as I see it, is that I've sunk 90+ hours, into a game for which I paid $100. Not only were those hours fun, but value wise it's pretty crazy. I mean it costs $15 for a ticket to a 2 hour movie, and I could easily drop $100 on a dinner with the wife. To sum this up while I agree with most of the complaints, does anybody really think they didn't get their money's worth?
Did you watch the credits? It seems like 50 people were working on the game and 500 in accounting.
First people were complaining that D3 is not a single player game. Now they are complaining it's not an MMO. I never expected an MMO like 'end game' with mega-dungeon raid events etc. It's Diablo (version next). You kill monsters, you farm gear (or buy it), you fight an end boss and then either the game is done for you, or you play some more in higher difficulty curves.
I bet the vast, vast majority of people get 100+ hours on this game before they start complaining about some of these issues that are discussed in the OP. If you just didn't like the game as the poster above didn't during the first 12 hours, that's a whole otherconcern, IMHO. Claiming you no longer enjoy a game after reaching inferno, i.e. tons of hours spent, is more a case of broken expectations than a broken game - again, IMHO.(much more legitimate)
For a normally priced one-time up front payment game ($60), this is what I would expect. People are complaining that their 3rd, 4th or nth play-through of a basically static game is no longer fun and therefore this game is [broken, not fun, not worth the money, etc.]. I personally find the game to be pretty much what I expect, which is a AAA SP dungeon crawler. Throw in the co-op elements, the many improvements to small things that made D2 a chore, the game in a game which is the AH, and the promised PvP, and I find this to be beating my expectations.
Best advice, if you're not enjoying it now, take a break / stop playing for now. There will be more content soonish (PvP), and long term there will be real new content (expansion pack) with new levels. At which point, even if you don't buy the expansion, all this level 60 gear will be considered crappy, and you can buy and enjoy it for a song on the AH - but that's also a whole new thing to bitch about, for another thread.
From what I've heard of Inferno, the problem is that the items you drop seem to suck... so you're not really playing "item hunt", you're playing "auction house".
From what I've heard of Inferno, the problem is that the items you drop seem to suck... so you're not really playing "item hunt", you're playing "auction house".
Oh...and let's not even bring up the enrage timer. A big "fuck you, go to the RMAH and buy some better gears if you want to progress" to the players.
Those items drop or they wouldn't be in the auction house in the first place.
Wait, "enrage timer"? Do the inferno monsters get stronger over time as you fight them or something?