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Blizzard admits Diablo 3's end-game is lacking, would like to fix eventually

Thats what happen when all Your end-game is hell difficulty + x10 monster damage and x10 monster hp and one more affix on elites/champions.
Seriously, not only they havent balanced it, they made it the most easiest way they could. Even monsters arent random in Inferno, but exactly the same as in Hell, Nightmare or Normal.
Its the same game You've played three times, but made harder in cheapest way, no shit its boring after several/dozen of hours.
 
No way Blizzard, really?!
 
i stopped playing, but i'm not disappointing with the game. i'll wait for someone to make a diablo 2 mod using the diablo 3 engine.
 
What a blithering bunch of doofuses. I don't think anyone there really has motivation and insight anymore.
 
God knows they've been on fire with those World of Warcraft updates.

I laughed too much at this. And just because I don't care anymore. I just play WoW while I enjoy it (which usually is completing the raids in normal difficulty and a few hc encounters) and then don't renew until new content is out. Haven't played since February when I beat three or four of Dragon Souls hcs. When was the last patch? November?

And Diablo III won't last long either since I'm clearing Inferno soon (only Act IV left).
 
This is what I have found myself saying out-loud so many times... it's starting to make me cry.

"How in the world was this a good decision ?"

Then Blizzard releases an update stating that they are looking at fixing a problem...

Then I ask myself... for the 30th time.

"Why was this not obvious ?"

I am still playing if anyone is wondering. I am going to be doing my 30th inferno butcher run tonight. (I have decided to do a no auction house run at this game)

Sorry if I am just rambling...
 
Like people mentioned D2 had no end-game either, it was just trying out different builds.

I wish the best loot can be found in Hell and Inferno was just a challenge or maybe a way to find some cosmetic loot. I'm still in normal mode, but my friends biggest complaints were that the best loot was in inferno.

Though, I'm spoiled these days, and would like some end-game that will keep things interesting.
I would like some challenging dungeons, maybe something with 99 levels or maybe have Legendary items unlock specific quests which allow to learn about the specific legendary item amd why it's legendary in the first place.

Not having Pvp at launch is really hurting the game, and I think it's going to be rushed now . Pvp is not going to sustain the fanbase as I doubt it will be as in depth as Pvp focused Guild Wars 2.

The gameplay is a ton of fun though. I love the action and the skills but there just needs to be more content.
 
Like people mentioned D2 had no end-game either, it was just trying out different builds.
PvP. Better itemization (thus encouraging you to actually kill bosses over and over again).
 
not only the endgame sux

tradingsystem - sux
skillsystem - sux (would be good for an MMO)
Itemization - sux
onlinesystem - sux
levelsystem - sux
PvP - lol
Movement/casting - good

best way to fix it is to play Path of Exile :)
 
I see they went the Bioware route and trolled everyone. Damn I hate being a gamer sometimes. Still enjoyed the game. Love me some loot whore games.....
 
They need to delete the Auction House. The whole point of Inferno is "Get enough gold to buy something on the AH with the best stats for you". I don't see any fun in that. What's fun in WoW is doing dungeons and raids so a boss can drop something good for you. Not to kill monsters and sell items until you can get 30k gold to buy an epic pair of pants on the AH.
 
not only the endgame sux

tradingsystem - sux
skillsystem - sux (would be good for an MMO)
Itemization - sux
onlinesystem - sux
levelsystem - sux
PvP - lol
Movement/casting - good

best way to fix it is to play Path of Exile :)


Sorry, but I completely disagree with you on that one. IMO, the skill system is one of the best things to come from this game.
 
This "endgame" shit needs to stop...

Reaching level cap shouldn't be the "beginning" of the long term play... it should still be near the end of it.

Killing Diablo on Inferno should be the ultimate challenge of this game... obtaining the ultimate gear and reaching level cap should be 2 major parts of achieving THAT goal.
 
PvP. Better itemization (thus encouraging you to actually kill bosses over and over again).

Can you explain better itemization? Do you mean items were more unique?
To me the best part of the items were the runewords which can out in the expansion.
Runewords encouraged different builds (My barb could freaking teleport!)
 
What's fun in WoW is doing dungeons and raids so a boss can drop something good for you. Not to kill monsters and sell items until you can get 30k gold to buy an epic pair of pants on the AH.
Valor points is exactly what the AH is. Trading was a big part of D2, I really don't get the bitching about the AH
 
PvP. Better itemization (thus encouraging you to actually kill bosses over and over again).

Yea all the game needs is good PVP (I hope to god its not a rush job) and good itemization, its so boring to customize your characters in the game, its like ok, I only go for dps/res/vit and that's it.

I hope they can fix the game before the expansion.
 
This "endgame" shit needs to stop...

Reaching level cap shouldn't be the "beginning" of the long term play... it should still be near the end of it.

Killing Diablo on Inferno should be the ultimate challenge of this game... obtaining the ultimate gear and reaching level cap should be 2 major parts of achieving THAT goal.

I can live with the leveling not being an integral part to their major goals.

I just feel what they chose to focus on as end game goals were not thought out too well.
Legendaries will always come back to haunt them as they are supposed to be the "wow" factor items, and their delivery of them was half-assed at best.

Edit: Agree with Dahbomb
 
It is astonishing it took them more than a decade to realize what was acceptable and standard back in 2000 is no longer so in the 12th year of the new millenium with audiences vastly more experienced, sophisticated, and demanding.

The Law of Artistic Senility truly applies here.
 
I have honestly no idea why there is so much talk about the "endgame". I played endless hours of Diablo 2 and can't remember ever participating in something that can be considered an "endgame".
Probably meant playing through inferno, as that's the meant endgame of the game.

Stopped playing once I reached lvl 60. Have seen some friends griend endlessly, not gonna waste days on doing the exact same thing every two/three minutes, especially not after those crippling patches.
 
Sorry, but I completely disagree with you on that one. IMO, the skill system is one of the best things to come from this game.

I disagree. It removes the ability to power up your favorite spells and removes the need for multiple playthroughs to try different builds. The builds in D3 just aren't as fun because you can't strengthen any one skill, you can only modify it using runes. That's the major problem for me. Yes, it's cool to be able to try a new skill I earn but it is really horrible that I can't power up my favorite ones. I would take the skill system in D2 over D3's any day of the week.

Having the skill system the way it is now removes a lot of the fun for me.
 
Just curious, how long does it take to finish the game?

A friend offered me a Guest Pass and I've been playing but since I'm almost at the end the guest past let me play, I started slowing down.
 
Just curious, how long does it take to finish the game?
Between 10-20 hours depending on how much you plan on doing optional stuff.
 
Bashiok still around I see...

Blizzard lost my respect a looong time ago. This may be oblivious to the American Gaffers, but in 2004/5 Blizzard started translating every little piece of nothing in WoW into German. Well, the community was worried: what if Stormwimd becomes Sturmwind? What if Ironforge becomes Eisenschmiede? What if Jayne Proudmoore becomes Jayne Hochstolz(or whatever)?

Well their community managers repeatedly stated that this will not happen and every important piece of lore will stay in Englisch. (just like in the german version of WCIII)

2 months later, guess what, they translated every city, every item and every goddam hero. Yup, we were simply lied to. Fuck you Blizz.
 
Yeah the skill system is definitely one of the better things to come out of D3.

not for me. I want to build dozen of different chars with differen builds and each with different items.
I want to find a cool item with Char A to create a complete new Build with the new Char B.
 
I just think that the landscape has really shifted since Diablo 2. It's been over a decade and what worked then doesn't necessarily work now. In today's gaming environment I don't think an item-loot based endgame is going to cut it for the 'average' gamer. I think the dedicated fanbase for Diablo 2 that lasted so many years probably constitutes close to the entire population of gamers who want that type of long-term experience, but I think Blizzard was going for something with much more mainstream appeal, which alienates that original fanbase.

As people get older they have less and less time for games and there's an ever growing number of games competing for your declining attention. The 'casual' market seems to be frothing over the mobile space and freemium, while the dedicated gamer has a plethora of deep and expansive games to choose from. I'm not sure where Blizzard hoped Diablo 3 would fit into all that. For me, it just isn't worth it considering what else I could be doing/playing.
 
I would agree if >80% of skills werent irrelevant endgame.

I think it depends on the class, but yeah there is some truth to that. But of all the problems this game has, this is probably one of the easier ones that Blizz can fix. The only problem right now is that their idea of fixing is to nerf shit to hell, instead of tweaking other skills to allow more experimentation.

The system has tons of promise, and I think in the long term Blizz will nail it. Or at least I hope so...
 
I have honestly no idea why there is so much talk about the "endgame". I played endless hours of Diablo 2 and can't remember ever participating in something that can be considered an "endgame".

Probably depends on what your goals were, but conceivably any goal past your initial completion of the designed goals (killing Diablo once and seeing the ending cutscene, for example) could fall under the 'endgame' umbrella. For lots of players in D2 the endgame was the item hunt. For others it was dueling. For still others it was Hardcore mode.

When I really think about it Diablo 2 was pretty short. Once Baal went down I had zero interest in the game. My play through D3 followed a similar arc. So my endgame is non-existent beyond the occasionally co-op game with friends and I don't really require Blizzard to build more since I've already grown bored of the game and can move on through my backlog.

I guess I'm not their ideal customer in this circumstance.
 
not for me. I want to build dozen of different chars with differen builds and each with different items.
I want to find a cool item with Char A to create a complete new Build with the new Char B.

Who knows, maybe the legendary fix will help with this. Though it doesn't help with your urge to make different chars. It all comes back to bad loot pacing...
 
Can you explain better itemization? Do you mean items were more unique?
To me the best part of the items were the runewords which can out in the expansion.
Runewords encouraged different builds (My barb could freaking teleport!)

Better and more meaningful affixes, like 'cannot be frozen', 'resists to arcane orbs', 'can destroy walls', more than +5% damage for skills, other effects or some affixes for skill synergies like [if You're using serenity, Your breathe of heaven gives You passive 100 hp regen per second].
Better designed attributes, like int gives +% spirit regen for monks, str +% movement speed for Demon Hunter etc and many more.
 
Other than all the fundamental problems, their hot fixing for balance stuff is all wrong since they started doing it imo. Stopped playing a few days after 1.0.3 patch. Had a peek on how they are now gonna deal with MF "problems", i loled. The solutions are lame and horrible as ever.
 
Just curious, how long does it take to finish the game?

A friend offered me a Guest Pass and I've been playing but since I'm almost at the end the guest past let me play, I started slowing down.
If you take your time and explore the maps and various little events, normal should be about 20 hours long. If you rush it and skip most of it, 5 to 6 hours.
 
Who knows, maybe the legendary fix will help with this. Though it doesn't help with your urge to make different chars. It all comes back to bad loot pacing...

do u think they will make the uniques unique? I think they will only improve the stats, so we can see 1000-1300dps Unique Weapons etc.
But Uniques will be still Rares with a different color.
 
Who knows, maybe the legendary fix will help with this. Though it doesn't help with your urge to make different chars. It all comes back to bad loot pacing...


dunno, 161 hours of playing not 1 legendary has dropped, and only 1 set piece has.

Not willing to put in another 161 hours for some half ass fix that might up that chance of me getting at least 1 legendary, even if its worth the stat fix.
 
Sorry, but I completely disagree with you on that one. IMO, the skill system is one of the best things to come from this game.
Absolutely. The combat and skill system are what kept me going.

I think I would've preferred a game with:

1. no auction house
2. skills tied to weapons, and runes acting as affixes. So fist weapons have monk effects, and different magical weapons come with different runes.
3. no classes.
4. an infinite dungeon after the main storyline for an end game rather than repeating the core storyline.

That way your build *is* your gear and a different weapon would change the way you play.

Would it be Diablo? Probably not, but at least they could have evolved the core item hunt even further. As it is now the game just drives the player to compare one set of numbers against the next and to play the auction house like a merchant - something that is guaranteed to lead to a long grind that only ends in disappointment.
 
They need to delete the Auction House. The whole point of Inferno is "Get enough gold to buy something on the AH with the best stats for you". I don't see any fun in that. What's fun in WoW is doing dungeons and raids so a boss can drop something good for you. Not to kill monsters and sell items until you can get 30k gold to buy an epic pair of pants on the AH.
You must not play WoW very much.
 
do u think they will make the uniques unique? I think they will only improve they stats, so we can see 1000-1300dps Unique Weapons etc.
But Uniques will be still Rares with a different color.

I really hope they add unique affixes and don't just boost the current itterations. This is pretty much make or break for me and D3 at this point. So I hope they do right....

dunno, 161 hours of playing not 1 legendary has dropped. and only 1 set piece.

Not willing to put in another 161 hours for some half ass fix that might up that chance of me getting at least 1 legendary, even if its worth the stat fix.

I agree, the pacing sucks.
 
dunno, 161 hours of playing not 1 legendary has dropped, and only 1 set piece has.

Not willing to put in another 161 hours for some half ass fix that might up that chance of me getting at least 1 legendary, even if its worth the stat fix.

heh I have found 16 legendary items, they all sucked, you are not missing out on much.
 
Just... just make Legendaries not terrible, Blizzard. Please. Just throw "We un-boring'd the Legendary drops" in some patch notes somewhere.

Other than that, I can't even imagine what a new "progression system" on top of D3 would be. Items are the progression, I thought, so fixing that would go a long way.

Subscription based raid content.

"There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already).

Sounds to me like a LOT of players actualy stopped caring about D3.
 
You must not play WoW very much.

Been playing since 2006. I just rarely waste gold to buy upgrades on the AH since i can get stuff as good (or almost as good) from heroics or raids bosses and save myself between 10k-30k gold. My gold is used to buy mats or fun(but worthless for endgame) items like companions or mounts.

You want upgrades in WoW? You can do just fine by killing dungeons bosses. And while killing them, you can stockpile points to get something next week.

You want upgrades in D3? Better hope you can buy that 10 millions upgrade on the AH!
 
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