nextgeneration
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Wow, I never knew it came out on n64. Just did a youtube of it. Wow, just wow. How in the hell can you even control that? lol
Draft said:Uh, so what?
They put Diablo and Starcraft on consoles before. They sucked ass. If they put them on consoles again, they'll suck ass again.
Enjoy your terrible, low res, low frame rate, poorly controlled and barely supported console versions, chumps.
Why not just take whatever it is you're typing this drivel on and use that to play Diablo. Blizzard games run on toasters.J-Rzez said:The graphics portion I can maybe agree on since it's blizzard we're talking about and visuals are certainly not their forte (though I'd love to see how "well" they'd do with the PS3 hardware heh). Poorly controlled though is, well odd, since especially on PS3 it would boil down to what you would use: Controller, KB/M, Move.
Majine said:It's not happening for one reason:
Battle.net.
Draft said:Why not just take whatever it is you're typing this drivel on and use that to play Diablo. Blizzard games run on toasters.
BloodySinner said:Why any sane human being do that? Some would rather rush out and buy that $399.99+ console, along with that $59.99+ game and accessories instead of just buying a simple sub-$150 video card for their desktops.
BloodySinner said:Why any sane human being do that? Some would rather rush out and buy that $399.99+ console, along with that $59.99+ game and accessories instead of just buying a simple sub-$150 video card for their desktops.
I'm typing this on an iPad. Hook a brotha up, Blizzard!Draft said:Why not just take whatever it is you're typing this drivel on and use that to play Diablo. Blizzard games run on toasters.
J-Rzez said:The graphics portion I can maybe agree on since it's blizzard we're talking about and visuals are certainly not their forte (though I'd love to see how "well" they'd do with the PS3 hardware heh). Poorly controlled though is, well odd, since especially on PS3 it would boil down to what you would use: Controller, KB/M, Move.
You're an Apple super fan. You probably own $10k in Apple hardware. Just play it on one of your overpriced laptops, or the desktops that can't be upgraded, whatever.Tobor said:I'm typing this on an iPad. Hook a brotha up, Blizzard!
That's why no games support it. Console dudebros are never going to use kb/m.evil solrac v3.0 said:and what console gamer do you know that is going to go out and buy a mouse and keyboard for one game?
Draft said:You're an Apple super fan. You probably own $10k in Apple hardware. Just play it on one of your overpriced laptops, or the desktops that can't be upgraded, whatever.
Haha, i wish. All I have is an aging MacBook with Intel x3100. I can't play shit on that thing. I'd rather they make me a nice console version, but I'll probably get an iMac before it comes out.Draft said:You're an Apple super fan. You probably own $10k in Apple hardware. Just play it on one of your overpriced laptops, or the desktops that can't be upgraded, whatever.
J-Rzez said:The graphics portion I can maybe agree on since it's blizzard we're talking about and visuals are certainly not their forte (though I'd love to see how "well" they'd do with the PS3 hardware heh). Poorly controlled though is, well odd, since especially on PS3 it would boil down to what you would use: Controller, KB/M, Move.
Tobor said:I'm typing this on an iPad. Hook a brotha up, Blizzard!
They are delaying Torchlight II because of this port.soultron said:All I can say is, if Torchlight on consoles is possible, Diablo III should be too!
But focus on the PC version first!
/waits patiently for console version.
I think all iMacs have decent midrange video cards for the year of their model so you'll be set.Tobor said:Haha, i wish. All I have is an aging MacBook with Intel x3100. I can't play shit on that thing. I'd rather they make me a nice console version, but I'll probably get an iMac before it comes out.
Zzoram said:I think all iMacs have decent midrange video cards for the year of their model so you'll be set.
Then wait for the annual refresh to an HD5750.Minsc said:Right now that means spending $1200 to play StarCraft 2 on medium/high settings at a non-native resolution at under 60 fps I believe (for sure if you don't run bootcamp), low-end iMac comes with a 4670, might be smarter to just buy a $500 or $600 laptop if you have any use for one, or hope it comes on a console like this thread suggests.
Tobor said:Haha, i wish. All I have is an aging MacBook with Intel x3100. I can't play shit on that thing. I'd rather they make me a nice console version, but I'll probably get an iMac before it comes out.
It's not a twin stick shooter. A LOT of the spells required precise targeting to be effective. You can't place hydras where you want just by aiming in a direction with the right stick. Similarly you'd have a hard time setting distance for moves like leap and firewall. Maybe they could make you hold a button and push a distance bar out with the RS but it would take way longer than clicking and diablo is a super fast paced game where a seconds delay means death.C4Lukins said:Would love to see it happen.
For the PC crowd that is concerned, I doubt there is anything to worry about. First off this is not a complicated game to begin with that would even need to be dumbed down for the console crowd, unless they are adding significantly complexity beyond Diablo 2. Blizzard knows who their main audience is, and they are probably going to make the game first and foremost for that crowd. I bet if they do a console version, they will either start working on it after the PC version is finished and potentially released, or it will be just a small side team focused on porting it.
Concerning how it would translate to a controller, it just takes a little imagination. Outside of specific on the fly item and potion management I do not really see anything that would need to be streamlined, and I think from what I have heard about the game they have streamlined that anyway for the PC already. You just map an attack button, and the majority of the other buttons on the controllers would work like hotkeys where you assign spells and skills to them. If you need more you add a radial menu for additional customization. Left stick moves and right stick aims the selected spell almost like a twin stick shooter. If you need to do something more precise, you hold down a trigger/ bumper a cursor comes up and you move it over to your target and fire.
Of course it is not going to be as good of controls as a mouse and keyboard, but it is not nearly as complex or convoluted as trying to map a complex RTS to a controller, and that has been done passably by much less competent people then Blizzard. One thing you could do that I do not believe you could do with Diablo 2 is kite enemies while still firing which could make up for some of the balance issues with the slower less precise input. No more locking your character down to keep them from accidentally rushing into a mob with a faulty click.
Yeah, there's no chance of that.evil solrac v3.0 said:dollars to donuts it will play better in the laptop.
Zzoram said:It's not a twin stick shooter. A LOT of the spells required precise targeting to be effective. You can't place hydras where you want just by aiming in a direction with the right stick. Similarly you'd have a hard time setting distance for moves like leap and firewall. Maybe they could make you hold a button and push a distance bar out with the RS but it would take way longer than clicking and diablo is a super fast paced game where a seconds delay means death.
Zzoram said:It's not a twin stick shooter. A LOT of the spells required precise targeting to be effective. You can't place hydras where you want just by aiming in a direction with the right stick. Similarly you'd have a hard time setting distance for moves like leap and firewall. Maybe they could make you hold a button and push a distance bar out with the RS but it would take way longer than clicking and diablo is a super fast paced game where a seconds delay means death.
KevinRo said:For the controlls I think the most logical would be to use this setup:
Left analogue: move/look
Right analogue: click in and use for belt
Left trigger: attack
Right trigger: magic
Control pad: inv, stats etc. use right analogue to select and left analogue to move while in different screens.
Face buttons: hotkeys
I never played DiabloII but based off of DiabloI controls this is what I would use.
Zzoram said:Play Sacred 2. They did a pretty good control mapping to consoles, and I'm pretty sure that's what Torchlight is going to template off. It's functional but not as effective as KB/M of course. Diablo 3 will work on consoles, it just won't be as good.
Kalnos said:Diablo 2 is only as 'deep' as the player wanted it to be. You could do just fine spamming one ability and your normal attack (if melee) over and over again. I'd wager that a majority of the players didn't bind anything and switch between spells. I remember friends playing the sorceress and just spamming frozen orb.
If you take in consideration these players, which are the majority of players, a controller setup would work just fine.
evil solrac v3.0 said:frozen orb was great until you got to hell.....
Kalnos said:Diablo 2 is only as 'deep' as the player wanted it to be. You could do just fine spamming one ability and your normal attack (if melee) over and over again. I'd wager that a majority of the players didn't bind anything and switch between spells. I remember friends playing the sorceress and just spamming frozen orb.
If you take in consideration these players, which are the majority of players, a controller setup would work just fine.
evil solrac v3.0 said:frozen orb was great until you got to hell.....
Zzoram said:Ya it'll be fine. No cross platform play of course, or console players would be brutalized in PvP.
Pai Pai Master said:Why are people saying graphics aren't Blizzard's strong point? SC2 is one of the most visually appealing games I've played.
evil solrac v3.0 said:frozen orb was great until you got to hell.....
Kalnos said:Diablo 2 is only as 'deep' as the player wanted it to be. You could do just fine spamming one ability and your normal attack (if melee) over and over again. I'd wager that a majority of the players didn't bind anything and switch between spells. I remember friends playing the sorceress and just spamming frozen orb.
If you take in consideration these players, which are the majority of players, a controller setup would work just fine.
Kalnos said:Diablo 2 is only as 'deep' as the player wanted it to be. You could do just fine spamming one ability and your normal attack (if melee) over and over again. I'd wager that a majority of the players didn't bind anything and switch between spells. I remember friends playing the sorceress and just spamming frozen orb.
If you take in consideration these players, which are the majority of players, a controller setup would work just fine.
Boonoo said:Frozen orb works fine in hell (you can always just pair it with fireball or nova to get around immunes). It's another spell, though, that requires precise aiming. You have to be able to land the orb so that all the shards pop on the single mob.
That works fine if you're just playing through normal or nightmare. But it's not like gear matters at those levels, either. Diablo 2 only really gets deep once you hit hell and end game gear grinding.
C4Lukins said:Exactly, and you could get through all three difficulties that way with the right build. I never used more then a half dozen hotkeys, minus the belt with the multiple classes I played the game with. I am not talking spamming just one spell or skill either, I was using all six or so of those abilities and I think a controller can handle that on the fly without even a radial menu. I mean there is 18 potential buttons on the 360 and PS3 controller, minus select/start which I would imagine would be used for inventory/ map management. Only 4 or 5 of those I can imagine being used for necessary actions, which leaves 13 potential hotkeys on the controller. In the end it does not sound like anything all that complicated to translate.
evil solrac v3.0 said:and what console gamer do you know that is going to go out and buy a mouse and keyboard for one game?
Pai Pai Master said:Why are people saying graphics aren't Blizzard's strong point? SC2 is one of the most visually appealing games I've played.
Draft said:Why not just take whatever it is you're typing this drivel on and use that to play Diablo. Blizzard games run on toasters.
Boonoo said:Hotkeys are the least important part of Diablo 2, though. Hardly anyone uses more than a couple moves. It's targeting your movement and attacks quickly that isn't really possible on a controller.
The whole point of the game is to get gear so you can do magic find runs quickly to get more gear. You're always building toward faster and faster runs.
C4Lukins said:Movement is a weak argument because instead of just clicking away from the monsters or trying to bob and weave through enemies by super fast clicking each step, you can just maneuver your character straight up where they want to go, and potentially fire at your enemies while doing so on a console controller. I agree that targeting your attacks would be slower in the case of picking out a single enemy in the distance, but with the right analogue stick you are going to have quicker results when you are spamming spells then having to click in a particular direction to do so.
And maybe for the most die hard Diablo fans it is about speedrunning the thing, but for those of us who simply enjoy it for what it is and trying different builds and looting for awesome gear, speed is not much of an issue. I can understand how after so many years there is a need to try and find new things to do with the game, but that is not why your average gamer played Diablo in the first place.
Boonoo said:I'll admit that my notion of movement might be skewed because I always played a sorc that ended up using teleport for all movement (it was nice; you never let go of right click. Just blind teleport through levels and swap teleport for an attack when necessary.).
It's not so much about speed running as it is about magic finding efficiently. No one wants to spend 15 minutes a run farming runes from countess or doing pit runs.
If we're just talking about the average gamer than the majority of Diablo 2 isn't even necessary. You could get rid of Hell and runes and a good chunk of the gear and most people wouldn't notice. But all of that is why Diablo is what it is.
iamblades said:Combat controls are the least of the issues with porting it to consoles. The only major thing you would have to worry about is area cast spells, which I imagine the easiest way to solve would be to have them cast in the direction you are pointing at a given distance or making certain AoEs cone shaped.
Which is certainly a downgrade in controls, but not all that major.
The real control issue will be inventory management. How do you take a game where you can easily spend 15-20% of your time managing items, enchantments, gems, etc, and implement it on an interface where everything takes at least 3x as long(which is a conservative estimate based on the console RPGs i've played)?
Also how do you manage to show all the stats for all the gear in a way that remains legible from the typically console playing distance without making the tooltips the size of the screen?
Even if the game's combat was unaffected by the port, the game will end up being a boring pile of shit just on interface issues alone.