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Blizzard "goes back to the drawing board" with Diablo 3 PvP

What a joke. Blizz really just needs to completely scrap PvP for Diablo. If D3 is a PvE-centric game, then maybe they should just add PvE-centric competitive gameplay elements. Perhaps a ladder system, or a time-attack mode, Horde mode, etc. What is the point of wasting all these resources on a game that clearly has no place in the PvP realm?

I truly fear for the future of Blizzard. They have gone from a smart, design-savvy developer to one that really can't tune in to the relevant interests of current gamers. With all the delays and lack of news with Titan, my guess is that they have another Diablo 3 on their hands. A high-polished game with no focus and significantly outdated gameplay and design.
 
So what's up with Blizzard nowadays? Have they become too large for their own good?
According to wiki they had 4600 employees in 2009. It boggles my mind how this can happen, also considering the development time of the game.

If I had to guess, I would say all the top management at Blizzard have their heads up there own asses, have far too much power, and refuse to listen to anyone as they think they know best.
 
So what's up with Blizzard nowadays? Have they become too large for their own good?
According to wiki they had 4600 employees in 2009. It boggles my mind how this can happen, also considering the development time of the game.
They are almost certainly too large. How any sort of exciting game development is supposed to come out of a 400 person dev team, I can't imagine. Blizzard remains competent. SC2 MP is pretty great. Panderia is a good WoW expansion, for those that wanted another WoW expansion. D3, well, people call it a piece of shit but that's because the only way to rate games on forums is either, "greatest piece of code ever written" or "irredeemable piece of shit from Satan's hemorrhoid covered asshole." Nothing terrible in there, but pretend Blizzard wasn't one of the most successful, revered, accomplished and beloved game developers of all time. Is there anything in there that sets the gaming world on fire? Anything that revolutionizes a genre?

Blizzard used to be a company that changed the way people played games, period. Now they're just a really good developer cultivating some very successful IPs. Unless something magical happens with Heart of the Swarm, the launch of WoW will remain Blizzard's high water mark. Everything afterwards has been a gradual descent from great to merely very good.
 
This is what happens when you shoehorn super sparkly PvP into what is essentially a PvE experience. WoW has the same issues. It wasn't designed for it, but people insist on trying to force it into some category that it can't fit in.
 
Blizzard used to be a company that changed the way people played games, period. Now they're just a really good developer cultivating some very successful IPs. Unless something magical happens with Heart of the Swarm, the launch of WoW will remain Blizzard's high water mark. Everything afterwards has been a gradual descent from great to merely very good.

Sounds a lot like Nintendo...
 
theres no depth to dueling because theres no depth to the game....

this game hasnt worked from the start no matter how much they try to shoehorn crud into it.
 
Is there anything in there that sets the gaming world on fire? Anything that revolutionizes a genre?

Does this really describe Blizzard though? Shouldn't we have expected that? I always felt their appeal was just super polishing somebody else's idea and bringing robust infrastructure that only a company like they could afford (something like Battle.net) to do.
 
The always online thing killed it for me. There is really no reason for it other than Blizzard just trying to for itself. I hope this just sets another nail in the coffin. D3 is an alright game from what I played from friends (maybe 3 or 4 hours), but it just didn't seem as big and amazing as the Diablo 1 or Diablo II.
 
I don't think anyone wants this feature. The fun thing about pvp in D2 was that you'd have monsters around causing extra damage which made it more dangerous. Also, hunting people in levels was fun. That is the joy of pvp, not fighting in a small arena.
 
Blizzard seems scared of their own shadow. Everything they make is so vanilla and squeaky clean on the surface but rather dull and uninspired underneath.

I can only imagine how safe and vanilla "Titan" is going to be coupled with tons of little 'reward systems' to make you feel good about yourself.
 
LOL. I gave up on this turd 2 weeks after release and PvP still isn't out yet. I'll never buy another Blizzard game at release.
 
Sounds a lot like off topic

I honestly think the blame can all be placed on Activision and Call of Duty. It seems like Blizzard is trying to turn Diablo PvP into Call of Duty

Yes, definitely a topic for another thread. I have no problem with Blizzard turning Diablo PvP into Call of Duty. CoD is a solid online experience; it doesn't reinvent the wheel, but it can be great fun. Personally, I just don't even see how they'll get that far with D3.
 
Does this really describe Blizzard though?

Yes it does. Sure Blizzard hasn't really been the company to set the world on fire with new ideas (gameplay or themes) but the way they design games has always been a game changer. World of Warcraft completely nuked the MMO market. Starcraft became an esports phenomenon. Personally, Diablo 2 carried me through high school and college almost single-handedly. The list goes on.

Blizzard seems to be stuck in some weird, safe rut with post-Wrath WoW expansions, Starcraft 2 and Diablo 3. They are all good in their own way but they all feel forced. Like if you dump enough money and iteration into these games you can recreate that spark but they aren't quite reaching their past achievements. It doesn't feel like Blizzard... it feels like a company with a lot of money attempting to be Blizzard.
 
One sentence in particular points to all types of reasons why I hate Blizz sometimes.

"Simply fighting each other with no other objectives or choices to makes gets old relatively quickly"

Um, not really Blizz. People just dueled because they enjoyed it a shit ton in D2. People did World PVP in WoW for no other reason because they thought it was loads of fun. I don't see why Blizzard has to force or give a reward or objective to PVP. I always enjoyed PVP when it's of the natural or organic nature and it's just fun to do, not forced. Way overthinking it. I loved world PVP in WoW, stuff like fighting at X Roads or Tauren Mill was amazing, and then they went and took a crap with stuff like Battlegrounds.

Well said, there's no sensation quite like the one you feel when you're barely alive, with just a sliver of health standing over someone elses corpse after an intense spontaneous battle in the wild. This is what World PvP in MMOs should be like IMO, but alas all I ever get is specific zones to duke it out on with rules and other nonsense.
 
Really honest question from someone who doesn't play this game. Is Diablo 3 worth playing, considering its price, from a PvE perspective at least? ...I've read as the 'story' mode goes on, it starts to narrow and the become a linear experience in the later acts.

As much as I hate to admit this, I prefer the visual aesthetics of D3 oppose to Torchlight 2 (which is still a great looking game visually). But Torchlight 2 has a lot more going for it in the game mechanics and world exploration department.
 
If you don't care if it's balanced then why not release it?

Here is their problem:
- The PvP in Diablo 3 isn't fun enough by itself and requires a reward system to maintain player interest.
- The PvP is also severely imbalanced in it's current iteration.

If they add a reward system to entice people to play PvP the imbalance would rear its ugly head because then you'd have a flood of players forced into very specific classes/builds to earn the rewards. This would cause a lot of players to be pissed Blizzard is forcing them to play a certain way to win rewards thus making Blizzard look at game balance... something they wanted to avoid in the first place.
 
It's not a problem with PvP. It's a problem with the game. The classes are not balanced as it is in the PvE.

How in the hell do you expect to even the classes out enough to keep combat a mix of skill and gear, rather than gear vs. gear vs. intrinsically strong classes like the Barb.

You can't do it without breaking the game completely as it stands.
 
Got to the butcher in nightmare with my demon hunter and said bleh. Deleted my character and uninstalled the game lol. This was at launch so not sure what's been addressed and what hasn't but I didn't feel like picking up the game ever again.
 
Don't believe their excuses/lies

PvP is completely broken because of PvE. Gear that gives you 50+% crit chance and 500% crit damage with a 100% chance to prop a stun/freeze on crit hit will not work in PvP. This is basically the norm gear for anyone still playing D3.

PvE broke PvP and blizzard has no clue how to fix it. It has nothing to do with rewards...
It's a PvE game. PvP will always be secondary. WoW's had the same issues its entire lifespan.
 
What an incredibly pathetic blog update, they have absolutely nothing which is sad, and dueling in such an anti social game is worthless unless people can browse and join custom games like "PVP barb duels" or whatever.

I love their logic also, Team PVP isn't balanced, therefore it isn't fun. So here's 1v1 duels that aren't balanced. Have fun.
 
Does this really describe Blizzard though? Shouldn't we have expected that? I always felt their appeal was just super polishing somebody else's idea and bringing robust infrastructure that only a company like they could afford (something like Battle.net) to do.
I think Blizzard in the late 90s was absolutely a ground breaking developer. Diablo, Starcraft and Battle.net were products without equal that did incredibly interesting things to gaming. People shit on them even then (old dudes who remember SC vs. TA debates say hey), but even if something they did wasn't original it was the best and it made everyone else working in the same arena take notice. SC laid the RTS genre groundwork for 5 years. Battle.net was a template that other developers and publishers emulated during their first tentative steps into casual friendly multiplayer. Diablo didn't really birth a new and dominant genre, but that series was gaming royalty until this year.

The Blizzard that was my favorite developer made cool games. The current Blizzard just makes good games. There's a big difference. A committe and a 500 person dev team can make a good game. They cannot make a cool game. Shareholders don't want cool games.
 
Fuck that loser.

KuGsj.gif
 
I don't understand how Blizzard can get everything so wrong with Diablo III when Diablo II exists.

Only a handful of people who worked on D2 worked on D3. Something like 7 or so people. Diablo 3's biggest issue is the pure shit loot, plain and simple. The affixes are as boring and vanilla as they could have possibly designed. There's absolutely nothing interesting to build around, you don't get a Legendary and think oh hell yeah this has +250 poison damage over 4 seconds I'll be using this for a long time like you would in D2. D3 is objectively one of the worst loot games ever created. Good video game, shit tier loot game.
 
The current team doesn't understand that people don't need rewards or structured TDM or duels. They just want to kill stuff. The way they try to limit and guide every facet of the game is bothersome stuff.
 
If that was true it'd already be in game. It's taking long because Blizzard wants it to be good.

Also, can we just stop with the D3 hate already? The game is not a bad game at all.

They monetised the IP because they're greedy and arrogant. That's not even hyperbole. They asked for the grief they're getting.
 
The current team doesn't understand that people don't need rewards or structured TDM or duels. They just want to kill stuff. The way they try to limit and guide every facet of the game is bothersome stuff.

This isn't just merely the current Diablo 3 Team, this has been Blizzard's philosophy as a whole. That blog post represents everything wrong with modern day Blizzard: Inefficent and misguided.

Dueling should have been in at release, Tean Deathmatch within a few months of release. Instead Dueling is just now coming and they've gone back to the "drawing board", WoW style, for the other PVP aspects.
 
Only a handful of people who worked on D2 worked on D3. Something like 7 or so people. Diablo 3's biggest issue is the pure shit loot, plain and simple. The affixes are as boring and vanilla as they could have possibly designed. There's absolutely nothing interesting to build around, you don't get a Legendary and think oh hell yeah this has +250 poison damage over 4 seconds I'll be using this for a long time like you would in D2. D3 is objectively one of the worst loot games ever created. Good video game, shit tier loot game.

I think the complete lack of a community feel is it's biggest downfall. No custom searchable lobbies, little synergy between classes, auction house, and of course lack of pvp. Even when they add pvp it likely won't be anything close to D2 due to no lobbies.
 
If that was true it'd already be in game. It's taking long because Blizzard wants it to be good.

Also, can we just stop with the D3 hate already? The game is not a bad game at all.

Seriously this. D3 hate is getting old and I don't get it at all. People loved D2 and hates on D3 because it's more Diablo? Really what more is there to expect.
Sure stuff was borked at release but now it's a great game with much to offer if you're into the Diablo gameplay. Also really refined.
I'd advise those who were disappointed at launch to give it another go. I did and I'm having a great time with the game now.
Untill my HC char dies... :( But that's part of the fun!
 
The current team doesn't understand that people don't need rewards or structured TDM or duels. They just want to kill stuff. The way they try to limit and guide every facet of the game is bothersome stuff.

Yeah.
Same thing with boss runs. "People don't like boss runs so we're going to go out of our way to prevent them". Actually, people liked boss runs and they were way more fun than replaying an entire act.
 
I agree. My most memorable experiences in Diablo were when I was with a couple of other people descending deeper into the catacombs when another guy came into the game and declared themselves hostile.

WoW was the same. The fights in Tarren Mill and Southshore were little more than back and forth, but they were one of the most fun experiences that I've had in a game. This was before PVP rewards and ranks.

Why is it that when people say "we dont need no stinkin' incentives, we PvP for fun all the time" they always use examples from like 10 years ago.

You cant even play a first person shooter that doesnt have rewards or incentives in some way these days.
 
Why is it that when people say "we dont need no stinkin' incentives, we PvP for fun all the time" they always use examples from like 10 years ago.

Because "ten years ago" you could do just that without dealing with overpowered PvP guards in World of Warcraft. :P
 
while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in

It's awesome how that quote perfectly reflects how I came to feel about the entirety of D3.
 
Can i be game designer ?


Here is my shoot:

Make PvP button. When you hit it you can PvP anytime you want on any level etc. Scrap idea of balancing PvP because stat gear and skill system in Diablo3 is fucking mess and you simply can't upgrade it or fix it.

Making it something other than PvP is bad design choice
 
Seriously this. D3 hate is getting old and I don't get it at all. People loved D2 and hates on D3 because it's more Diablo? Really what more is there to expect.
Sure stuff was borked at release but now it's a great game with much to offer if you're into the Diablo gameplay. Also really refined.
I'd advise those who were disappointed at launch to give it another go. I did and I'm having a great time with the game now.
Untill my HC char dies... :( But that's part of the fun!



It's a loot game, but nearly all the loot is shitty. So shitty in fact that you could play 6 hours a day, every day for an entire month and not find any thing interesting for your character.

That fact alone makes D3 hate justified.

edit: I'm talking about at max level of course.
 
People loved D2 and hates on D3 because it's more Diablo? Really what more is there to expect.
Sure stuff was borked at release but now it's a great game with much to offer if you're into the Diablo gameplay. Also really refined.
I've posted about it before, but for me it was simply that there was almost no fun to be had with the game, at least in single-player mode. They screwed up the aspects that I held most important in an ARPG game and topped it out with the "DRM" (I can't even begin to describe how annoying it is to have rubberbanding in a single-player game 3 months after the launch when I got the game...for free from a frustrated friend) and RMAH and AH in general seemed like it went further to screw the poor itemization. It's especially frustrating since it had so much untapped potential and that Blizzard quality feel, but it just left me hollow after hours and hours of trying to like the game. And it's not just me getting bored with the genre because just switching to TQ or TL2 felt like a massive improvement.

I've since passed the account forward for free and don't really feel like getting back either even though a few of the patches at least seemed to have improved some parts. PVP's not a thing I'm interested either so I'll just stick to the games I like.
 
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