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Bloodborne Producer: Targeting 30fps for "Game Design" purposes

I wish this interview had been done by an actual journalist who'd question this ridiculous statement by bringing up the dozens of counterexamples including From's own output on PC.

Producer probably just having a giggle knowing it'll sell anyway
 
Oh look a pc port begger it seems to be the only thing pc gamers do these days.
Port begging is frowned upon on the board because of its potential to derail a topic.

But wanting more games for your platform of choice is hardly something you can hold against somebody, as if its a negative quality to have.

Anyways, your post was fairly antagonistic in tone and I have no idea why, but its clear you've got a chip on your shoulder...
 
"I'm aware that his statement doesn't have any practical effect on me, but his phrasing bothers me and I demand to be pandered to with flawless PR from every random dev on the game!"
 
"I'm aware that his statement doesn't have any practical effect on me, but his phrasing bothers me and I demand to be pandered to with flawless PR from every random dev on the game!"

Are you saying you've never been annoyed when an advert outright lies to you, because I'm going to call bullshit on that one. If true this is not pandering it's wilful misleading.
 
I'm fine with a solid 30fps for a souls-inspired title from FROM.

What I'm not fine with is this explanation.

Disappointment.
 
Goddammit, seriously? ND is targeting 60 fps for UC4 (a cinematic third-person action adventure game, of all genres), but for the next goddamn Souls game, they're targeting 30fps? All hyperbole aside, this is the worst thing to happen to humanity since the Soviets murdered Laika as part of the Sputnik 2 mission.
 
For those wondering why devs keep saying this shit, it's because there are people who believe them. And the more they say it, the more people there will be that believe them.

Are you pc gamers not port begging for Sega games?

Is this is serious post?

Goddammit, seriously? ND is targeting 60 fps for UC4 (a cinematic third-person action adventure game, of all genres), but for the next goddamn Souls game, they're targeting 30fps? All hyperbole aside, this is the worst thing to happen to humanity since the Soviets murdered Laika as part of the Sputnik 2 mission.

They want this to be more cinematic than Uncharted, that's all.
 
I'm really pissed no one told Sakurai this. We could be having Ice Climber battles right now if he didn't stick to his archaic design philosophy.
 
oh look, another thread about 30 vs 60fps. This is getting repetitive and sad now.

This wouldn't even be considered thread worthy if they had just told the truth instead of trying to spin it. I am often surprised these PR people have a job considering how incompetent these quotes make them look.
 
No you don't "target" 30fps. You lock it the fuck down at 30fps or you need to take a real close look at what you're prioritizing when making a game.

I don't want to count the hairs on some monkey monster's ass crack. I want buttery smooth combat at 60fps.
 
If they are able to achieve locked 30 fps I will be amazed. I've played souls games in console only so I know the feeling of blightown and such >.> ... and still loved the games so this doesn't affect me, Im used to shitty frame rate on souls game lol.

I just pity the people that only played on pc at 60 fps lol, the downgrade shock will hurt :d
 
Goddammit, seriously? ND is targeting 60 fps for UC4 (a cinematic third-person action adventure game, of all genres), but for the next goddamn Souls game, they're targeting 30fps? All hyperbole aside, this is the worst thing to happen to humanity since the Soviets murdered Laika as part of the Sputnik 2 mission.

Yeah but are we actually gonna get 60fps? I love ND but I'm healthily sceptical of them reaching that target. It will, however, look phenomenal.

On topic, there will be nothing wrong with Bloodborne at 30, the slower pace (though quicker than DS) should mean that this is no problem, it's not Bayo2. We should thank our lucky stars if From gives us a solid 30.
 
We knew it was going to be 30 fps, but pls From... Don't say this. Just keep quiet, please...

you don't think From can dumb the shit out of the visuals and achieve 60 fps if they wanted ?

Tons of JP games do that.Its probably his opinion when it comes to his particular game.
 
Are you saying you've never been annoyed when an advert outright lies to you, because I'm going to call bullshit on that one. If true this is not pandering it's wilful misleading.
This is not an advert. This was from an interview where someone shared their opinion. And they've got the right to whatever opinion they like. It's not all of From collectively lying to you as one great mischievous entity.

Honestly we don't know the slightest bit about the context of his statement, or how it sounded before translation (assuming it was in Japanese).
 
Goddammit, seriously? ND is targeting 60 fps for UC4 (a cinematic third-person action adventure game, of all genres), but for the next goddamn Souls game, they're targeting 30fps? All hyperbole aside, this is the worst thing to happen to humanity since the Soviets murdered Laika as part of the Sputnik 2 mission.

Targeting 60fps with no indication that they will even get there, on a linear corridor shooter, is much different than targeting 60fps in an open world style game. Uncharted has set pieces and loading screens disguised as cinematics. From games in this vein do not and have to manage much more explorable geometry constantly passing in and out of view.

None of the souls games have ever been 60fps on console, in fact, they've been low 20's at times. now suddenly 30fps from the same developers is failure?
 
you don't think From can dumb the shit out of the visuals and achieve 60 fps if they wanted ?

Tons of JP games do that.Its probably his opinion when it comes to his particular game.

Of course they could. Any game could be 60FPS. Most console games just aren't cause they'd rather use the horsepower for things that can be seen in screenshots and trailers.

There's no reason to explain why your game is 30FPS (unless it's on PC). We all know, and 99% of people accept it on consoles. It's insulting to try and claim it "feels better" or is more "cinematic". You are making a bullshit excuse for something nobody expects an excuse for. Why do it? I mean, other than what I said above, which is because there are dumb asses who believe that "feel" and "cinematic" bullshit and they are hoping the more they say it, the more people believe them.
 
I don't understand why devs can't just say going for 60fps would sacrifice visuals or the amount of things on screen and so on, and they feel that's more important than 60fps so instead they're gonna go for 30fps. There's nothing intrinsically wrong with that, it's just a preference. Insomniac is the only dev I can think of that flat out said it in that way with regards to Ratchet and their other games.

I don't know why other devs have to be afraid to say that and make up shit about 30fps being "better", or say random things about a cinematic experience. Everyone knows 30fps is not better, why are you saying it? It's so dumb and bizarre.

But I guarantee the shit ton of hardcore gamers who say they want 60fps would also make threads pointing out how shitty the graphics look in comparison to other games if they really went for 60fps. There are limits on consoles, I don't know what people are expecting.

When new next-gen tech stuff comes along people generally want improvements in things like physics, visuals, AI, # of things on screen etc. If you had the same shit as last-gen but this time it's in 1080p/60fps, that wouldn't be enough. People would be disappointed.
 
I'm fine with Bloodborne being 30fps and all, it's completely what I expected, especially considering From doesn't have the best track record when it comes to performance, but their reasoning is bullshit.

Action games should always be 60fps.
 
This is not an advert. This was from an interview where someone shared their opinion. And they've got the right to whatever opinion they like. It's not all of From collectively lying to you as one great mischievous entity.

Honestly we don't know the slightest bit about the context of his statement, or how it sounded before translation (assuming it was in Japanese).

This is advertising, since when have interviews not been. Also. an opinion that 30 fps is the best for Action games, not fine, not good but the best. Which directly implies that for the exact same game it's better than 60.

Are you rally going to tell me that this is true and not at all painted by other factors?
 
The pacing of this game makes 60 fps less crucial than say Bayonetta. To me framerate vs framerate 60 fps is always preferred but usually I'll take higher visual quality and a locked 30 over 60fps for the lone sake of 60 fps.
 
None of the souls games have ever been 60fps on console, in fact, they've been low 20's at times. now suddenly 30fps from the same developers is failure?
No one ever accused from of being tech wizards, but I think people care because Bloodborne looks like a demon souls expansion pack and maybe they thought they would use all the PS4s resources, and considering it's not multi platform, I'm sure most thought they would use it as a showcase, which 60fps definitely attributes to.

But most of all, I think people are just disappointed devs keep using this "30 fps is great" fallacy, especially when games like Mgs, smash, Bayo, and even TLOU show it's factually wrong. Especially when From is only targeting 30, not even a wait and see if we have to pair down.
 
It's a lot better to spin it this way than to say, "This is the best our programmers can do," lest the internet erupt with #FireFromsProgrammers

They don't have to say that... just say with 30 frames per second they can get the game to look better with nicer effects like tesselation, etc.
 
That's a really dumb reason.

I really hope the final game has a solid 30 fps framerate though. The demo I played had an atrocious framerate that really affected the gameplay experience. It was just an early version of course so hopefully it gets improved upon massively before release.
 
I don't even know what you are trying to prove here. You can ride a bicycle one-handed, whoop-dee-fucking-doo?
The point is: a game (Dark Souls) of the same type and from the same developer played fine withouth any compromising gameplay issues at 22 fps. Bloodborne will run substantially above that at 30 fps.

60 is always preferable but if it's not possible for the developer to reach that performance mark consistently then aiming for constant 30 seems reasonable.
 
Console developers sure love their excuses for 30 Fps.

Just be honest guys, really:
"We wanted the game to play well but also look well and for it to look as it does we had to limit it to 30fps"


I really hope it manages to stay at 30fps though. From some previews the framerate doesn't seem to be very good
 
I always expected this to be 30fps. Shit, if they can actually lock this game at 30fps on a console it'll be an achievement for FROM.
 
No one ever accused from of being tech wizards, but I think people care because Bloodborne looks like a demon souls expansion pack and maybe they thought they would use all the PS4s resources, and considering it's not multi platform, I'm sure most thought they would use it as a showcase, which 60fps definitely attributes to.

No it definitely does not.
 
No it definitely does not.
It's an opinion, but yea it does. The character even seems to have the same gait as a demon souls character. The textures seem improved, but everyone saying it's a souls game isn't just flattery. Nothing wrong with being an expansion pack, mind you.
 
When did this "30fps feels better/is more cinematic" reasoning come about? I don't seem to recall this being a issue for most of last generation and certainly not before then.

I have no problem with developers targetting 30fps, but when they try and say it feels/looks better it rubs me the wrong way! This is especially true of the Souls games where people have experienced the games at 60fps so you have very direct examples of how a higher framerate DOES improve the playability of these games.

I thought it was common knowledge that Bloodborne would be targetting 30fps though, so this news won't dampen my hype. I really hope they can get it locked at 30fps, but sadly I kind of doubt it.
 
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