I preferred Sekiro because it had more varied landscapes.
Bloodborne is just so miserable to look at.
Honestly, whatever game gets put up against Bloodborne will always have less than half the votes I'd bet my account on it.
I haven't played Bloodborne and yet I know it's better than Sekiro. Sekiro missed the marks.
I believe in Bloodborne that it will absolutely beat Persona 5. God of War wouldn't exist if it were not for Bloodborne so that makes it a lock for me.If everything goes according to plan, Bloodborne will end up facing Persona 5 and God of War; it will be very hard against both
Incredibly close vote for me. It is like a 9.25 against a 9.3 for me.
In the end I will give my vote to Bloodborne, because I played Sekiro on PC with amazing resolution and framerate and I don't feel like taking points from Bloodborne because it came out on PS4. So I don't have a direct comparison of Sekiro on PS4 versus Bloodborne on PS4. I only have Sekiro on PC with great hardware against Bloodborne on PS4.
Another reason is that I think Sekiro is too easy once you get the hang of the combat. I think about halfway through I could fully connect with the controls and timing of the game and for the second half of the game I didn't face many challenges that made me sweat like many previous FROM Software games did.
Both have amazing style and are a joy to play. I am happy that Miyazaki is in the gaming industry and I hope with all my heart that we are getting a PROPER PS5 Patch for Bloodborne so I can enjoy it again.
Pretty sure Bloodborne is going through the entire grid here on Neogaf.
Too easy? Sekiro witnessed my ass been handed to me so many times.
I've completed Sark Souls 1-3, Bloodborne no bother as all.
I really want to love Sekiro and never tried harder with a game ever
That is how I felt for the first 10 hours or so because my mind was in Dark Souls mode
I feel like the gameplay is very limited compared to Souls. There aren't different ways to approach combat, making it very limited in how to play it, and the game misses the mark on the fun factor by making it artificially difficult. A hard boss is good design, a boss made artificially harder just for the sake of being harder isn't. The game for me ended up being simply frustrating.What do you mean by that if I may ask?