always crazy bacon
Banned
Looks OK to me.
People in this thread seem clueless that there was already a playable demo that was available at E3 and distributed to KS backers.
Here's how the game looks and plays in this early stage in 4K:
https://youtu.be/X23akP4RtgI
Yep, we got another MN.9 going here! :eyesrollingsohardicanseemybrain
We'll find out if I'm a dev when our game hits PS4 and PC - until then I do my bestYou explain this very accurately and much more better than I could. You gotta be a dev yourself too, right?
Pretty much this-
This reminds me of how bad KOF 14 looks due to the horrible compression of youtube
but when I fire it up on my ps4 it looks great.
People in this thread seem clueless that there was already a playable demo that was available at E3 and distributed to KS backers.
Here's how the game looks and plays in this early stage in 4K:
https://youtu.be/X23akP4RtgI
Yep, we got another MN.9 going here! :eyesrollingsohardicanseemybrain
Sorry but that's bs.
That's Muramasa emulated in 1080p.
Those assets are almost good enough for that already and i'm pretty sure they are already compressed and reduced for the Wii version. They do them in better quality for sure.
But about Bloodstained this is really not a matter of tech or 2D or 3D. They just have a really messy art direction...
Sorry but that's bs.
That's Muramasa emulated in 1080p.
Those assets are almost good enough for that already and i'm pretty sure they are already compressed and reduced for the Wii version. They do them in better quality for sure.
But about Bloodstained this is really not a matter of tech or 2D or 3D. They just have a really messy art direction...
We'll find out if I'm a dev when our game hits PS4 and PC - until then I do my best![]()
I liked that part in Muramasa when I ran past the same screen like 5-6 times in a row to another "area" that was just the same screen 5-6 times in a row, because art at that fidelity can't be cheap or easy and you have to cut corners somewhere.
True, but I was hoping the big kickstarter budget + publisher backing would help with things like that![]()
I don't understand how a game from someone like IGA or Inafune cannot afford to invest in detailed spritework when indie games from far lesser known devs continue to pump out some really amazing stuff. I'm currently playing Slain and the spritework in that game in incredible.
Why don't enthusiast gamers who follow the industry so closely get that sometimes things are just a test area or quickly done up skinner box for asset ideas with these kickstarters? Even games media and personalities are like this. It'd be like a movie buff saw a behind-the-scenes feature, on the set production, pre-FX and just thinks this is the movie and "looks like shit"
I understand the aversion to MN9 posts, but what about some people not digging the animation or small camera adjustments qualifies as "jackassery"? Animation and camera movement are important and dramatically alter perception of the visual feedback loop while playing a game as "feel".
As someome who still, a year in, tweaks our overall feedback loop for "feel" - Bloodstained looks like it just got the character controller and camera implementation working with this video and now they move on to the months-long process of tweaking.
We can see from the video there will be jumps, platforming, pitfalls, etc - the fluidity and EXPRESSION (line of action) of those movements is dictated by animation, camera and general gamey-physics - if they are to feel good, they need to look good. You need to marry how it looks with how it plays and visual stimuli is the forefront of that equation.
Doesn't work for me in this video. That's not "jackassery" - that's observation. We are 19 years past SotN. Here's hoping the visual feedback loop gets updated to fit with the much better conventions established through the years thanks to a strong foundation built decades ago.
Is this still coming 2017 or has it been pushed back? Game looks pretty far from being done
Muramasa: The Demon Blade
Not only pretty to look at, but also fun gameplay.
Muramasa. Looks liek the vita version screenshot.
Doing that level of spritework in 1080p+ woudl be very, very expensive and time consuming. The game as it stands was designed for 640x480 or 540p on the vita.
From those 2d pixel masterpieces to this... argh
From those 2d pixel masterpieces to this... argh
I don't understand how a game from someone like IGA or Inafune cannot afford to invest in detailed spritework when indie games from far lesser known devs continue to pump out some really amazing stuff. I'm currently playing Slain and the spritework in that game in incredible.
Comments like this make me wonder if people have played the igavanias recently.
Reminds me of all the 2.5D games on XBLA and PSN last gen. Shadow Complex, Bionic Commando Rearmed, etc.
I had written a partial post earlier but decided not to post it because it felt a tiny bit OT but I'll give the short-short version here.This shouldn't be hard to understand. Inafune and IGA are running companies and are paying salaries that are fitting for veteran creators with 20+ years of experience.
A lot of the indie developers working in 2D are usually working with an incredibly low overhead and are probably just barely able to pay themselves a decent wage with other work being out-sourced only when necessary.
It's just not a comparable situation. The only reason Japanese companies were able to be so prolific in 2D in previous generations is because they were basically treating their employees like indentured servants and that doesn't really fly nowadays.
Any good looking 2.5 D games out there you guys could reminded me of?
I honestly can't think of any right now.....
EDIT: but everything is made of polygons -
Inside, Strider, Shadow Complex, Trials series, the two most recent Donkey Kong games, most modern Nintendo platformers, Most modern fighting games.Any good looking 2.5 D games out there you guys could reminded me of?
I honestly can't think of any right now.....
EDIT: but everything is made of polygons -
2D?Mark of the Ninja?
Mark of the Ninja?
Inside, Strider, Shadow Complex, Trials series, Most modern fighting games.
2D?
This and the "studio lot" comment are where I'm at, currently.I think it would help a lot if they added some dynamic elements to the background, it is so static and lifeless right now. They may be planning to do that, it's too early to know.
It just doesn't look all that appealing to me. I dunno what it is exactly. I think the lighting's too bright, the character looks really out of place, there's not much foreground detail... Like, I feel there should be more objects or something on the layer the player's on.I'm sure the location will a bit interesting with enemies in it. I mean, villages have never been too interesting in Castlevania games...
What are people expecting here?