Jacksinthe
Banned
You definitely misunderstood my post.I don't really agree. Paying your employees more than a living wage is not just self-service or friend-service. It's just a different way of doing things. And the correct way in my opinion.
Using indie developers who are barely supporting themselves while working is not a healthy baseline to set.
A lot of the 1 man teams you are thinking of might not be able to handle the management responsibilities that would come with a larger team and budget.
It's never as easy as "Oh man he is making something awesome with ____ much money, imagine what he cold do if he had __________!!!"
Before I get too off topic, I will say I think the whole "dilapidated roofs that just happen to be perfectly placed platforms" just doesn't work as well in 3D as it does in 2D.
It stands out a lot more and just looks kind of silly and jarring.
I'm not talking about a "living wage". I'm talking about people who's work output and financial acumen go far beyond that of what we see here with Bloodstained simply because they won't need to hire a zillion people to get shit done, they won't need to work people thin, they don't need larger teams, etc. Every penny counts to them so they spend it wisely without the added fluff of doing "business as usual".
They definitely won't set a shitty baseline but they won't go out of their way with expenses they don't need.
That's the point. When it comes to small studios, there is none of that baggage. There are none of those bad habits from larger companies that become money sinks.
That's my point. Efficiency. Not Ramen for B/L/D and a rolled up shirt as a pillow.