Sony did show games too early during the PS4 gen, but as they got their tools and workflows in order from coming from Power PC arc, they now have efficiency across most of their developers.
They're doing well, but what we saw is direct sequels to those PS4 games that took them forever. God of War - direct sequel coming. Horizon - direct sequel coming. The Last of Us 2 - direct sequel to Uncharted 4 tech, and now the multiplayer and TLOU1 remake. Miles Morales, direct sequel.
Destruction All Stars was a new thing, and that shipped incomplete. Demon's Souls was impressive. Returnal was impressive, but is a roguelike. Ratchet looks good, but is a sequel to the PS4 game as well, but looks very impressive. Wolverine is probably going to be built off of Spider Man systems.
They are doing well by making small, incremental updates to previously existing games. But they're really good at that, and if that speeds things up, it might be the right call. Even with this sped up approach, it's taking 4-5 years per game.
I'm more interested to see how fast Barlog gets his new IP out. Or anything that isn't a direct sequel, or built off existing game code.