CamHostage
Member
I mean, yes, and LOL, but to be a little fair to whatever the hell BlueBox is, releasing an "App" on a PlayStation console is probably a sizeable pain in the ass, maybe even tougher than launching a game.Can't even put out a small app with a teaser and we're supposed to believe their game is 4K60 with rdr2 level of detail releasing in 2021?
Sony doesn't really have a direct method of arranging a "product" like this, some free teaser app that is not self-contained or necessarily a slice of existent product in the QA pipeline; also, it has no route to commerce nor any bonafides for its creative studio. So they're doing something nobody's bothered to do (aside from Kojima, as part of an E3 push, and then Sony years ago with its Killzone 2 Bullet demo,) and they're not established and have no place on Sony's priority list (aside from that PS Blog posted their blurb and teaser trailer a while ago, but that doesn't mean anything to the PSN distro department.) It would have to pass cert despite not being a real game. (BTW, I think this is one of the hidden reasons why demos died, because not only did some leave a bad impression, the work to create a vertical slice and go through certification and all that mess might be just too big an obstacle now, plus some demos have been used in cracking hardware, so even more reason for the manufacturer not to pave an easy road for demos.) It also might bump against concerns of ESRB and PEGI. And even if it passes all legal and technical cert, it would be hard to justify prioritizing a free app (with a patch, for some reason?) over a game release by a studio that's handing over 30% revenue to corporate.
...All of this was probably very hard to arrange with Sony, and there's a reason why nobody else tried it again after PT.
...It's even harder if your studio is imbalanced in incompetence over ambition, and, well, we will see what happens with Abandoned.
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