Had several hours of gaming over the past few days. We probably played about four hours of Kingsburg, our last game using all the expansion parts (the expansion gives you several different new mechanics to incorporate as you wish a la Galaxy Trucker Big). Won't get into the nitty-gritty since I don't think anyone else here plays Kingsburg but we really love it. Has grown on us in the past month or so and it's our hot game of the moment.
Also busted out some Nordic Countries tonight (been a long time since I've played any TTR, and about a year since I last played Nordic Countries). Just a great game for 3p; there is always conflict and it always happens really quickly. I'm not even the hugest TTR fan anymore except for gateway situations, but Nordic Countries plays really well even with pros.
Also busted out some Nordic Countries tonight (been a long time since I've played any TTR, and about a year since I last played Nordic Countries). Just a great game for 3p; there is always conflict and it always happens really quickly. I'm not even the hugest TTR fan anymore except for gateway situations, but Nordic Countries plays really well even with pros.
Yep, agree on all these points. With 4 it's awesome, with 3 it's great, with 2 it's a pass imo.Finally got to play Galaxy Trucker with 3 players today. 2-player doesn't do it justice - if you need to play with 2 people at least take out a handful or two pieces to make it interesting. I think it would be even better with 4 people.
Really a great game, but if you play with people of varying levels of engineering/puzzle sense, it can take awhile before the skill levels balance out.
I play with them on in the Keldon AI version b/c the computer takes care of everything. But otherwise off. It's just a pain. I was so skeptical of the mechanic when I saw in the rules they recommended alternating and doing the first game of each play session with takeovers off. Tough to teach too. From Keldon I actually like the mechanic but to me it's not worth all the extra fiddling on tabletop.So does everyone play Rftg with the takeover rules on or off? We tried using them several times and in 3 games no one ever had the cards or were capable of performing it. It seems like a whole bunch of stuff and rules for a mechanic that rarely comes into play.
That is definitely a knock on the game is how slow it plays the first several games. My only experience is from playing it at PAX, not the greatest game in the world imo but like Stump said it's a great upgrade from Clue, and a lot of people are really into Clue so that's cool.Mystery Express' play time picks up dramatically when ever you get used to the different choices. Even then my first game only took an hour and a half. I'm surprised it dragged so much for you.