JPBrowncoat
Member
Ordered the Big Box version of Carc. Can't wait to try out the expansion. I got a friend hooked with the iPhone app and we hope to get people hooked with the box. (Starting with vanilla 1st of course)
It's an awesome game; especially if you can consistently get a good group of people together to play it.Magicked said:I finally got to try Arkham Horror this past weekend and I loved it! We played with 4 people and actually won by sealing all the portals. I'm sure there are a lot of subtleties I will learn over time. I was also impressed at how many different ways the game can play just from the sheer number of different items, characters, encounters, etc, etc.
Can't wait to play again!![]()
Wow, you will be in heaven. One of the fiddliest non-wargames out there. I would recommend reading the rules real closely, playing a solo game (or part of one), then checking out a few of the BGG rules forum topics afterwards. Once you get the rules down pat it's actually quite easy to teach, but if you don't it can be a nightmare.ultron87 said:I finally got around to ordering Arkham Horror last night. I'm quite excited to learn how to play and teach it to others. From what I've seen it is probably a good thing that I like lots of fiddly bits.
Zzoram said:Seafarers looks like it stays closest to the base Catan in simplicity and game length. Cities and Knights seems to add a lot of complexity, and apparently makes the game take twice as long to play. Traders and Barbarians seems to be a collection of very different scenarios, so it would be the most difficult to learn because you have to remember so many different rulesets for different scenarios.
I'm rather turned off from Traders and Barbarians after reading about them all. Also, Seafarers and Cities and Knights apparently work together really well so that puts them even further ahead.
biggyfries said:Netrunner (like that will ever happen),
Neverfade said:I'll take it off your hands.
Twice I've had the chance to play Dungeon Lords with 4 players and both times it took well over 2 hours. But both in both instances we had new players though I would still agree it would be tough to finish in under 120 minutes unless you are playing with people very familiar with the game (and can assist with setup and break down).platypotamus said:Going to be "that guy" and double post so I can talk about a new game:
Dungeon Lords!
This one is by Vlaada, the guy who did Galaxy Trucker which I know is well loved here (bought, arrived, haven't tried yet), and Through The Ages (which I think most of you will remember that I'm absolutely gaga for).
The elevator pitch: Remember back before Peter Molyneux went crazy, when he still made really awesome games, and he made that one called Dungeon Keeper? Imagine that as a competitive board game. Bam!
Got a couple of fun mechanics working their way around here:
* A couple varieties of worker placement mechanics (imps in rooms, minions delivering orders, and monsters in combat). Minions are closest to what you'd traditionally term worker placement mechanics, but with some twists that make you bend your brain in some acrobatic ways.
* Resource juggling (food and gold as base resources, with imps/traps/evil being sort of secondary resources).
* Regression (the adventurers that invade your dungeon can set you back a bit)
Ultimately, you carve out your dungeon, build rooms in it, and then deploy monsters and traps to kill incoming adventurers. The adventurers come in five varieties:
* Warrior - basically tanks, dmg-sponges
* Thief - prevents trap dmg
* Priest - heals after combat
* Wizard - casts a variety of nasty spells
* Paladin - can do all of the above, and is a total prick
When they invade, there will be 3-4 of them, and the ones you get are based on how evil you are compared to other players, so you can sort of game the system to get the heroes you're most capable of dealing with (no traps? load up on thieves if you can). These heroes than do their thing in a set predictable and gameable way, and you use traps and/or monsters to delay/capture the heroes.
Variety of adventurers/monsters/traps/rooms/spells/events all drawn fairly randomly (some ordering occurs to create a progression over the 2-years of actions--1 year of prep, invasion, repeat with tougher adventurers etc). Score at the end based on a variety of metrics including:
* size of dungeon
* wealth
* prisoners
* titles awarded based on performance
We played it 2 player, which BGG says is the worst way to play it, and I definitely think it's one that would be better with (ideally 4, but even 3 would be an improvement). That said, 2 player works totally fine, and my wife likes it (it was a tough sell, with the dungeons and all), so we'll probably 2p it up a bit. It took us 2 hours, but we could get that down to about 90 with just 2. Probably a 4p game will always be 2+ hours.
Looking forward to playing it again though!
AstroLad said:I am still batting around whether to go to Gen Con. Have the tickets and a few event tickets, so I'd probably have to eat that regardless, but looking at the hotel bill is just wow. And going far away and commuting isn't an option, just out of personal preference. Hmm.
AstroLad said:I am still batting around whether to go to Gen Con. Have the tickets and a few event tickets, so I'd probably have to eat that regardless, but looking at the hotel bill is just wow. And going far away and commuting isn't an option, just out of personal preference. Hmm.
Yeah, the cost is something unless you really split things up or get rooms like a year in advance or something. Would end up costing quite a bit more than the really nice Bermuda cruise we went on a little while back. I do think it would be a great, fun experience though. BGGcon which we are definitely going to will be for pure gaming but GenCon seems quite a bit more varied and exciting in terms of events. otoh, my wife and I aren't really into fantasy stuff other than to just appreciate the quality that companies like Fantasy Flight put out.BattleMonkey said:I made reservations to go couple years ago but then I figured how much it was going to cost. The plane tickets were the cheapest part surprisingly. The hotels in the area can get very expensive, the cheap stuff gets booked up way ahead of time. Then toss in that you will be pretty much eating out every meal, money you will spend at the con, and every other little thing you will spend on, and it's a ton of money. I ended up cancelling the trip as I figured it wasn't worth it for just some gaming.
I know people who go all the time to it, but they usually carpool and split most of the costs to keep it somewhat affordable.
I NEED this game. I might have to make a Thoughthammer order soon.platypotamus said:Played a 3P game of Dungeon Lords the other day, and as expected, it does indeed get better with more players.
Looking at a week of no games coming up though, probably![]()
Already have the theme boards and eeples but the decks would be cool an some of my boards are dinged up anyway. Prosperity also comes out around that time period so I don't think I'll have too hard a time putting together a $100 order in September.Over the past years, many small expansions for Agricola were released, mostly in German language. Lookout Games, the publisher, also introduced deluxe wooden pieces to complement the game. The Goodies Expansion contains:
The legendary X-Deck containing 24 cards with alien encounters all over the farm. Every time a player visits a stone quarry, a card is drawn from the pile. And then? Resistance is futile!
The O-Deck was created under the guidance of the Austrian Games Academy. 12 new Occupations and 12 new Minor Improvements including a wunderkind, the guy with the couch, the singing family from the Alps, and of course that one specific Governor.
The C-Deck (12 Occupations and 12 Improvements) is based on famous people, places, and historic events from the Czech Republic. It is illustrated in the spirit of the legendary artist Josef Lada. This expansion was initiated by the Czech Publisher of Agricola-Mindok.
The L-Deck. Nobody knows exactly what the L stands for. Some tend to believe Lookout, others insist on Looneys. Decide for yourself; but don't take it too serious.
All 5 double-sided theme boards: Western, Spring, Autumn, Winter, and Mars (just in case you wondered where the aliens from the X-Deck have their interstellar base).
A sheet with 70 stickers: 35 adults, 33 children, 1 alien, and even a werewolf.
Wooden Meeples: Veggiemeeples, Animeeples, and Resourceeples. They're cute and nice to look at, but don't hesitate to cook, eat, sow, or use them in any possible way that supports your family and your farm.
I think I may have accidentally deleted you as a friend from Carc. I can't seem to find you under the friends section. I think I still have your email address somewhere I'll send you a friend request.AstroLad said:joey what happened to you on carc? don't have the iphone anymore? you're missing out on all our fun!
This is pretty neat -- at least for Gric nerds like my wife and friends are now -- comes out August.
Already have the theme boards and eeples but the decks would be cool an some of my boards are dinged up anyway. Prosperity also comes out around that time period so I don't think I'll have too hard a time putting together a $100 order in September.
Well, it's officially IN English now. Full color, glossy paper, and everything else. It impressed me enough to drop $15 (I think you can get it from the interwebs for $10 - $12) on it. If nothing else, I might keep buying it to support the idea even if the actual content isn't all that great. I think there's 3 issues out right now of the English version.AstroLad said:I got one of those b/c it had Carc and Stone Age expansion tiles (Carc was one of the little ones that now comes with Big Box; Stone Age was New Huts which I think still isn't available elsewhere). I can barely read German but it did make me pine for a similar English-language board-game magazine.