I'll let you know what I think of the content when I get a chance to read it. The presentation definitely seemed pretty ace though, what with every page having nice, glossy paper and full color. As far as content bulk, it's not especially huge. I think there's something like 50 - 55 pages in the issue I bought, some of which are ads (though they were all board game ads from what I saw). The guy at the shop seemed to love it and raved that the reviews were pretty informative. I don't know if that was legitimate enthusiasm, or if it was just salesmanship, but I'm inclined to believe the former.AstroLad said:Oh wtf I didn't even know that. Definitely going to check it out then. What was your impression of the quality?
http://www.boardgamegeek.com/thread/531959/best-two-player-game-good-with-the-spouseIn Jaipur, the players can trade and sell six different kinds of goods. From most precious (i.e., worth the most points) to least precious they are: Diamonds, Gold, Silver, Cloth, Spice, and Leather. The players may also maintain herds of camels which can be used to obtain additional goods.
On a turn, a player may either sell goods, or obtain goods. This keeps the game rolling along as there aren't any long delays between drawing a card and then deciding what to do with it. The market consists of five cards. It begins each round with three camels and then two cards pulled from the top of the draw pile. If a player wants to obtain goods from the market he may either take one card, OR take as many cards as he wants, but replace an equal number from his hand or camels, OR take all the camels.
Camels don't count against the hand limit, so having a ready supply can be handy. It allows the player to trade them in for valuable goods.
Alternatively, a player can sell any number of the same kind of good by discarding them from his hand. When he does, he gets the topmost disc for that commodity for each item sold. The tiles are numbered with the highest numbers on top. So, for example, the first two diamonds sold are worth seven points each. The next three are worth only five. By contrast, only the first spice is worth five, and the next two are worth only three and they decrease from there. If he sells three, four, or five at once, the player will get a bonus tile worth additional points.
It seems simple enough, but there are a number of strategical concerns. On the selling side, there is tension between selling early to get the higher valued discs, or trying to save up to get the bonus tiles. The bonus for a five sale can be between 7 and 10 (more valuable than the most precious diamond).
On the buying side, there is strong strategery with respect to taking camels. It may be great to snag four camels off the board, but they are immediately replaced with four random cards from the draw pile. And now it's your opponent's turn. That means, if gold or diamonds are drawn, your opponent now can grab them before you have the opportunity to do so. It may be best to forgo camels if your opponent has a small hand and a large herd (thus enabling them to steal many of the new goods played to replace the camels).
It can also be advantageous to 'starve' your opponent of camels by taking them first. Without them, your opponent will only be able to take one good per turn (a huge disadvantage) or will have to replace cards he takes with cards from his hand.
After a round is played through, the players count up the points on their discs. The one who has the most wins that round. The game is played best of three rounds for the winner. In sum, Jaipur provides a number of strategic choices that can impact game play.
AstroLad said:So yeah I had to bail on Gen Con this year. The $350/night for the hotel was just a killer. Compare that vs. BGG.con where we're paying $115/night to stay at the very hotel the con is in. Next year I'm going to get in on it really early though to get a better rate because I definitely would like to go.
Board Games with Scott - Agricolasoqquatto said:sorry to butt in but I own a copy of Agricola and it looks like I'm to dense to understand the rules. since it looks like this game is really popular does anyone knows if there's a good online reference that will walk me through the first game or so and teach me the ropes?
Yeah looks like there are a bunch of gaffers going. We might have to find a good 8p title to have a big ol GAF game.BGG.Con for the win. Had a great time there the last couple of years - lots of friendly people, lots of gaming, always pretty easy to find a game
My suggestions:soqquatto said:sorry to butt in but I own a copy of Agricola and it looks like I'm to dense to understand the rules. since it looks like this game is really popular does anyone knows if there's a good online reference that will walk me through the first game or so and teach me the ropes?
AstroLad said:Yeah looks like there are a bunch of gaffers going. We might have to find a good 8p title to have a big ol GAF game.
My suggestions:
-Don't even pay attention to the "family game." It will just confuse you as you're trying to learn.
-Check this video out: http://www.youtube.com/watch?v=hwPgWjzx-Cc it's not comprehensive but it will help you get your footing.
-Reference the unofficial gric compendium for any cards or rulings that are giving you trouble: http://www.boardgamegeek.com/filepage/34558/the-unofficial-agricola-compendium.
If you've got any questions feel free to ask away here.
AstroLad said:-Reference the unofficial gric compendium for any cards or rulings that are giving you trouble: http://www.boardgamegeek.com/filepage/34558/the-unofficial-agricola-compendium.
BomberMouse said:Wiz-War looks fun, but after a quick look on BGG it seems like everyone makes it's own copy of the game. ¿Is it avalaible anywhere or should I try to make my own copy?
Yeah I guess I shouldn't besmirch the family version too much. Just in my experience it seemed like you had to learn all the rules first then strip away from that. But for teaching to others as long as you know both it probably is a good learning mechanism.joeyjoejoeshabadoo said:Board Games with Scott - Agricola
His videos are super informative and with this Agricola video he does a good job of explaining the rules. Hope that helps.
EDIT: I'd also start out with the family game to get used to the worker placement mechanic. Once you get how that works you can add in the easy deck then you should be good to go.
Slacker said:Anyone else excited for Axis & Allies: Europe 1940? Coming out end of August. I can't wait to get a big honkin game going with that combined with Pacific 1940. It shall be epic (I hope).
AstroLad said:Played a bunch of Jaipur today. Was recommended by a bunch of folks on BGG. Really fun light 2p game. Stealing from BGG review since I know a lot of people check here for casual-but-deep 2p games:
In terms of rankings, I' d put this right there with Lost Cities in my top 5 casual 2p games.
As a Gen Con'er, sorry to hear that. If you don't mind me asking, what hotel were you going to stay in? I managed around $150/night Thur-Sun at the Westin but booked back in October...AstroLad said:So yeah I had to bail on Gen Con this year. The $350/night for the hotel was just a killer. Compare that vs. BGG.con where we're paying $115/night to stay at the very hotel the con is in. Next year I'm going to get in on it really early though to get a better rate because I definitely would like to go.
Marriott Downtown -- only one left in the area when I checked, which was many months back but apparently not many months back enough.ToddG15 said:As a Gen Con'er, sorry to hear that. If you don't mind me asking, what hotel were you going to stay in? I managed around $150/night Thur-Sun at the Westin but booked back in October...
I never really got how the sympathizer card worked. (It always seemed like such a kludge way to balance the game to me) Here's the wording in the rulebook:aphoushole said:I have a stupid question in regards to the BSG (base game) rules.
I had a 4-player game so that meant that the sympathizer card was in play. After everyone received loyalty cards for the second time, one player received the sympathizer card and became a revealed cylon because the humans had all the resources above the red mark.
However, he was already a cylon due to the loyalty card he received at the beginning of the game. On his next turn he played his unrevealed cylon card.
Logically it doesn't make sense that he would be able to play it since a revealed cylon shouldn't be able to re-reveal himself .
But from what I can see in the rule book it doesn't say specifically if he can or not.
It seems to me that the Sympathizer card overrules all other cards the player may have received earlier. So he may not reveal himself as a Cylon in order to get the sweet, sweet Cylon benefits.If every resource is more than half full (not in the red zone),
then this player becomes a revealed Cylon player for the
remainder of the game and follows the game turn steps
described under Revealed Cylon Players on this page (except
for steps 4 and 5.) This player may never activate the
Cylon Fleet location or play Super Crisis Cards.
Not exactly. It's not that the Sympathizer card overrules the others, it just becomes either a "Not A Cylon" or "You Are A Cylon" card. A player is still an unrevealed Cylon if he has the appropriate loyalty card even if the Sympathizer card resolves to "Not A Cylon." Remember, all you need is at least one "You Are A Cylon" card to be considered a Cylon.joeyjoejoeshabadoo said:It seems to me that the Sympathizer card overrules all other cards the player may have received earlier.
Q: Can a revealed Cylon player use the actions from his unrevealed Loyalty cards (for example if he has a second You are a Cylon card)?
A: No. He may however give his unrevealed cards to another player by using the Resurrection Ship location.
Barbarossa is set in a fictional Second World War setting, where cute Nazi girls rush against Moscow to defeat the evil magician Stalin.
The game takes over the in game deck building mechanism from Dominion. Each player starts with a small deck of resource cards and during the course of the game one buys cards from an open card pool to build a deck of cards to play with. Goal of the game is to conquer Moscow. If Moscow falls the player with the most victory points wins. Victory points are acquired by conquering different cities and/or strategical positions during the game. Every time you attack a city, event cards from an event deck are drawn (e.g. General "Winter").
AstroLad said:Really interesting that Japan has all these crazy Dominionlikes:
uh
Thanks Gate, I'll have to hit you up for advice next year (or end of this year or whatever) so that I get my tix and hotel DAY ONE and am all set.Sorry to hear you've waived off GenCon, Astro. If you're still interested in going I may be able to help you out with a room.
Anyone else going besides Todd and myself?
Gencon dates are set for the next several years, so you can go ahead and book NOW!AstroLad said:Thanks Gate, I'll have to hit you up for advice next year (or end of this year or whatever) so that I get my tix and hotel DAY ONE and am all set.
ToddG15 said:Gencon dates are set for the next several years, so you can go ahead and book NOW!![]()
Let me know how it goes. I got mine a couple weeks ago and applied them last week but haven't had a chance to play yet. Need to get together a group of 5 that is amenable to the theme and a mediumweight game, which isn't quite the easiest right now.BomberMouse said:My replacement tokens for catacombs arrived today, yay!. I just stickered them, can't wait to play this sucker.
Don't pick Dwarves.aphoushole said:Playing Small World tonight, first time playing so it'll be interesting for sure.