After that playthrough, and reading through all the rules, flowcharts, and guides again (as well as perusing the Rules section of the BGG sub-forum), there is no doubt in my mind that 95% of people inevitably play Arkham Horror in a fundamentally wrong way (see esp.: flying monsters, gate closing rules and effects, varying discard rules).
Fun as hell though; can't wait to pick up the expansions. We have a really big gaming table but that we'll definitely be testing its limits.
Looking forward to getting this set up:
:lol
Super late edit: The really fun thing about single-player AH is that "one more turn" feeling that you get from great strategy games like Civ. I've been playing maybe 30-60 minutes a day for a few days, but even when I woke up this morning I had to do "just one quick turn" before heading out. When you're just a few gates away from winning, it's so tempting to take one jump into the Other Worlds, and then you think, "well I'm already there, might as well progress all the way until I seal." Then you fail the fight check, have to clear out a few monsters, and before you know it you've been playing for an hour or more.
pps Won my first game of AH. I won't really consider it a "legit" win since it was my first time and I probably only followed around 90% of the rules in total, though I think the misses cut both ways (e.g., occasionally skipped a rumor roll, but also earlier was playing such that flying monsters moved regardless of symbol, bunch of little things like that). Still, beat Yog-Soggoth (two investigators) by sealing the last gate with one sanity just when the terror track had gone to 10 and even the doom track was only three markers away. Really looking forward to my first "proper" game. I'm a stickler for rules and this game certainly works out your rule muscles. I think I've learned nearly every nook and cranny (as relates to just the base game of course), although certainly the various interactions between the different mechanics seem to present new rule issues on a regular basis (which I find fun actually).
Next game for sure I will focus much more on keeping the terror track down. For whatever reason I was scared to fight monsters early on even though Monty had some badass weapons and items to handle them and the terror track really started to get out of control the last ten or so turns even though my investigators themselves weren't really getting battered or anything. Just one gate rush away from having to face Yog-Soggoth thanks to the Terror Track=10, Monsters 2x limit rule. Of course even the sealing victory itself was tenuous, I think I would have absolutely annihilated Yog thanks to his lack of Physical Immunity/Resistance and the +6 and +7 my investigators were getting from their physical weapons alone.