Flynn said:That's so interesting. The running opinion in my group seems to be that 1960 is better -- maybe for flavor and presentation reasons only. That said, Twilight Struggle still comes out. I've yet to play it -- have only played 1960 once or twice.
Evlar said:In Nordic locomotives can only be used to claim ferries and tunnels: they can not be used to claim any portion of a normal route (except as part of a four-to-one swap for the long Murmansk route). That's new, isn't it? I've never played the Switzerland edition.
One of my problems with Twilight Struggle is that many of the cards are highly deterministic, which means learning them gives a big advantage. This means that the simplicity of the basic rules is a little misleading, since many of the rules are offloaded from the rulebook to the deck.swoon said:My board game friend just introduced this to me last week. it's a lot of fun - lots of options strategy without being burdened with a lot of rules. i agree that it's a lot better than 1960 also.
Chairman Yang said:One of my problems with Twilight Struggle is that many of the cards are highly deterministic, which means learning them gives a big advantage. This means that the simplicity of the basic rules is a little misleading, since many of the rules are offloaded from the rulebook to the deck.
The Nixon player may subtract a total of 5 state support from Kennedy in the South or Midwest, no more than 2 per state.
The Nixon player may subtract a total of 3 state support from Kennedy in Oklahoma, Mississippi, and Alabama.
If Kennedy is leading in Civil Rights, the Nixon player may add a total of 5 state support in the South, no more than 2 per state.
ELECTION DAY EVENT! On Election Day, if Kennedy wins Alabama, Louisiana, or Mississippi with less than 4 state support, the electoral votes for these states are not awarded to either player.
Cyan said:Anyway, I understand it's very similar to San Juan. Is that game worth getting? I think I'd be able to get more people playing sans the sci-fi theme.
Cyan said:Anyway, I understand it's very similar to San Juan. Is that game worth getting? I think I'd be able to get more people playing sans the sci-fi theme.
Well, my criticism of Twilight Struggle was in the context of board games as a whole, not just in comparison to 1960 (which I haven't played). I suppose it'd be hard to maintain the Cold War flavour without specific events that actually happened in the Cold War, but I wish more of the TS cards were a bit more dynamic. Instead of cards like "Vietnam Revolts", I'd want something like "Unstable Asian Country Revolts", for example. Players would still have to learn the cards, but not to the extent of learning the very particular effects in TS.AstroLad said:It's very important to know the cards in 1960 as well though, e.g.:
Not to mention all the cards that interact with other cards (e.g., prevention events) as well as the basic strategy that is not particularly evident to new/inexperienced players (e.g., issue positioning).
Chairman Yang said:Well, my criticism of Twilight Struggle was in the context of board games as a whole, not just in comparison to 1960 (which I haven't played).
Zalasta said:Someone mentioned this before, but is there actually an interest in game trading here?
Zalasta said:Someone mentioned this before, but is there actually an interest in game trading here?
AstroLad said:So I'm a pretty big Flying Frog fan, and a recently big Arkham Horror fan--that said, WOW Touch of Evil has A LOT in common with Arkham. I've got the box here, have read through the instructions and done a quick playthrough and there are certainly material differences but I'm not sure how much I'll be pulling out Touch of Evil over Arkham--most likely when time is more limited.
XiaNaphryz said:My game group's still pretty into Agricola. We had a pretty good session this past weekend.
FnordChan said:Thanks for the heads up on Black Goat of the Woods. I just ordered a copy online (my local shop started as a web retailer before opening a brick and mortar store) and will be picking it up this afternoon. Woo!
In other gaming news I've had a couple of fun games of Wiz-War recently. Apparently the Chessex license has just expired and Tom Jolly will be announcing a new publisher in short order. So, I may even be able to snag my own copy before long, rather than spending years on end waiting for Chessex to do something.
I also recently played Cthulhu 500, a game that combines eldritch horror with NASCAR racing. No, really. It's a fun, goofy card game where you spend a lot of time adjusting your position among the pack, modifying your car with mystic equipment, rounding up fungi pit crew members, and so forth. I'm not anxious to own a copy (perhaps because I took such an arbitrary beating during the game) but it's cute for the Cthulhu fan, or perhaps the racing enthusiast in your life.
FnordChan
AstroLad said:So wow Touch of Evil really is Arkham Lite. I mean my goodness it's rare to play such a blatant rip-off. I say that not as negatively as it sounds, since it does give AH a much-needed slimming down and shortening. It is funny to see how they dance around AH, like refusing to call "investigation markers" clues even though they function almost exactly like AH clues and provide, ahem, "information." Instructions are some of the best I've read recently, just incredibly lucid though I do have a bone to pick with Flying Frog's tendency to divide games and instructions into "basic" and "advanced" versions. Just unnecessary and confusing.
Having a playthrough tonight with a couple friends (competitive). Curious to say how it holds up. imo LNoE, though I really liked it at first, did not hold up that great. The game was just a huge grind at times, and if Monsters Menace America taught me anything it's that controlling huge swarms of pieces that can all move individually is not particularly fun or exciting. Glad that the mechanics in ToE are quite different.
biggy--I haven't played it much, but they're actually developing an xbla version fwiw.
Flynn said:Yeah, our group had a similar reaction to Touch of Evil. It's like a game you played before, but smaller and less colorful.
I'm still gonna say, the most interesting Talisman/Arkham-style tabletop RPG I've played up to this point remains Prophecy. I found the Euro-style balancing keep the game interesting.
AstroLad said:For whatever reason, I just don't find the actual combat in LNoE or ToE to be very fun even though I think LNoE at least does a pretty good job conveying the zombie vibe (even if this makes the actual gameplay a bit dull b/c of the waves and waves of zombies involved). I feel that AH is far more immersive, especially with some of the expansions.
But since AH easily requires a solid afternoon to play I still think ToE is a good option for evening play and is not just a total garbage throwaway game like the aforementioned Monsters Menace America.
AstroLad said:anyone played galaxy trucker? worth getting?
Flynn said:Yeah, it's pretty great.
There are two phases. A timed one where you build your ship, then the race where all competitors run the gauntlet, hoping their ship survives.
If you ever played Factory Fun the building phase is a bit like that.
FnordChan said:Settlers of Catan (an elegant German game about, well, settling, with lots of player interaction that doesn't just boil down to raw aggression) is almost universally popular and makes for a great 3-4 player game (and a reasonably good 5-6 player game with an expansion). However, for something more in a party game vein, nothing beats Apples to Apples, a clever game about adjectives, nouns, and vast amounts of silliness.
FnordChan