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AstroLad said:
Not very many themed strategy games that are beach friendly (i.e., waterproof and sans tons of tiny pieces), but I don't know how "beach friendly" you're looking for, so I'm assuming a fairly rigorous standard.

Fair point. I imagine I'll have a few games for the actual beach (Hive looks like a good option!) and a few for chilling back a the beach house. Simple, accessible games like Catan are going to shine there. My house mates are, let's say, fans of strategy games who don't realize it yet.
 
AstroLad said:
Race for the Galaxy + Expansions 1 & 2: Learning the takeover rules right now. As if people weren't already freaked out enough by the symbols in this game.

I played two two player games and the takeover mechanic never kicked in. I think it'll come into play more with more players.
 
Flynn said:
I played two two player games and the takeover mechanic never kicked in. I think it'll come into play more with more players.
Supposedly playing the two-player variant where one side is Rebel and one is Imperium basically guarantees it. But yeah this weekend I think I'm actually going to play completely without it just to get a feel for the new cards. I think the fact that they suggest alternating games with it on and off is weird and sloppy though (personal dislike for games where the rules refuse to take pick among options).
 
aphoushole said:
I would be surprised if anyone in the city I lived in even heard of 18XX. The 18XX I was thinking of getting is 1861, since I know of a store that has it. I've read that it's simpler than most 18XX games (most notably the stock market doesn't have much influence on the game play.

Hmm...I don't think I'd call 1861 easy. If you want an intro 18xx go for 18FL, 18GA or Steam Over Holland. The last one can be played under 3 hours.

Where are you located anyway? If you don't mind me asking.
 
Zalasta said:
Hmm...I don't think I'd call 1861 easy. If you want an intro 18xx go for 18FL, 18GA or Steam Over Holland. The last one can be played under 3 hours.

Where are you located anyway? If you don't mind me asking.

Regina, Saskatchewan, Canada. First I've heard of Steam Over Holland.
 
carpal said:
I'm wondering if anybody can recommend some games in that same spirit that would be good to take to the beach. One of my favorite beach board games is Scrabble, and I picked up a nice vintage deluxe edition for my vacation later in August.
Card games may work well for you - stuff like Saboteur, Slide 5, and Bang for example. They don't take up much room and can accommodate a decent amount of players.
 
AstroLad said:
Supposedly playing the two-player variant where one side is Rebel and one is Imperium basically guarantees it. But yeah this weekend I think I'm actually going to play completely without it just to get a feel for the new cards. I think the fact that they suggest alternating games with it on and off is weird and sloppy though (personal dislike for games where the rules refuse to take pick among options).

Hmm. I wish we'd played that variant. We played the two player variant that allowed each player to take two actions -- felt like it sped the game up a little much for my taste. I need to grab this and spend some time with the instructions before PAX.
 
What's a good 2 player board game my girlfriend and I could start playing?

There's too much of a disparity of skill for us to play chess (I played that game way too seriously when I was younger :lol).

Any suggestions? I was thinking of getting into warhammer with her but that's probably too costly / nerdy for her tastes.
 
Proc said:
What's a good 2 player board game my girlfriend and I could start playing?

There's too much of a disparity of skill for us to play chess (I played that game way too seriously when I was younger :lol).

Any suggestions? I was thinking of getting into warhammer with her but that's probably too costly / nerdy for her tastes.

Catan Card Game! It's awesome two player action, and you can pick up the expansion set if you like it, because the expansion gives you like 6 new sets of cards that change the game quite a bit, and is nice and affordable.

********

This weekend so far I've played Arkadia (first time, really enjoyed it), Agricola (I won the game, but with only 2 family members. It was bizarre and awesome), and Kachina again. Tomorrow we are planning on Power Grid, and then probably some Dominion, depending on time.
 
Some friends are coming by for a Simpsons-Themed party:

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Also, just got a copy of one of my all-time favorite games as a kid, Sharp Shooters!

DSCN0425.jpg
 
Anybody have any experience with the Cthulhu LCG? My wife and I have been playing Arkham Horror for a while now, but we are wanting something a little more suited to a 30 minute sit down and play session of horror gaming for the two of us.

I know that there was some backlash in regards to the direction it has gone since moving to the LCG format in regards to organized play, but obviously we aren't going to really fall into the organized play category...
 
So as I expected, today we wrapped up our board game weekend with some Power Grid. I like it WAY more than I remember liking it the last time I played (back what... 5 years ago?). That was a pretty big surprise, but the big surprise of the weekend was Arkadia.

I never see any real buzz about it, but damn, it's a pretty good little game. The game simulates the building of a town and the castle at the center. A building is considered "completed" when it is surrounded by other buildings or workers. You complete buildings to get seals from the four noble houses. Whenever you do this, you also get to build a piece of the castle. Now each piece of the castle has a seal from the noble houses on them, and you end up building vertically, so you cover up one seal with another. You sell the seals for money (ultimately, money = victory points). The catch? The seals' values fluctuate, based on how many of that color are visible on the castle at the moment (from 0-5 seems to be the range, though 6 is theoretically possible in very rare circumstances). So you have to time your selling of seals with the points when they are worth the most money, while simultaneously maximizing how many you get. Couple other twists and turns in there, but that's pretty much the basics. Played twice this weekend, really looking forward to playing some more, and pretty ready to recommend it already.
 
Setting up a "party" for Sunday night, but I only have two games really worth playing (Catan + Seafarers + 5/6 exp for both and Quoridor) I really need to go out and buy some new games, because people don't play monopoly against me any more, and risk is good fun, but usually ends up getting WAY too serious :lol

I guess we might end up playing Cranium or Apples to Apples (don't laugh! both are good fun lol)
 
rhfb said:
Setting up a "party" for Sunday night, but I only have two games really worth playing (Catan + Seafarers + 5/6 exp for both and Quoridor) I really need to go out and buy some new games, because people don't play monopoly against me any more, and risk is good fun, but usually ends up getting WAY too serious :lol

I guess we might end up playing Cranium or Apples to Apples (don't laugh! both are good fun lol)

If you guys like Apples to Apples, get Say Anything!

It's along the same vein, but without the "Ugh, none of these cards work, so I'll throw this one in to get rid of it and effectively not participate this round" moments.
 
Proc said:
What's a good 2 player board game my girlfriend and I could start playing?

There's too much of a disparity of skill for us to play chess (I played that game way too seriously when I was younger :lol).

Any suggestions? I was thinking of getting into warhammer with her but that's probably too costly / nerdy for her tastes.
Here are the usual suggestions for starters:

Mr Jack
Lost Cities
Battle Line
Ticket to Ride
 
Just played Puerto Rico (LTTP) yesterday. I think I'd played it once before, but because I fell in with serious board gamers I kind of jumped straight to stuff like Caylus and Agricola. Three non-gamers at the table, so we spent extra time getting the rules down. Still, the game clipped along at a good pace. I'm hoping my wife will try it again, but many does she hate games with any more strategy than Catan. She gets option paralysis/brain burn and hasn't yet learned to love the beautiful chaos it creates in your noggin.
 
LOL

Play
- Check your neck! The biggest Redneck goes first, and you all take turns.
- On your turn, have somebody else draw a Redneck Card and read it to you. The cards have multiple-choice jokes, with three possible punch lines. Two are fakes, but one is original – made up by Jeff Foxworthy himself. You have to pick which of the three is
“Foxworthy.” (The Foxworthy joke is shown in bold red type.)
 
aphoushole said:
I played 3 games of Robo Rally this sunday it was fun, even though I got my ass handed to me all 3 times. :lol

My wife hated Power Grid so much that she said she'd rather play Robo Rally than Power Grid again. This may be the only silver lining to her hating Power Grid.
 
My weekend wrap-up:
-Battle Line: Always a success.
-Galaxy Trucker: First round was really close, but everyone but me got annihilated in Round 2 so it was a touch anticlimactic. Still third week in a row running this is a hit.
-Hey That's My Fish: Played this 2p. I liked it, but I can tell it's the sort of game I'd hate to play against someone who's taking it seriously. Absolutely hate perfect information more than most eurogamers hate luck. Still though, as a casual romp it's a good time.
-Catan Card Game: For whatever reason, can never ever ever finish a full game of this. Though I like it, wife's just not that into it (even though she likes vanilla Catan).
 
My weekend was pretty good-I finally finished up my month-long Silent War endeavour (with a resounding success, more on this later on in the post, and had a chance to play some Combat Commander: Europe Friday for a few hours.

Now that I finished the campaign of Silent War, I can say that I both hearty recommend the game and wish to warn people about it. First of all, the game really is a simulation first, and a game second. The game is exceedingly evocative-to the point of dropping into light role-play was not uncommon-and as a high level recreation of unrestricted submarine warfare, it is almost flawless. You'll want to get frustrated,be tempted to throw dice, wish you could sack all of your incompentent skippers, etc. Basically a large spectrum of emotions that the real commander felt.

However, at some point you get into a groove with the game, and the decisions being made per turn get less suspenseful and meaningful, and later on they really draw out as the number of subs that you need to patrol per turn increases. You have your set patrol patterns, and it's just a matter of working your way to the next war phase (one of the few times when the board state really changes) and compensating the best you can for the events that come along your way. I feel that at those times the simulation just isn't interactive enough. The removal/trivialization of the shipping tonnage quotas about nine months into the game also doesn't help, as it means that all of your metrics are long-term goals instead of having to approach things with a short-term perspective as well.

I think that Steel Wolves, the U-boat/Donitz sequel, will offer a much better game experience while not having to really compromise the simulation, due to the nature of that campaign (where things get harder and Hitler gets angrier as time goes on). So a big thumbs up to Silent War, just be ready for a) a VERY long game (took me over 100 hours to finish up my campaign, which ended early historically) and b) have periods, especially later in the game, where it's more book-keeping than stimulating decisions.

On the bright side, I did save my spreadsheets of every single patrol and encounter in the entire game. Which rocks, if only for the sake of my own personal nerdery pride.

Combat Commander: Europe played great on Friday and I've already asked for a copy for my birthday next month. It's highly interactive, not too gamey, and is pretty straightfoward. I'm going to try to talk my Dad into trying the game over the computer to see if we can set up a few matches-he'd love this stuff.

So with my table clear from Silent War, I busted out my copy of Fields of Fire for my solitaire fix this morning and started trying to grok the ruleset. It really isn't as absurd as people make it out to be-the rules are consistent if very complicated and I'm itching to give the game a go when I get home. Really need to get some sleeves for the cards though. The command and control mechanism looks tremendous.

I got an invite also this week to join in a ACW miniatures campaign using the Fire and Fury system. The guy running the campaign is spotting everyone minatures for their commands, as he owns his own miniatures company over in Raleigh, and I'm looking forward to seeing how a more grown-up sort of minatures game plays out. I was never a very big fan of GW's stuff when I saw it in action and haven't seen Flames of War so I can't speak to that.

Also, Hearts of Iron 3 comes out this week. :lol What a total nerdfest of a week, can't wait wish I could take a day or two off.
 
Just ordered this one:

FFGBL01SM.jpg


I hope it's good, a friend recommended it to me.

Catan is still my favourite boardgame (without expansions). And Carcassonne is great too.

Next up:

Dominion.jpg
 
Inspired by this thread I decided to pick up a couple games and try them out during my vacation this past week.

I picked up the second edition of Robo Rally from a guy off of craigslist for $30. It was used of course but it was complete and very well taken care of. I had played Robo Rally before when I worked at The Gamekeeper and loved it but for some reason I never bought it so I was glad to find a copy for so cheap. I also picked up Settlers of Catan. My only experience with Catan is the iPhone game Kolonist which is like Catan but without the dice.

I invited a couple friends over who's only exposure to boardgames involve the mass market stuff like Risk and Monopoly. We started off with Robo Rally and it was a hit more with my male friend than his girlfriend. We ended up playing two games and called it quits for the night. Sunday night my friend comes over again and we play a two player game of Robo Rally, this time he suggests we use more boards (we only used two for our first two games) and more flags. That's when I knew I we would play this game more than this weekend.

Catan was an even bigger hit. My girlfriend and our roommate joined my friend and I for a game and they were hooked almost instantly. So much so that my girlfriend and our roommate sugest we play yesterday. We ended up playing four games and having a blast. I'm thinking about picking up the 5-6 played expansion in anticipation for this Sunday's BBQ. I'm sure my girlfriend will try to initiate a game which makes me happy.
 
Tough to find a better gateway game than Catan. Planning on introducing it to at least one new person this weekend actually.

The key to a fun game of RR is to have one person who knows the rules really well--because they are really simple to teach if that's the case, and they make the game seem light when taught quickly and efficiently. Also constructing a board that involves lots of criss-crossing so that you avoid the runaway leader problem. Not the greatest 2p game, though if you do 2p I'd suggest taking two robots each and playing teams.
 
I sort of take back what I said about Fields of Fire's rules. It really does dip into something resembling Sarbanes-Oxley corporate accounting rules from time to time. Still awesome, halfway through my first game on the table and while I'm surely goofing up rules the game does a great job in being evocative. Tension as your forward squads advance, find a HMG nest in the hedgerows, get pinned, then you execute a flank through the woods and give them a dose of good ol' vitamin G(renade).

Regarding the Catan 5/6 player expansion-was that really good? I had seafarers back in the day and was pretty meh on it, and the game seems like it could really drag with 5/6 people playing.
 
AstroLad said:
Tough to find a better gateway game than Catan. Planning on introducing it to at least one new person this weekend actually.

The key to a fun game of RR is to have one person who knows the rules really well--because they are really simple to teach if that's the case, and they make the game seem light when taught quickly and efficiently. Also constructing a board that involves lots of criss-crossing so that you avoid the runaway leader problem. Not the greatest 2p game, though if you do 2p I'd suggest taking two robots each and playing teams.

I noticed that the game wasn't living up its potential when I played 2 player games. Not to mention we just played one board so the runaway leader was kind of a problem.

I'll have to try out the 2 robot each variant.
 
AstroLad said:
Tough to find a better gateway game than Catan. Planning on introducing it to at least one new person this weekend actually.

The key to a fun game of RR is to have one person who knows the rules really well--because they are really simple to teach if that's the case, and they make the game seem light when taught quickly and efficiently. Also constructing a board that involves lots of criss-crossing so that you avoid the runaway leader problem. Not the greatest 2p game, though if you do 2p I'd suggest taking two robots each and playing teams.
We came to that conclusion as well. When we played with three people on a tiny board there was more combat which we enjoyed and our two player game missed that, but it was still a fun race.

I'll try the two robot variant amd crisscrossing the boards seems like a good idea as well, thanks.
 
Fragamemnon said:
Regarding the Catan 5/6 player expansion-was that really good? I had seafarers back in the day and was pretty meh on it, and the game seems like it could really drag with 5/6 people playing.

It doesn't drag more than a 3-4 player game. That's probably mostly due to everyone being allowed to build at the end of a turn. IT also serves to make the robber not more dangerous than in the 3-4 player game.

Why didn't you like seafarers? I always thought the added flexibility, bigger maps, possibility&randomness of uncovering undiscovered lands and the gold-river make it quite a nice one. Then again I never managed to play any of the preset scenarios of the manual.
 
RayStorm said:
Why didn't you like seafarers? I always thought the added flexibility, bigger maps, possibility&randomness of uncovering undiscovered lands and the gold-river make it quite a nice one. Then again I never managed to play any of the preset scenarios of the manual.

I was probably already burnt out on the game at the time (this was sort of at the end of my involvement in playing Eurogames back in 1997 or so), but it didn't seem as well paced or balanced as Settlers. It was different, and it was sort of fun, but-if I recall right (and this was some time ago!)-we often would play without it more than we would play with it.
 
RayStorm said:
It doesn't drag more than a 3-4 player game. That's probably mostly due to everyone being allowed to build at the end of a turn. IT also serves to make the robber not more dangerous than in the 3-4 player game.
I thought Catan with 5-6 did take ~30 minutes longer, at least based on what I've read at BGG. I like vanilla Catan with 3-4, but I don't think I could stand to play a single game for much longer than those games take. So many great light games designed for 5-6 out there already.
 
I recently got all the expansions for Power Grid, I'm pretty excited to try those out. I also got Pandemic despite AstroLad's negative opinion, hopefully I can try it out this weekend.
 
Fragamemnon said:
I sort of take back what I said about Fields of Fire's rules. It really does dip into something resembling Sarbanes-Oxley corporate accounting rules from time to time. Still awesome, halfway through my first game on the table and while I'm surely goofing up rules the game does a great job in being evocative. Tension as your forward squads advance, find a HMG nest in the hedgerows, get pinned, then you execute a flank through the woods and give them a dose of good ol' vitamin G(renade).
I've been meaning to check out FoF at some point. This BGG review in particular intrigued me when it was first posted several months ago.

But yeah, it seems like the main issue people have are with the rules not being properly laid out/explained.
 
I don't even think I knew there were expansions to Power Grid. I'm going to have to try and get people around here to like the base game before I even think about them.
 
AstroLad said:
I thought Catan with 5-6 did take ~30 minutes longer, at least based on what I've read at BGG. I like vanilla Catan with 3-4, but I don't think I could stand to play a single game for much longer than those games take. So many great light games designed for 5-6 out there already.

It certainly takes longer to finish a game, but it doesn't drag at all.
 
Had a decent time tonight-had a chance to drop in and help playtest the next release in the Regimental Sub-Series Line from MMP and found the game to be surprisingly easy to get into and very fast and fun, given its scope. Going to play some more next week.

Also stopped in on a miniature ACW game that was being run tonight. Nice people, but this is my first exposure to minature wargaming and I wasn't really impressed-Hexes and chits just seem to result in more elegant and interesting designs.
 
Anyone want to start an online game of Race for the Galaxy? I just bought the game today and am having a hard time figuring it out just reading the manual and looking at the cards.
 
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