Qaz Kwaz said:
Last Night on Earth - Great theme. If you love zombie games definitely check this out. It's leagues better than Zombies!!! (which I still think is pretty good).
I played this for the first time last week. The first game we played was just the beginner setup while we learned the rules. The second game we played the defend the manor varient. That one was the a ton of fun. It was actually a pretty close game, but the zombies pulled it out in the end.
My boardgame group has expanded to six, so as an introduction to our two new members we made them play a two night game of Twilight Imperium 3rd Edition. Screw settling them in with something gentle like Settlers of Catan. They looked a bit lost while we went over the rules and set the board up, but after the first round they all loved it.
During the game I got off to a great start and was able to expand fast giving me a ton of resources. I was able to grab several planets leading toward the center, including Metacol Rex and the Wormhole Nexus planet. I was leading in points by a good amount too. The person to the left of me who I had been allied with finally tried to backstab me to take control of Metacol Rex (I assume for his secret objective). I was able to sabotage his flank speed action card, so he was only able to attack me with half his fleet and thanks to some lucky rolling I slaughtered his ships.
I figured I could take him out the game fairly quickly, but then two of the other players decided to join in on the attack. Thanks to my resource advantage, techonology (extra movement for all of my ships and lots of +1 damage for my smaller ships), and the locations of two of my three attackers I figured I could stand on my own long enough for the victory. I had some of the best ships in my fleet waiting at my nexus location, since it would allow me to strike quickly almost anywhere on the map. Unfortunately, they turned the tables on me when they passed a law in the assembly that no longer allowed access to wormholes. This effectively removed my dreadnaught and carrier fleet from the game (or until I scuttled them and rebuilt them).
At this point I was worried. One of my attackers was catching back up in points, now being only 1 behind me. Luckily the bureaucracy card hadn't been taken for a few turns and had some bonus tabs on it. My attackers didn't think to grab it since they were worried that I would grab the diplomacy or warfare cards. This allowed me to pull the Imperium Rex card that ends the game and award the victory to the person with the highest score giving me the win.
Everyone seemed to have a good time and we will be definitely be playing the game again in a few weeks. We will probably add in a few more of the optional rules. Next week we are introducing our new players to Battlestar Galactica.