joeyjoejoeshabadoo
Member
I've noticed Avalon Hill tends to cheap out on their components. It's really a Shane they don't give the same attention to their games that Fantasy Flight does.
Screaming_Gremlin said:After we finished A&A, the three of us played a quick game of Dominion. I am not honestly a fan of the supply cards the instructions suggest for your first game. With the exception of the militia card, it seemed like there was very little interaction between players. I can definitely see what the attraction most people have to the game and I did enjoy it, but next time we are going to use different supply cards more tailored to how we play games.
Neverfade said:In other news, reading through Starcraft rules hurts brain. Not one of FFG's better rulebooks.
StoOgE said:I have either played or tried to play 4 of their games. I think obtuse, 40 page long rule books are their M.O.
I actually watched a video for Game of Thrones on the interwebs and it isn't even all that hard of a game, but their rulebook makes it look that way.
FFG's older rulebooks all tend to suffer from this. Luckily, there's plenty of player aids on BGG that help makes things straightforward.Neverfade said:In other news, reading through Starcraft rules hurts brain. Not one of FFG's better rulebooks.
Woo woo! Yeah five players with that attitude is pretty much the perfect scenario for that game.Screaming_Gremlin said:This has been a busy week for new games for me. Well, two weeks actually since I played Puerto Rico for the first time the week before, which I believe I already posted about.
Robo Rally
One of my friends had me get this for him during my last CSI order. We played this three times and it is absolutely fantastic. I love the chaotic nature of the game. Thanks for AstroLad and everyone else who has been talking up the game.
There were five us playing so it almost always assured that someone was near you to possibly mess up your programming path. It also doesn't help that we are all a bunch of jackasses and will go out of our way to try and shove someone off the board or into a pit, even if it is going to slow us down from getting to the next checkpoint. Only bad thing is we messed up a rule about what happens when a conveyor belt moves you onto a turn screw, but we consistent about it so it didn't favor any one player.
Neverfade said:The only two rulebooks from FFG that have ever given me probs are this and War of the Ring. I'd be glad to answer any questions for anything else!
And yeah, Game of Thrones is probably one of their simplest 'big' games.
StoOgE said:Well, I tried to play the World of Warcraft boardgame. It wasn't so much that it was confusing as there was just too much shit going on. Made it nearly impossible to keep track of what the hell was going on. I did a decent job with my character, but the other players basically through their hands up 30 minutes into the game.
Probably doesn't help that the game has 20-30 minutes of downtime between turns. I liked the idea of the team gameplay.. it was just much more game than my friends were prepared for. It was a very poor choice of game to try early on and its taken a solid 6 months of lighter fare to get my friends back on board. At least 3 are never coming back again I'm pretty sure though :lol
XiaNaphryz said:FFG's older rulebooks all tend to suffer from this. Luckily, there's plenty of player aids on BGG that help makes things straightforward.
Neverfade said:Yeah, as much WOW as I've played in my life, that's one of their titles I've never had interest in.
GDJustin said:I found the PDF online, and here are the contradtictory statements:
BASE GAME:
For each city a farm supplies, the player who deployed the most farmer(s) in the farm earns 3 points, regardless of the size of the city. If players tie with the most farmers, each scores 3 points.
TRADERS & BUILDERS:
The pig remains where placed until the end of the game. When scoring the farmers at the end of the game, the player earns 5 instead of 4 points for each city he scores that has a pig in the field with his farmer(s).
When playing with Traders & Builders, a player with a pig on the farm scores 4 points per city instead of 3, if he scores points for the farm. The player takes his pig back afterwards, placing it into his supply.
BomberMouse said:Can someone recommend a game to play with kids? I have 3 little sister which I see from time to time and they love board games but I'm effin tired of trivial pursuit and monopoly :lol
They are 15, 10 and 8. Language IS a barrier since they don't speak english. Games with a heavy text emphasis are a no go, but some text here and there isn't a problem.
AstroLad said:Hmmm I always play with the Mystery Train cards and have never had any problem with them. Just some additional routes is all.
You think the parts in RR is crap, be careful not to stack anything on the box. It's my most thrashed box of all. Why I mostly use the original printing now, which has better parts in all respects save for the flags.
That's the thing about games though, it's easy to appreciate great components but in the end they don't mean too much. IMO Making of the President has waaaaay better aesthetics than TS, but I play TS much more. I wouldn't say there are too many games where the quality of the aesthetics improves the Fun Factor Score by much outside of the initial wow factor. Stone Age is really the one that springs to mind for that.
I will Internet fight you.StoOgE said:Days of Wonder seems to have the highest quality components
What do you mean gum up the workings of other players? fwiw though imo you should play with globetrotter and not longest route when you are playing with 1910. Plus longest route sucks anyway as I described earlier.StoOgE said:RE: TTR Mystery Train, some of the routes are SUPER short. Like connecting two cities for 3-4 points. Seems more likely to gum up the workings of other players more than it is going to help the person by scoring the points. I think 1 or 2 of the cards were part of the "Big Cities" game mode as well, so I suppose I'll play with some of those.
I tend to agree with him. FFG comes close.Neverfade said:I will Internet fight you.![]()
Days of Wonder also knows how to make a useful insert. Boom roasted.Neverfade said:I will Internet fight you.![]()
joeyjoejoeshabadoo said:Days of Wonder also knows how to make a useful insert. Boom roasted.
I was able to successfully trade away my copy of Bootleggers for the BSG expansion. Which brings me to my next question, I have a copy of Mr. Jack I'd like to trade. I'm really looking for Twilight Struggle but I know it's a popular game here so it's really just a shot in the dark. If you are interested let me know.I the FF's components are badass too.
Heh, yeah like I said a shot in the dark. I was planning on ordering Twilight Struggle tomorrow and thought I'd give it a shot. I'm actually surprised somebody wanted bootleggers. It's really not that great of a game.platypotamus said:You're definitely not getting my Twilight Struggle, but man, I should do some trading. I'd give up my Bootleggers too haha.
AstroLad said:What do you mean gum up the workings of other players? .
AstroLad said:Oh I see. Never really run into that problem myself.
StoOgE said:Anyway, talked my friend into playing Memoir 44 with me.
She didn't really like the theme, but seemed to enjoy the game. She did comment that you have less options in this game since you are forced to play the cards you are dealt. I tend to agree that the game does rely a bit more on luck than some of my other games.. but as a quick 2 on 2 game I really like it, and it is very different than the other games I own.
I showed her the gameboard and gave her a brief overview of twilight struggle and she seemed really into that once I figure it out. So maybe after Lost next week.
Actually I was good and that's all I ordered. Im not going to lie but I came really close to ordering something else. Really, really close.platypotamus said:If it makes you feel any better, it's totally worth it.
Now come clean about what you added to the order to get to free shipping.