platypotamus
Member
I made a single player Chrononauts game for my senior project in college, with AI players and such. I'm still pretty proud of it. The AI players could have various personalities, which dictated which of the various victory conditions they tried the hardest to win with (Timeline, Artifacts, or Hand Size).
The two other aspects of their personalities were "Attention Span" (I like to think of it more as a bluff chance though... the odds of taking an action that had nothing to do with any of their goals) and "Opportunism", which was their propensity for changing priorities based on game state (Personality doesn't care much about timeline, but another player's actions just made that victory a lot easier).
Aced the class, and was generally considered one of the two best projects (my competition was a traffic simulator that could be used by city planners to simulate light timings and such).
Anyway, like I keep telling Astrolad, I kind of want to do a Flash version of Roborally sometime soon, but am suffering from too-many-projects syndrome.
The two other aspects of their personalities were "Attention Span" (I like to think of it more as a bluff chance though... the odds of taking an action that had nothing to do with any of their goals) and "Opportunism", which was their propensity for changing priorities based on game state (Personality doesn't care much about timeline, but another player's actions just made that victory a lot easier).
Aced the class, and was generally considered one of the two best projects (my competition was a traffic simulator that could be used by city planners to simulate light timings and such).
Anyway, like I keep telling Astrolad, I kind of want to do a Flash version of Roborally sometime soon, but am suffering from too-many-projects syndrome.