Gatekeeper
Member
joeyjoejoeshabadoo said:Anybody have any thoughts on Kingsburg? I was thinking about picking it up along with Agricola goodies.
Fantastic game. Great strategic elements to balance out the luck factor.
joeyjoejoeshabadoo said:Anybody have any thoughts on Kingsburg? I was thinking about picking it up along with Agricola goodies.
Artadius said:Getting in today:
Munchkin + Clerical Errors + De-ranged + More Good Cards
Should be a fun weekend![]()
Neverfade said:What's the turn around on that shipping?
BattleMonkey said:You know CSI is popular and all, but you can get games even cheaper now from Miniature Market usually, and they give free shipping on any order over $75
http://www.miniaturemarket.com/home
CSI used to be the best prices but MM lowered their prices few months ago on almost all their boardgames and in many instances are cheaper. Check them out first I would recommend or at least compare orders between CSI and them for who is cheaper. I've been doing all my main board game buying now from MM even though I have CSI's South Florida branch 10 minutes away drive :lol
No this is "Settlers", has wood pieces no scoring track and is full size. Was like 40 or 50 dollars so it better not be the "lite" edition. :lolEvlar said:They have been selling a casual version of Catan at places like Toys R Us and Target for a while. It's called the "Gallery" edition: plastic pieces, scoring track, the board is only 6 pieces, etc. The gameplay will be similar but it won't be expandable.
Thanks for the link! My girlfriend and I did an intro to mini painting class at Gencon and I was looking for a place to buy some relatively cheap minis to practice on.BattleMonkey said:You know CSI is popular and all, but you can get games even cheaper now from Miniature Market usually, and they give free shipping on any order over $75
http://www.miniaturemarket.com/home
CSI used to be the best prices but MM lowered their prices few months ago on almost all their boardgames and in many instances are cheaper. Check them out first I would recommend or at least compare orders between CSI and them for who is cheaper. I've been doing all my main board game buying now from MM even though I have CSI's South Florida branch 10 minutes away drive :lol
ToddG15 said:Thanks for the link! My girlfriend and I did an intro to mini painting class at Gencon and I was looking for a place to buy some relatively cheap minis to practice on.
Good site, but I am disappointed that they don't seem to have Caylus on there. Of the three times we've played that game we still haven't played it completely right.Chorazin said:During the course of play we needed clarifications, so I hit the net. Have you guys seen this website? http://www.headlesshollow.com/freebies_games.html It's fucking AWESOME. Super condensed and clear rules for tons and tons of games in PDF. I downloaded the PDFs for Descent, Arkham Horror, and Chaos in the Old World for use when next we play any of them.
Dominion Dominion Dominionbarnone said:Does anyone have any boardgames they'd recommend for college dorm life? Ideally it would be suitable for two players in a small dorm room but also expandable for more. I saw robo rally in the beginning of the thread, would that work well in a dorm environment?
Yep, his stuff are usually the top recommended files on BGG for their respective games.Chorazin said:During the course of play we needed clarifications, so I hit the net. Have you guys seen this website? http://www.headlesshollow.com/freebies_games.html It's fucking AWESOME. Super condensed and clear rules for tons and tons of games in PDF. I downloaded the PDFs for Descent, Arkham Horror, and Chaos in the Old World for use when next we play any of them.
robo rally is decent for 3, but really shines with 4+. quick to learn and definitely a good dorm game though. dominion mentioned above is a very good one that scales nicely. san juan is a fairly simple card game with some mechanics that are important to more complex games and it also scales great 2-4. another very good one 2-5 is carcassonne. if you are looking for >5, that's a whole different set of games.barnone said:Does anyone have any boardgames they'd recommend for college dorm life? Ideally it would be suitable for two players in a small dorm room but also expandable for more. I saw robo rally in the beginning of the thread, would that work well in a dorm environment?
Ghost Stories is a 1-4 player coop game which has a fairly small space requirement. My friends and I really enjoy it. Also, Dominion is a good choice but it was already mentioned.barnone said:Does anyone have any boardgames they'd recommend for college dorm life? Ideally it would be suitable for two players in a small dorm room but also expandable for more. I saw robo rally in the beginning of the thread, would that work well in a dorm environment?
Universal Head is a beast when it comes to creating FAQs. So good.Chorazin said:During the course of play we needed clarifications, so I hit the net. Have you guys seen this website? http://www.headlesshollow.com/freebies_games.html It's fucking AWESOME. Super condensed and clear rules for tons and tons of games in PDF. I downloaded the PDFs for Descent, Arkham Horror, and Chaos in the Old World for use when next we play any of them.
Gatekeeper said:Fantastic game. Great strategic elements to balance out the luck factor.
That's pretty much what I'm after. We started playing with a new couple of couples (makes sense?) and I kind of want to ease them into Agricola so I needed an easy worker placement type game. Kingsburg just stuck out to me, mainly because of the copious amounts of dice. So Kingsburg it is, thanks for the rec, guys.AstroLad said:Very fun game. We were super into it a few months ago. Bear in mind that it's much simpler than gric and more on the level of a stone age. The mechanic is basically that you roll dice and can then choose among many different resource sets. You also buy buildings that modify your points and abilities and there are several other little elements that keep the game interesting. I'd put.it right below stone age but just barely.
Xater said:Bought 2 new games for a game night that was supposed to happen tomorrow. Well it's not going to happen and now I am sad
http://www.abload.de/img/blaop2j.jpg
I don't know. Munchkin can be fun, but I'd hardly call it the best game ever.Ferrio said:I see you bought the best game ever, good choice.
Yeef said:I don't know. Munchkin can be fun, but I'd hardly call it the best game ever.
AstroLad said:robo rally is decent for 3, but really shines with 4+. quick to learn and definitely a good dorm game though. dominion mentioned above is a very good one that scales nicely. san juan is a fairly simple card game with some mechanics that are important to more complex games and it also scales great 2-4. another very good one 2-5 is carcassonne. if you are looking for >5, that's a whole different set of games.
Captain_Spanky said:Just as a follow up to my earlier post I am now looking in to Dungeon Lords, does anyone have any impressions on it?
platypotamus said:It's really good. High level theme is basically Dungeon Keeper in board game form. Well integrated theme with the gameplay (the manual is hilarious as it does this, too). Definitely better with the full four players than a smaller group, but it works with 2 even. A great job of balancing your various resources, and with a fantastic risk vs reward element (if you're evil enough, a really tough paladin joins the adventurers in your dungeon... but if you can defeat him, he's worth good points). Also has one of the best "worker placement" mechanics I've seen--choosing an action with earliest worker generally yields less good results than a later worker, limited availability on actions, and "unusable actions" each round... really great.
On the negative side...
Perhaps a bit more regressive than some players might like though--it's pretty impossible to prevent the adventurers from wrecking your dungeon at least a little... and it might even be hard to avoid them wrecking it a lot.
Generally I recommend it a lot.
platypotamus said:It's really good. High level theme is basically Dungeon Keeper in board game form. Well integrated theme with the gameplay (the manual is hilarious as it does this, too). Definitely better with the full four players than a smaller group, but it works with 2 even. A great job of balancing your various resources, and with a fantastic risk vs reward element (if you're evil enough, a really tough paladin joins the adventurers in your dungeon... but if you can defeat him, he's worth good points). Also has one of the best "worker placement" mechanics I've seen--choosing an action with earliest worker generally yields less good results than a later worker, limited availability on actions, and "unusable actions" each round... really great.
On the negative side...
Perhaps a bit more regressive than some players might like though--it's pretty impossible to prevent the adventurers from wrecking your dungeon at least a little... and it might even be hard to avoid them wrecking it a lot.
Generally I recommend it a lot.
Captain_Spanky said:Thanks a lot for that, I'd mostly be playing two player, which was my biggest concern, but it seems like it would be a lot of fun. I *love* Dungeon Keeper.
Neverfade said:Anyone planning on picking up Ascension?
I think I like the idea of a dominion-esque game where not everything is available 100% of the time.
platypotamus said:Well then here's some more thoughts on 2 player to help you decide. Personally, I much prefer it with 3 or 4, but my wife and I have played a few 2 player and will probably play more.
Basically, there are two non player dungeons in the game. They have to exist so that the worker placement mechanic is interesting--they take up spots on the various orders you can execute, so that the two actual players have to compete over the smaller remaining spots. In two player, it's done a bit interestingly--2 of the 3 orders delivered by each player are randomized.... then the players each pick one more to place face down for the "fake players". So each player has a little bit of knowledge about what their fake player is doing that the other player doesn't have, potentially allowing them to set themselves up for a better location (fake players place before real players, and it might move you into a more valuable spot as a result).
Overall, it works pretty well, and the fake players can really take spots you want and it creates some good tension in the game. The problems I have with it is that the fake players don't have any actual effect resulting from their worker. This only REALLY matters for recruiting monsters or building rooms (the two tasks with limited choices each turn), but it greatly changes the dynamic of competing over those two spots, and I think in a bad way.
The last thing I kinda dislike about 2 player games is that at the end of the games there are bonus points awarded based on certain goals ("titles" in the game). These can be for being the most evil dungeon, to having the most rooms or monsters, etc. In a multiplayer game, these various bonuses tend to get spread out a bit, due to different focuses by the players and just the way the game went. In a 2P game, particularly with no minimum required, the rewards sometimes seem a bit silly, though it's kind of hard to explain how.
I want 7 wonders for this reason.Neverfade said:Anyone planning on picking up Ascension?
I think I like the idea of a dominion-esque game where not everything is available 100% of the time.
AstroLad said:Thinking T&E will take up most of our time tomorrow night; relearning the rules myself today.
Neverfade said:Played some more Glory to Rome.
There is no excuse to not own this game, especially if you like RFTG/SJ.
platypotamus said:It gets the same excuse a couple others get lately: Wife has banned new purchases for the moment![]()